• Title/Summary/Keyword: 학습 용이성

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A Study on Factors Affecting Users' Satisfaction Level in Using PMP for Learning Purpose (학습목적의 PMP사용자에 대한 만족도 영향요인 분석)

  • Um, Myoungyong;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.77-88
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    • 2007
  • More flexible learning models are needed, and learning environments that operate through mobile technologies such as portable multimedia players(PMP) provide useful tools in implementing these learning models. The main attractant of PMP is often their versatility: being able to load and play different formats of video, audio, digital images, and interactive media. In this paper, we investigate the factors influencing the usage and acceptance of the PMP for study, based on the extended version of the Technology Acceptance Model (TAM). Based on data collected from online survey, we show that perceived usefulness, perceived ease of use, flow and perceived enjoyment are the major determinants for users to play PMP for study purpose. Factors, including ease of use, contents-credibility are shown to determine the level of perceived usefulness; additionally, perceived usefulness, ease of use and perceived enjoyment are shown to directly affect the level of flow. Based upon the statistical results, some useful guidelines for developing learning contents are also provided.

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Development and Evaluation of Video English Dictionary for Silver Generation (실버세대를 위한 동영상 영어사전의 개발 및 평가)

  • Kim, Jeiyoung;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.345-350
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    • 2020
  • Based on the analysis of physical and learning characteristics and requirements of the silver generation, a video English dictionary was developed and evaluated as English learning contents. The video English dictionary was developed using OCR as an input method and video as an output method, and 17 silver generations were evaluated for academic achievement, learning satisfaction, and ease of use. As a result of the analysis, both the text English dictionary and the video English dictionary showed high learning satisfaction, but the video English dictionary showed higher results than the text English dictionary in an academic achievement and ease of use.

A Study on Factors Affecting Pre-Service Teachers' Learning Commitment in Online Science Classes (온라인 과학수업에서 초등예비교사의 학습몰입에 영향을 미치는 요인 연구)

  • Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
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    • v.14 no.2
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    • pp.193-201
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    • 2021
  • This study is a study of factors affecting pre-service teachers' learning immersion in online science classes. The results of a survey on the responses of 88 pre-primary teachers to online science classes were interpreted. In online science class, independent variables were set as ease, usefulness, and social presence, and dependent variables were set as learning immersion. Online science classes were conducted based on the university's LMS system. The results of the study were interpreted by regression analysis for t-test, correlation between factors, and multicollinearity test in pre-post-responses of pre-service teachers for ease, usefulness, and social presence. The results of this study are as follows. First, there was a significant effect in the before-and-after tests of factors in the online science class. Second, the correlation coefficient between factors in online science class is .306 for sense of community and mutual support and concentration at the significance level of .01, and .354 for learning immersion and open communication, indicating that there is a correlation. Third, considering the effective results of the pre-post test of each factor in the online science class, it cannot be interpreted that a particular factor had an effect, but it is interpreted that learning was immersed in ease, usefulness, and a sense of social presence.

A Study on the Variables Impacting Learning Continuation Intention in Students Participating in SW-Education (SW교육에 참가하는 학생의 학습 지속의도에 미치는 변인에 관한 연구)

  • Song, Jeongbeom
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.91-102
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    • 2018
  • The purpose of this study was to identify the variables that influence the intention of students to continue participating in SW education. Based on the TAM and reference to existing research on IT introduction, subjective norms, activity promotion conditions, programming related self-efficacy, perceived easy of use, and perceived usefulness were set as factors. We also tried to identify the structural causality between these factors and the intention to continue learning. The samples of this study were 204 elementary students participating in SW education. We collected our data by conducting web survey with these students for 1 month. Among the eight hypotheses set out in this study, the two hypotheses 'subjective norms will have a positive (+) effect on perceived ease of use' and 'perceived ease of use will have a positive (+) effect on Learning continuation intention' were rejected. The characteristics of the results are as follows. First, perceived ease of use indirectly influences learning intention through mediation of perceived usefulness. Second, in order to increase the intention of continuing learning, programming self-efficacy proved to be the most significant factor. The results of this study suggest that the usefulness of SW education and the programming self-efficacy of students should be improved for effective support of elementary school students' SW education.

A Study on the Effect of e-Learning Characteristic on the Adoption Intention (이러닝 특성이 채택의도에 미치는 영향)

  • Kwon, Sun-Dong;Yun, Suk-Ja
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2007.05a
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    • pp.126-142
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    • 2007
  • 인터넷은 학교 교육은 물론 기업의 교육을 변화시키고 있다. 인터넷을 학습에 활용하는 이러닝(electronic learning)은 1990년대 말에 도입되어 7년 이상 경과되었다. 이러닝은 오프라인교육(집체교육)에 비해 시간과 공간의 제약을 받지 않고 비용이 저렴하며 반복학습이 가능하다는 장점이 있다. 이러한 특성 때문에 이러닝은 지역간, 계층간 교육 불평등을 해소하면서 사회 구성원의 학습욕구를 충족시킬 수 있다. 이러닝은 평생교육의 일환으로 학교 교육은 물론 기업 교육과 사회 교육을 변화시키면서 점차 확산되고 있다. 지금까지 이러닝에 대해 연구된 논문들은 주로 이러닝을 사용하게 하는 주요 요인에 대해 초점이 맞춰져 있었다. 그러나 아쉽게도 이러닝은 초기에 기대했던 만큼 크게 확산되지는 않은 실정이다. 따라서 확산되지 않은 요인을 확인하고 이러닝 보급을 확산시킬 방안을 찾는 것이 매우 중요하게 부각되고 있다. 따라서 향후에는 이러닝에 대한 연구의 초점이 이러닝을 왜 채택하지 않고 있는가에 맞춰져야 한다. 이와 같은 연구의 필요성에 따라 본 연구에서는 이러닝을 왜 사용하지 않는가라는 기존의 입장과는 정반대의 관점에서 이러닝을 연구하였다. 본 연구에서 규명하고자 하는 주요 가설은 다음과 같다. 가설1: 이러닝 단점은 채택의도에 부의 영향을 미친다. 가설2-1: 이러닝장점은 채택의도에 정의 영향을 미친다. 가설2-2: 이러닝장점은 용이성을 통해 채택의도에 정의 영향을 미친다. 가설2-3: 이러닝장점은 유용성을 통해 채택의도에 정의 영향을 미친다. 가설3-1: 재미는 채택의도에 정의 영향을 미친다. 가설3-2: 재미는 유용성을 통해 채택의도에 정의 영향을 미친다. 가설3-3: 재미는 용이성을 통해 채택의도에 정의 영향을 미친다. 가설4: 유용성은 채택의도에 정의 영향을 미친다. 가설5: 용이성은 채택의도에 정의 영향을 미친다. 가설6: 용이성은 유용성에 정의 영향을 미친다. 본 연구의 대상은 자발적으로 이러닝을 채택할 수 있는 대학생을 대상으로 하였고, 설문 데이터 분석을 통한 실증연구를 수행하였다. 분석방법으로는 PLS 분석도구를 사용하였다. 분석결과 가설6을 제외하고는 모두 유용한 것으로 입증되었다.

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Case study of Google Classroom in Mongolian University (몽골 대학에서 구글크레스룸 적용 사례 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.184-188
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    • 2019
  • The purpose of this paper is to investigate the effectiveness of Google Classroom (GC) and to examine the satisfaction of professors using GC as an online environment at a Mongolian University. Fourteen professors designed the lecture model and provided lessons using GC at D University for four weeks. GC provides new learning opportunities that are more efficient than face-to-face learning, because it can overcome the limitations of time and space. The results of the survey conducted with the professors who participated in the class to explore the effectiveness of GC show that the system provides: cooperation: 100% (strongly agree=7, Agree=7), personal learning opportunity: 100% (strongly agree=10, Agree=4), ease in learning: 100% (strongly agree=11, Agree=3), suitability: 100% (strongly agree=8, Agree=6), feedback opportunities: 100% (strongly agree=7, Agree=7), connection: 100% (strongly agree=7, Agree=7), accessibility: 100% (strongly agree=7, Agree=7), learning effectiveness: 100% (strongly agree=9, Agree=5), paperless experience: 100% (strongly agree=8, Agree=6). The professors who attended the class reacted positively to the use of GC, proving that the application of GC at this Mongolian University was appropriate and efficient. The use of GC is expected to help educational institutions strengthen and improve online learning, especially by breaking from traditional learning, and opening new paths for professors and students in Mongolia.

A Study on the Learner Satisfaction Factor of the Cyber Home Learning Service using Structural Equation Modeling (구조방정식을 이용한 사이버 가정 학습 서비스의 학습자 만족 요인에 관한 연구)

  • Yu, Jeong-Su;Lee, Kum-Ok
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.59-64
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    • 2007
  • 본 연구에서는 사이버가정학습을 교사가 교실 수업과 사이버가정학습 시스템을 연계하여 운영함에 있어 어떤 요인이 사이버가정학습에 대한 학습자 만족에 영향을 미치는지를 분석하였다. 기술수용모형을 기반으로 Y초등학교 5학년 학생들을 대상으로 6개월간 운영한 후 설문조사를 실시하였다. 분석결과 초등학생들에게 사이버가정학습 만족도는 지각된 유용성과 용이성에 의하여 결정되는 것으로 나타났으며, 자기주도적 학습 능력과 학습결과보상기능은 사이버가정학습을 긍정적으로 수용할 수 있는 유용성에 상당한 영향을 미치는 중요한 요인으로 작용하는 것으로 분석되었다. 만족도에 영향을 미칠 것으로 예상했던 교육적 효과, 콘텐츠 품질은 만족도를 직접적으로 유발시키는 본질적인 요인이 아님을 알 수 있었다. 학습지원기능, 시스템 안정성 및 편리성, 상호작용 등 시스템적인 기능이 만족도에 유의미한 영향을 미치지 못하는 것으로 나타났다. 이 요인들은 단지 콘텐츠의 품질을 향상시키는 효과를 가지며, 이 효과를 통해 교육적 효과를 강화시키는 역할을 수행하는 것으로 분석되었다. 따라서 학습을 지원하는 기능, 시스템 안정성 및 편리성, 선생님과 학생 또는 학생 간의 상호작용이 가능하도록 지원하는 모든 시스템적인 기능은 수강생의 만족도에 직접적인 영향을 미치거나 만족을 이끌어 낼 수 있는 본질적이고 핵심적인 요인이 아님을 알 수 있다.

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Factors Affecting Mobile Learning Outcomes within High School Classroom (고등학교 모바일러닝(Mobile Learning) 성과 예측요인 규명)

  • Noh, Jiyae;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.115-123
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    • 2013
  • With the rapid growth of mobile technologies, the mobile learning has been gradually considered as a efficient and effective learning form because it breaks the limitations of learning time and space occurring in the traditional classroom learning. Therefore, this research aims how the learners' m-learning efficacy, ubiquity, perceived usefulness, and ease of use predict perceived learning achievement and satisfaction Participants were 144 11th-grade students in A high school in Kyungnam area, Korea. After studying science class using mobile devices, they responded the following surveys: m-learning efficacy, ubiquity, perceived usefulness, ease of use, and satisfaction. Multiple regression analyses with correlation were applied to this study as a data analysis method. Findings of this study include: (a) m-learning efficacy and perceived usefulness predicted learning satisfaction, (b) perceived usefulness and ubiquity predicted perceived learning achievement. These findings imply that m-learning efficacy, perceived usefulness, ubiquity should be valued to enhance learning outcomes in mobile learning class.

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Study on the Factors Affecting the Intention to Use Real-time Video Conferencing Using Extended Technology Acceptance Model (확장된 기술수용모델을 적용한 실시간 화상강의 이용의도에 영향을 미치는 요인 연구)

  • Lee, Jang-Suk;Yang, Seoung-Hyun;Song, Byoung-Weon
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.292-310
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    • 2021
  • The influence of COVID 19 has a direct impact on the education field. In the situation where non-face-to-face classes are inevitably required, interest in the learning satisfaction and intention to use real-time video conferencing is increasing. This study analyzed the effects of learner-teacher interaction, social presence, availability, self-efficacy and academic engagement as video conferencing characteristics and learner's characteristics on perceived usefulness, perceived ease of use, learning satisfaction and intention to use video conferencing. The results of this study showed that learner-teacher interaction, availability, and self-efficacy had a positive effect on perceived ease of use, and all variables except availability had a positive effect on perceived usefulness. Also, perceived usefulness and ease of use were factors that increased learning satisfaction and video conferencing use intention, and learning satisfaction was identified as variables that increased video conferencing use intention. This study has significance in that it provided various theoretical and practical implications for real-time video conferencing which will be used in many educational fields in the future through empirical analysis.

A Study on the Web Based Collaborative Learning Systems (웹기반 협동학습시스템의 활용에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.64-70
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    • 2010
  • The purpose of this study is to understand students' use intentions of Web Based Collaborative Learning (WBCL) system. To meet this purpose, we developed a research model based on the Decomposed TPB. This model contains 5 influencing factors: Explicit social influence(EXSI) and Implicit social influence(IMSI), Perceived Usefulness (PU), Perceived easy of use(PEOU), Perceived Playfulness(PP). Data was collected 254 university students from two different institutions. Also, the analysis is conducted to do the hypothesis testing by using PLS 3.0. The result shows that influence factors except PEOU have a important and significant impact on user Behavior Intention(BI). Using WBCL system and learning tool, team leader(that is referent) and members can be a good interaction. For these same reasons, We found that especialy Explicit social influence(EXSI) and Implicit social influence(IMSI) are special influence factors in reference group.

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