• Title/Summary/Keyword: 한국컴퓨터

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Mobile Cloud Context-Awareness System based on Jess Inference and Semantic Web RL for Inference Cost Decline (추론 비용 감소를 위한 Jess 추론과 시멘틱 웹 RL기반의 모바일 클라우드 상황인식 시스템)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.19-30
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    • 2012
  • The context aware service is the service to provide useful information to the users by recognizing surroundings around people who receive the service via computer based on computing and communication, and by conducting self-decision. But CAS(Context Awareness System) shows the weak point of small-scale context awareness processing capacity due to restricted mobile function under the current mobile environment, memory space, and inference cost increment. In this paper, we propose a mobile cloud context system with using Google App Engine based on PaaS(Platform as a Service) in order to get context service in various mobile devices without any subordination to any specific platform. Inference design method of the proposed system makes use of knowledge-based framework with semantic inference that is presented by SWRL rule and OWL ontology and Jess with rule-based inference engine. As well as, it is intended to shorten the context service reasoning time with mapping the regular reasoning of SWRL to Jess reasoning engine by connecting the values such as Class, Property and Individual which are regular information in the form of SWRL to Jess reasoning engine via JessTab plug-in in order to overcome the demerit of queries reasoning method of SparQL in semantic search which is a previous reasoning method.

Design and Implementation of a Physical Network Separation System using Virtual Desktop Service based on I/O Virtualization (입출력 가상화 기반 가상 데스크탑 서비스를 이용한 물리적 네트워크 망분리 시스템 설계 및 구현)

  • Kim, Sunwook;Kim, Seongwoon;Kim, Hakyoung;Chung, Seongkwon;Lee, Sookyoung
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.506-511
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    • 2015
  • IOV is a technology that supports one or more virtual desktops, and can share a single physical device. In general, the virtual desktop uses the virtual IO devices which are provided by virtualization SW, using SW emulation technology. Virtual desktops that use the IO devices based on SW emulation have a problem in which service quality and performance are declining. Also, they cannot support the high-end application operations such as 3D-based CAD and game applications. In this paper, we propose a physical network separation system using Virtual Desktop Service based on HW direct assignments to overcome these problems. The proposed system provides independent desktops that are used to access the intranet or internet using server virtualization technology in a physical desktop computer for the user. In addition, this system can also support a network separation without network performance degradation caused by inspection of the network packet for logical network separations and additional installations of the desktop for physical network separations.

The Scheme for Delegation of Temporary Right to Watching Pay-TV in N-Screen Service (유료 콘텐츠의 N-스크린 서비스를 위한 일시적 시청권한 위임 기법)

  • Kim, Jung-Hoon;Lee, Hoon-Jung;Kim, Sang-Jin;Oh, Hee-Kuck
    • The KIPS Transactions:PartC
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    • v.18C no.3
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    • pp.135-142
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    • 2011
  • Recently, the strategy for N-screen service is in the spotlight along with the consumer's need to use contents regardless of time and place due to the rapid development of communication technology, which is meshing with the desire of service providers seeking a new business model. N-screen, as a screen-extension-concept service which enables consumers to continuously share and use contents in various equipments such as TV, computer and portable terminals, is an advanced type of 3-screen service strategy initially proposed by AT&T, an American telecommunication company. In the N-screen service for pay-contents, in order to support continuous screen changes to and from various equipments, temporary watching right should be given to the equipment intended for screen change. However, it is impossible to give the temporary watching right in the present broadcasting environment, adopting an access-control system. In this paper, the access-control technology being used for pay-contents in the present broadcasting environment and the reason for not being able to give temporary watching right, will be examined. After the examination, the solution for delegation of watching right by using an additional key on the basis of currently used access-control technology, will be proposed.

Prediction of Power Consumption for Improving QoS in an Energy Saving Server Cluster Environment (에너지 절감형 서버 클러스터 환경에서 QoS 향상을 위한 소비 전력 예측)

  • Cho, Sungchoul;Kang, Sanha;Moon, Hungsik;Kwak, Hukeun;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.2
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    • pp.47-56
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    • 2015
  • In an energy saving server cluster environment, the power modes of servers are controlled according to load situation, that is, by making ON only minimum number of servers needed to handle current load while making the other servers OFF. This algorithm works well under normal circumstances, but does not guarantee QoS under abnormal circumstances such as sharply rising or falling loads. This is because the number of ON servers cannot be increased immediately due to the time delay for servers to turn ON from OFF. In this paper, we propose a new prediction algorithm of the power consumption for improving QoS under not only normal but also abnormal circumstances. The proposed prediction algorithm consists of two parts: prediction based on the conventional time series analysis and prediction adjustment based on trend analysis. We performed experiments using 15 PCs and compared performance for 4 types of conventional time series based prediction methods and their modified methods with our prediction algorithm. Experimental results show that Exponential Smoothing with Trend Adjusted (ESTA) and its modified ESTA (MESTA) proposed in this paper are outperforming among 4 types of prediction methods in terms of normalized QoS and number of good reponses per power consumed, and QoS of MESTA proposed in this paper is 7.5% and 3.3% better than that of conventional ESTA for artificial load pattern and real load pattern, respectively.

An Enhanced Step Detection Algorithm with Threshold Function under Low Sampling Rate (낮은 샘플링 주파수에서 임계 함수를 사용한 개선된 걸음 검출 알고리즘)

  • Kim, Boyeon;Chang, Yunseok
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.2
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    • pp.57-64
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    • 2015
  • At the case of peak threshold algorithm, 3-axes data should sample step data over 20 Hz to get sufficient accuracy. But most of the digital sensors like 3-axes accelerometer have very low sampling rate caused by low data communication speed on limited SPI or $I^2C$ bandwidth of the low-cost MPU for ubiquitous devices. If the data transfer rate of the 3-axes accelerometer is getting slow, the sampling rate also slows down and it finally degrades the data accuracy. In this study, we proved there is a distinct functional relation between the sampling rate and threshold on the peak threshold step detection algorithm under the 20Hz frequency, and made a threshold function through the experiments. As a result of experiments, when we apply threshold value from the threshold function instead of fixed threshold value, the step detection error rate can be lessen about 1.2% or under. Therefore, we can suggest a peak threshold based new step detection algorithm with threshold function and it can enhance the accuracy of step detection and step count. This algorithm not only can be applied on a digital step counter design, but also can be adopted any other low-cost ubiquitous sensor devices subjected on low sampling rate.

Planning Evacuation Routes with Load Balancing in Indoor Building Environments (실내 빌딩 환경에서 부하 균등을 고려한 대피경로 산출)

  • Jang, Minsoo;Lim, Kyungshik
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.7
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    • pp.159-172
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    • 2016
  • This paper presents a novel algorithm for searching evacuation paths in indoor disaster environments. The proposed method significantly improves the time complexity to find the paths to the evacuation exit by introducing a light-weight Disaster Evacuation Graph (DEG) for a building in terms of the size of the graph. With the DEG, the method also considers load balancing and bottleneck capacity of the paths to the evacuation exit simultaneously. The behavior of the algorithm consists of two phases: horizontal tiering (HT) and vertical tiering (VT). The HT phase finds a possible optimal path from anywhere of a specific floor to the evacuation stairs of the floor. Thus, after finishing the HT phases of all floors in parallel the VT phase begins to integrate all results from the previous HT phases to determine a evacuation path from anywhere of a floor to the safety zone of the building that could be the entrance or the roof of the building. It should be noted that the path produced by the algorithm. And, in order to define the range of graph to process, tiering scheme is used. In order to test the performance of the method, computing times and evacuation times are compared to the existing path searching algorithms. The result shows the proposed method is better than the existing algorithms in terms of the computing time and evacuation time. It is useful in a large-scale building to find the evacuation routes for evacuees quickly.

A Distributed Layer 7 Server Load Balancing (분산형 레이어 7 서버 부하 분산)

  • Kwon, Hui-Ung;Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.15A no.4
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    • pp.199-210
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    • 2008
  • A Clustering based wireless internet proxy server needs a layer-7 load balancer with URL hashing methods to reduce the total storage space for servers. Layer-4 load balancer located in front of server cluster is to distribute client requests to the servers with the same contents at transport layer, such as TCP or UDP, without looking at the content of the request. Layer-7 load balancer located in front of server cluster is to parse client requests in application layer and distribute them to servers based on different types of request contents. Layer 7 load balancer allows servers to have different contents in an exclusive way so that it can minimize the total storage space for servers and improve overall cluster performance. However, its scalability is limited due to the high overhead of parsing requests in application layer as different from layer-4 load balancer. In order to overcome its scalability limitation, in this paper, we propose a distributed layer-7 load balancer by replacing a single layer-7 load balancer in the conventional scheme by a single layer-4 load balancer located in front of server cluster and a set of layer-7 load balancers located at server cluster. In a clustering based wireless internet proxy server, we implemented the conventional scheme by using KTCPVS(Kernel TCP Virtual Server), a linux based layer-7 load balancer. Also, we implemented the proposed scheme by using IPVS(IP Virtual Server), a linux-based layer-4 load balancer, installing KTCPVS in each server, and making them work together. We performed experiments using 16 PCs. Experimental results show scalability and high performance of the proposed scheme, as the number of servers grows, compared to the conventional scheme.

A Performance Improvement of Linux TCP Networking by Data Structure Reuse (자료 구조 재사용을 이용한 리눅스 TCP 네트워킹 성능 개선)

  • Kim, Seokkoo;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.8
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    • pp.261-270
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    • 2014
  • As Internet traffic increases recently, much effort has been put on improving the performance of a web server. In addition to hardware side solutions such as replacement by high-end hardware or expansion of the number of servers, there are software side solutions to improve performance. Recent studies on these software side solutions have been actively performed. In this paper, we identify performance degradation problems occurring in a conventional TCP networking reception process and propose a way to solve them. We improve performance by combining three kinds of existing methods for Linux Networking Performance Improvement and two kinds of newly proposed methods in this paper. The three existing methods include 1) an allocation method of a packet flow to a core in a multi-core environment, 2) ITR(Interrupt Throttle Rate) method to control excessive interrupt requests, and 3) sk_buff data structure recycling. The two newly proposed methods are fd data structure recycling and epoll_event data structure recycling. Through experiments in a web server environment, we verify the effect of our two proposed methods and its combination with the three existing methods for performance improvement, respectively. We use three kinds of web servers: a simple web server, Lighttpd generally used in Linux, and Apache. In a simple web server environment, fd data structure recycling and epoll_event data structure recycling bring out performance improvement by about 7 % and 6%, respectively. If they are combined with the three existing methods, performance is improved by up to 40% in total. In a Lighttpd and an Apache web server environment, the combination of five methods brings out performance improvement by up to 36% and 20% in total, respectively.

Development of a Simulation Prediction System Using Statistical Machine Learning Techniques (통계적 기계학습 기술을 이용한 시뮬레이션 결과 예측 시스템 개발)

  • Lee, Ki Yong;Shin, YoonJae;Choe, YeonJeong;Kim, SeonJeong;Suh, Young-Kyoon;Sa, Jeong Hwan;Lee, JongSuk Luth;Cho, Kum Won
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.593-606
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    • 2016
  • Computer simulation is widely used in a variety of computational science and engineering fields, including computational fluid dynamics, nano physics, computational chemistry, structural dynamics, and computer-aided optimal design, to simulate the behavior of a system. As the demand for the accuracy and complexity of the simulation grows, however, the cost of executing the simulation is rapidly increasing. It, therefore, is very important to lower the total execution time of the simulation especially when that simulation makes a huge number of repetitions with varying values of input parameters. In this paper we develop a simulation service system that provides the ability to predict the result of the requested simulation without actual execution for that simulation: by recording and then returning previously obtained or predicted results of that simulation. To achieve the goal of avoiding repetitive simulation, the system provides two main functionalities: (1) storing simulation-result records into database and (2) predicting from the database the result of a requested simulation using statistical machine learning techniques. In our experiments we evaluate the prediction performance of the system using real airfoil simulation result data. Our system on average showed a very low error rate at a minimum of 0.9% for a certain output variable. Using the system any user can receive the predicted outcome of her simulation promptly without actually running it, which would otherwise impose a heavy burden on computing and storage resources.

Energy-Efficient Multipath Routing Protocol for Supporting Mobile Events in Wireless Sensor Networks (무선 센서 네트워크에서 이동 이벤트를 지원하기 위한 에너지 효율적인 멀티패스 라우팅 프로토콜)

  • Kim, Hoewon;Lee, Euisin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.12
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    • pp.455-462
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    • 2016
  • Wireless sensor networks have been researched to gather data about events on sensor fields from sources at sinks. Multipath routing is one of attractive approaches to reliably send data against the problem of frequent breakages on paths from sources to sinks due to node and link failures. As mobile events such as humans, animals, and vehicles are considered, sources may be continuously generated according to the movement of the mobile event. Thus, mobile events provide new challenging issue in multipath routing. However, the research on multipath routing mainly focus on both efficient multipath construction from sources to static sinks and fast multipath reconstruction against path breakages. Accordingly, the previous multipath routing protocols request each source continuously generated by a mobile event to construct individual multipath from the source to sinks. This induces the increase of multipath construction cost in the previous protocols in proportion to the number of source. Therefore, we propose efficient multipath routing protocol for supporting continuous sources generated by mobile events. In the proposed protocol, new source efficiently reconstructs its multipath by exploiting the existing multipath of previous sources. To do this, the proposed protocol selects one among three reconstruction methods: a local reconstruction, a global partial one, and a global full one. For a selection decision, we provide an analytical energy consumption cost model that calculates the summation of both the multipath reconstruction cost and the data forwarding cost. Simulation results show that the proposed protocol has better performance than the previous protocol to provide multipath routing for mobile events.