• Title/Summary/Keyword: 학습의 전이

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Analysis of Teaching and Learning Results in Mathematics using Reconstructed Textbook -Focusing on Vocational High School- (재구성 교재를 활용한 수학과 교수·학습 결과 분석 -특성화 고등학교를 중심으로-)

  • So, Jae Hong;Jeon, Young Ju
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.179-194
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    • 2016
  • The purpose of this study is to find out how the reconstructed textbook for vocational high school students influences on students' scholastic achievement and affective domain when it is used in the class of vocational high school. To tackle the study problems, the researcher chose two classes of the first grade in G commercial high school and gave lessons to each of the two classes; one class, as an experimental group, was taught with the reconstructed textbook and the other, as a comparative group, was taught with the original textbook. The following results are derived from the study. First, it turned out in the post academic achievement test result, there is no significant difference between the experimental group and the comparison group, by significant level; .05. However, the prior academic achievement test result shows that the average of the comparison group is 0.44 points higher than the average of the experimental group, while the post test result shows that the average of the experimental group is 1.96 points higher than the average of the comparison group. Second, it turned out by the post affective domain test result, there is no significant difference between the experimental group and the comparison group, by significant level; .05, and any significant difference did not occur in all five areas. However, the whole point of the affective domain and the points of each area of experimental group are higher than those of the comparison group, and the degree of improvement in experimental group is also greater than that of the comparison group. In conclusion, the effectiveness of utilizing a reconstructed textbook in vocational high school math class can be expected in the long term.

The Effect of HIV/AIDS Education Program for Nursing Students by Video-Learning Methods (동영상 강의를 통한 간호대학생의 HIV/AIDS 교육의 효과)

  • Seo, Myoung Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.187-196
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    • 2020
  • This is a single group pre-post study conducted to confirm the effectiveness of HIV/AIDS education for nursing students, imparted via video-learning methods. Study participants enrolled were 93 students in the 4th grade of the Department of Nursing at J-City V University. Data were collected from May 26 to June 16, 2020, and were analyzed using descriptive statistics, paired t-test, independent t-test, ANOVA, and Pearson's correlation coefficient using the SPSS WIN 23.0 program. Results of this study confirm improvements in HIV/AIDS knowledge and attitude after attending video-learning modules. However, when assessing the details of attitude, insufficient data was obtained for difference in attitude toward social stigma recognition. Therefore, numerous attempts are required for imparting educational contents and methods that will positively alter social stigma recognition. The results of this study prove that video lectures are a useful teaching and learning method to transform the knowledge and attitude of nursing students towards HIV/AIDS. We believe that results obtained are meaningful, and provide a basis for imparting education by utilizing different media, such as a video-learning module.

A Comparative Study on the Performance of SVM and an Artificial Neural Network in Intrusion Detection (SVM과 인공 신경망을 이용한 침입탐지 효과 비교 연구)

  • Jo, Seongrae;Sung, Haengnam;Ahn, Byung-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.703-711
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    • 2016
  • IDS (Intrusion Detection System) is used to detect network attacks through network data analysis. The system requires a high accuracy and detection rate, and low false alarm rate. In addition, the system uses a range of techniques, such as expert system, data mining, and state transition analysis to analyze the network data. The purpose of this study was to compare the performance of two data mining methods for detecting network attacks. They are Support Vector Machine (SVM) and a neural network called Forward Additive Neural Network (FANN). The well-known KDD Cup 99 training and test data set were used to compare the performance of the two algorithms. The accuracy, detection rate, and false alarm rate were calculated. The FANN showed a slightly higher false alarm rate than the SVM, but showed a much higher accuracy and detection rate than the SVM. Considering that treating a real attack as a normal message is much riskier than treating a normal message as an attack, it is concluded that the FANN is more effective in intrusion detection than the SVM.

Study on the Development of Convergence lesson about Computer with Internet Marketing subject in University (대학에서 컴퓨터와 인터넷 마케팅 교과간 융합수업 모형 개발에 관한 연구)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.7-12
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    • 2018
  • In the society where the paradigm of knowledge is rapidly changing and developing, convergence emphasizing the connection between knowledge and technology in various fields is significant. In order to cultivate these creative-convergent talents, STEAM(Science, Technology, Engineering, Arts, and Mathematics) is being considered important to make them equipped with creative thinking ability and core competence required in the future society and help them devise new ideas escaping from the branches of study. This study is about convergence instructional design of computer with marketing subject, which aims to foster talent. The results of this study are as follows. First, the structured process of convergence lessons. Second, the convergence lesson was based on a cyclic process with steps : selection of the subject concerned, selection of a topic, designing the lesson, mapping out the lesson plan and developing problems, having a final discussion on the whole lesson, performing the lesson and evaluating the lesson. Third, the development of the problems about the introduction of computer engineering and Internet marketing subject for convergence lessons. To make an effect of this model, studies applying this instructional design to many lectures should be implemented.

Effect of Prefrontal Neurofeedback Training on the Attention and Sleep of Adolescent (전전두엽 뉴로피드백 훈련이 청소년의 주의력과 수면에 미치는 영향)

  • Shin, Ji-Eun;Kim, Yong-Gi;Weon, Hee-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.3
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    • pp.447-452
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    • 2020
  • The purpose of this research was to confirm that prefrontal neurofeedback training has an impact on adolescents. The objective of this study was to prove its scientific effect through experimentation. The effect of the training was measured by the difference in neuro?frequencies before and after the training. For this research, an experimental group and a control group, each with 22 students in J High School located in the city of S participated in this study. From May to July 2019, the training was conducted three times a week and for 30 minutes per session. The neuro?frequency data collected were analyzed through the methods of F.F.T. The resulting changes from the neurofeedback training for each group were analyzed by T-Tests. The result of the study is as follows; Neurofeedback training has had a positive effect on adolescent attention and sleep. In conclusion, the environmental and educational factors also play an important role. As the interaction of the latter two factors yield an individual's unique brain structure and functionality, the impact of the neurofeedback training is important on adolescents. The derivation of the above results by utilizing scientific and objective methods reemphasizes the importance of this study.

The Perception and Satisfaction Survey of Human Anatomy Dissection Course Taught by Health Science Departments: Biomedical Laboratory Science, Physical Therapy, and Occupational Therapy (보건의료계열 학생들의 해부학 교육 개선을 위한 인식 및 만족도 조사: 임상병리학과, 물리치료학과, 작업치료학과 중심으로)

  • Jung, Se-Hoon;Ahn, Seung-Ju
    • Korean Journal of Clinical Laboratory Science
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    • v.49 no.4
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    • pp.489-494
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    • 2017
  • Human anatomy courses are one of the most fundamental subjects taught to students in any health-related science field. To improve the quality and to enlarge the scope of human anatomy courses, 130 students (Biomedical Laboratory Science, Physical Therapy, and Occupational Therapy) were given a questionnaire survey. The students were asked question regarding their anatomy course and cadaver dissection class. Specific questions regarding knowledge acquisition before and after the course was queried, in addition to their views on the necessity of cadaver dissection. The survey results indicated that students of all three departments were satisfied with the anatomy course, with no statistical difference in the students' sex or department affiliation. Although there was no difference between the three majors with respect to understanding the course materials, Biomedical Laboratory Science students showed higher satisfaction in this course (p<0.05). Most students, regardless of sex and high school education, stated that cadaver dissection is an important part of the anatomy course. In conclusion, anatomy courses should implement cadaver dissection and actual practice rather than textbook-related studies alone.

Development and Application of Systems Thinking-based STEAM Education Program to Improve Secondary Science Gifted and Talented Students' Systems Thinking Skill (중등 과학 영재학생들의 시스템 사고력 향상을 위한 융합인재교육 프로그램의 개발 및 적용)

  • Park, Byung-Yeol;Lee, Hyonyong
    • Journal of Gifted/Talented Education
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    • v.24 no.3
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    • pp.421-444
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    • 2014
  • In STEAM education, contents that has been extracted from a variety of areas, so it can work closely and systematically. Therefore STEAM education requires systems thinking that can be grasped effectively these different disciplines. The purposes of this study are to develop a STEAM program based on systems thinking, and apply the program to the secondary science gifted student in order to investigate the educational effect. A model of the Program developed from previous research and theoretical contents of systems thinking and STEAM. A draft of the STEAM program was developed on the theme of "rocket". A total of 113 students was participated in this study. 100 seventh and 13 eighth graders were enrolled at seigy. A single group pre-post test paired t-test was conducted on them in systems thinking skills. Result of applying the program to the students as follows. The systems thinking ability was improved after the application of the program. 'Mental Model', 'Personal Skill', 'Team Learning', and 'System Analysis', 'Shared Vision' emerged for both improved significantly. In conclusion, the STEAM program based on system thinking improves students' systems thinking skills. This program of results can be helpful in cultivate human resources with the problem solving ability based on system thinking and STEAM literacy by used in public education curriculum.

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

From a Literature Review to a Conceptual Framework, Issues and Challenges for Smart Campus (스마트 캠퍼스 문헌고찰을 통한 프레임워크 개발 및 주요 이슈 분석)

  • Rha, Jong-Youn;Lee, Jin-Myong;Li, Hua-Yu;Jo, Eun-Bit
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.19-31
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    • 2016
  • With the development of information and communication technologies, a new paradigm in higher education is required. Accordingly, establishing a smart campus has emerged as an important issue in universities worldwide. This study aims to discuss key issues and to provide useful academical and practical implications on smart campus by reviewing related literatures. For this purpose, this study examined recent literatures on smart campus by four research perspectives; 1) learning/knowledge-centric approach, 2) technology-centric approach, 3) integrated approach, and 4) user-centric approach, then developed smart campus framework. Smart campus user criteria contained members of university as well as local community and business stockholders. Smart campus framework presented specific service areas each belongs to smart education, smart life and smart administration domains and motivating factors of using smart campus. Moreover, by considering key issues and problems raised in previous studies, this study suggested practical implications for successful development of smart campus.

Effects of Camping Programs on Self-efficacy and Sick-role Behavioral Compliance in Juvenile Diabetes Mellitus Patient (소아 당뇨 환자의 캠프 프로그램이 자기효능과 환자 역할 행위이행에 미치는 영향)

  • Park, Yeon-Hee
    • Korean Journal of Health Education and Promotion
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    • v.14 no.2
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    • pp.59-68
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    • 1997
  • 당뇨병은 고혈당을 조절 안할 경우에는 돌이킬 수 없는 신체적 합병증은 물론 정신적 손상까지 받지만, 고혈당은 노력만 하면 조절이 가능하며, 정상에 가까울 정도로 조절되면 정상인과 같은 삶을 영위할 수 있다. 그러나 보건의료 전문가의 인슐린 주사 요법, 식사 및 운동요법 등의 일방적인 처방만으로 성공적인 당조절을 기대하기에는 어려움이 있다. 그래서 당뇨병 환자에게 당뇨병이라는 것이 무엇이며, 어떻게 이 병을 스스로 조절할 수 있게 만드느냐가 더욱 중요한 것이다. 따라서 우리나라에서도 당뇨병에 대한 관심이 높아짐에 따라 각 지역과 의료기관마다 다양한 당뇨병 교육 프로그램이 실시되고 있다. 특히 소아 당뇨병 환자는 이러한 전통적인 당뇨병에 관한 교육을 통해서 당뇨병에 관한 지식은 많이 가지고 있지만, 당뇨병 자가 조절을 위한 환자 역할 행위(sick-role behavior)를 변화시키는데는 그다지 성공절이라 할 수 없다. Bandura(1977)는 자기 효능은 ‘할 수 있다는 자신감’으로 수행 성취, 대리 경험, 언어적 설득, 정서적 각성에 관한 정보에 의해 결정된다고 하였다. 따라서 이러한 정보들은 자기 효능을 증진시키기 위한 중재의 방향을 제시해 준다. 오늘날 이러한 정보를 활용한 중재 프로그램 중에서 가정과 학교를 떠나 자연 환경 속에서의 집단 활동을 통하여 사회 학습 경험을 하는 캠프 프로그램에 대한 관심이 높아지고 있다. 캠프에 참여한 당뇨병 아이들은 캠프 활동속에서 다른 동료 아이들이 자신이 갖고 있는 문제들을 성공적으로 해결해 나가는 것을 관찰하여 대리 경험하게 될 때 희망을 가지게 되며, 당뇨병을 가진 다른 동료들과 공통의 경험을 공유할 수 있는 기회를 갖게 되어 그들은 자신이 더 이상 혼자가 아니며 남과 ‘다르지’도 않다는 것을 깨닫게 되어 점차 자신감을 가지고 살아갈 수 있게 된다. 본 연구는 캠프 프로그램이 소아 당뇨병의 자기 효능을 증진시키고, 당뇨병 환자 역할 행위 이행 정도를 높여주는지를 규명해 봄으로써, 소아 당뇨병 환자를 위한 효과적인 간호 중재 방안을 제시하고자 비동등성 대조군 전후 실험 설계의 유사 실험 연구를 시도하였다. 1996년 8월 10일 부터 12월 12일까지 종합병원에서 추후 관리하고 있는 소아 당뇨병 환자중 선정 기준에 맞는 환자 41명을 연구대상으로 하였으며, 그 중 19명은 실험군으로 Bandura의 자기 효능 증진을 위한 정보원을 활용한 캠프 프로그램을 5박 6일간에 걸쳐 실시하였고, 다음 22명은 대조군으로 캠프 프로그램을 실시하지 않았다. 자료수집은 자기 효능 척도와 환자 행위 역할 이행 척도를 캠프 프로그램을 실시하기 전에 사전 조사를 하고 중재 후 4주째 사후 조사를 하였다. 수집된 자료는 SPSS/PC+로 Chi-square test, t-test, ANCOVA, Pearson correlation을 이용하여 분석하였으며, 그 결과는 다음과 같다. 캠프 프로그램은 소아 당뇨병 환자의 자기 효능을 증진시키고 환자 역할 행위 이행을 높여주는데 효과적 이었다. 소아 당뇨병 환자의 자기 효능은 환자 역할 행위 이행과 순 상관 관계가 있어, 자기 효능이 증진될수록 환자 역할 행위 이행 정도가 높아졌다.

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