• Title/Summary/Keyword: 학습강화

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A learning based algorithm for Traveling Salesman Problem (강화학습기법을 이용한 TSP의 해법)

  • 임준묵;길본일수;임재국;강진규
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.652-656
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    • 2002
  • 본 연구에서는 각 수요지간의 시간이 확률적으로 주어지는 경우의 TSP(Traveling Salesman Problem)를 다루고자 한다. 현실적으로, 도심의 교통 체증 등으로 인해서 각 지점간의 걸리는 시간은 시간대별로 요일별로 심한 변화를 일으키기 마련이다. 그러나, 현재까지의 연구 결과는 수요지간의 경과시간이 확정적으로 주어지는 경우가 대부분으로, 도심물류 등에서 나타나는 현실적인 문제를 해결하는데는 많은 한계가 있다 본 연구에서는 문제의 해법으로 강화학습기법의 하나인 Q학습(Q-Learning)과 Neural Network를 활용한 효율적인 알고리즘을 제시한다.

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Proposal Realtime Reaction Generate Quest System Basement Reinforcement Learning Central System (강화학습 기반 실시간 반응형 퀘스트 생성 시스템 중앙 관리자 영향력 연구)

  • Kim-Tae Hun;Kim-Chang Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.499-500
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    • 2023
  • 강화학습 기반의 다중 에이전트 시스템을 이용한 서버의 실시간 상황을 제공 받아서 상황에 알맞은 퀘스트를 생성해주는 시스템을 제안한다. 학습 가이드 역할을 하는 CTDE 의 중앙 관리자의 역할을 위한 에이전트를 분리하여 작동하게 함으로서 퀘스트의 지향점을 잡는 것이다.

A study on environmental adaptation and expansion of intelligent agent (지능형 에이전트의 환경 적응성 및 확장성)

  • Baek, Hae-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.795-802
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    • 2003
  • To live autonomously, intelligent agents such as robots or virtual characters need ability that recognizes given environment, and learns and chooses adaptive actions. So, we propose an action selection/learning mechanism in intelligent agents. The proposed mechanism employs a hybrid system which integrates a behavior-based method using the reinforcement learning and a cognitive-based method using the symbolic learning. The characteristics of our mechanism are as follows. First, because it learns adaptive actions about environment using reinforcement learning, our agents have flexibility about environmental changes. Second, because it learns environmental factors for the agent's goals using inductive machine learning and association rules, the agent learns and selects appropriate actions faster in given surrounding and more efficiently in extended surroundings. Third, in implementing the intelligent agents, we considers only the recognized states which are found by a state detector rather than by all states. Because this method consider only necessary states, we can reduce the space of memory. And because it represents and processes new states dynamically, we can cope with the change of environment spontaneously.

Uncertainty Sequence Modeling Approach for Safe and Effective Autonomous Driving (안전하고 효과적인 자율주행을 위한 불확실성 순차 모델링)

  • Yoon, Jae Ung;Lee, Ju Hong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.9-20
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    • 2022
  • Deep reinforcement learning(RL) is an end-to-end data-driven control method that is widely used in the autonomous driving domain. However, conventional RL approaches have difficulties in applying it to autonomous driving tasks due to problems such as inefficiency, instability, and uncertainty. These issues play an important role in the autonomous driving domain. Although recent studies have attempted to solve these problems, they are computationally expensive and rely on special assumptions. In this paper, we propose a new algorithm MCDT that considers inefficiency, instability, and uncertainty by introducing a method called uncertainty sequence modeling to autonomous driving domain. The sequence modeling method, which views reinforcement learning as a decision making generation problem to obtain high rewards, avoids the disadvantages of exiting studies and guarantees efficiency, stability and also considers safety by integrating uncertainty estimation techniques. The proposed method was tested in the OpenAI Gym CarRacing environment, and the experimental results show that the MCDT algorithm provides efficient, stable and safe performance compared to the existing reinforcement learning method.

Neural-Fuzzy Controller Based on Reinforcement Learning (강화 학습에 기반한 뉴럴-퍼지 제어기)

  • 박영철;김대수;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.05a
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    • pp.245-248
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    • 2000
  • In this paper we improve the performance of autonomous mobile robot by induction of reinforcement learning concept. Generally, the system used in this paper is divided into two part. Namely, one is neural-fuzzy and the other is dynamic recurrent neural networks. Neural-fuzzy determines the next action of robot. Also, the neural-fuzzy is determined to optimal action internal reinforcement from dynamic recurrent neural network. Dynamic recurrent neural network evaluated to determine action of neural-fuzzy by external reinforcement signal from environment, Besides, dynamic recurrent neural network weight determined to internal reinforcement signal value is evolved by genetic algorithms. The architecture of propose system is applied to the computer simulations on controlling autonomous mobile robot.

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The Design of a Smart Education Teaching-Learning Model for Pre-Service Teachers (예비 교사를 위한 스마트교육 교수 학습 모형 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.247-251
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    • 2014
  • As smart education increases the demand for new teaching-learning methods, teacher training colleges need to systematize smart education teaching-learning methods for pre-service teachers. This study designed a smart education teaching-learning model, which is applicable to pre-service teachers, by analyzing the smart education teaching-learning types for primary and secondary schools at national and international levels and by analyzing the Creation Teaching Learning Assessment (CTLA) model. The goal of smart education is to reinforce capability of learners. The smart education teaching-learning model designed to help pre-service teachers reinforce their smart literacy is suitable for reinforcing capability of future learners to receive smart education. The smart education teaching-learning model in this study was designed as a 15-week teaching plan applicable to pre-service teachers at teacher training colleges. In the teaching-learning model, problem-based learning (PBL), a situated learning model, and cooperative learning model were applied to weekly instructions. Further research should be conducted to prove its effectiveness in allowing pre-service teachers to reinforce their smart literacy by making gradual improvement in this model and to develop and test smart education teaching-learning models constantly.

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Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination (기능성게임을 활용한 게이미피케이션 영어 발음 학습이 초등학생의 정의적 영역에 미치는 영향)

  • Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.111-122
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    • 2019
  • This study investigated the psychological effects of using a serious game with young learners in the English classroom compared with those of a dictionary application. A tablet PC-based serious game was created for the training of English phoneme discrimination for Korean 6th graders, and its psychological effects were measured using a paper-based survey and face-to-face interviews. The overall results revealed that the serious game had more positive psychological effects on young learners than the dictionary app. These findings provide supporting empirical evidence for using serious games in English classrooms.

Implementation of Intel1igent Virtual Character Based on Reinforcement Learning and Emotion Model (강화학습과 감정모델 기반의 지능적인 가상 캐릭터의 구현)

  • Woo Jong Hao;Park Jung-Eun;Oh Kyung-Whan
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.431-435
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    • 2005
  • 학습과 감정은 지능형 시스템을 구현하는데 있어 가장 중요한 요소이다. 본 논문에서는 강화학습을 이용하여 사용자와 상호작용을 하면서 학습을 수행하고 내부적인 감정모델을 가지고 있는 지능적인 가상 캐릭터를 구현하였다. 가상 캐릭터는 여러 가지 사물들로 이루어진 3D의 가상 환경 내에서 내부상태에 의해 자율적으로 동작하며, 또한 사용자는 가상 캐릭터에게 반복적인 명령을 통해 원하는 행동을 학습시킬 수 있다. 이러한 명령은 인공신경망을 사용하여 마우스의 제스처를 인식하여 수행할 수 있고 감정의 표현을 위해 Emotion-Mood-Personality 모델을 새로 제안하였다. 그리고 실험을 통해 사용자와 상호작용을 통한 감정의 변화를 살펴보았고 가상 캐릭터의 훈련에 따른 학습이 올바르게 수행되는 것을 확인하였다.

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In the relationship between design competency strengthening education for designers and individual performance, Mediating effect of learning self-efficacy and corporate learning transfer climate (디자이너 대상 디자인 역량강화교육과 개인성과와의 관계에서 학습 자기효능감과 기업 학습전이풍토의 매개효과)

  • Kim, Gun-Woo;Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.897-908
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    • 2022
  • The purpose of this study is to prove the hypothesis that the learning transfer climate, such as individual learning self-efficacy and corporate innovative knowledge transfer, will play a mediating role in the relationship between design competency strengthening education and individual performance considering the designer's characteristics. This is meaningful in expanding the meaning of design education and training by quantitatively analyzing the learning transfer climate that affects learning self-efficacy and organizational culture according to the characteristics of designers, unlike existing studies that simply investigate the satisfaction of education. Specifically, this study set up seven hypotheses, and as a result, it was found that design capacity building education for designers, learning self-efficacy, and learning transfer climate of companies had a significant effect on individual performance.

A Weight Boosting Method of Sentiment Features for Korean Document Sentiment Classification (한국어 문서 감정분류를 위한 감정 자질 가중치 강화 기법)

  • Hwang, Jaewon;Ko, Youngjoong
    • Annual Conference on Human and Language Technology
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    • 2008.10a
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    • pp.201-206
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    • 2008
  • 본 논문은 한국어 문서 감정분류에 기반이 되는 감정 자질의 가중치 강화를 통해 감정분류의 성능 향상을 얻을 수 있는 기법을 제안한다. 먼저, 어휘 자원인 감정 자질을 확보하고, 확장된 감정 자질이 감정 분류에 얼마나 기여하는지를 평가한다. 그리고 학습 데이터를 이용하여 얻을 수 있는 감정 자질의 카이 제곱 통계량(${\chi}^2$ statics)값을 이용하여 각 문장의 감정 강도를 구한다. 이렇게 구한 문장의 감정 강도의 값을 TF-IDF 가중치 기법에 접목하여 감정 자질의 가중치를 강화시킨다. 마지막으로 긍정 문서에서는 긍정 감정 자질만 강화하고 부정 문서에서는 부정 감정 자질만 강화하여 학습하였다. 본 논문에서는 문서 분류에 뛰어난 성능을 보여주는 지지 벡터 기계(Support Vector Machine)를 사용하여 제안한 방법의 성능을 평가한다. 평가 결과, 일반적인 정보 검색에서 사용하는 내용어(Content Word) 기반의 자질을 사용한 경우 보다 약 2.0%의 성능 향상을 보였다.

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