• Title/Summary/Keyword: 학습 성취도 분석

Search Result 1,270, Processing Time 0.032 seconds

Case analysis for constructing a homogeneous learning group in programming lessons for non-specialists (비전공자를 대상으로 한 프로그래밍 수업에서 동질적 학습 집단 구성을 위한 사례 분석)

  • Lee, Kyung-Sook
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.59-65
    • /
    • 2019
  • The purpose of this study is to investigate the effects of the learning environment on the learning achievement of the learners and to improve the learning achievement of the learners while accepting the fact that it is difficult to change the class environment in which the middle and large group. Among the learner's positive and cognitive factors, we examined the factors that can classify learners into homogeneous groups in programming learning. The difficulty level of the learning contents influenced factors that classify the homogeneous group, and the factors were analyzed by dividing the intermediate difficulty and the final achievement. In addition, we examined the factors that affect the difference between two grades in order to analyze factors affecting steady learning regardless of difficulty level. It was found that the learners' personal motivation influenced the learning achievement of easy learning contents, and the performance self - efficacy had influence on the learning achievement and achievement of difficult learning contents.

An Analysis of Students' Learning Trend Depending on the Achievement Levels of Programming Learning (프로그래밍 학습 성취 수준에 따른 학습자들의 학습 성향 분석)

  • Ahn, You Jung;Kim, Kyong Ah;Kim, Ji Sim;Oh, Suk;Jin, Myung Sook
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2018.07a
    • /
    • pp.489-490
    • /
    • 2018
  • 본 연구에서는 프로그래밍 학습의 성취 수준별 학습자들의 학습 성향을 분석해보고자 한다. 특히 프로그래밍 학습 성취도가 높은 학생들의 복습 패턴을 통해 프로그래밍 학습 이해도를 높이기 위한 학습 방법에 대해 연구해보고자 한다.

  • PDF

Data modeling and algorithms design for implementing Competency-based Learning Outcomes Assessment System (역량기반 학습성과 평가 시스템 구현을 위한 데이터 모델링 및 알고리즘 설계)

  • Chung, Hyun-Sook;Kim, Jung-Min
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.11
    • /
    • pp.335-344
    • /
    • 2021
  • The purpose of this paper is the development of course data models and learning achievement computation algorithms for enabling the course-embedded assessment(CEA), which is essential of competency-based education in higher education. The previous works related CEA have weakness in the development of the systematic solution for CEA computation. In this paper, we propose data models and algorithms to implement competency-based assessment system. Our data models are composed of a layered architecture of learning outcomes, learning modules and activities, and an associative matrix of learning outcomes and activities. The proposed methods can be applied to the development of the course-embedded assessment system as core modules. We evaluated the effectiveness of our proposed models through applying the models to a practical course, Java Programing. From the result of the experiments we found that our models can be used in the assessment system as a core module.

Effect of CMC-Environment and Interaction-Types on the Achievement and Satisfaction in the Teaching and Learning of Science (CMC 환경과 상호작용 유형이 과학성취도와 만족도에 미치는 효과)

  • Lee, Jeong-Sun;Yoo, Jung-Moon
    • Journal of the Korean earth science society
    • /
    • v.24 no.7
    • /
    • pp.625-634
    • /
    • 2003
  • This study was designed to analyze the differences in science achievement and satisfaction between the environments of Face-To-Face (FTF) and Computer Mediated Communication (CMC), and between the interactions of Teacher-Students (TS) and Students-Students (SS). The activities for the interaction in the FTF and the CMC were carried out in the environments of traditional classrooms and the on-line network of communication computer, respectively. These experiments for four different groups (CMC-TS, CMC-SS, FTF-TS and FTF-SS) were performed with respect to 103 students of three 10th grade classes at a girls' high school in Chungju city. The questionnaires were composed of 5questions for achievement, and 13 questions on Likert scale for satisfaction. The data was analyzed using ANOVA, and through examination of each question about the satisfaction. The mean of the science achievement in learning activity was significantly higher in the CMC environment than the FTF. Also, the score in the TS interaction was meaningfully higher than the SS. Under the common environment of the CMC, science achievement and satisfaction in the TS interaction were significantly higher than in the SS. A similar result has been obtained in the satisfaction case even in the common environment of the FTF. The itemized analysis for the satisfaction shows a high score in the individual condition of CMC and TS, compared to that of FTF and SS, respectively. Thus, the school activity, formed in the TS interaction in the CMC environment is more effective at improving science achievement and satisfaction in the teaching and learning of science.

Effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement (성취목표지향성과 자기조절학습전략이 학업성취도에 미치는 영향)

  • Lee, Sook-Jeong;Shin, Kyoung-Hee
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.829-834
    • /
    • 2013
  • This study intended to find out an efficient teaching-learning method by identifying the effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement in class. This study analyzed the relationship between the achievement goal directivity and the average and standard deviation of self-regulated learning strategy as well as the relationship between the achievement goal directivity and the learning achievement of self-regulated learning strategy and also analyzed the effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement, based on the result of survey targeting 133 university students attending the Department of Social Welfare. The findings show that the higher the tendency of achievement goal directivity and self-regulated learning ability, the higher the academic performance, which means that it is necessary to resolve any anxiety through motivation control training and mentoring learning for academic achievement of students and inducing their proactive participation in class.

A study of gradual mastery learning with prediction of learning achievement (학습성취도 예측을 통한 단계별 완전학습 시스템 연구)

  • Jung, Young-Hee;Choi, Jin-Seek
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.665-666
    • /
    • 2008
  • 본 연구는 학습 성취도 예측을 통한 완전학습 시스템을 연구하는데 그 목적이 있다. 학급 내의 95%의 학생들이 학습 과제의 90% 이상을 완전히 학습해 내는 것이 완전학습이다. 그러나 개인의 수준차로 인한 완전학습 도달 시간이 상이하고, 그 도달 시간을 파악하기가 어려우므로 현실적으로 완전학습에 도달하기란 쉬운 일이 아니다. 본 연구에서는 이러한 현실적인 어려움을 극복하고자 학생들의 과거 현재 학습 성취 데이터를 분석하여, 미래 학습 성취도를 예측함으로써 보충학습이 필요한 학생을 미리 선별하고, 학생별 특성과 수준에 맞는 보충학습 자료 제공을 통한 재학습 유도로 정해진 기간 내에 단계별(단원별, 학기별)로 완전학습에 도달할 수 있도록 하였다.

  • PDF

The Effect of Writing Activity through learning-Notebooks on Mathematics Academic Achievements (학습 노트를 활용한 쓰기 활동이 수학과 학업 성취도에 미치는 효과)

  • Kim, Min-Jeong;Roh, Eun-Hwan
    • Journal of the Korean School Mathematics Society
    • /
    • v.10 no.3
    • /
    • pp.289-302
    • /
    • 2007
  • I took a look at the note written by the students in math class. But, it was sort of a 'scratch paper' because they focused only on the problems or do not know the writing a notebook. Thus, I prepared organizational writing activity through learning-notebooks and analyzed the results from the writing activity through learning-notebooks in order to recognize the effects how the activity influences students' mathematics academic achievements and attitude. As a result, I could find that writing activity through learning-notebooks contributes to the enhancement of mathematics academic achievement and attitude.

  • PDF

The Effect of Process Oriented Guided Inquiry Learning Using Mobile Augmented Reality on Science Achievement, Science Learning Motivation, and Learning Flow in Chemical bond (화학 결합에서 모바일 증강현실을 이용한 과정기반 안내탐구학습이 과학 학업 성취도, 과학 학습 동기, 학습 몰입감에 미치는 영향)

  • Jeon, Young-Eun;Ji, Joon-Yong;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
    • /
    • v.42 no.3
    • /
    • pp.357-370
    • /
    • 2022
  • In this paper, we developed an augmented reality learning tool suitable for chemical bond learning and proposed a process-oriented guided inquiry learning using mobile augmented reality (POGIL-MAR) to find out how it affects science achievement, science learning motivation and learning flow. Participants were 139 10th-grade students from a coeducational high school in Gyeonggi-do, and they were randomly assigned to the control group (TL), the treatment group 1 (POGIL), and the treatment group 2 (POGIL-MAR). They learned the concept of the chemical bond from the Integrated Science subject for four class periods. Results of two-way ANCOVA revealed that the POGIL-MAR group scored significantly higher than the other groups in a science achievement test, science learning motivation test, and learning flow test, regardless of their prior science achievement. In addition, in the case of the low-level group, the POGIL-MAR group showed a statistically significant improvement in achievement compared to the TL and POGIL groups. The MANCOVA analysis for sub-factors of science learning motivation show that the POGIL-MAR group had significantly higher scores in intrinsic motivation, career motivation, self-determination, self-efficacy, and grade motivation. In particular, the interaction effect between the teaching and learning method and the level of prior achievement was significant in the intrinsic motivation. Meanwhile, the MANCOVA analysis for sub-factors of learning flow show that the POGIL-MAR group had significantly higher scores in clear goals, unambiguous feedback, action-awareness merging, sense of control, and autotelic experience. Based on the results, educational implications for effective teaching and learning strategy using mobile augmented reality are discussed.

The Effects of team centralization on shared mental model, satisfaction, and achievement in a web-based collaborative learning (웹기반 협력학습에서 상호작용의 중심화 정도가 팀원의 공유정신모형, 만족도, 성취도에 미치는 영향)

  • LIM, Kyu Yon;KIM, Ye Jin;KIM, Hee Joon
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.4
    • /
    • pp.41-53
    • /
    • 2015
  • The purpose of this study is to investigate the effects of centralization on shared mental model, satisfaction and achievement in a web-based collaborative learning. Sixty-eight undergraduate students were randomly assigned to 7 groups and they participated in a 4-week web-based collaborative learning. Three highly centralized teams and three less centralized teams were selected, and analyzed for investigating whether there are meaningful differences in shared mental model, satisfaction and achievement according to the degree of centralization. The results showed that there was no significant difference in shared mental model between the highly and less centralized teams. However, the highly centralized teams showed higher level of satisfaction and achievement than the less centralized teams.

Influence of College Students' Self-motivational Attitudes, Use of Instructional Function, and Understanding of Successful Learning on Achievement in e-Learning Class (대학 이러닝에서 학습자의 자발성과 수업기능 활용, 학습 성공에 대한 이해도가 학습 성취도에 미치는 영향)

  • Cho, Eun-Soon;Nam, Sang-Zo
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.969-975
    • /
    • 2011
  • The purpose of this study is to investigate the effects of learners' self-motivational attitudes, use of instructional function, and understanding of successful learning on achievement in college e-learning classes. The study analyzed 297 college students' questionnaire about their internet learning attitudes based on how they understand e-learning and use various internet functions for their learning achievement. After factor analyses, the results found that there were three major factors such as self-motivational attitude, use of instructional function, and understanding of successful learning out of 15 survey items. Multiple regression showed that the self-motivational factor affects the learning achievement with overall three factors analyses. This result indicates that college e-learning classes should focus on the analysis of learners' self-motivational issues in college e-learning classes. This study suggest that the relationship between learners' e-learning experience and learning achievement should be examined in the near future to show how it affects on learners e-learning class management and their achievement.