• Title/Summary/Keyword: 학습노력

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A substantial study on the Relationship between students' variables and dropout in Cyber University (사이버대학 학습자관련 변인과 중도탈락 간의 관계 규명을 위한 실증적 연구)

  • Im, Yeon-Wook
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.205-218
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    • 2007
  • This study investigates the reasons of dropout in a survey of 348 dropouts from a cyber university located in Seoul, Korea. Most common reasons are time constraints due to work or family-related needs. Difficulties in adjusting to online learning environment and uncertainties regarding the value of a cyber university degree also played important roles. Drop-out students who pointed to these two reasons also suffered from lack of communication and interaction with other students and professors. Efforts to address these issues are in order as well as the development of time-efficient learning strategies and financial aids.

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Developing the Web Agent for Supporting and Facilitating Teaching and Learning on the Web (교수-학습 지원을 위한 웹 에이전트(web agent)의 개발)

  • Kang, Shin-Gheon;Han, Seung-Rok;Park, Jung-Whan
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.87-94
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    • 2003
  • Recently there are many tries and researches for using web agent in education. The agent is a computer program as a common name which takes a role like a proxy or a middle ware for accomplishing the given something on behalf of user. Lately the agent is being used in the various fields. The teaching and learning is the one of those. It is the web agent that support the teaching and learning on the web. It has a concept of the program or the engine is able to do teachers roles on the behalf of him on the web. Not only the web agent is able to do teachers roles on the behalf of him, but also it is a helper that helps learners on the web. The web based teaching and learning environment has the web agent offers the personal and the adaptive information, interface, or contents.

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Development of Augmented Reality Programming Class Model for Project Learning (프로젝트 학습을 위한 증강현실 프로그래밍 수업모형 개발)

  • Kim, Se-Min;Ryu, Chang-soo;Lee, Choong-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.677-678
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    • 2017
  • Currently, vocational high schools are trying to learn through project learning and similar courses. This is to nurture talented students who can be directly involved in the industrial field. In this study, we modified the existing ADDIE model, designed the model for the class, and operated the actual augmented reality programming class to verify the validity. As a result of the operation, the learners' satisfaction and achievement were high, and the ability to solve the problem was improved as it was developed in the actual field. In this study, it is meaningful to develop a teaching model closely related to the field through the project learning using the augmented reality programming.

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An analysis of Learning Attitude among the Chinese Students in Korea - focused on the Q Methodology - (한국 내 중국 유학생의 학습태도 유형 분석 - Q방법론적 접근 -)

  • Li, Zhangpei;Li, Xiaohui;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.115-123
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    • 2017
  • The purpose of this research provides analyzes the learning attitude types by Chinese students in Korea. For this purpose, we have adopted of the practical research methodology and quantitative research methodology, which can objectively determine the individual's ideas and behavior of the "Q methodology". To this end, This research is targeted at Chinese students in the students' learning attitude implemented by 4 types and analyzes questionnaires of each type. The analysis results are categorized as the type of learning environment is not satisfied; positively cooperate with the learning process and the environment; the lack of learning motivation; and paradoxical learning state. As a result of this discussion, Chinese students should have clear motivation to learn new things; improve their korean language ability; and need to know their clear learning methods. Nowadays, more and more Chinese students are choosing study abroad. Therefore, the learning attitudes and learning abilities as two of the most important of focus from society.

정보 처리 양식과 수학 성취도와의 관계에 대한 연구

  • 어성중;신인선
    • The Mathematical Education
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    • v.36 no.1
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    • pp.23-33
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    • 1997
  • 현대의 많은 교육학자나 심리학자들은 구성주의를 지지하고 있다. 구성주의는 학습이 행동주의에서 말하는 것과 같이 자극에 대해 수동적으로 일어나는 것이 아니라, 자기를 둘러싸고 있는 환경과 자기가 가지고 있는 인지상태의 평형을 이루기 위해 노력하는 능동적인 과정에 의하여 이루어진다는 가설을 이론으로 삼고 있다.(중략)

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지적정보 축적은 기업에겐 자본

  • Kim, Seung-Jin
    • Digital Contents
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    • no.5 s.84
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    • pp.64-69
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    • 2000
  • 이 장은 Competitive intelligence를 학습과정의 한 측면으로 파악하여 Competitive intelligence와 인간자원의 관계를 설명한다. 여기서, Intelligence의 형성에 할애된 노력과 금액을 비교하여 투자 회수에 관한 사례를 고려할 수 있다. 기업 외부에 있는 정보는 기업 내부의 지식으로 구축하여 자본을 최대한 활용 보충할 수 있도록 획득되어야 한다. 이러한 점에서 지식망의 구축과 지식의 전달. 관리에 관련하여 설명한다.

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Educational Use of Emotion Measurement Technologies (감성측정 테크놀로지의 교육적 활용방안 탐색)

  • Lee, Chang Youn;Cho, Young Hoan;Hong, Hun-Gi
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.625-641
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    • 2015
  • Recent research shows that emotion is closely related to memory and learning. Although a growing number of educators have high interest in affective aspects of learning processes and outcomes, there are few studies to investigate systematically instructional strategies and learning environments based on learners' emotion. Despite the efforts to understand the role of emotion and to facilitate positive emotion for meaningful learning in face-to-face and online environments, it is still a challenging issue to measure emotion in a valid and reliable way. To implement emotion-based education, it is essential to overcome the limitation of self-report surveys on emotion, which rely on the memory of learners. The current study surveyed emotion measurement tools, which are recently developed in education and other domains, in terms of self-report, neurophysiology, and behavioral responses. This study also discussed how emotion measurement tools can be used in authentic learning and teaching situations. Particularly, this study focused on cutting-edge technologies that would enable educators to collect and analyze learners' emotion easily in real-world contexts. This study will contribute to the research about the role of emotion in education and the design of adaptive learning environments that consider the change of learners' emotion.

Design and Implementation of Data Sorting Contents Using LAMS (LAMS를 이용한 자료 정렬 콘텐츠 설계 및 구현)

  • Lee, Mi Sook;Lee, Seok Jae;Cho, Ja Yeon;Yoo, Jae Soo;Yoo, Kwan Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.903-907
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    • 2007
  • The aim of this paper is to help learners develop algorithmic thinking skill to solve a problem using LAMS and to draw their interest in learning through various learning activities to solve it. LAMS has the advantages of easy teaching contents' design and implementation and of an offer of sequential learning under various learning environments. The designed contents were applied to elementary school students' learning and a questionnaire survey was conducted. They showed positive responses, on the one hand, they hoped that various kinds of learning would be provided including not only data sorting but also technical contents related to computer. For further study, it is necessary to revise and supplement conceptual principals or contents of computer education in elementary and junior high schools.

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A Design and Implementation of Intelligent Self-directed learning APP for Considering User Learning Level (학습 수준정보를 반영한 지능형 자기 주도 학습 앱 설계 및 구현)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • The Journal of Korean Association of Computer Education
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    • v.16 no.4
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    • pp.55-62
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    • 2013
  • Most of the APP market today, it is biased in the field of games and entertainment. In contrast, market-share of the educational APP is very low. This phenomenon is due to two major problems. The first is a decrease in the reuse because of the test of simple pattern. The second is difficult to consider user-level range that was learned previously. In this case it is necessary for students to do additional effort. This paper, propose an educational intelligent educational APP to solve the problems described above and shows implementation results. This system analyzes the stored results that have been saved to determine the area of vulnerability. Time-based Re-validation module helps long-term memory of student. The proposed system in this way directly supports self-directed learning. Therefore, the students can be able to relearn weak area autonomously. It results in improved academic achievement.

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Motor Learning Concepts Applied to Occupational Therapy With Adults With Hemiplegia (뇌졸중 편마비환자의 작업치료에 적용되는 운동학습의 원칙)

  • Shim, Sun-Hwa;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.1 no.2
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    • pp.14-22
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    • 2012
  • Introduction : The purpose of scholarly paper is to review of motor learning concepts and to examine in integration of motor learning research finding in occupational therapy services for adults with hemiplegia. Body : The principles of motor learning is stage of learning, type of task, practice and feedback. Depending on stage of learning, therapist need to apply of the principles. In early stage of learning, therapists should be promote patient's awareness about therapeutic goals, task performance environment and how to perform. Whole practice, blocked practice and constant practice improve performance skill. In the latter stage of learning, therapists have to design a intervention protocol for patient to use the implicit feedback. Random practice and open task facilitates performance skills. Conclusion : When establishing the a intervention plan for adults with hemiplegia, therapists should systematically developed the principles of motor learning. Intervention program must be established by applying the principles of motor learning in accordance with the learner's level of task performance, and modified depending on the therapeutic progress.