• Title/Summary/Keyword: 학생주도적 학습

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Effects of extracurricular programs based on Smart Learning for enhancing competency of university students. (대학생 핵심역량 증진을 위한 스마트러닝기반 비교과교육의 효과)

  • Kim, Hyun-woo;Kang, Sun-young
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.27-35
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    • 2018
  • The purpose of this study is to design smart learning based extracurricular program of the university and to analyze the effect of core competencies. This program was formed by 10 teams with S and K University in Seoul, and run a daily camp format to use smart devices and apps. As a result, the participating students, communication skill, self-directed and creativity increased significantly. In addition, the educational effects of this program was positive changes in the areas of 'communication', 'self-directed', 'cooperative learning', 'problem solving' in the focus group interview. And the students responded that the use of smart devices and apps help to immerse in the program and increase their interest. The purpose of this study is to suggest new models and implications for the extracurricular program. In the future, we hope to develop the various smart learning based extracurricular programs for enhancing the competencies.

The Effect of Convergence Action Learning techniques in Simulation Class (융합 액션러닝기법을 적용한 시뮬레이션 교육의 효과)

  • Park, Eun-Hee;Kim, Hye-Suk;Kim, Ja-Ok
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.241-248
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    • 2015
  • Nursing clinical practice, especially because it is required to reproduce this fusion education is very urgent. This Study was done to examine the effect of action learning techniques in simulation class. The study was designed using a nonequivalent control group pretest-posttest design. The participants consisted of control group 92, experimental group 92. The data analyzed using SPSS 18.0 program. Professional self-concept are higher than in the control group were measured.(t=-5.118, p=>.001). communication competence and self-directed learning capability of experimental group increased significantly from those control group. This result means that can help to significantly improve the professional nursing students learning techniques to simulate the application of an action class. In other words, if the act of creative training techniques such as future action learning hands-on training to be a big help.

A Study on the Implementation of 'Free Inquiry' in Middle School Science (중학교 과학에서 '자유 탐구'의 현장 적용 실태 분석)

  • Jeong, Eunyoung;Lee, Jungeun
    • Journal of Science Education
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    • v.37 no.1
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    • pp.203-220
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    • 2013
  • The purpose of this study was to investigate how 'free inquiry' was implemented in middle school science classrooms. In order to do this, survey and interviews were administered. The subject of survey was 165 science teachers at 58 middle schools and interviewees were 4 teachers and 10 students. As a result, 49.6% of science teachers in school year 2010, and 34.1% in 2011 applied 'free inquiry'. Teachers applied 'free inquiry' during one semester, and they let the students select topic of 'free inquiry'. Teachers grouped students according to students' opinion or their gender and ability, and one group was consisted of 4 students. The effect of applying 'free inquiry' was that students improved the interest on science, science inquiry ability and self directed learning capability. Students were interested in doing 'free inquiry', and they wanted to do it again. Teachers claimed that it took much time and effort to apply 'free inquiry', and students lacked science inquiry skills and interest on science. The teachers who did not apply 'free inquiry' stated reasons such as the shortage of instructional time, and they didn't think that 'free inquiry' should be implemented. For the effective implementation of 'free inquiry', this study suggested that teachers should be recognized the intention of 'free inquiry', teaching-learning materials about 'free inquiry' be developed and provided, and laboratory assistants be employed.

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Development of Web based 3D Figure Learning Program Using JAVA 3D (JAVA 3D를 이용한 웹 기반 입체도형 학습 프로그램의 개발)

  • Kim, Jong-Min;Ju, Young-Jin
    • Journal for History of Mathematics
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    • v.21 no.1
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    • pp.121-138
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    • 2008
  • In this study, we designed and developed Web-based 3D figure learning program which can create and control the 3D figures effectively in cyberspace. To develop this learning program, we used the JAVA 3D because JAVA 3D can express 3D figures effectively in cyberspace and is platform independent. This program is very helpful for learners to understand the concept of 3D space and the formulation of space concept effectively. Also it motivates learners to understand 3D figures study and enables Self-Directed-Learning.

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The development of web based teaching and learning system for the efficient operation of "professional learning activity" model ("전문가 학습 활동"모형의 효율적 운영을 위한 웹 기반 교수.학습 시스템 개발)

  • Park, Soon-Il;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.293-303
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    • 2004
  • To follow in change and the development which circumference environment of education are quick even from scene of education students form the structure of knowledge themselves, the place where own lead studying of personal small group studying is emphasized, here upon specialist learning activity there is a wild possibility in the model which is suitable. But, studying of the learning paper was most center mainly the specialist learning activity of existing, it solves a learning problem at unit hour to, the hour was too insufficient to solve and it became plentifully at block time. But, this is to the curriculum operation and or the schedule operation it is when trying to consider the intensive degree of learning the elementary student, a problem point there is. It grasps the strong point and a weak point of specialist learning activity model of existing from the research which consequently, it sees and it applies more efficiently from web base study to establish the instructional strategy for, it composed the modules which strengthen the interaction of learning subject for. Also, unit macro learning and block time learning in order to do to become accomplished at web with studying problem, it will be able to solve inside unit hour in order, specialist teaching-learning system based on the web. It developed, after applied in the electrification S elementary school 5 grades which will reach the result, it analyzed.

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CD-ROM Development for '8051 Microprocessor' Unit Teaching-Learning in Electronics Circuit Practice Subject of Technical High School (공업계 고등학교 전자 회로 실습교과에서 '8051 마이크로프로세서' 단원의 교수-학습을 위한 CD-ROM 개발)

  • Kim Sung-Rae;Choi Jun-Seop;Chung Dong-Yang
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.22-31
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    • 2003
  • The purpose of this study was to develop CD-ROM so that students can understand 8051 Microprocessor unit easily in electronics circuit practice subject of technical high school. The study gives students, who have difficulties in learning, a chance for self-directed and supplementary learning by suggesting interface process with 8051 Practice Kit. To achieve these purposes, literature survey, collecting textbooks and materials, development of CD-ROM were gradually carried out. Each steps were as follows: Firstly, in literature survey, concepts and characteristics of multimedia and application to class were reviewed. Secondly, text contents on 8051 Microprocessor unit were analyzed, main contents were extracted and graphic, sound, animation were made. It was consisted of eight basic learning subjects, and designed to flow systematically. In this study, we presented a kind of teaching-learning material by developing CD-ROM in 8051 microprocessor unit in electronics circuit practice subject as a central matter. This material will be able to help technical high school students in learning

The Effects of Science Instructions Applying 3D Planetarium Software - using the unit 'Earth and Star' for the 8th grade - (3D 천문 프로그램을 활용한 과학 학습의 효과 - 중학교 2학년 "지구와 별" 단원을 중심으로 -)

  • Na, Jae-Joon;Park, Jong-Bum;Kook, Dong-Sik
    • Journal of the Korean earth science society
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    • v.31 no.2
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    • pp.164-171
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    • 2010
  • The purpose of this study was to investigate the effects of instruction applying 3D Planetarium Software (Starry Night Pro 6.0) in terms of the learners' science achievement, changes of attitude (attitude toward science as well as scientific attitude), and self-directed learning ability. Participants were 198 $8^{th}$ graders. This study adopted a quasi-experimental research design in which experimental group was taught with 3D planetarium software vs. control group with traditional lecture-centered teaching method for 6 hours. The effects were investigated by independent sample t-test and paired sample t-test The results are as follows. The instruction using 3D planetarium software was more effective than the traditional lecture-centered curriculum in science achievement and self-directed learning ability. However, there were not meaningful differences in analyzing attitudes related science, the results that were so effective in elevation for self-directed learning could be gained. Students were interested in instruction applying 3D planetarium software, which was helpful for them to understand the content knowledge. Results showed that instruction with 3D planetarium software applied was effective in $8^{th}$ grade science learning.

The Effects of Medical Students' Self-regulated Learning on Career Adaptability (의과대학생의 자기조절학습이 진로적응에 미치는 영향)

  • Chun, Kyung-Hee;Park, Eun-A;Song, Young-Myung
    • Journal of vocational education research
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    • v.30 no.4
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    • pp.161-177
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    • 2011
  • The major purpose of this study is to see the effects of medical students' self-regulated learning on career adaptability. Therefore, we carried out self-regulated learning and career adaptability tests for the 252 medical students belong to the K university to examine the above subject. Then the respondents were divided into two groups according to the level of career adaptability to see the group differences on self-regulated learning. The results of this research are as follows. The group of high career adaptability was scored higher than the lower scored group in every domains of self-regulated learning except test anxiety. And also the result of regression analysis to see the effects of self-regulated learning on sub-domains of the career adaptability like responsibility, interpersonal relationship, proactivity, positive attitude showed statistically significant differences to the total score of career adaptability except motivation controlling. Based on the above results, this study suggest the need of mediation related with self-regulation, and also the need of counselling and education to help the medical students suffering from adaptability. Furthermore, suggest following studies searching the multiple variables affecting career adaptability.

A study of the efficient application of Discretion activity in Mathematics curriculum (수학 교과 재량활동시간의 효율적인 운영에 관한 연구)

  • 김세라;김승동
    • Journal of the Korean School Mathematics Society
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    • v.7 no.1
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    • pp.121-138
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    • 2004
  • For the efficient application of curriculum discretion activity, I developed the program, 'Let's go together', so that curriculum discretion activity can be applied in the classroom. The program consists of several experiences, which are <Man to man paired study>, <the learning materials for Mathematics in our lives>, <the cooperative study in the class> and <the variety experiences about Mathematics>. This study shows the following results: First, T-test about the students' learning attitude and interest in Mathematics, there was dramatic change in students' desire, interest and attitude for mathematics learning. Second, as the role of Baewomi & Dowomi in 'Man to man paired study', Baewomi & Dowomi provided students with confidence of mathematics learning. We were able to ensure this fact from students' essay after the class. Third, teachers found that the number of students who had positive attitude with Self-directed study increased. And students tried to solve mathematical problems by themselves and the time using self-directed learning experience was also increased. This study suggests that there needs more development for learning materials for mathematics in our lives.

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Development and Application of a Virtual Reality-Based Geological Field Trip around Mt. Jeoksang, Muju-gun, Jeollabuk-do, Korea (전라북도 무주군 적상산 일대를 중심으로 한 가상현실 기반 지질학습장(VFT) 개발과 적용)

  • Kyu-Seong Cho;Dong-Gwon Jeong
    • Journal of the Korean earth science society
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    • v.44 no.3
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    • pp.222-235
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    • 2023
  • This study developed a geological virtual reality-based field trip (VFT) to find an alternative to replace the actual field trip, which is often considered lightly by students owing to difficulties in the school. For this purpose, we selected a total of five geological learning sites that focus on the Mt. Jeoksang Muju-gun, Jeollabuk-do, Korea by evaluating the contents of the curriculum and the possibility of developing a VFT. The developed VFT provided middle-school students with an interactive space to observe and explore rocks and geological structures, including orbicular granite gneiss, tuff, conglomerate, sandstone, stratification, and joints. A semi-structured interview was conducted with the 1st-grade middle-school students to evaluate the educational value of the VFT. The responses of the students were analyzed using semantic network analysis to understand the significance of relationships between the reaction words. Results show that the students were able to sense reality through the VFT, which enabled them to understand and remember the characteristics of rocks. Therefore, students can indirectly have a sense of reality of an outdoor experience through the VFT program, which positively influences their learning. Our study shows that VFT can be effectively utilized as a meaningful learning resource in schools.