• Title/Summary/Keyword: 학습자 자율성

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A Study on an Effect that Resources and Capabilities of Lifelong Educational Institutions have on Learning Performances (대학 평생교육기관의 자원과 역량이 학습성과에 미치는 영향에 관한 연구)

  • Jeong, Jin Tae;Kim, Joo Il
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.120-136
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    • 2010
  • As there has recently been a rapid increase in importance of lifelong study, the number of learners participating in lifelong educational programs is increasing geometrically and lifelong educational institutions turned out to be the best one where everyone wants to study. Hereupon, aimed at team leaders managing the whole nation lifelong institutions and teachers interacting briskly with learners, we tried to research and analyze main cause affecting performances of lifelong educational institutions of university in this study based on Resource Based View and Dynamic Capability Theory for continuous development of lifelong educational institutions and securement of the competition. The contents and results of this study run as follows First, We tried to investigate the relation between resources and performances of lifelong educational institutions of university as contents and results of this study. The results were analyzed that material resources like an easy accessibility, superiority of facilities and teachers' excellence of lifelong educational institutions have an beneficial influence. Second, We tried to understand a leading cause affecting Dynamic Capabilities of lifelong educational institutions. The analyzed results were that material and human resources like easy accessibility, superiority of facilities, superiorities of teachers and director's empowering readership as a superior and organizational culture(autonomy, interaction) affect Dynamic Capabilities. These results could be understood that lifelong educational institution characteristics of university are well reflected. Third, We tried to find that even though elements of Resource Based view are surely important, Dynamic Capabilities of the organization are more important for continuous development and growth of lifelong educational institutions. Upon investigation, we found that there were mediating effectiveness in relations between Absorptive Capability and Innovative Capability which are Dynamic Capabilities and performances. Like preceding, there wes also mediating effectiveness in relations between empowering and organizational culture(autonomy, interaction) of a superior. And to conclude, superiority of resources could contribute to developing lifelong educational institutions to some degree but considering features of lifelong educational markets rapidly changed, Dynamic Capabilities of organization are more important for continuous growth and expensive preferability.

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상품에 대한 공급자 검색 문제 해결하기 위한 지능형 상품 에이전트 개발

  • Chae, Sang-Yong;Kim, Gyeong-Pil;Kim, U-Ju;Kim, Chang-Uk
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.475-480
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    • 2005
  • 인터넷상에 존재하는 수 많은 웹 페이지들에는 정형화되지 않은 각종 정보들이 이종의 형태로 산재되어 있다. 현재의 검색 기술을 통하여 필요한 정보를 찾아내는 것은 시간과 비용이 많이 소요되는 비효율적인 방법으로 이뤄지고 있다. 이러한 상황에서 사용자가 원하는 정보를 검색 및 추출해내어 정형화시키는 것은 매우 중요하다. 전자상거래의 폭발적 성장에도 불구하고 전자상거래 표준 활용 및 적용이 미비하여 e- Procurement, e-Marketplace, on-Line Shopping Mall 등에서 소비자가 원하는 상품 정보를 손쉽게 획득하지 못하고 있다. 이는 공급자에게는 보다 많은 매출의 기회를 구매자에게는 보다 좋은 자재 및 상품을 저렴한 가격에 소싱 할 수 있는 기회를 제공하지 못하는 문제점이 발생한다. 본 연구에서 제안하고자 하는 지능형 상품 에이전트는 소비자가 구매하고자 하는 특정 상품에 대한 공급자 검색 문제를 해결하기 위하여, 시스템 내부 정보의 확장 및 지식화 뿐만 아니라 웹 상의 다양한 상품 정보를 자동적으로 수집 및 가공하여 저장하는 역할을 수행한다. 이러한 연구를 위해서 사용한 기술은 우선 database 의 schema 를 읽어 들일 수 있는 DB schema reader, 인터넷 웹 페이지(웹문서)를 방문해서 다양한 정보들의 URL을 수집하는 일을 하는 Meta Search Engine 과 Focused Crawler, 그리고 다른 형태의 데이터 구조를 특정 목적에 따라 표준화된 형태로 바꾸는 Wrapper가 있다. 이러한 기술들을 연동하여 필요한 정보들을 추출 공급자 검색 문제를 해결하고자 하는 것이 연구의 목적이다. 정보추출은 사용자의 관심사에 적합한 문서들로부터 어떤 구체적인 사실이나 관계를 정확히 추출하는 작업을 가리킨다.앞으로 e-메일, 매신저, 전자결재, 지식관리시스템, 인터넷 방송 시스템의 기반 구조 역할을 할 수 있다. 현재 오픈웨어에 적용하기 위한 P2P 기반의 지능형 BPM(Business Process Management)에 관한 연구와 X인터넷 기술을 이용한 RIA (Rich Internet Application) 기반 웹인터페이스 연구를 진행하고 있다.태도와 유아의 창의성간에는 상관이 없는 것으로 나타났고, 일반 유아의 아버지 양육태도와 유아의 창의성간의 상관에서는 아버지 양육태도의 성취-비성취 요인에서와 창의성제목의 추상성요인에서 상관이 있는 것으로 나타났다. 따라서 창의성이 높은 아동의 아버지의 양육태도는 일반 유아의 아버지와 보다 더 애정적이며 자율성이 높지만 창의성이 높은 아동의 집단내에서 창의성에 특별한 영향을 더 미치는 아버지의 양육방식은 발견되지 않았다. 반면 일반 유아의 경우 아버지의 성취지향성이 낮을 때 자녀의 창의성을 향상시킬 수 있는 것으로 나타났다. 이상에서 자녀의 창의성을 향상시키는 중요한 양육차원은 애정성이나 비성취지향성으로 나타나고 있어 정서적인 측면의 지원인 것으로 밝혀졌다.징에서 나타나는 AD-SR맥락의 반성적 탐구가 자주 나타났다. 반성적 탐구 척도 두 그룹을 비교 했을 때 CON 상호작용의 특징이 낮게 나타나는 N그룹이 양적으로 그리고 내용적으로 더 의미 있는 반성적 탐구를 했다용을 지원하는 홈페이지를 만들어 자료 제공 사이트에 대한 메타 자료를 데이터베이스화했으며 이를 통해 학생들이 원하는 실시간 자료를 검색하여 찾을 수 있고 홈페이지를 방분했을 때 이해하기 어려운 그래프나 각 홈페이지가 제공하는 자료들에 대한 처리 방법을 도움말로 제공받을 수 있게 했다. 실시간 자료들을 이용한 학습은 학생들의 학습 의욕과 탐구 능력을 향상시켰으

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A Study on After-School Learning Activities and Students' Academic Achievement of Mathematics in Middle School (중학생의 방과후 수학교과 학습활동과 학업성취도에 관한 연구)

  • Lee, Youn-Ja;Kim, Yung-Hwan
    • Journal of the Korean School Mathematics Society
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    • v.10 no.3
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    • pp.323-340
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    • 2007
  • This study set out to analyze the learning types that most students were engaged in after school, to review the efficiency of private education through academic institutions or tutoring, and to examine the directions in the after-school learning in math under the current system. It also aimed to analyze the impacts of those after-school learning activities on school classes and to suggest some plans to help public education get back on the track. In the study the after-school learning activities in the math subject were categorized into taking classes at academic institutions, tutoring, and autonomous learning. The grades of the subject students were compared and analyzed for three semesters to find the directions right for the school classes.

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Interactive ADAS development and verification framework based on 3D car simulator (3D 자동차 시뮬레이터 기반 상호작용형 ADAS 개발 및 검증 프레임워크)

  • Cho, Deun-Sol;Jung, Sei-Youl;Kim, Hyeong-Su;Lee, Seung-gi;Kim, Won-Tae
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.970-977
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    • 2018
  • The autonomous vehicle is based on an advanced driver assistance system (ADAS) consisting of a sensor that collects information about the surrounding environment and a control module that determines the measured data. As interest in autonomous navigation technology grows recently, an easy development framework for ADAS beginners and learners is needed. However, existing development and verification methods are based on high performance vehicle simulator, which has drawbacks such as complexity of verification method and high cost. Also, most of the schemes do not provide the sensing data required by the ADAS directly from the simulator, which limits verification reliability. In this paper, we present an interactive ADAS development and verification framework using a 3D vehicle simulator that overcomes the problems of existing methods. ADAS with image recognition based artificial intelligence was implemented as a virtual sensor in a 3D car simulator, and autonomous driving verification was performed in real scenarios.

Teaching and learning(PBL) and explore the convergence of the Effects of the practical skills (교수-학습(PBL)과 실무능력의 융합 및 적용 효과 탐색)

  • Kim, Soo-Yeon
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.109-118
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    • 2016
  • The purpose of this study was I cultivate practical ability to solve diverse and complex issues in the field of convergence and applied learning and practical training element through problem-based learning to preliminary sports leaders. Selected students in grades 3 to 28 Sports Science S university people to them as participants and through a qualitative case study methods, such as group interviews, participant observation, open questionnaire and the following results were obtained. First, the level of satisfaction on class was high and the class was evaluated with significant contemplation. Second, it has been collecting a variety of learning materials to understand, interpret and improve the ability to solve practical problems in the process of actively reconstruct their own knowledge structure. It also gave a positive impact on the creative and divergent thinking to accelerate the promotion of autonomy. Third, opinions about teamwork, sharing your thoughts with colleagues point is that you can see yourself in other people's positions were evaluated as positive effects.

A Design and Implementation of Digital Textbook for Elementary School Computer Education based on Smart phone (스마트폰 기반 초등 컴퓨터 교육을 위한 디지털 교과서 설계 및 구현)

  • Lee, Hyae-Joung;Lee, Jeong-Ja;Jung, Suck-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.5
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    • pp.687-693
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    • 2013
  • This study is the design and implementation of digital textbooks for elementary school computer education based on smart phone. It suggests how to cultivate self-directed learning ability depending on the level and selection of individuals by maximizing on interaction as advantage of digital textbooks. As the content of the digital textbooks, this study used Excel's charting capabilities. As a result of the evaluation of elementary learners having a implemented digital textbook, execution time of creating a chart is reduced in comparison with paper-based textbook user group.

The effect of the convergent operation of learning coaching and reward system on learning community students' academic self-efficacy and learning outcome (학습코칭과 보상시스템의 융합적 운영이 학습공동체 참여 대학생들의 학업적 자기효능감과 학습성과에 미치는 효과)

  • Choi, Kyung-Mi;Jang, Kee-Duck
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.39-45
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    • 2019
  • The aim of this research is to find out how convergent operation of the learning coaching and compensation system affects the academic self-efficiency and learning performance of university students. In the second semester, a compensation system was prepared based on learning coaching and learning outcomes, made a notice in advance, and conducted a survey before and after operation to measure the academic self-efficacy. In addition, the MLST-II Learning Strategy Diagnosis Examination was conducted on G university students to diagnose the learning tendency. As a result, although G University students felt a reluctance by coaching the learning community and expected negative results during the course of participation in the learning community due to low motivation and low expectation of results, they showed a significant improvement in academic self-efficiency and learning outcomes. Therefore, even students with negative learning tendency will need to consider how to operate these programs in the educational field, as the expert's learning coaching and compensation systems produce positive results for students' academic self-efficiency and learning outcomes rather than leaving them to autonomy.

A Study for Encouragement of Rublic System in Designing with Programming Classes (설계과목 프로그래밍 수업을 중심으로 루브릭 시스템 정착을 위한 연구)

  • Jo, Mi-Kyung;Park, Hyun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.81-90
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    • 2009
  • It is inevitable for college students to be confused when they first face university education, which requires them to be self-reliant and responsible, after finishing their course of education, which is passive under control of period and environment, in primary, middle, and high schools. Introduction to college courses, which require students to be subjective and responsible, to be taken after chronically and environmentally controlled primary and secondary education, are but confusing. In this stage, college education should provide ground for educational system so that students can escape from repetitively enforced way of studying of fixed curriculums and study creatively and subjectively while befitting each individual's aptitude. For instance, in programming classes in engineering school, students scholastic achievements are closely interrelated with the professor's educational principles. A change in method of education, from one previously focused on theoretical contents to one centered on practices and experiments, can reap good results. Also, as the need arose for introduction of practice-focused evaluation system, from recognition-centered professor evaluating system to enablement of actively developing creative and self-reliant way of learning, we applied the Rublic System. It is a feedback system that all or most students become the evaluators, of which the indicators of evaluation such as category, standard, and score are public. We have looked into whether or not there has been an improvement in GPAs of students, and if there exists an improvement then what efforts should be made to solidify the system.

과학영재학교 교육과정 운영실태와 학생 반응분석

  • 문경근;박일영;박수경;정권순;추봉욱;곽미용
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.11a
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    • pp.165-166
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    • 2003
  • 2002년 3월부터 영재교육법 시행령이 적용됨에 따라 과학기술부에서는 교육인적자원부, 부산광역시 교육청과의 협약을 통하여 부산과학고등학교를 과학영재학교로 지정하였으며 2003년 3월 신입생 입학 이후 현재까지 운영되고 있다. 과학영재를 조기에 발굴하여 맞춤식 교육을 체계적으로 실천함으로써 지식기반 사회를 선도할 수 있는 창의적인 과학영재를 육성하려는 과학영재학교의 설립목적에 부합되도록 계획, 운영, 평가되기 위해서 현재 진행되고 있는 운영 전반에 대하여 점검 및 분석이 이루어질 필요가 있다. 이에 과학영재학교 운영상의 주요 측면인 교육과정 운영 분야에 대하여 그 실태와 학생 반응을 분석하는데 본 연구의 목적이 있다. 과학영재학교의 교육과정 기본 방침은 과학 분야에 대한 깊은 이해와 논리적, 비판적, 창의적 사고력과 태도를 통하여 지식을 창출하는 자기 주도적 탐구자의 양성을 전제로 하고 있으며 교육과정 편제는 교과, 자율연구, 위탁교육 및 특별활동으로 구성되어있다. 교과에는 국어, 사회, 외국어, 예체능을 포함하는 보통교과와 수학, 과학, 정보과학을 포함하는 전공교과가 있다(과학영재학교 교수요목안내서, 2003). 본 연구에서 교육과정 편제, R&E, 교수학습 및 평가의 하위 영역별로 그 실태와 각 영역별 학생 설문 결과를 분석한 결과는 다음과 같다. 첫째, 영재학교 교육과정 편제 및 운영에 대한 학생들의 인식을 조사한 결과, 심화 선택과목의 학점 비중을 더 높여야한다는 의견과 보통교과의 학점을 줄이고 전공교과의 학점을 늘려야 한다는 의견이 상대적으로 높게 나타났다. 이러한 결과는 대상 학생들이 과학영재학교 선발과정에서 수학, 과학 각 분야별 우수자로 선발된 경우가 많아 학생 개인적으로 자신감을 가지는 과목만 집중적으로 학습하고자 하는 의도의 반영으로 볼 수 있다. 이와 관련하여 영재교육과정의 운영지침(이상천, 2002)에 의하면, 대학 수준의 내용을 그대로 도입하는 속진보다 창의성과 사고력 계발에 보다 충실할 수 있도록 내용의 폭을 넓히고 접근방법을 달리하는 심화 중심으로 교육과정을 구성하고 운영한다고 하였다. 그러나 현재 개발된 교육과정 편성과 운영은 창의성 교육의 구현보다는 압축형 속진 교육과정의 특성이 강하여, 이와 같은 운영지침을 실현하기 어려운 것이 현실이므로 교육과정 편제의 개선이나 운영지침에 적합한 교육내용의 개발이 시급히 이루어져야 할 것이다. 둘째, R&E(Research & Education)는‘연구를 통한 교육’,‘교육을 통한 연구’를 의미하며 과학영재교육과정의 가장 큰 특징이라 할 수 있는 자율연구와 위탁교육을 위한 프로그램이다.

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Pedestrian Classification using CNN's Deep Features and Transfer Learning (CNN의 깊은 특징과 전이학습을 사용한 보행자 분류)

  • Chung, Soyoung;Chung, Min Gyo
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.91-102
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    • 2019
  • In autonomous driving systems, the ability to classify pedestrians in images captured by cameras is very important for pedestrian safety. In the past, after extracting features of pedestrians with HOG(Histogram of Oriented Gradients) or SIFT(Scale-Invariant Feature Transform), people classified them using SVM(Support Vector Machine). However, extracting pedestrian characteristics in such a handcrafted manner has many limitations. Therefore, this paper proposes a method to classify pedestrians reliably and effectively using CNN's(Convolutional Neural Network) deep features and transfer learning. We have experimented with both the fixed feature extractor and the fine-tuning methods, which are two representative transfer learning techniques. Particularly, in the fine-tuning method, we have added a new scheme, called M-Fine(Modified Fine-tuning), which divideslayers into transferred parts and non-transferred parts in three different sizes, and adjusts weights only for layers belonging to non-transferred parts. Experiments on INRIA Person data set with five CNN models(VGGNet, DenseNet, Inception V3, Xception, and MobileNet) showed that CNN's deep features perform better than handcrafted features such as HOG and SIFT, and that the accuracy of Xception (threshold = 0.5) isthe highest at 99.61%. MobileNet, which achieved similar performance to Xception and learned 80% fewer parameters, was the best in terms of efficiency. Among the three transfer learning schemes tested above, the performance of the fine-tuning method was the best. The performance of the M-Fine method was comparable to or slightly lower than that of the fine-tuningmethod, but higher than that of the fixed feature extractor method.