• Title/Summary/Keyword: 한국회화

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Effects of Immersive Virtual Reality English Conversations on Language Anxiety and Learning Achievement (몰입형 가상현실 영어 회화 학습이 언어불안감과 학습 성취도에 미치는 영향)

  • Jeong, Ji-Yeon;Jeong, Heisawn
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.321-332
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    • 2021
  • This study developed an English conversation learning program using virtual reality(VR) and mobile devices. Participants learned and practiced English conversational patterns in immersive virtual reality and mobile conditions. In the program, participants learned and practiced nine conversational patterns with virtual characters in four steps. Language anxiety and conversational fluency were measured to examine the effects of this program. Language anxiety questionnaire was administered before and after the experiment. The results showed that language anxiety was significantly reduced after learning in both conditions, and the reduction waa significantly greater in the immersive condition. Conversational fluency was assessed based on the changes in the length, appropriateness, and accuracy of the responses before and after participants learned and practiced conversational episodes. The results showed that the length, appropriateness, and accuracy of the responses were improved in both conditions after learning. The response length was significantly longer in the immersive VR conditions. These results suggest that immersive VR can be an effective tool to enhance English conversational abilities.

The Convergence of India and West in the IoT Environment: Mughal and Christian Paintings (사물인터넷환경에서 바라 본 인도와 서양의 융합: 무갈 회화와 기독교 성화(聖畫)의 만남)

  • Lee, Choonho
    • Journal of Internet of Things and Convergence
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    • v.8 no.2
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    • pp.61-70
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    • 2022
  • Connectivity and knowledge are the main keywords of the IoT. In this paper, I analyzed how the two civilizations, Christianity and Islam, were connected through Mughal paintings and what result they have brought in the spread of knowledge. For that, I analyzed literature as well as paintings of those days. In terms of theme matter, Western painting was used as a means of strengthening the royal authority of the Mughal Emperor. In terms of style, perspective and shading from the Western Paintings began to be used in Mughal painting. Later, Christian symbols and themes were linked to absolute power of kingship, and further utilized them to develop into the concept of kingship = spirituality = divinity, creating an original art style that was unprecedented in the history of world painting. By analyzing the two disparate cultures in terms of 'connectivity' and 'knowledge' of the Internet of Things, such research could serve as a platform for future humanities research on the Internet of Things.

A Study on the Construction of Image Datasets for Object Detection of Painting Cultural Heritage (회화문화재 객체검출을 위한 학습용 이미지 데이터셋 구축 방안 연구)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.853-855
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    • 2021
  • 본 연구는 회화문화재 속에 표현된 다양한 종류의 객체를 검출할 수 있는 딥러닝 모델생성을 위해 필요한 학습용 이미지 데이터셋 구축방안을 제안한다. 먼저 기존 동양화 기반의 회화문화재 이미지 데이터 및 객체 특징 분석을 진행하였고, 이를 바탕으로 Natural image에 Pose transfer 및 Style transfer를 적용한 새로운 방식의 회화문화재 이미지 데이터 생성 방법을 제안한다. 제안한 프레임워크를 통해 기존 문화재 분야에서 가지고 있던 제한된 데이터 구축문제를 극복하고, 검출모델 생성을 위한 대용량의 학습데이터 구축 가능성을 제시하였다.

A Study of Painterly Stroke Rendering Techniques Using Histogram Matching (히스토그램 매칭을 이용한 회화적 스트로크 렌더링 기법 연구)

  • 용한순;이수연;윤경현
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.694-696
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    • 2003
  • 본 논문은 회화적 렌더링(painterly rendering)을 위한 다양한 크기를 갖는 곡선 브러시 스트로크(brush stroke)의 생성에 관한 알고리즘과 그 구현 방법을 다루고 있다. 논문에서 제시하는 알고리즘은 한 장의 영상을 입력으로 하여. 화가가 손으로 그린 듯한 느낌을 주는 결과 영상을 만들어 낸다. 결과 영상은 브러시의 크기에 따라 몇 개의 계층(layer)으로 구성되며 각 계층들은 일련의 스플라인 커브(spline curve)로 모델링된 곡선 브러시 스트로크들로 이루어진다. 또한 결과 영상의 회화적 느낌을 강조하기 위하여 입력 영상의 색상을 변환하는 과정을 포함하고 있다.

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A Study on the Interactive Art Created by Embodiment of 2-D Paintings Into 3-D Imaging (2차원 회화작품이 3차원 영상으로 구현되어 창작된 참여예술에 대한 연구)

  • 김진희
    • Archives of design research
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    • v.14 no.3
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    • pp.127-134
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    • 2001
  • This study suggests a model of experimental visual artworks with interactive art forms in which 2-D paintings are transformed to interactive 3-D animation works. Multimedia programming was employed to evolve objective still paintings to the animation of computer 3-D images with respect to visual ideas derived from visual components in the still painting and to response to the reactions users. The format and technique of the art works are based upon the contents developed by the author and the research materials are selected from the surrealistic paintings of tile world-famous Belgian painter, Rene Magritte. In the present paper, following topics are discussed in detail: a study of various visual cases occurring in transforming still paintings to animation works containing interactive components; a study of 3-D imaging and image processing techniques to transform 2-D paintings to 3-D images; animation techniques for interaction and overall structuring techniques; multimedia programming and user interface.

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A Study on the Conversation Textbooks with Chinese Culture: an Analysis of the Problems on Talking Culture and Comparison with Textbooks of Korea, Japan (문화 소재 중심의 중국어 회화교재에 대한 일고 - 『설한어(說漢語) 담문화(談文化)』의 문제점 분석과 극복방안으로서의 한·일 교재 검토)

  • Park, Chan-Wook
    • Cross-Cultural Studies
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    • v.40
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    • pp.133-158
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    • 2015
  • This study aims to analyse the conversation structure on Talking Culture("說漢語 淡文化") that is one of the conversation textbooks about Chinese culture and investigate Chinese textbooks published in Korea and Japan from a integration point of view among language, literature and culture for improving upon the problems on Talking Culture. For this purpose, this study, before analysing and investigating, considered the concept of language socialization on learning Chinese as a foreign language, and on the basis of it, analysed the conversation structure of Talking Culture. And then this study examined how we should organize the structures and contents when making conversations in Chinese textbook related with culture in compared with the Chinese textbooks published in Korea and Japan. In conclusion, this study argues that when composing a conversation textbook with culture, we not only need to pay attention not to have an inclination for conversation structure, but need to make use of the contents in Chinese literary and culture works for organizing conversations from the perspective of integration among language, literature and culture.

A Study on Fusion of Folklore and Artistry of Folk Qinghua Paintings in Chinese Ming and Qing Period (중국 명·청 시대 민간청화 회화의 민속성과 예술성 융합에 관한 연구)

  • Bai, JuanJuan;Sun, Yue;Kim, Won Suk
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.343-347
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    • 2019
  • As an important branch of decoration of blue and white painting, folk blue and white painting not only has a very long history, but also has a very distinctive folklore and artistry. During the Ming and qing dynasties is an important period, in the development of the folk blue and white painting, the folk craftsmen through long-term study and practice, constantly familiar with drawing technique to master the method, combining folk life form, and folk painting decorative expression aesthetic demand, thus make the painting MinSuXing and artistic expression continuously into the blue and white porcelain painting in the process of development, become an important and indispensable component of ceramic decoration.