• Title/Summary/Keyword: 학습성찰

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Research on applicability of Teaching-Learning Methods for Creative Problem Solving to a course in University (창의적 문제해결 교수학습법의 대학수업에의 적용가능성에 관한 연구)

  • Park, Choul-Soo;Park, Su-Hong;Jeong, Sun-Young
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.23-37
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    • 2010
  • The purpose of this study is to explore applicability of teaching-learning methods for creative problem solving which was designed to improve students' creative thinking and problem solving competencies. Methodology is literature review and focus group interview. The students who attended the elective course 'creative women and science' was participated during 15 weeks. Through this teaching-learning methods, students were fully aware of learning methods for creative problem solving, sought for problems, clarified problems, found solutions through discussions, and continuously examined ideas by receiving feedbacks. They could deduce creative new solutions to solve encountered problems regarding team dynamics and apply it in real situation. As the results of applying teaching-learning methods for creative problem solving to a course in University, it had the advantages of enhancing students' competencies in analyzing problems and applying derived solutions in actual field.

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The Influence of Peer Mentoring on the Development of Pedagogical Content Knowledge (PCK) and Teacher Self-efficacy of Pre-service Music Teachers (예비 음악교사의 교수내용지식 및 자기효능감 발달에 미치는 동료멘토링의 영향)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.353-368
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    • 2020
  • This research investigates how pre-service music teachers demonstrated pedagogical content knowledge (PCK) and self-efficacy during a 16-week Music Education Course. 37 pre-service music teachers underwent peer mentoring, and prepared teaching guides and class teaching demonstrations. At the end of the course, the 37 participants' teacher self-efficacy and PCK components (namely pedagogical knowledge, representational knowledge, subject matter knowledge, assessment knowledge, student characteristics knowledge, curriculum knowledge, and context and social knowledge) were assessed. Data on their self-efficacy and PCK were gathered through a group interview and their self-reflection journals, and analyzed as phenomenological experience research. Analyses of the data show that pre-service music teachers acquired diverse knowledge. It also showed that peer mentoring enhanced the pre-service music teachers' self-efficacy, enabling them to prepare teaching guides and confidently demonstrate classes. Thus, diverse opportunities in research and practical class demonstrations contributed to pre-service music teachers' PCK and self-efficacy.

Nursing Students' Self-directed Learning Experience in Online Learning (온라인 학습에서 간호대학생의 자기주도적 학습 경험)

  • Kang, Moon-Hee
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.521-533
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    • 2021
  • The purpose of this study is to explore the self-directed learning experiences of nursing student in an online learning. Data collection was conducted through three focus group interviews from July to August 2021, and the subjects of the study were 15 nursing students who experienced online learning. For analysis, all interviews were recorded and transcribed as the participants said, and analyzed using qualitative content analysis. As a result of the study, 4 categories and 11 subcategories were derived. The four categories which nursing students experienced on online self-directed learning were 'cognitive action of learning motivation', 'preparing my own learning strategy through reflection', 'creating an environment that supports learning', and 'effective online instructional design and enthusiasm of instructors.' The results of this study can be used as basic data for preparing self-directed learning strategies of nursing students in online learning.

Community Business and Collective Learning (커뮤니티 비즈니스와 집합적 학습 -조력 집단에 대한 성찰-)

  • Kim, Jeong Seop
    • Journal of Agricultural Extension & Community Development
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    • v.20 no.3
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    • pp.603-642
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    • 2013
  • Community Business is defined as profit-making enterprise for which a community residents can take to solve their own problems. It is comprised of some sequential activities: identifying problems, collective learning, organization. In rural South Korea, the central and local governments are promoting Community Businesses. However, the related policy programs are missing the very important perspective that self-help approach be essential in Community Business. Therefore, the policy programs should be changed so that they could effectively help community's autonomous practice.

An Enhanced Milieu Teaching Strategies based Mobile Learning System to Improve Communication Ability of the Autistic Children (자폐성 아동의 의사소통 능력 향상을 위한 EMT 기반의 모바일 학습 시스템)

  • Lee, Deuk-Ye;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.213-219
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    • 2009
  • 정보사회와 함께 무선 인터넷이 발달하고 모바일 기기를 이용해 많은 정보들이 교류되면서 교육분야에서도 모바일기기 및 첨단 매체들이 활용되고 있다. 본 논문의 목적은 자폐아동의 의사소통 기능을 향상시키기 위하여 여러 논문을 성찰하여 강화된 환경중심 언어중재 (Enhanced Milieu Teaching : EMT)를 활용하여 의사소통을 신장시킬 수 있는 모바일 프로그램을 설계하였다. EMT는 아동의 기능적 의사소통을 촉진하는 환경 조절 전략과 상호작용을 촉진하는 반응적 상호전략을 결합하여 중재하는 것으로서 본 시스템의 특징은 다음과 같다. 첫째, 학교생활에서 의미있게 반복될 수 있는 5가지 상황을 주제 내용으로 선정하여 의사소통 목표어와 상황의 유기적인 관련성을 갖고 의사소통 능력을 학습하고 효과를 높일 수 있도록 설계하였다. 둘째, 시간과 공간의 제약을 벗어날 수 있는 모바일 시스템을 활용하여 무한하게 반복할 수 있음으로써 의사소통 목표어의 일반화에 도달할 수 있는 시간을 절약할 수 있다. 셋째, 학습자의 수준에 따른 개별적, 수준별 STEP을 제공하며, 의미 있는 상황을 통해 의사소통 목표어를 학습하게 되므로 자폐성 아동의 자발적 의사소통에도 긍정적인 영향을 제공할 수 있다.

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Development of Web Based Micro-teaching system (웹 기반 마이크로티칭 시스템 개발)

  • Kwon, Sukjin;Jung, Hyojung;Cho, Hanchol
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.467-475
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    • 2013
  • Micro-teaching is one of instructional methods to improve teaching skills whereby teachers present short sessions and receive feedbacks on their performance. In this research, we developed the web based micro-teaching system for more efficient and effective teacher training by placing videotaped session and peer feedbacks near rather than far from each other on the screen. We analyzed previous studies related to the micro-teaching system, and interviewed pre-service teachers to find some suggestions. Based on this analysis, we drew design principles and developed web based micro-teaching system, which helps teachers to plan instructional strategies, to reflect teaching skills, and to participate in peer assessment. We hope that the system will be useful to not only teacher training but also other fields such as presentation or interview skills.

A Case Study on application of Action Learning in Basic Nursing Science: by Contents Analysis of the Reflection Journals (기초간호과학 수업에서 액션러닝 적용 사례연구 : 성찰일지 내용분석 중심으로)

  • Joo, Eun-Kyung
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.397-404
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    • 2021
  • The aim of this study is to explore the educational experience of nursing students after designing an action learning class suitable for basic nursing science class and applying it. A total 100 freshmen nursing students taking a basic nursing science class of K university in S city participated in this study. Data was collected from May 2019 to June 2020. The action learning class consisted of 5-6 people per team, a total of 9 teams, reflection diaries were collected and analyzed using the qualitative content analysis method of Krippendorff (2004). The analysis produced 45 significant statements in total, 8 themes and 4 categries for the experience of basic nursing science class based on action learning. The 4 categories were 'confidence in anatomy', 'growing teamwork', 'learned how to study', 'difficulties in the process'. The action learning applied class was found to be effective in problem-solving ability, teamwork, and self-directed learning. Therefore, it is proposed to evaluate the effect of action learning in other nursing subjects as well.

A Study for the Effect of Notes as Learning Activities on Blended-Learning of Undergraduate Students (혼합 학습에서 공책필기와 학업성취도의 관계 연구)

  • Seong, Chee-Kyong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.385-389
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    • 2008
  • The purpose of this study is to analyze the effectiveness of notes as learning activities on Blended-Learning of undergraduate students. For the research, students taking 'Chinese' in D university were participated, 65 students in spring semester and 255 students in fall semester in 2007. Blended-Learning have made progress to the students and a test of notes have taken two times. This study has employed the cases of 213 employees for the final analysis, while adopting correlation and regression to analyze the data for the research goal. In conclusion, notes as learning activities on Blended-Learning has positive correlations and no little effects on the academic achievements of undergraduate students. That is in Blended-Learning and e-learning, learning activities excluding tests and papers are related to academic achievement passively and affect it. Notes which is a evaluation of a progress of learning affecting academic achievements, means providing more practice and self-reflection opportunities in e-learning course through designing many different learning activities.

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An Exploratory Study For Online Game-Based Learning Theory (온라인 게임과 학습과의 관련성 분석 연구)

  • Jo, Il-Hyun
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.59-68
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    • 2007
  • Online games are getting more popular among today's fun-seeking young students. The immersive power of these Internet-based games is so strong that many educators consider the integration of the games and learning to enhance learner motivation. However, the online games, which are primarily aiming g for 'fun', have cognitive, emotional, and social features and impacts that are different from the so-called 'educational' games. Therefore an interdisciplinary approach for better understanding of the online game in regard to its impact on learning and fun should be essential. In this study, the researcher will analyze relevant literature and theories from cognitive psychology, media and communication theory, and Ludology to grasp holistic understanding of online game phenomena, which will serve as basis of further research and development in this emerging area.

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An implementation of performance assessment system based on academic achievement analysis for promotion of self-directed learning ability (자기주도적 학습능력 촉진을 위한 학업성취도 분석 기반의 수행평가 시스템 구현)

  • Kim, Hyun-Jeong;Choi, Jin-Seek
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.313-323
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    • 2009
  • The objective of this paper is an implementation of analysing and predicting functions to promote self-directed learning for student's performance assessment system in programming subjects. By adapting Rubric model, the proposed functions inform a student of the assessment criteria and level to be carried out with respects to two-way specifications such as rational ability, problem solving ability and creativity. The proposed system also provides a graphical results of each ability instead of assessment result, for better understanding and analyzing himself/herself based on to the performance assessment and the result. Moreover, the proposed system contains a method to predict future achievement result with moving average technique. Therefore, an academic achievement can be precisely determined by himself/herself to estimate self-directed learning. The teacher can provide different level of educational resources such as supplement learning, problem explains and private instructor etc., in order to maximize efficiency of education.

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