• Title/Summary/Keyword: 학습 성취도 분석

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Analysis of Differences in Science Achievement on the Concept of Photosynthesis According to Listening Styles and Learning Strategies (청취유형과 학습전략에 따른 광합성 개념의 과학성취도 차이 분석)

  • Kim, Youngshin;Jun, Ji-hwan;Lim, Soo-min
    • Journal of Science Education
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    • v.42 no.3
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    • pp.273-292
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    • 2018
  • The lecture is the main method of teaching, and the most common activity of students is 'listening.' Therefore, efficient and positive changes are expected if the researcher analyzes and uses students' listening styles to educate them. In addition, as the learner-centered education is emphasized, the learner's characteristics are becoming more important, and this flow increases the value of the listening styles of the student and that of the learning strategy, which is the student's self-directed learning. Therefore, this study examined whether there are differences in science achievement according to the listening styles and learning strategies by statistical analysis of the data obtained by conducting surveys for students in 5th, 7th, and 10th grades. The results of this study are as follows: First, students' listening styles and learning strategies show significant differences between men and women. Second, students' listening styles and learning strategies show significant differences between grade levels. Third, the level of task-oriented and critical listening types among listening styles produce meaningful differences in science achievement. Fourth, listening style, learning strategy, and science achievement have a significant correlation with each other. Finally, in terms of learning strategy-science achievement, it was shown that basic and complex cognitive strategy had a positive correlation with science achievement.

Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students (초등학생들이 수업시간에 스크래치 프로그래밍과 센서 보드를 활용한 STEAM교육 모형 개발과 적용)

  • Moon, Waeshik
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.213-224
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    • 2014
  • STEAM learning, which combined software with hardware, can greatly increase algorithm improvement, problem-solving skills, integrated thinking ability etc. and can ultimately improve learning attitude and academic achievement. In this study, we developed STEAM learning model so that 6th graders who can fully understand the basic concept of programming can learn subject contents of national textbooks (5 kinds) with programming that combined six sensors attached Sensor_board with Scratch and applied it to 6th grade class and analyzed the results. As a result, the STEAM learning tool that combined Scratch with Sensor_board was analyzed to be suitable for most elementary school students to be evaluated. In the achievement evaluation of learning, 39.5% of students obtained more than 7 points out of perfect 10 in the average achievement level of 5 subjects so most students evaluated were analyzed to obtain satisfactory achievement. Therefore, STEAM learning using Scratch and Sensor_board, hardware is considered to be more effective than existing software-centered ${\times}$learning using only software.

The Effect of Push Technology on Learner's Performance and Learning Motivation in Web-based Cooperative Learning (웹 기반 협동학습에서 Push 기능이 학업성취도 및 학습동기에 미치는 효과)

  • Lee, Kwang-Jae;Yang, Chang-Mo
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.357-366
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    • 2005
  • 본 연구는 웹 기반 협동학습 환경에서 Push기능이 학업성취도, 학습동기에 미치는 영향을 알아보고자 하였다. 이러한 목적을 달성하기 위한 연구 문제는 다음과 같았다. 1. 웹 기반 협동학습에서 Push 기능에 따른 집단 간의 학업성취도에 미치는 효과에 차이가 있는가? 2. 웹 기반 협동학습에서 Push 기능에 따른 집단 간의 학습동기에 미치는 효과에 차이가 있는가? 3. 웹 기반 협동학습 환경에서 Push 기능과 학습자의 학습능력 간에 상호작용 효과가 있는가? 이러한 연구 문제를 검증하기 위하여 웹 기반 협동학습을 위한 웹 게시판을 제작하였다. 본 실험을 위한 교과와 단원은 초등학교 사회과 4학년 1학기 2단원 '우리 시 도의 발전하는 경제'였다. 사전 검사를 통해 동질성이 확인된 충북 음성군 소재 공립 초등학교 4학년 2개 학급의 36명의 학습자를 대상으로 실험을 실시하였다. 학습자들은 동일한 협동학습 환경에서 Push 기능을 선택적으로 제공받았다. 실험처치에서 얻은 검사결과를 분석하기 위하여 SPSS 12.0 for Windows를 사용하여 이원변량분석(two-way ANOVA)을 실시하였으며 유의수준은 .05로 하였다. 본 연구의 결과를 요약하면 다음과 같다. 첫째, 웹 기반 협동학습에서 Push 기능에 따른 집단 간 학업성취도 차이가 없었다. 둘째, 웹 기반 협동학습에서 Push 기능에 따른 학습동기가 차이가 있었다. 즉, Push 기능 적용 집단이 학습동기에서 효과적이었다. 셋째, 웹 기반 협동학습에서 학업성취도와 학습동기는 Push 기능과 학습자의 학습능력수준(상 하) 간의 상호작용 효과가 없었다. 결론적으로, 웹 기반 협동학습에서 Push 기능은 학습동기에서 효과적이라 할 수 있다.

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Learning Flow, Self-Directedness, Self-Regulated Learning Ability and Learning Achievement of Nursing Students who in Non-Face-To-Face Learning Environment (비대면 학습환경에서 간호대학생의 학습몰입, 자기 주도성, 자기조절학습능력 및 학업성취도)

  • Lee, Ji Eun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.511-517
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    • 2021
  • This study is a descriptive investigative study to correlate of learning flow, self-directedness, self-regulated learning ability and learning achievement of nursing students who in non-face-to-face learning environment. The subjects of the study were 179 nursing college students based in B, G city, who collected data from September to October 2021. The data analysis used the SPSS 24.0 program and performed descriptive statistics and correlation analysis. As a result of the study, the average learning flow was 38.54±7.87 points, self-directedness was 134.83±19.81 points, self-regulated learning ability was 42.93±5.98 points and learning achievement was 15.03±2.56 points. The relationships among learning flow, self-directedness, self-regulated learning ability, and learning achievement showed significant positive correlations. Therefore, strategies to increase the learning achievement of nursing college students in a non-face-to-face environment, and environmental improvement and institutional support to increase learning flow are needed.

Predictability of M-Learning Outcomes by Time management, Usefulness, and Interest in Science Education (모바일 과학학습 성과에 대한 시간관리, 유용성, 흥미의 예측력 검증)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.65-73
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    • 2014
  • The purpose of this study is to examine how time management, usefulness, and interest predict m-learning outcomes. For this study, 144 high school students participated in m-learning activities during science classes. After 5 week of classes, they responded the following surveys: time management, usefulness, interest, satisfaction, perceived achievement and learning persistence. Multiple regression analyses with correlation applied to this study as a data analysis method. The results showed that time management, usefulness, interest significantly predicted learning satisfaction and persistence. In addition, time management and usefulness significantly predicted perceived achievement, Therefore, these findings imply that time management, usefulness should be considered for designing m-learning activities in high school science class.

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Impact of Learner's Academic Achievement and Learning Attitude in Cooperative Learning Environment Using Smart Devices (스마트기기를 이용한 협동학습이 학업 성취도와 학습태도에 미치는 영향)

  • Jang, Junhyouk;Park, Phanwoo
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.521-528
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    • 2014
  • To discover an up-to-date way of learning through smart devices, our research studied the impact of Web 2.0 learning environment using smart devices on learner's academic achievement and learning attitude. We performed an experiment during 7 weeks based on elementary school 5th grade Society curriculum and the results were analyzed. Followings are the summary of results: The experimental group obtained higher academic achievement and also showed more improvements in self-directed learning attitude than the control group. Therefore, the usage of smart devices in Web 2.0 environment has positive effects on the academic achievement of students and their self-directed learning attitude within collaborate learning courses.

Effects of the Cooperative Learning Utilizing Structures in a Science Class of an Elementary School (초등 과학 수업에서 구조 활용 협동학습 효과 분석)

  • Shin, Eun Sun;Lee, Myung Geun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.171-174
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    • 2012
  • 이 연구는 협동학습의 수행과정에서 학습자들이 느끼는 어려움을 해소하고 협동학습 활동을 돕기 위해 협동학습 구조의 활용방안을 제안하고 그 효과성을 검증하고자 하였다. 이를 위해 먼저 구조 활용 협동학습을 설계하고, 초등학교 4학년 1학기 과학과에서 실험단원을 선정하여 구조 활용 협동학습의 각 단계에 따라 수업을 하고, 학업성취도와 과학에 관련된 태도의 관점에서 효과성을 분석하였다. 연구대상은 경기도 소재 'ㅎ' 초등학교 4학년 학생들 중 사전 학업성취도와 과학에 관련된 태도 검사에서 동질집단으로 확인된 2개 학급 56명이었다. 연구결과 첫째, 구조 활용 협동학습은 실험집단과 통제집단의 학업성취도에 있어서 통계적으로 유의한 차이가 있었으며 특히 과학 탐구 능력 영역에서 차이가 있었다. 둘째, 과학에 관련된 태도 변화에 있어서도 두 집단 간에 유의한 차이가 있었으며 학습자의 과학에 관련된 태도를 향상시키는데 효과가 있다고 할 수 있다.

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Analysis of the Difference of Tangible Programming Achievement on Learner's characteristics (초중등학습자의 특성에 따른 텐지블 프로그래밍 성취도 차이분석)

  • Shim, JaeKwoun;Lee, WonGyu;Kwon, DaiYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.19-26
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    • 2016
  • The main purpose of computing education is to teach the Computational Thinking which is based on Abstraction, Automation and etc. In Elementary and Secondary Education, programming activity is provided for the purpose of learning algorithm design. In this paper, the achievements of learning concepts of algorithm design are analyzed on the learner's characteristics in the programming activities using the Tangible programming tools for elementary and secondary school students. As a result, the achievement did not show the difference on grades but the usability showed the difference on genders.

The Effect of Peer Tutoring and Learner Characteristics on Academic Achievement and Self-efficacy in Computer Education (컴퓨터 실습 수업에서 동료교수법과 학습자의 성향이 학업 성취도 및 자기효능감에 미치는 영향)

  • Heo, Heeok;Woo, Sun-ja;Kang, Eui-Sung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.19-29
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    • 2002
  • This study focuses on applying the peer tutoring as an alternative instructional method in computer education. The purpose of this study is two folds: first, to examine the effect of peer tutoring on academic achievement; and second, to investigate the effect of peer tutoring on self-efficacy on learning about computer. To achieve the purpose, an experimental research was performed with 130 10th graders. The results showed no significant differences between the two groups on academic achievement, and among four groups of peer tutoring. However, there are significant differences on learners' self-efficacy.

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The Effect of Learner's Characteristics on the Student's Achievement in ICT Teaching-Learning Environment (정보통신기술(ICT)을 활용한 교수-학습에서 학습자 특성이 학업성취도에 미치는 영향)

  • Kim, Jung-Gyeom
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.47-56
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    • 2004
  • The purpose of this study was to investigate the effect of learner's characteristics on the student's achievement in Information Communication Technology (ICT) teaching-learning environment. The subjects of this study were a total of 140 8th students in middle school in Taejeon province. The methods of teaching were the ICT teaching-learning, Academic achievement test. the learning style inventory. self-concept test and cognitive style test were used as the instruments to determine the effect. Such statistical analyses as the pearson co-relation, multi regression and t-test through SPSS WIN version 11.0 were used to determine the relationship between learner's characteristics and student's achievement. The results of this study were as follows: first, learner's emotional and social factor of learning style influenced positively the student's academic achievement in ICT teaching-learning environment. Second. learner's academic factor of self-concept had an positive influence on the student's academic achievement in ICT teaching-learning environment. Third, there were differences of student's academic achievements according to the student's cognitive style in ICT teaching-learning environment.

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