• Title/Summary/Keyword: 학생들의 사고

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Study on Levels of Thinking of Elementary and Middle School Students on the Task of Explaining and Dealing with Variability (통계적 변이성 설명과 제어 과정에서 나타나는 초등.중학교 학생들의 사고 수준 연구)

  • Ko, Eun-Sung;Lee, Kyeong-Hwa
    • Journal of Educational Research in Mathematics
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    • v.21 no.2
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    • pp.201-220
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    • 2011
  • This study investigates levels of thinking of elementary and middle school students doing their tasks of explaining and dealing with variability. According to results, on the task of explaining variability in the measurement settings five levels of thinking were identified: a lack of understanding of explanation of the causes, an insufficient understanding of the causes, an offer of physical causes, consideration of unexplained causes as the source of variability, and consideration of unexplained causes as quasi-chance variability. Also, in the chance settings five levels of thinking were identified: a lack of understanding of explanation of the causes, an insufficient understanding of the causes, an offer of physical causes, recognition of chance variability, and consideration of causes of distribution. On the task of dealing with variability in both the measurement and chance settings five levels of thinking were identified: a lack of understanding of dealing with variability, no physical control and improper statistical control, no physical control and proper statistical control, physical control and improper statistical control, and physical control and proper statistical control.

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A Study on the Influence between Self-leadership Strategies and Learning Performance at IT Classes mediated by Attitude of Attendance: Comparative Research between Korea and China (셀프리더십전략이 학업성과에 미치는 영향에 대한 한국과 중국학생 비교연구)

  • Park, Ki-Ho
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.411-419
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    • 2011
  • Recently concept of self-leadership that leads one's own activities toward right direction through self-control or self-management has been being focused on practices as well as academia. This study is to investigate the influence between self-leadership strategies and learning performance at IT classes mediated by attitude of attendance focused on the social science students at an university. This study performed the comparative study to investigate whether differences among Korean(64 samples) and Chinese(31 samples) students is or not Research results can give us right direction of task-taking attitudes in firms or learning attitudes in teaching organization and implications to human resource managers who are in charge of improving learning performance or productivity.

A Case Study on Teaching Solutions Exploration of Wythoff's Game through Using the Analogy for the Elementary Gifted Class (초등학교 영재학급에서 유추를 활용한 위도프 게임의 해법 탐구 지도 방법)

  • Bae, Sin Young;Song, Sang Hun
    • Journal of Educational Research in Mathematics
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    • v.25 no.1
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    • pp.95-111
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    • 2015
  • The purpose of this study is to analyze cases on teaching solutions exploration of Wythoff's game through using the analogy for the gifted elementary students, to suggest useful teaching methods. Students recognized structural similarity among problems on the basis of relevance of conditions of problems. The discovery of structural similarity improves the ability to solve problems. Although 2 groups-NIM game with surface similarity is not helpful in solving Wythoff's game, Queen's move game with structural similarity makes it easier for students to solve Wythoff's game. Useful teaching methods to find solutions of Wythoff's game through using the analogy are as follow. Encoding process helps students make sense of the game. It is significant to help students realize how many stones are remained and how the location of Queen can be expressed by the ordered pair. Inferring process helps students find a solution of 2 groups-NIM game and Queen's move game. It is necessary to find a winning strategy through reversely solving method. Mapping process helps students discover surface similarity and structural similarity through identifying commonalities between the two games. It is crucial to recognize the relationship among the two games based on the teaching in the Encoding process. Application process encourages students to find a solution of Wythoff's game. It is more important to find a solution by using the structural similarity of the Queen's move game rather than reversely solving method.

The Academic Vocabulary Studies for Petty Officer in Community Colleague (전문대학 부사관과의 사고도구어 선정을 통한 글쓰기 교육방안 연구)

  • Yu, Yong-tae
    • Convergence Security Journal
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    • v.17 no.2
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    • pp.165-171
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    • 2017
  • The goal of this paper is to seek an educational method that can cause some communicational improvements to petty officer majoring students through listing and utilizing the academic vocabulary. The academic vocabulary has been listed by using three major steps. The first, the academic vocabulary is needed to extract from the studies based on this field in past 3 years. Second, the academic vocabulary for petty officers is required to compare with high school level of the academic vocabulary. For the last, the academic vocabulary is demanded to be listed for teaching petty officer majoring students. The signification of the academic vocabulary in this study is limited by focusing on the educational skills for writing in petty officer majors. This study presents a way to develop the communicational abilities through using the academic vocabulary into the collaborative learning. For the conclusion, this study presents its limits and further directions.

Characteristics of Online Discussion System for Physics Investigation Through the Students' Perceptions (학생들의 인식조사를 통한 온라인 물리탐구토론의 특징)

  • Lee, Bong-Woo;Kim, Hee-Kyong
    • Journal of The Korean Association For Science Education
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    • v.24 no.6
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    • pp.1206-1215
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    • 2004
  • In this study, we explored the students' perceptions on the online discussion system for physics investigation as the physics education program. With these, we explored the characteristics of online discussion system. For these, the questions and interviews were executed in order to get informations about user-friendly characteristics of on-line discussion learning system of physics investigation, asynchronicity of on-line investigation discussion, on-line investigation discussion related to writing, visual cues and physical presence of on-line investigation discussion and preference of on-line investigation discussion. The students represented that there were two advantages in the online investigation discussion. One is that they could participate in the on-line investigation discussion without the restriction of time and space, and the other is that they could enter into a dispute with sufficient consideration because of the asynchronicity characteristic of online investigation discussion. Although the online educational activity is mainly achieved by independent work on the part of students, the role of teacher and parents is more important than the technical part of online educational system for the active participation.

Understanding Purposes and Functions of Students' Drawing while on Geological Field Trips and during Modeling-Based Learning Cycle (야외지질답사 및 모델링 기반 순환 학습에서 학생들이 그린 그림의 목적과 기능에 대한 이해)

  • Choi, Yoon-Sung
    • Journal of the Korean earth science society
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    • v.42 no.1
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    • pp.88-101
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    • 2021
  • The purpose of this study was to qualitatively examine the meaning of students' drawings in outdoor classes and modeling-based learning cycles. Ten students were observed in a gifted education center in Seoul. Under the theme of the Hantan River, three outdoor classes and three modeling activities were conducted. Data were collected to document all student activities during field trips and classroom modeling activities using simultaneous video and audio recording and observation notes made by the researcher and students. Please note it is unclear what this citation refers to. If it is the previous sentence it should be placed within that sentence's punctuation. Hatisaru (2020) Ddrawing typess were classified by modifying the representations in a learning context in geological field trips. We used deductive content analysis to describe the drawing characteristics, including students writing. The results suggest that students have symbolic images that consist of geologic concepts, visual images that describe topographical features, and affective images that express students' emotion domains. The characteristics were classified into explanation, generality, elaboration, evidence, coherence, and state-of-mind. The characteristics and drawing types are consecutive in the modeling-based learning cycle and reflect the students' positive attitude and cognitive scientific domain. Drawing is a useful tool for reflecting students' thoughts and opinions in both outdoor class and classroom modeling activities. This study provides implications for emphasizing the importance of drawing activities.

TA Longitudinal Study of the Effect of Creativity Educational Program (창의성 프로그램이 창의성에 미치는 영향에 대한 단기종단적 연구)

  • Lew, Kyoung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.10
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    • pp.4536-4542
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    • 2012
  • The purpose of this study was to investigate the long-term effects of creativity educational program for students. For this study 79 elementary students(the fourth: experimental group) who had been trained creative educational program were compared with 74 elementary students(the fourth: control group) who had not been trained creative educational program. The results of the study were as follows: the creative thinking ability and creative personality are higher in the experimental group compare with the control group in the long-term effect. This study is valuable in that it showed not only the importance creative educational program but also suggestion of effective creativity education program improving continued promoting effects for children.

A study about CS Unplugged using Unsupervised Learning (비지도 학습을 위한 언플러그드 활동에 대한 연구)

  • Jun, Bungwoo;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.175-179
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    • 2021
  • Computer Science Unplugged activities are activities to learn about computer science through learning tools other than programming programs. Existing unplugged activities focus on the procedural thinking process and focus on guiding the thinking process through play. There is a lack of research on unsupervised learning, which plays an important role in machine learning, which has recently attracted attention. In this study, we designed and conducted an unplugged activities for unsupervised learning that analyzes data using video media familiar to elementary school students. The results on the effectiveness of the class were analyzed using the bebras challenge. As a result of analyzing the scores of the pre-test and post-test, it was confirmed that the students' computational thinking and problem-solving ability improved.

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Development of Primary School Scratch Curriculum for Improving the Ability to Solve Problems (문제해결력 증진을 위한 초등학교 Scratch 교육과정 개발)

  • Ahn, HyungJin;Ma, DaiSung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.317-327
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    • 2013
  • Algorithm education that become at the base of thinking is emphasized from primary school. However, It is difficult to understand algorithm in elementary school students level. In this research, it considered curriculum that can teach universally to elementary school students by solution plan of problem. So we chose Scratch program with education data, because it is verified the effect in education of algorithm, and easy to control among EPL (Education Programming Language). It was composed curriculum so that interaction is accomplished through group activities to coincide in various level of students, and approached to the problem-solving center to emphasize important thinking process in algorithm education, and got educational value in relevant level of each student. According to validation of expert groups and surveys, we concluded the curriculum that is appropriate. The curriculum proposed in this paper can help to enhance the problem solving ability and the creativity.

Development and Evaluation of Teaching-Learning Plan for Hanbok Education in High School Technology and Home Economics (고등학교 기술·가정과 한복교육을 위한 교수-학습 과정안의 개발 및 효과 분석)

  • Kim, Sang-Mi
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.1-17
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    • 2020
  • The purpose of this study is to develop and evaluate the effect of a teaching-learning plan for teaching about Hanbok to high school students. Results of this study are as follows. First, learning themes in the teaching-learning plan were selected so that the learning objectives could be achieved by gradually advancing from understanding to exploring and finally practicing. Teaching and learning activities for conceptual classes focused on students' exploration and thinking processes. For Making project, students were asked to complete a group artwork using characteristics and images of Hanbok while applying creative thinking and collaboration. Second, the teaching-learning plan was evaluated by comparing students' pre- and post-test scores of knowledge in, perception of, and attitude toward Hanbok; and by analyzing students' journal of reflection and teacher's observation diary. The mean scores of high school student' knowledge, perception and attitude of the post-test were significantly higher than those of pre-test. The content analysis showed that students gained extensive knowledge toward Hanbok and found new values through their classes. Making practices with generation of creative ideas and collaboration has been effective in training a self-directed and a creative learner.