• Title/Summary/Keyword: 한국회화

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Convergence evaluation method using multisensory and matching painting and music using deep learning based on imaginary soundscape (Imaginary Soundscape 기반의 딥러닝을 활용한 회화와 음악의 매칭 및 다중 감각을 이용한 융합적 평가 방법)

  • Jeong, Hayoung;Kim, Youngjun;Cho, Jundong
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.175-182
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    • 2020
  • In this study, we introduced the technique of matching classical music using deep learning to design soundscape that can help the viewer appreciate painting and proposed an evaluation index to evaluate how well matching painting and music. The evaluation index was conducted with suitability evaluation through the Likeard 5-point scale and evaluation in a multimodal aspect. The suitability evaluation score of the 13 test participants for the deep learning based best match between painting and music was 3.74/5.0 and band the average cosine similarity of the multimodal evaluation of 13 participants was 0.79. We expect multimodal evaluation to be an evaluation index that can measure a new user experience. In addition, this study aims to improve the experience of multisensory artworks by proposing the interaction between visual and auditory. The proposed matching of painting and music method can be used in multisensory artwork exhibition and furthermore it will increase the accessibility of visually impaired people to appreciate artworks.

A Study on Aerial Perspective on Painterly Rendering (회화적 렌더링에서의 대기원근법의 표현에 관한 연구)

  • Jang, Jae-Ni;Ryoo, Seung-Taek;Seo, Sang-Hyun;Lee, Ho-Chang;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1474-1486
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    • 2010
  • In this paper, we propose an algorithm which represents the distance depiction technique of real painting that named "Aerial Perspective" in painterly rendering. It is a painting technique that depicts the attenuations of light in the atmosphere, and the scattering effect is changed by the distance, altitude and density of atmospheres. For the reflection of these natures, we use the depth information corresponding to an input image and user-defined parameters, so that user changes the effect level. We calculate the distance and altitude of every pixel with the depth information and parameters about shot information, and control the scattering effects by expression parameters. Additionally, we accentuate the occluding edges detected by the depth information to clarify the sense of distance between fore and back-ground. We apply our algorithm on various landscape scenes, and generate the distance-emphasized results compared to existing works.

Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-Chan;Kim, Jong-Il;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1234-1240
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    • 2009
  • Culture is not only a factor of a life worthy of man, but also that of beauty and fluency of life,so it works as a key to show differences in the quality of life. Paying attention to culture, which plays a role to create new things, is a source of high-added value. The term of cultural contents was derived in21C, combining digital skills with art. We are going to reconstruct and develope cultural properties such as remains, pottery, pictures, as a way of restoration for cultural contents with the view of reinterpretation. In this paper, we reinterpreted the pictures which were based on three particular elements in Chosun Dinasty- poetry, handwriting, and picture, and we produced 3D objects after analyzing texts and images in multimedia works applied with source pictures. As a highlighted method of restoration for cultural contents, we produced the work which can be interacted and has three dimensional objects getting out of appreciating of plane images. We presented a method of informing our culture with 3D Mong-yu-do-won-do, which used traditional paintings by being improved user friendliness and accessibility.

Body Painting Convergence Design Using Grotesque Painting Works (그로테스크 회화 작품을 응용한 바디페인팅 융합 디자인)

  • kwak, ju-young;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.209-217
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    • 2019
  • This study examined the concept and characteristics of grotesque painting and its history and presented body painting convergence designs using paintings of each age as basic data on creative and unique body painting design. For the purpose, this study theoretically examined the concepts, characteristics and expressing techniques of grotesque and body painting, analysed images of grotesque paintings in each age and represented convergence body painting based on the results. As a result, it was discovered that paintings including grotesque paintings provided infinite imagination and diverse themes for body painting artists. It means that artistic works can work efficiently for future body painting design. Also, it is expected that they will inspire those who want to study them more academically and in an organized way and body painting will have an independent area in art.

An Analysis of Convergence Structural Model on Well-Dying Awareness among Retired Seniors Participating in Sports Activities (체육활동참가 은퇴노인의 웰다잉인식에 대한 융합적 구조모형 분석)

  • Lee, Seung-Hee
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.517-528
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    • 2015
  • An analysis of the Convergence structural model on well-dying awareness has been conducted with a sample of 769 retired seniors who are participating in sports activities, and the results are as follows; First, after testing the goodness-of-fit of our structural model on well-dying awareness among retired seniors participating in sports activities, the final model was a good fit with physical care, which is a sub-variable of health promotion behaviors, and physical wellness, which is a sub-variable of wellness, used as covariates. Second, as a result of influence verification, the structural model showed six paths in total: resocialization${\rightarrow}$well-dying awareness, resocialization${\rightarrow}$health promotion behaviors, resocialization${\rightarrow}$wellness, health promotion behaviors${\rightarrow}$wellness, health promotion behaviors${\rightarrow}$well-dying awareness, and wellness${\rightarrow}$well-dying awareness.

Structure of Old Tree Community in Gabsa Valley, Kyeryongsan National Park (계룡산국립공원 갑사 계곡 노거수군집의 식생구조)

  • 이경재;권전오;김정호
    • Korean Journal of Environment and Ecology
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    • v.14 no.4
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    • pp.217-237
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    • 2001
  • 본 연구는 계룡산국립공원 갑사 계곡에 위치하는 낙엽활엽노거수군집의 식생군집구조를 부석하기 위하여 18개의 Belt-transect를 설정하여 조사하였다. 노거수군집 전체면적은 $46.442\m^2$이었고, 이 중 노거수가 차지하는 면적은 $35.246\m^2$이었으며, 대표적인 현존식생은 느티나무군집, 팽나무군집, 회화나무군집, 소나무군집, 말채나무군집이었다. 노고수의 규 은 흉고직경이 50~120cm, 수고가 18~22m 이었으며, 흉고직경 70cm이상되는 수종은 소나무(1주), 느티나무(9주), 갈참나무(8주), 졸참나무(1주), 회화나무(2주), 말채나무(1주)이었고, 본 조사 대상지의 평균수령은 150년생 내외이었다. 18개 조사구에 대하여 DCA의 ordination 분석결과 소나무군집, 느타나무-낙엽활엽수군집, 검팽나무-낙엽활엽수군집, 회화나무군집, 말채나무군집, 팽나무군집으로 분리되었다. 교모측의 우점종감의 평균거리는 8~12m이었고, Shannon의 종다양도는 0.7~0.9(단위면적:$200\m^2$_이었다.X>_이었다.

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A Study on the Characteristics of Design and Acculturation of Planting of 'Guǐ(槐)' in Chirinjeong Wonlim of Pohang (포항 칠인정원림(七印亭園林)의 조영특성과 '괴목(槐木)' 식재(植栽)의 문화변용(文化變容))

  • Rho, Jae-Hyun;Han, Sang-Yup;Kim, Jeong-Moon;Jeong, Poo-Reum
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.35 no.3
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    • pp.22-31
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    • 2017
  • The purpose of this study is to illuminate historical sensitivity and design in the days of the Joseon era and examines the phenomenon of acculturation as revealed in the planting of Sophora japonica and Zelkova serrata in the garden grove by looking into the purpose underlying the construction, formative intention and the process of change in Pohang's Chirinjeong wonlim. Chirinjeong, also called Sanggaejeong(雙槐亭) after the fact that two Zelkova serrata trees were planted there, is a hermit pavilion in Sa-il village, Chogok-ri, built in the 9th year of King Taejong(1409) by Jang, Pyo(張彪, 1349~?) of an officer of bureaucratic origin toward the end of the Goryeo Dynasty, the Chirinjeong garden grove is an element essential to Chogok, the 3rd Gok of Sanggaegoogok(雙溪九曲). The wonlim of Chirinjeong is divided into the pavilion section composed of the entrance area, Chirinjeong, composed of Zelkova serrata and Sophora japonica, and the pond section composed of a quadrangular pond and island(方池方島), and Lagerstroemia indica. In view of the intent of the name Chirinjeong or of the fact that the pavilion was named based on that the royal seal string was hung on the Sanggwaesoo(雙槐樹) or two Zelkova serrata trees, it is reasonable to view it as Zelkova serrata trees having been planted early in the days of the Joseon Dynasty and those additionally planted later on that symbolizes the position of the three nobles and the Sophora japonica. In addition, in spite of the fact that the type of trees supplementarily planted in the 21st year of King Yeongjo(1745) is known as Sophora japonica, it is impossible to rule out the possibility of the tree planted outside of Chirinjeong being Zelkova serrata. In short, the three Zelkova serrata trees planted along with Sophora japonica must certainly be evidence that Zelkova serrata planted along with Sophora japonica in Chirinjeong wonlim indicates that the off spring of the Indong Jang family could tell the difference between Sophora japonica and Zelkova serrata. In the recognition process of Zelkova serrata trees finding their way into Korea, it was known as Zelkova serrata on the one hand and as Sophora japonica on the other, and the former, which enjoys a comparative advantage over in terms of the easiness with which to purchase, growth speed and possibility of growing into a long-lived tree was interchanged with Zelkova serrata, a case of acculturation as manifested in the planting of Sophora japonica in the Chirinjeong garden grove.

Web AR based Cultural Heritage Learning System for Visually Impaired Learners -Focused on royal painting- (시각장애 문화유산 학습자를 위한 웹 AR 학습시스템 제안 -궁중회화를 기반으로 -)

  • Won, Haeyeon;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.405-407
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    • 2020
  • 본 연구에서는 시각장애 학습자를 위한 새로운 형태의 인터랙티브 웹 AR 시스템을 제안했다. 궁중 기록화를 3D 프린팅 과정을 거쳐 시각장애가 있는 학습자들이 활용할 수 있도록 웹 AR를 접목하여 저시력 학습자에게는 시각적 효과를 더해 미디어 기기를 활용한 학습방법을 개선하고자 하였고, 전맹 학습자에게는 회화의 선묘를 살려 프린팅하여 구성을 자세히 알아볼 수 있도록 제안했다.

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Painterly rendering using density of edges (에지 밀도 정보를 이용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Seo, Sang-Hyun;Yoon, Kyung-Hyn
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.4
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    • pp.7-15
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    • 2006
  • The ultimate objective of painterly rendering is to express an inputted image as if it is hand drawn. The factors to express this painterly effect are thickness of the brush, direction, texture and the establishment of criteria judging if the produced brush will be drawn on to the canvas. In this paper, the algorithm using density of the edges in determining the criteria whether the brush will be drawn onto the canvas is proposed. Density of edges refers to the quantity of edge in the specific area. And uses the method of finding the location of the brush to be drawn as a unit of dynamic grid as well as expressing consistent directional through direction interpolation. Also, the texture is expressed using various textured brushes. Considering density of edges,We can express detailed area and abstract area. And it result in more human effect of oil painting.

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