• Title/Summary/Keyword: 학습행태

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Motivations for Sharing Photos and Videos on YouTube and Flickr (YouTube와 Flickr에 사진과 비디오를 공유하는 이용자 동기 연구)

  • Oh, Sanghee;Syn, Sue Yeon
    • Journal of the Korean Society for information Management
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    • v.34 no.4
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    • pp.227-245
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    • 2017
  • This study mainly investigates the motivations of YouTube and Flicker users for posting videos or images/photos on each service. The motivational framework with ten factors such as enjoyment, self-efficacy, learning, personal gain, altruism, empathy, social engagement, community interest, reputation and reciprocity were used to test the motivations. Those who are users of YouTube and Flickr were recruited from Amazon Mechanical Turk to participate in online surveys. Findings show that learning and social engagement are the two most highly rated motivations. Altruism was rated relatively low, although it was strongly correlated with all other motivations. Personal gain was rated as the lowest by both users but Flickr users rated personal gain higher than YouTube users. Findings from this study could be applicable to specify user motivations for using the services and to upgrade the designs of the services in the future.

The Library Anxiety of Information Users in their 20s in East-Asia (동아시아 청년층 정보이용자의 도서관불안에 관한 연구)

  • Park, Mihyang
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.3
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    • pp.253-272
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    • 2015
  • This study analyzed library awareness and anxiety among people in their 20s living in East Asia. The objective is to develop the international library cooperation agenda for life-long education proliferation. User groups in Korea, China, and Japan were investigated to understand the differences in library awareness based on the situational contexts such as preferred resources, use frequency, educational level, and gender. Results of the data analysis showed the correlation between library anxiety and use patterns such as preferred information sources and frequency of use. Specifically, the user group in China has the highest level of library anxiety with every factor. Also, the Korean user group was measured to have the lowest level of library anxiety in terms of digital information factor. Based on these results, the study presents several recommendations for resolving library anxiety such as embracing new information need with regard to environmental change and suggesting a new space policy for libraries.

A Study on Search Query Topics and Types using Topic Modeling and Principal Components Analysis (토픽모델링 및 주성분 분석 기반 검색 질의 유형 분류 연구)

  • Kang, Hyun-Ah;Lim, Heui-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.6
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    • pp.223-234
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    • 2021
  • Recent advances in the 4th Industrial Revolution have accelerated the change of the shopping behavior from offline to online. Search queries show customers' information needs most intensively in online shopping. However, there are not many search query research in the field of search, and most of the prior research in the field of search query research has been studied on a limited topic and data-based basis based on researchers' qualitative judgment. To this end, this study defines the type of search query with data-based quantitative methodology by applying machine learning to search research query field to define the 15 topics of search query by conducting topic modeling based on search query and clicked document information. Furthermore, we present a new classification system of new search query types representing searching behavior characteristics by extracting key variables through principal component analysis and analyzing. The results of this study are expected to contribute to the establishment of effective search services and the development of search systems.

Characterizing Human Behavior in Emergency Situations (비상상황에서의 인간 행동 특성화 연구)

  • Lee, Jun;Yook, Donghyung
    • Journal of the Society of Disaster Information
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    • v.18 no.3
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    • pp.495-506
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    • 2022
  • Purpose: When a serious disaster occurred in East Japan on March 11, 2011, some evacuees in shock failed to avoid danger to the best of their ability. Why did they hesitate and waste their time? And why didn't they choose correct escaping routes? This study attempts to classify human behavior through psychological point of view and cognitive science and to interpret behavioral patterns based on animal behaviors from the field of biology. Method: This study first conceptually categorized walking behavior into intellectualization, automaticity and instinct based on the existing literature and matched these with empirical data. Result: The actual walking patterns observed failed to be compatible with these categories and consequently, this study suggests the following five categories: normal, busy, fast & straight, freezing and tizzy. This new classification of walking behavior is based on speed, variation of speed and change of direction. Conclusion: The method used in this study and the results can be applied to simulations of walking behavior and analysis of behavior in emergency situations.

A Study of a Semantic Web Driven Architecture in Information Retrieval: Developing an Exploratory Discovery Model Using Ontology and Social Tagging (정보검색의 시맨틱웹 지향 설계에 관한 연구 - 온톨로지와 소셜태깅을 활용한 탐험적 발견행위 모델개발을 중심으로 -)

  • Cho, Myung-Dae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.21 no.3
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    • pp.151-163
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    • 2010
  • It is necessary, due to changes in the information environment, to investigate problems in existing information retrieval systems. Ontologies and social tagging, which are a relatively new means of information organization, enable exploratory discovery of information. These two connect a thought of a user with the thoughts of numerous other people on the Internet. With these connection chains through the interactions, users are foraging information actively and exploratively. Thus, the purpose of this study is, through qualitative research methods, to identify numerous discovery facilitators provided by ontologies and social tagging, and to create an exploratory discovery model based on them. The results show that there are three uppermost categories in which 5, 4 and 4 subcategories are enumerated respectively. The first category, 'Browsing and Monitoring,' has 5 sub categories: Noticing the Needs, Being Aware, Perceiving, Stopping, and Examining a Resource. The second category, Actively Participating, has 4 categories: Constructing Meaning, Social Bookmarking and Tagging, Sharing on Social Networking, Specifying the Original Needs. The third category, Actively Extends Thinking, also has 4 categories: Social Learning, Emerging Fortuitous Discovery, Creative Thinking, Enhancing Problem Solving Abilities. This model could contribute to the design of information systems, which enhance the ability of exploratory discovery.

A Study on the Perception of Information Search Process(ISP) and the Verification of Effectiveness of Scaffolding Strategy (정보탐색과정(ISP)에 대한 인식조사 및 스캐폴딩 전략의 효과성 검증)

  • Jeong-Hoon, Lim;Byeong-Ki, Lee
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.4
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    • pp.239-267
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    • 2022
  • In this study, the adolescents' perception of the Information Search Process(ISP); their anxiety and the need for intervention during the process were investigated based on Kuhlthau's ISP model, and the relationship among the factors was analyzed with structural equations. In addition, the effectiveness of scaffolding strategy to the experimental group during the class was verified. The main findings are as follows. First, as a result of exploring the anxiety felt by learners and the need for intervention in the information search process, it was found that the presentation stage had a significant effect on the anxiety, and the collection, presentation, and assessment stages had significant effects on the need for intervention. Second, as a result of controlling each variable to investigate the anxiety felt by learners and necessity of intervention in the information search process, it was confirmed that among the demographic variables, the difference between the first graders and the second ones was significant; and the difference in the metropolitan area was more significant than that in the Gangwon province. Third, as a result of paired t-test and covariance analysis on the control group and the experimental group, it was confirmed that the anxiety and need for intervention of the experimental group were statistically significantly reduced. The significance of this study lies in the point that it presents a practical basis for applying scaffolding strategies appropriate to information search process in the field of education.

A Case Study on Building a System Dynamics Model for Strategic Knowledge Management (전략적 지식경영을 위한 시스템 다이내믹스 모델 구축 사례 연구)

  • Park, Sang-Hyun;Yeon, Seung-Jun;Kim, Dong-Ho;Kim, Sang-Wook
    • Information Systems Review
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    • v.7 no.2
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    • pp.101-115
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    • 2005
  • IT companies make a lot of effort to share and utilize the experiences of their members and transform them into organizational knowledge as a competitive core. However they face a dilemma in that they have to spend time and financial resources to perform activities around knowledge management for the long-term gains, while carrying at field-work for making short-term profits. As an initial attempt to tackle this managerial problem, this paper tries to investigate the mechanism of knowledge management in a small IT company in Korea with a synthetic view-point using system dynamics simulation model. It depicts the dynamic behaviors of knowledge management and presents some findings of political leverage. Although this model has to be further replenished, the scheme for the dynamism of knowledge management and the findings presented in the paper could be useful for the decision makers, especially of knowledge-intensive organizations.

An analysis of Adolescents' media literacy: How do they read, write, and enjoy information and communication media? (읽기, 쓰기, 향유 체험을 중심으로 본 청소년의 미디어 리터러시 분석)

  • Shin, Namin;Ahn, Hwasil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3777-3785
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    • 2013
  • This study aimed to find out adolescents' media literacy in terms of reading, writing, and enjoying media or messages. For the purpose, we analyzed the data garnered from 1,036 students enrolled in 5 middle and 5 high schools, respectively. The analyses of the data are summarized as follows: First, mobile phone was most widely used among others, followed by TV, the Internet, mp3 player, computer or video game, radio, a video or DVD in the order. Second, a gender effect was significant in terms of the variety of activities with the Internet, mobile, and SNS: boys were more active in the use of the Internet while girls carried out more activities with a mobile phone and SNS media. Third, high school students showed more critical attitude towards information on the Website than did the middle school students. Fourth, Girls than boys, and high schoolers than middle schoolers, tended to be more active in the production of contents, self-expression, as well as participating in social and political issues online. Fifth, for the enjoyment experiences, time spent for games took up the most of the students' leisure activities, followed by watching TV and the use of the Internet. The findings of the study were discussed in light of media convergence, with implications for developing media literacy education for the youth.

Identifying the Effects of Drivers' Behavior on Habitual Drunk Driving with Truncated Count Data Model (절단된 가산자료모형을 이용한 상습 음주운전자들의 습관적 음주운전 행태분석)

  • Yang, Si-Hun;Kim, Do-Gyeong
    • Journal of Korean Society of Transportation
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    • v.29 no.5
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    • pp.7-17
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    • 2011
  • Traffic problems caused by drunk drivers have been steadily raised from the past. Even though the previous researches have focused on the development of countermeasures for preventing drunk driving, the number of drivers violating the DUI (Driving-Under-Influence) regulation is still increasing. Many studies seek countermeasures for preventing drunk driving by comparing the differences between general and drunk drivers. However, few researches have investigated focusing only on the characteristics of drunk drivers. It is well known that characteristics of general drivers are different from those of drunk drivers, and also habitual drunk drivers have different characteristics from non-habitual drunk drivers. Motivated by this fact, only the drivers who have violated DUI regulation are considered in the analysis. This study primarily aims to provide alternative solutions for reducing habitual drunk drivers who are highly inclined to do drunk driving repeatedly. For the analysis, various types of variables potentially effecting drunk driving behavior were investigated, and then truncated count data models were developed to analyze the effects of the variables selected on drunk driving. The results showed that 1) a truncated negative binomial model is better fitted to the data; and 2) five variables including experiential learning, the lack of self-control, self-reflection, the fear of crackdown, and the level of dependence on vehicles were found to be statistically significant.

초등학교 5학년생의 컴퓨터이용도와 비만관리프로그램 개발을 위한 수요도 조사

  • 문현경;방형애;김은미;엄순희
    • Proceedings of the KSCN Conference
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    • 2003.11a
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    • pp.1057-1058
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    • 2003
  • 본 연구는 올바른 식습관 행태와 비만에 관련된 여러 요인을 파악하여 비만아동을 위한 보다 전문적이고 체계적인 영양과 체중조절을 위한 온라인 프로그램을 개발하고자 경기도 구리시 소재 2개 초등학교 5학년 학생 총 686명(남 55.7% 여 44.3%)을 대상으로 컴퓨터 이용도와 비만관리프로그램에 대한 수요도 조사를 시행하여 다음과 같은 결과를 얻었다. 학교에서 제공한 신체계측자료를 바탕으로 한 비만도(%) 분석에서는 과다체중군 14.8%(남 8.0%, 여6.8%), 비만군 8.9%(남 6.0%, 여 2,9%)였고, 뢰러지수(Rohler index)로 분류한 결과에서는 비만군이 6.7%(남7.6%, 여 5.7%)로 나타났다. 컴퓨터이용 및 영양정보 수요도 조사에서 컴퓨터 이용시간은 전체의 91.9%가 하루 2시간 이내였고 컴퓨터 사용시 게임 76.1%, 인터넷 정보검색과 인터넷 학습이 각각 33.6%와 22.7%였다. 정보검색시 영양에 대한 정보를 찾아 본 학생은 29.8%였고 앞으로 더 알고 싶은 영양정보는 키를 크게 해 주는 식품 43.6%,머리가 좋아지는 식품 30.9%였다. 인터넷에서 얻고 싶은 비만에 관한 정보는 체중감소를 위한 다이어트 및 식사방법 44.0%, 운동방법 39.2%였으며 인터넷의 비만사이트에서 제공되는 정보형태에 대한 선호도는 게임 40.7%, 만화 22.4%로 많았고 인터넷을 통한 영양교육 및 사이트 운영에 60.1%(남 49.4%, 여 72.9%)의 학생이 참여의사를 표시하였는데 특히 여학생이 더 높은 참여의사를 보였다(p<0.01). 식습관에 관한 조사에서 하루 중 가장 자주 식사를 거르게 되는 때는 아침 30.8%, 때에 따라 다르다. 30.2%로 나타났고 식사할 때의 속도는 10분미만이 정상군은 16.5%(남 21.5%,여 10.5%), 비만군은 31.7% (남 36.0%, 여 25.0%)로 비만할수록, 남학생일수록 빠르게 먹는 것으로 나타났다(p<0.01). 식사시의 편식여부는 정상군의 54.6%, 비만군은 39.0%만이 편식을 하는 반면 비만군은 싫어하는 음식이 거의 없다가 41.5%로 정상군23.6%보다 유의하게 높아 비만아동은 편식이 아닌 탐식의 문제를 갖고 있는 것으로 나타났다(p<0.01). 많이 먹는 간식의 종류는 과자 및 스낵류 47.6%, 아이스크림 38.5%등으로 나타났다. 자신의 체형에 관한 인식에서는 조금 뚱뚱하다 30.9%(남 27.5%, 여 35.0%), 많이 뚱뚱하다 9.0%(남 10.6%, 여 7.1%)로 나타나 신체계측치에 의한 비만도(%)에서 과다체중 및 비만이 전체의 23.7%(남 14.0%, 여 9.7%)인 것과 비교해 볼 때 전체적으로 정상인 체중을 뚱뚱한 것으로 판단하고 있고 여학생의 경우 그 정도가 더욱 심한 것으로 나타났다. 몸무게를 줄이려고 시도한 경험에서는 정상군 42.5%(남 34.5%, 여 51.9%), 비만군 80.0%(남 76.0%, 여 86.7%)가 경험이 있으며 몸무게를 줄이기 위해 택한 방법은 운동 67.5%이 가장 많았다. 전체학생의 25.0%(남 17.6%, 여 33.5%)가 체형 때문에 고민한 적이 있으며 고민의 주된 내용은 너무 뚱뚱한 것 같다 39.5%, 키가 너무 작은 것 같다가 28.5%였다. 위와 같은 분석결과를 볼 때 학생들에게 제공되는 영양정보의 내용에 체중감소를 위한 다이어트 및 식사방법 그리고 운동방법과 함께 키를 크게 해주거나 지능을 높여주는 정보를 같이 연계시켜 교육하는 것이 흥미유발에 도움을 주며 게임 및 만화를 적절히 응용하는 것도 효과적이라 여겨진다. 비만아동을 위한 프로그램 운영 시 참여할 의사가 높은 만큼 효율적이고도 조직적인 방법으로 비만아동이 지속적으로 관리되고 아동 스스로도 거부감 없이 적극적으로 비만문제를 해결하는 노력을 일상화 할 수 있도록 체계적인 프로그램이 마련 될 필요가 있다고 판단된다.

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