• Title/Summary/Keyword: 하위요소

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Analysis of 2009 Revised Chemistry I Textbooks Based on STEAM Aspect (STEAM 관점에서 2009 개정 화학 I 교과서 분석)

  • Bok, Juri;Jang, Nak Han
    • Journal of Science Education
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    • v.36 no.2
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    • pp.381-393
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    • 2012
  • This study was analyzed that what kind of elements for STEAM, except scientific commonsense, are contained in 2009 revised chemistry textbooks I for high school students. So first, elements of STEAM in textbooks were examined by following three sections; by publishing company, each unit and area of textbook. For reference, new sub-elements of STEAM were set because existing elements of STEAM is incongruent with current textbooks. As a result, most chemistry textbooks included elements of STEAM properly for inter-related learning with the other fields. Every textbook had its unique learning methods for utilizing elements of STEAM and they were unified as one way. Depending on textbooks, learning methods were little bit different from the others. Also, detailed elements of STEAM contained in textbooks were classified just 14 types. And they were even focused on a few elements according to sort of textbook. Thus, it seemed that there was a certain limitation of current education of STEAM in chemistry Field. By the unit, according to the curriculum, contained elements of STEAM were different. Almost all elements of STEAM were located in I section. Consequently, it is difficult to include elements of STEAM if mathematics or history were not existed in curriculum. Lastly, by the area, most of all elements of STEAM were included in reference section. Almost all elements of STEAM were focused on art and culture. Thus, STEAM was used for utilization about chemical knowledge in substance. Otherwise, convergence training for approach method was not enough in chemical knowledge.

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The Content Analysis of the Energy and Transportation Technology Domain about Technology.Home Economics textbook of the 7th National Curriculum (제 7차 교육과정 기술.가정 교과서의 '에너지와 수송기술' 단원 내용 분석)

  • Yi, Sang-Bong;Yan, Jin-Suk
    • 대한공업교육학회지
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    • v.37 no.1
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    • pp.43-64
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    • 2012
  • The purpose of this study was to analyze the Energy and Transportation Technology Domain about Technology Home Economics textbook Contents of the 7th National Curriculum. 'Jackson's Mill Industrial Arts Curriculum Theory' was used for the content analysis criteria. The results of the study are as follows: First, the sub-systems 'input' and 'process' in contents of the textbooks was represented frequently. However, the 'output', the main contents in transportation technology, was not represented. Second, components of the knowledge, materials, energy and Capital are included in Inputs system. The highest frequency and intensity of the energy and materials were showed. Third, the frequency of the Productive Processes that showed the most. The highest frequency and intensity of Transporting/Moving in Productive Processes were showed. The rest of systems that require the ratio of the intensity values do not meet.

A Empirical Study on The Causal Relationship Between Charisma Leadership and Spirituality (카리스마 리더십과 영성의 인과관계 연구)

  • Youn, Chun-Sung;Hong, Dhu-Yun
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.434-447
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    • 2015
  • The purpose of this study is to examine influence and leadership of church communities through analyzing the causal relation between charisma and spirituality, used inside and outside of the churches. This study will show two things in detail. First, charisma leadership of pastors significantly influenced the spirituality of lay people, that is, subcategories of the relationship with God, such as nurturing, prayer, evangelism, discipleship, and leaders. Second, therefore, charisma leadership of pastors is an important factor which influences the spirituality of lay people, that is, subcategories of the relationship with God, such as nurturing, prayer, evangelism, discipleship, and leaders.

Utilization of AdaBoost for Sub-image Detection in Screen Content (스크린 콘텐츠의 하위 영상 검출을 위한 AdaBoost의 활용)

  • Gil, Jong-In;Kim, Manbae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.864-865
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    • 2015
  • 웹페이지와 같은 스크린 콘텐츠는 카메라로부터 획득할 수 있는 자연영상과 달리 텍스트, 로고, 아이콘 및 하위 영상과 같은 여러 가지 요소들을 포함하고 있고, 각 요소들은 서로 다른 형식의 정보를 사용자에게 전달한다. 본 논문에서는 윈도우 영상을 지역적인 특성에 따라 다수의 블록으로 분할한 후, 분할된 각 영역을 배경, 텍스트, 하위영상으로 분류하였고, 기계학습 기반의 알고리즘이 하위 영상 검출에도 좋은 접근법이 될 수 있음을 증명하기 위해 AdaBoost를 이용하였다. 실험결과로부터 93.4%의 검출률, 13%의 거짓 긍정률을 보임으로서, 제안방법이 효과적임을 입증하였다.

A Study on Constituents of the New Apprenticeship Concept for the Promotion of Industrial Growth Potential (산업 성장잠재력 제고를 위한 신도제제도의 개념 요소에 대한 연구)

  • Yin, Zi Long;Rho, Tae Chun;Choi, Won Sik
    • 대한공업교육학회지
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    • v.38 no.1
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    • pp.1-27
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    • 2013
  • The purpose of this study was to find out the areas and their constitute elements of new apprenticeship through the expert of vocational education to improve the growth potential in the field of industry. Through the three times Delphi research process final composing areas and elements(total 6 areas and 41 sub-elements) of new apprenticeship were extracted. Followings are specific study results of 41 sub-elements for the 6 areas. In area A(Technology Skill aspect) total nine sub-elements were deducted as follows. Technology skill's field appling ability, new technology skill's acquisition, quality assurance ability, research development ability, material management using ability, problem solving ability, core technology skill understanding ability, idea's imagery expressing ability, creative design ability. In area B(Institutional aspect) total five sub-elements were deducted as follows. Flexible human material support, precise division of works, objective result assessment, institutionalization of responsibilities and liabilities between teacher and student, institutionalization of duty invention reward. In area C(Affective aspect) total eight sub-elements were deducted as follows. Manners and cooperation between teacher & student and peer, values for job, basic attitude for technology, job ethic sense, respect of other organization, active action to organization change, attitude of technology successor, service mind. In area D(Self-improvement aspect) total nine sub-elements were deducted as follows. Self evaluation and reflection, cultivate of organization understanding, career planning and developing ability, sound philosophy of life, communication ability, decision making ability, prepare of individual competence enhance system, self-control ability improvement, reaction of unexpected situation. In area E(Knowledge aspect) total four sub-elements were deducted as follows. Basic knowledge of relevant area, knowledge of new technology & preceding technology, fusion and relocation of knowledge, practical knowledge. In area F(Environmental aspect) total six sub-elements were deducted as follows. Awareness of business environment, understanding of education and practice environment, understanding of apprenticeship's business demand, connectivity of region community, adapt ability of labor market's change, awareness of society environment change.

Secondary Science Teachers' PCK Components and Subcomponents Specific to the Learning Environment in an Online-offline Mixed Learning Environment (온-오프라인 혼합 학습환경에서 중등과학교사의 학습환경 특이적인 PCK 요소 및 하위요소)

  • Jisu, Kim;Aeran, Choi
    • Journal of the Korean Chemical Society
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    • v.66 no.6
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    • pp.472-492
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    • 2022
  • The purpose of this study was to investigate secondary science teachers' PCK components and subcomponents that are specific to online and offline learning environment. Data collection consisted of survey, class observation, and individual interviews of twelve science teachers. This study used a theoretical framework of PCK for deductive data analysis and articulated codes and themes through the following inductive analysis. Data analysis revealed that each of PCK components showed different specificity to the online and offline learning environment. And subcomponents of each PCK component were different according to the specificity of the online and offline learning environment. Teaching orientation toward science had a specific orientation for the online learning environment, i.e., 'learning science concept' and 'lecture centered instruction.' Knowledge of the science curriculum had online-offline mixed learning environment specific knowledge, i.e., 'reorganization of curriculum' and online learning environment specific knowledge, i.e., 'development of learning goal' and 'science curricular materials.' Knowledge of science teaching strategies had online learning environment specific knowledge, i.e., 'topic-specific strategy', 'subject-specific strategy', and 'interaction strategy' and COVID-19 offline learning environment specific knowledge, i.e., 'topic-specific strategy' and 'interaction strategy'. Knowledge of student science understanding had online learning environment specific knowledge, i.e., 'student preconception', 'student learning difficulty', 'student motivation and interest', and 'student diversity' and COVID-19 offline learning environment specific knowledge, i.e., student learning difficulty'. Knowledge of science assessment had online-offline mixed learning environment specific knowledge and online learning environment specific knowledge, i.e., assessment contents and assessment methods for each.

Development and Effects of Instruction Module Using ICT on Earth Field at Elementary School Science (초등학교 과학과 '지구'분야의 ICT 활용 수업모듈 개발 및 효과)

  • Lee, Yong-Seob
    • Journal of the Korean earth science society
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    • v.25 no.6
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    • pp.409-417
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    • 2004
  • This study investigated the effects and development of instruction module using ICT on earth field at elementary school science. The effects by 5th graders appeared as follows; First. ICT-applied teaching method proved to enhance the science teaming achievement regardless of their grades compared to the ordinary one. Second, Instruction module using ICT devoted to improve 'self-directed learning characteristics' at all grades by comparition of the ordinary teaching method. The 5th graders showed the improvements in the fields of' openness', 'self-conception', 'initiative', 'future inclination', 'creativity', 'self-assessment ability' all of which belong to self-directed teaming characteristics. They did not, however, show meaningful effect on improving 'learning eagerness' and 'responsibility' improvement. Thirdly, ICT-applied teaching method proved that it is more effective for developing 'creativity' than the ordinary one at all sample grades. The effectiveness was presented highly at 'fluency', 'originality' all of which belong to creativity. They did not, however, show meaningful effect on improving 'flexibility'.

The effect of Self-leadership on empowerment, self-efficacy and innovation (셀프리더십이 조직구성원의 임파워먼트, 자기효능감 및 혁신성에 미치는 영향)

  • Rhee, Jung-Yoon;Kang, Eun-Ju;Hahn, Ju-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4273-4281
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    • 2010
  • The purpose of this study is to investigate the relationships between self-leadership(rehearsal, self-goal setting, self-respect) and empowerment, self-efficacy and innovation. In order to verify the relationships, data obtained from 305 employees working in Seoul were analyzed by using SPSS 18.0 and AMOS 8.0. This study reports findings as follows: First, the relationship between the self-leadership(rehearsal, self-respect) and the empowerment is positively related. Second, there was also a positive correlation between the self -leadership(rehearsal, self-goal setting, self-respect) and the self-efficacy. Third, the empowerment is positively related with innovation, however self-efficacy has no correlation with innovation. Implications of these results for research and practice were discussed.

A Study on Aspect of Genre Differentiation in Digital Games - Focused on 'Roguelike' and 'Metroidvania' (디지털 게임의 하위 장르 분화 양상 연구 - 로그라이크, 메트로배니아를 중심으로-)

  • Ahn, Jin Kyoung
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.51-59
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    • 2018
  • The purpose of this study is to analyze genre differentiation in digital games and examine the changing characteristics of core genre elements. Especially this study focuses on the aspect that how players recognize genre differentiation based on the conceptual blending theory. The evolution of the genre does not end with decline or extinction. The genre keeps being divided into sub-genres through partial use of genre elements. The differentiation of the genre results from the principle of frame confrontation or expansion with a parent genre. Rogue-like games are differentiated from Role-playing games by frame conflict, while Metroidvania games are differentiated from Platform adventure games by frame expansion. In the former case, the core genre elements are independent and easily combined with other genres. For example, the core mechanism of Rogue-like genre like 'perma-death' or 'procedural generation' has a decisive effect on the differentiation of the game experience become an independent genre element. In the latter case of Metroidvania, the core genre elements strongly reveals context dependency and are difficult to use outside the genre convention. The core mechanism of Metroidvania is 'backtracking' in the labyrinth style map, but it could be effective genre element within the specific context like side-scrolling action-platformer.

수 감각 및 수 감각 학습에 대한 소고

  • Nam, Hyeong-Chae;Gwon, Jeom-Rye
    • Communications of Mathematical Education
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    • v.8
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    • pp.77-89
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    • 1999
  • “초등학교 수학의 주된 목표는 수 감각 개발이 되어야 한다” 는 Everybody Counts (1989)의 진술에서 알 수 있듯 수 감각은 최근 그 중요성이 강조되고 있으며, 수학교육의 목표와 내용을 대표하는 용어가 되고 있다. 이는 지금까지 교실에서 이루어진 연산 중심수업에 대한 반성이고, 의미 부여 학습을 강조하는 현재 진행중인 교육과정 개혁 움직임에서 쉽게 찾아 볼 수 있다. 그러나 아직 수 감각이라는 용어에 대한 명확한 정의가 내려져 있지 않을뿐더러 그 하위 구성요소를 분류하는데도 문헌마다 서로 일치하지 않는다. 따라서 본 연구에서는 문헌에 나타난 수 감각의 정의와 그 하위 구성요소들을 고찰해 보고, 아동들에게 수 감각을 길러주기 위한 수학 학습에 대해 알아본다.

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