• Title/Summary/Keyword: 한국 지형학회

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Confining Stress of Internally Confined Hollow CFT Member Under Compression (압축을 받는 내부 구속 중공 CFT부재의 구속력 평가)

  • Yoon, Na Ri;Won, Deok Hee;Park, Jong Gun;Kang, Young Jong
    • 한국방재학회:학술대회논문집
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    • 2011.02a
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    • pp.37-37
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    • 2011
  • 최근 세계적인 지진의 발생과 함께 구조물의 내진성능 평가 및 증진 방법에 대하여 많은 연구가 진행 되고 있다. 특히 교량 구조물의 교각의 경우에는 상부구조의 고정하중 및 활하중을 지반에 전달하여 주는 역할을 하기 때문에, 역으로 지진이 발생하였을 경우 교각의 내진성능에 따라서 교량의 안전도에 많은 영향을 미칠 수 있다. 또한 산악지역이 국토의 70%이상을 차지하는 우리나라의 지형적인 특성상 고교각을 이용한 장대교량의 건설이 필요하며 도시지역의 교통량 증가로 인한 도시고속도로의 건설 등 고가교의 필요성이 점차 증가하고 있다. 그러나 CFT(Concrete Filled Tube)부재의 경우에는 콘크리트가 3축 구속 상태로 존재하지만 자중이 크며 내진 성능이 떨어지는 단점을 가지고 있다. 이러한 단점을 보완하기 위하여 CFT부재의 단면을 중공으로 만듦으로써 부재를 경량화하고 내부 튜브를 삽입하여 내부를 구속 시킨 내부 구속 중공 CFT 부재(Internally Confined Hollow CFT Member, ICH CFT)가 개발되었다. 이는 콘크리트가 내 외부 튜브에 의하여 구속되어 3축 구속 상태로 존재함으로써 콘크리트 중공부로의 취성파괴를 방지하여 연성도 및 강도를 향상시켜주며, 단면의 감소로 인해 재료비를 절감 할 뿐 아니라 자중 감소로 인해 내진 설계에도 유리하다. 현재 내부 구속 중공 CFT 부재에 대한 연구가 많이 진행되고 있지만, 튜브를 삽입함으로써 부재의 중공부로 발생하는 구속력의 특성을 해석적으로 정립한 연구는 미비한 실정이다. 본 연구에서는 압축을 받는 중공 CFT 부재에 내부 튜브를 삽입함으로써 발생하는 콘크리트의 구속력을 해석적 연구를 통하여 수행하였으며, 구속력을 파악하기 위한 평가 방법으로는 구속 콘크리트의 중공비와 직경, 외부튜브의 두께, 내부튜브의 두께 등으로 평가하였다. 해석적 연구 결과, 내부 튜브를 삽입함으로써 발생되는 외부 구속력은 이론적 수식에 의한 구속 응력값과 비슷한 값을 가지지만 내부로 발생하는 구속력은 이론적 수식에 의한 구속 응력값에 도달하지 못하는 것을 확인할 수 있었다.

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Estimation of optimal runoff hydrograph using radar rainfall ensemble and blending technique of rainfall-runoff models (레이더 강우 앙상블과 유출 블랜딩 기법을 이용한 최적 유출 수문곡선 산정)

  • Lee, Myungjin;Kang, Narae;Kim, Jongsung;Kim, Hung Soo
    • Journal of Korea Water Resources Association
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    • v.51 no.3
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    • pp.221-233
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    • 2018
  • Recently, the flood damage by the localized heavy rainfall and typhoon have been frequently occurred due to the climate change. Accurate rainfall forecasting and flood runoff estimates are needed to reduce such damages. However, the uncertainties are involved in guage rainfall, radar rainfall, and the estimated runoff hydrograph from rainfall-runoff models. Therefore, the purpose of this study is to identify the uncertainty of rainfall by generating a probabilistic radar rainfall ensemble and confirm the uncertainties of hydrological models through the analysis of the simulated runoffs from the models. The blending technique is used to estimate a single integrated or an optimal runoff hydrograph by the simulated runoffs from multi rainfall-runoff models. The radar ensemble is underestimated due to the influence of rainfall intensity and topography and the uncertainty of the rainfall ensemble is large. From the study, it will be helpful to estimate and predict the accurate runoff to prepare for the disaster caused by heavy rainfall.

A development of an assessment system for stream physical environments in Korea (하천의 물리 환경 평가체계의 구축)

  • Jung, Hea-Reyn;Kim, Ki-Heung
    • Journal of Korea Water Resources Association
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    • v.51 no.8
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    • pp.713-727
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    • 2018
  • This study is to develop an assessment system for stream physical environments by considering stream characteristics. Comprehensively, the descriptions of and steam classification, assessing reach selection, contents of assessment categories and indexes are summarized. Since the physical structure of stream is results of reaction by stream power, streams were classified into three types (as high gradient stream, mid gradient stream and low gradient stream) according to the slope of channel, the grain size of bed material and the characteristics of channel topography. The scale of assessment reach was selected based on 10 or 25 times of channel width according to typical characteristics such as interval of step or riffle and sinuosity in each stream type. The assessment indexes were organized into common indicators such as channel stability, flow status, cross-section shape, bank stability, channel alteration and stream crossing structure, and characteristic indicators by stream type such as effective habitats, bed embeddedness, diversity of flow and frequency of step or riffle. To evaluate the applicability, the assessment system was applied to 9 streams and the results were analyzed and presented.

Design of 3D Action Game for PC Environment (PC 환경에서의 3인칭 액션게임 설계)

  • An, Sung-Ohk;Lee, HeeBum;Park, Dong-Won;Kim, SooKyun;Jung, Jinyoung
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.63-69
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    • 2014
  • Third Person Action Game is a genre receiving continuous interest from many game enthusiasts. The most distinctive feature about third person action games is that the user can actually see the character as well as the various actions, which in turn increases user engagement. Many games are developed using game engines. However, this study designs a third person action game using only DirectX library instead of the specialized techniques in game engines. By doing so, the game development costs will be minimalized. The study also uses several basic algorithms in order to process the various events and to make the animation effects more efficiently managed in the graphic device. The performance superiority is demonstrated by the results of the study.

Study of Internal Flow in the supersonic Nozzle by the Hydraulic Analogy (수력학적 상사를 적용한 초음속 노즐 내부 유동 연구)

  • Lee, Ji-Hyung;Lee, Kyung-Hun
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2009.11a
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    • pp.477-482
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    • 2009
  • Though rocket nozzle flow is very important to the rocket performance, the direct measurement is very difficult because of high temperature and high pressure gas flow. Then the experiment utilizing the hydraulic analogy has been developed for such a problem. Supersonic flows through an axisymmetric De Laval nozzle of solid rocket motor was simulated in a 2-D sluice-type water-table designed and manufactured utilizing hydraulic analogy. Methods to minimize or account for non-analogous effects in the hydraulic system must be reviewed for the quantitative application of the hydraulic analogy. In this application the water table is inclined slightly, so that gravity acceleration has a small component in the direction of motion, thus compensating for the effect of friction. Flow visualization leads to better understanding of the analogous system. Within the experimental errors, it is shown that the hydraulic analogy can be used as an effective tool for the study of two dimensional isentropic flows of gases in many fields.

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Design Standard for Lane Operation in Bridges and Tunnels (교량 및 터널구간 차로운영 설계기준)

  • You, Ho-In;Oh, Young-Tae;Lee, Choul-Ki;Chung, Woo-Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.3
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    • pp.33-44
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    • 2007
  • Prohibition of lane changes in bridges and tunnels have been many problems in throughputs of expressways caused by heavy vehicles and slow-moving traffics. Nevertheless, those are constructed actively by the general trends, which are preservation of environment and ecosystem are more important, because mountainous districts are about 70% across the whole extent of Korea. In this paper, the proper design standards for permission of lane changes in bridges and tunnels classified into structure, safe, and driver's conveniences are suggested as follows. 1. Right shoulder should have more than 2.5m in bridges and tunnels. 2. Sufficient equipments of guidance like as directional signs, fingerposts, variable message signs, and markings should be established to smooth and safe lane changes of drivers. 3. Snow melting systems should be established in bridges worried about freezing. 4. Tunnels must be not only satisfied standards for prevention of disasters (2004.11) and lighting rules (KSA 3703), but also established anti-freezing facilities in entrance and exit. 5. The drivers should have honed on their car lights.

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Fe$^{\circ}$/$H_2$$O_2$시스템을 이용한 고농도 유류오염 미세토양의 화학적 산화처리

  • 장윤영;지원현;김지형;황경엽
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
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    • 2001.04a
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    • pp.34-37
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    • 2001
  • 폐수처리분야에 널리 사용되어 온 펜톤산화반응을 응용한 Fe$^{\circ}$/$H_2O$$_2$시스템을 이용하여 고농도 유류오염 미세호양(100$\mu\textrm{m}$이하)의 화학적 산화처리 실험을 수행하였다. 반응은 100$m\ell$, 삼각프라스크에 오염토양(5g)과 반응시약을 주입한 후 자석교반기를 이용하여 회분 식으로 진행하였으며 일정 시간(0, 1, 2, 4, 8, 24hr)별로 TPH를 측정하였다. 그리고 각 조건별 시간에 따른 반응특성을 살펴보았다. 일반적으로 알려진 펜톤산화반응의 수요 반응조건인 초기 pH /$H_2O$$_2$ 및 Fe$^{\circ}$의 주입농도, 그리고 초기 디젤오염농도의 조건을 변화하며 각 조건별 처리효과를 알아보았다. 본 연구결과에서 최적 pH조건은 3인 것으로 나타났으며, 분말철(Fe$^{\circ}$)과 $H_2O$$_2$의 주입농도를 증가함에 따라 오염토양의 TPH 제거효율도 비례적으로 향상되었다. 초기오염농도에 따른 최종 처리효율은 큰 차이가 없었으나. 고농도 오염일수록 제거된 디젤의 총량은 크게 나타나. 본 논문에서 제시한 방법이 고농도 오염토양일수록 더 큰 효과를 얻을 수 있음을 보여주었다. 대부분의 반응이 반응개시 후 약 8시간 이내에 이루어졌는데, 반응에 수반되는 pH 상승과 그에 따른 반응성의 저감효과를 일정 pH 조절에 의해 감소시킴으로써 반응성의 향상을 좀 더 높일 수 있을 것으로 판단된다. 결론적으로, Fe$^{\circ}$/$H_2O$$_2$시스템을 이용한 화학적 산화처리방법은 경제성과 처리성능에서 고농도 유류오염 미세토양의 효율적인 처리방안으로서 향후 적용 가능성이 높을 것으로 기대된다.

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Foreground segmentation and tracking from sequential stereo images for 3D object modeling (3차원 물체 모델링을 위한 연속된 스테레오 이미지 상에서의 전경 영역 분리 및 추적)

  • Han, In-Kyu;Kim, Hyoung-Nyoun;Kim, Kyung-Koo;Park, Ji-Hyung
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.9-16
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    • 2011
  • The previous researches of 3D object modeling have been performed in a limited environment where a target object only exists. However, in order to model an object in the real environment, we need to consider a dynamic environment, which has various objects and a frequently changing background. Therefore, this paper presents a segmentation and tracking method for a foreground which includes a target object in the dynamic environment. By using depth information than color information, the foreground region can be segmented and tracked more robustly. In addition, the foreground region can be tracked on the sequential images by referring depth distributions of the foreground region because both the position and the status in the consecutive images of the foreground region are almost unchanged. Experimental results show that our proposed method can robustly segment and track the foreground region in various conditions of the real environment. Moreover, as an application of the proposed method, it is presented a method for modeling an object extracting the object regions from the foreground region that is segmented and tracked.

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Experimental Study Of Shotcrete Containing Mineral Admixture (광물질 혼화재를 혼입한 숏크리트의 실험적 연구)

  • Kim, S.S.;Jung, H.S.;Park, K.P.;Lee, J.B.;Lee, Y.G.;Jun, H.S.
    • Proceedings of the Korea Concrete Institute Conference
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    • 2008.11a
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    • pp.633-636
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    • 2008
  • In order to efficient use of land and development of human, a lot of research on the utilization of underground space is being progress. For the smooth flow of traffic, in the case of mountainous terrain like our country, construction of the tunnel is rapidly increasing. The NATM method is used mainly in the domestic. And also, a lot of research for the NATM is underway, but aspects of the material are lacking. In this study, therefore, it is to evaluate the properties of durability according to mixing ratio and a kind of mineral admixture for the development of shotcrete performance by using the MATM.

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Game Behavior Pattern Modeling for Bots(Auto Program) detection (봇(오토프로그램) 검출을 위한 게임 행동 패턴 모델링)

  • Jung, Hye-Wuk;Park, Sang-Hyun;Bang, Sung-Woo;Yoon, Tae-Bok;Lee, Jee-Hyong
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.53-61
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    • 2009
  • Game industry, especially MMORPG (Massively Multiplayer Online Role Playing Game) has rapidly been expanding in these days. In this background, lots of online game security incidents have been increasing and getting more diversity. One of the most critical security incidents is 'Bots', mimics human player's playing behaviors. Bots performs the task without any manual works, it is considered unfair with other players. So most game companies try to block Bots by analyzing the packets between clients and servers. However this method can be easily attacked, because the packets are changeable when it is send to server. In this paper, we propose a Bots detection method by observing the playing patterns of game characters with data on server. In this method, Bots developers cannot handle the data, because it is working on server. Therefore Bots cannot avoid it and we can find Bots users more completely.

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