• Title/Summary/Keyword: 학습 준거 개발

Search Result 101, Processing Time 0.02 seconds

Development of an Evaluation Criterion for Educational Programming Language Contents (프로그래밍 언어 교육용 콘텐츠의 평가준거 개발)

  • Kim, Yong-Dae;Lee, Jong-Yun
    • The KIPS Transactions:PartA
    • /
    • v.17A no.6
    • /
    • pp.289-296
    • /
    • 2010
  • So far, previous works with respect to evaluating program contents have concentrated on the implementation of general educational content evaluation. In terms of the efforts required to solve problems, however, there are a few evaluation methods on educational programming language contents. Therefore, we propose new evaluation criteria for educational programming language contents. The detailed research contents can be summarized as follows. First, we analyze existing works and propose naval evaluation criteria for educational programming language contents. Second, the new evaluation criteria is verified by teachers who use Visual Basic educational contents via questionaries. Also, a program content is experimented via the evaluation criteria. Finally, it is expected that our proposed evaluation criteria for educational programming language contents can be used to evaluate newly developed educational programming language contents and to design its evaluation plans.

Developing of a Criterion for Selecting and Producing of Performance (과학 수행 평가 문항의 선정 및 제작을 위한 평가 준거의 개발)

  • Kim, Eun-Jin;Park, Hyun-Ju;Kang, Ho-Kam;Noh, Suk-Gu
    • Journal of The Korean Association For Science Education
    • /
    • v.23 no.1
    • /
    • pp.75-85
    • /
    • 2003
  • We have developed of a criterion that would help to select and develop performance assessments in science education. There are six categories of a criterion: Fidelity, satisfaction, content validity, fairness & suitability, reliability & objectivity, and usability. There are the total of 25 sub-categories under the six categories. Five science educators evaluated the validity of the criterion. For reliability of the criterion, Kendall's tau-b was used. Eight science educators and elementary teachers evaluated three performance assessment tasks for the correspondence of the criterion. This study also discuss the implications of this criterion as well.

Validity of the Criteria for Assessing the Degree of Preference of Science Learning Programs for Gifted Elementary Pupils (과학 학습 활동에서 초등학교 상위집단 학생들이 선호하는 과제 특성 평가 준거의 타당성)

  • Oh, Won-Kun;Park, Jong-Seok;Park, Jong-Wook;Chung, Byung-Hoon
    • Journal of The Korean Association For Science Education
    • /
    • v.22 no.1
    • /
    • pp.32-39
    • /
    • 2002
  • Three conjectures as the criteria for developing differentiated science learning program for gifted elementary students were derived from the previous research report: 1) The students' reasons why certain educational programs were thought to be interesting or profitable could be classified into the 3 criteria; novelty, curiosity, participation. 2) Students used to think that the programs were interesting if at least anyone of the above 3 criteria is fulfilled. 3) They think, especially, that the programs were profitable if the curiosity criterion is satisfied. To check these conjectures, 47 students were investigated with a Likert type questionnair asking how much the given program is interesting and profitable to themselves after they finished a set of programs for gifted students.

Meaning and Practice of the Teaching and Learning based on Everyday Life in Geography Subject Matter (지리과 생활중심 교수-학습의 의미와 실제)

  • 장의선;김일기;이민부;박승규
    • Journal of the Korean Geographical Society
    • /
    • v.37 no.3
    • /
    • pp.247-261
    • /
    • 2002
  • This study suggests that the contents and methods focusing on the leamer's geographical experience of everyday life and environments, are very effective for teaching and teaming in geography subject matter. The contents have to be selected and structurized from private geographies about their region of everyday life for teaming abstractive and scientific concepts of geography. Scientific concepts of geography, i.e. geographical concepts become 'scope'for selecting the contents and these systematic structure substitutes 'sequence'. The criteria by which selected contents of teaching and teaming based on everyday life may consist of three elements: region as leamer's place for everyday life; concrete experience of the place; and leamer's changing geographical experiences.

An Establishment and Analysis of Quality Estimation Criteria for Educational Software Based on the Adoption Frequencies (채택 빈도수에 의한 교육용 소프트웨어 품질평가 준거의 설정 및 분석)

  • Jung, Deok-Gil;Lee, Tae-Goon
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.1
    • /
    • pp.119-127
    • /
    • 2004
  • In spite of various good functionalities and merits of educational software products, they are generally not used widely in school and home. One of these reasons is which many of the educational software products are developed by educational professionals without adequate consideration to the requirement of learners. So, in this paper, in order to see the degree of how much learner's requirement have been met in educational software products, we survey and analyze the evaluation criteria based on the adoption frequencies which have been searched out from domestic and foreign educational software evaluation tools. And, by the learner-centered survey, we compare and analyze the difference of quality estimation criteria for educational software between the viewpoints of students and the selected evaluation criteria treated as important in educational software evaluation tools.

  • PDF

Contents Analysis of Vocabulary Learning Game Application on Smart-Phone and Tablet PC for Young Children's Language Learning (유아 언어학습용 단어게임 애플리케이션 분석)

  • Hyun, Eunja;Yeon, Hyemin;Jang, Juyeon;Lee, Eunyoung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.11
    • /
    • pp.551-561
    • /
    • 2013
  • The purpose of this study was firstly, to evaluate the contents of vocabulary game applications for young children's language learning. and secondly, to examine whether there is any differences between Korean and English word games in terms of the evaluation score. For this purpose, the word game applications in smart phone and tablet PC were analyzed, which included 30 Korean word games and another 30 English ones. The criteria to evaluate the contents were developed based on Children's Software Evaluation Instrument developed by CTR, the multimedia evaluation standard by Hee Sook Park, Young Joo Lee, and mobile contents evaluation standard by Soo Ui Choi. As a result, the educational value got the highest score whereas the design characteristics area got the lowest score in the whole evaluation analysis. And English word game applications mostly got higher score than Korean versions. The result of this study would suggest the way to evaluate educational game applications in use and to contribute to developing educational game contents aimed at young children's language learning.

Development and Application of Criteria for Evaluating Educational Web Sites (교육용 웹 사이트 평가를 위한 준거의 개발 및 적용)

  • Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.1
    • /
    • pp.41-54
    • /
    • 2003
  • Educational web sites are proliferating at an astonishing rate, however many of those web sites are of poor or unknown quality. Educators are in need of instruments to assist in evaluating educational web sites for authenticity, applicability, authorship, bias, and usability, etc. The ability to critically evaluate educational content form numerous web sites is an important skill in this information age. In this paper, indicators of educational web site quality have been identified from literature review and our own research, and classified within 8 categories. To test the relative contribution of each indicator to the satisfaction level from using educational web sites, a questionnaire survey was administered. Subjects were asked to visit the educational web site of his or her choice and rate the quality level of each indicator. 255 completed questionnaires were turned in for analysis. Cronbach's Alpha test and factor analysis were applied to test the reliability and validity of the data. Stepwise regression analysis was applied to test the relationship between the satisfaction level and 14 independent factors. Implications from the statistical analysis as well as the guidelines for evaluating educational web sites were provided.

  • PDF

Basic research for development of evaluation criteria for invention education program (발명교육 프로그램 평가준거 개발을 위한 기초 연구)

  • Lim, Byeong-ung;Choi, Wan-Sik
    • 대한공업교육학회지
    • /
    • v.45 no.2
    • /
    • pp.86-107
    • /
    • 2020
  • The purpose of this study is to increase the effectiveness and efficiency of invention education by presenting basic evaluation criteria that can be used when designing and preparing invention education programs in various educational institutions that operate invention education. The results of this study are as follows. First, the stage of the Invention Education Program was named '4P stage' as 4 stages of 'Planning, Preparation, Process, and Product'. Second, the areas of evaluation of the planning stage of the invention education program are 'goal setting, demand analysis' and curriculum design. The preparatory stage evaluation area is 'Developing an Invention Education Program, Securing Human Resources, Securing Physical Resources'. The evaluation area of the course level is 'program operation, program management, learner management'. The evaluation area of the calculation stage is 'education performance, achievement results, and education evaluation'. Invention education program evaluation criteria will play a role to enhance and manage the quality of invention education program. In addition, it is judged that this will be the basic data for developing evaluation criteria for the invention education program through the reconciliation process through reflux and the validation process of related experts at various invention education institutions.

A Study on the Development of Project Based Teaching$\cdot$Learning Materials for the Mathematically gifted (주제 탐구형 수학 영재 교수$\cdot$학습 자료 개발에 관한 연구)

  • Choi, Jong-Hyeon;Song, Sang-Hun
    • School Mathematics
    • /
    • v.7 no.2
    • /
    • pp.169-192
    • /
    • 2005
  • The purpose of this study is to provide the conformity for developing project-based teaching$\cdot$learning materials for the mathematically gifted students. And this study presents development procedural model in order to improve the effectiveness, analyze its practical usage and examine the verification of the developed materials. It made the following results regarding the development of project-based teaching$\cdot$learning materials for gifted children in mathematics. First, it is necessary to provide appropriate teaching$\cdot$learning model to develop the materials, and the materials should be restructured to be available to other level students. Second, it is suggested to develop a prototype in order to develop teaching$\cdot$learning materials for gifted children in mathematics, further the prototype needs to be restructured until it satisfies theoretical frame. Third, an introduction should be made before the activity to perform the projects effectively. Fourth, a teacher's guidance should introduce children's examples corresponding to the objectives of learning, the examples of topics examined by students, and teacher's manual and attention for teaching. This study has a point of presenting the detailed guidelines with regards to development of teaching$\cdot$learning materials for gifted students in mathematics. This study has a point of presenting the detailed guidees with regards to development of teaching$\cdot$learning materials for gifted students in mathematics.

  • PDF

Development of Learning Criteria and Contents Analysis of Clothing Domain in Technology and Home Economics for STEAM Education (융합인재교육(STEAM)을 위한 중학교 기술·가정교과 의생활 영역의 학습준거 개발 및 내용분석)

  • Park, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.18 no.2
    • /
    • pp.145-159
    • /
    • 2016
  • This study developed the learning criteria for Science, Technology, Engineering, Arts & Mathematics to establish the theoretical background of the education pursued by STEAM. The learning criteria was developed on a basis of 6 kinds of Technology Home Economics textbooks by 2009 Amended Curriculum, and the factors of STEAM were extracted according to related contents. From the results of this study, the unit 'Dress and Self-expression' assimilated T.E.A.M with learning related to clothing psychology, consumer behavior, fashion design, and Korean fashion. The unit 'eco-friendly clothing and fixing clothes' was found to assimilate S.T.E.A.M. with learning related to clothes science and dress structure. Accordingly we can understand this unit also consists of the S. T. E. A. M assimilation such as clothes science, fashion marketing, dress structure, dress aesthetics, design and so on. Both units 'dress and self-expression' and 'eco-friendly clothing and fixing clothes' were found to consist of suggesting situations, creative planning and emotional experience following the learning criteria of STEAM. Therefore, these units will be the basic material for developing STEAM programs centering upon 'Home Economics' among the curriculum.

  • PDF