• Title/Summary/Keyword: 핑거 프린트

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Detection of Colluded Multimedia Fingerprint by Neural Network (신경회로망에 의한 공모된 멀티미디어 핑거프린트의 검출)

  • Noh Jin-Soo;Rhee Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.80-87
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    • 2006
  • Recently, the distribution and using of the digital multimedia contents are easy by developing the internet application program and related technology. However, the digital signal is easily duplicated and the duplicates have the same quality compare with original digital signal. To solve this problem, there is the multimedia fingerprint which is studied for the protection of copyright. Fingerprinting scheme is a techniques which supports copyright protection to track redistributors of electronic inform on using cryptographic techniques. Only regular user can know the inserted fingerprint data in fingerprinting schemes differ from a symmetric/asymmetric scheme and the scheme guarantee an anonymous before recontributed data. In this paper, we present a new scheme which is the detection of colluded multimedia fingerprint by neural network. This proposed scheme is consists of the anti-collusion code generation and the neural network for the error correction. Anti-collusion code based on BIBD(Balanced Incomplete Block Design) was made 100% collusion code detection rate about the average linear collusion attack, and the hopfield neural network using (n,k)code designing for the error bits correction confirmed that can correct error within 2bits.

Design and implementation of Image Content Tracking System using Fingerprinting (핑거프린팅을 이용한 이미지 콘텐츠 추적시스템 설계 및 구현)

  • 서영호;김원겸;이선화;황치정
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.99-109
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    • 2004
  • This paper proposes a new method for tracking image contents, which are re-distributed on the Internet using a web-robot and fingerprinting scheme. The fingerprinting is an extended technique of watermarking and embeds identity of the customer into the content as a fingerprint in a way that is very difficult to erase. The fingerprint in the content can be used widely in the field of the copyright protection technique because it identifies the content itself and includes the information about the original customer. In this paper we discuss an active image tracking system using a web-robot and fingerprinting scheme. In the proposed system the information of the original customer is embedded as a fingerprint into the image content before distribution and also stored into DB. The distributed contents are collected by the web-robot and fingerprinting information is extracted from the contents. Finally the identifying of contents is done by comparing the extracted fingerprint with the selling history of the content.

SmartLink TV: Content Scene-based $2^{nd}$ Screen Service Platform (스마트링크 TV: 콘텐츠 장면기반 $2^{nd}$ 스크린 서비스 플랫폼)

  • Choi, Daehoon;Lee, Jaeho;Park, Sungchoon;Lee, Dongjune
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.193-195
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    • 2013
  • 오디오 핑거프린트는 콘텐츠의 오디오 신호의 특색을 요약한 서명(signature)으로 2nd 스크린 서비스의 기반 기술로 주목 받고 있다. 이를 이용한 오디오 핑거프린트 시스템은 콘텐츠의 오디오를 인식하고 해당 콘텐츠와 연관된 메타 데이터를 2nd 디바이스와 웹을 통해 연결시키는 기능을 제공한다. 스마트링크 TV 는 이러한 오디오 핑거프린트를 이용한 KBS 의 콘텐츠 장면(scene) 기반 2nd 스크린 서비스 플랫폼이다. 본 논문에서는 한국의 방송환경에 적용된 스마트링크 TV 의 전반적인 플랫폼 구조와 활용방법에 대해 살펴본다.

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Fingerprinting Scheme for Comics Recognition System (만화 도서 식별 시스템을 위한 핑거프린트 기법)

  • Oh, Taegeun;Choi, Nakyeon;Lee, Sang-Hoon;Lee, Sanghoon;Kang, Hogab
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.52-53
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    • 2013
  • 최근, 합법적 또는 비합법적 경로를 통한 만화 도서의 유통이 확산되고 있다. 만화 저작권자들의 권리를 보호하기 위해, 유통되는 만화 도서를 식별하는 기술은 매우 중요하다. 하지만, 만화 식별기술은 이제 연구가 시작되는 단계이며, 상업적인 활용을 위해서는 정확도 및 신속성 측면에서 많은 개선이 필요하다. 본 고에서는, 만화 도서의 콘텐츠 특성 기반의 핑거프린트 추출 기법을 제안하고, 만화 식별 시스템에 적용함으로써 제안하는 핑거프린트 추출 기법의 성능을 검증하였다.

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Cheking System using FingerPrint method (핑거프린트 기법을 이용한 출결 시스템)

  • Lee, SunMin;Kim, JiEun;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.129-130
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    • 2016
  • 실내 위치인식 기술인 핑거 프린트 기법을 이용해 출결을 확인함으로써 짧은 수업시간에 신속하고 정확하게 출석을 확인하는 것이 본 연구의 목적이다. 부정 출석을 막기 위해 핑거프린트를 이용한 실내 위치인식으로 학생들이 수업장소에 와있는지를 확인하고, 대리 출석을 막기 위해 출석확인을 하는 모바일기기의 고유 정보를 가져와 하나의 모바일 기기에서 한 번의 출석확인만 가능하도록 하였다. 또한 출석체크만 하고 수업을 빠져나가는 것을 방지하기 위해 수업 장소에 머무른 시간 또한 체크를 하였다. 향후 출석 시스템만이 아니라 출석 데이터로 출석이 성적에 미치는 영향 등 다양한 방면으로 활용될 수 있을 것이라 생각한다.

A Design and Implementation of Positioning System Using Characteristics of Outdoor Environments and Weak Signal Strength (저준위 신호세기와 실외 환경 특징을 활용한 측위 시스템 설계 및 구현)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.11
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    • pp.2411-2418
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    • 2011
  • The most typically utilized positioning method in the existing indoor WPS that is a positioning method utilizing distributed wireless network is the finger print. Its positioning is carried out by calculating the difference between the AP information map and WiFi AP signal collected. However, there are problems like low accuracy and high cost when the existing method and the radio map formation are applied to outdoors. In this paper, the characteristics of the existing WPS are surveyed and their problems are examined. In addition, we propose a new WPS using weak signal and a method to construct radio map in order to solve the above problems. And then, the results of experimental test will be analyzed.

A Preliminary Cut-off Indoor Positioning Scheme Using Beacons (비콘을 활용하여 실내위치 찾는 사전 컷-오프 방식)

  • Kim, Dongjun;Park, Byoungkwan;Son, Jooyoung
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.110-115
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    • 2017
  • We propose a new indoor positioning algorithm named Cut-off algorithm. This algorithm cuts off candidates of beacons and reference points in advance, before looking for K neighbor reference points which are guessed to be closest to the user's actual location. The algorithm consists of two phases: off-line phase, and on-line phase. In the off-line phase, RSSI and UUID data from beacons are gathered at reference points placed in the indoor environment, and construct a fingerprint map of the data. In the on-line phase, the map is reduced to a smaller one according to the RSSI data of beacons received from the user's device. The nearest K reference points are selected using the reduced map, which are used for estimating user's location. In both phases, relative ranks of the peak signals received from each beacon are used, which smoothen the fluctuations of the signals. The algorithm is shown to be more efficient in terms of accuracy and estimating time.

Performance Analysis of Indoor Localization Algorithm Using Virtual Access Points in Wi-Fi Environment (Wi-Fi 환경에서 가상 Access Point를 이용한 실내 위치추정 알고리즘의 성능분석)

  • Labinghisa, Boney;Lee, Dong Myung
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.3
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    • pp.113-120
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    • 2017
  • In recent years, indoor localization has been researched for the improvement of its localization accuracy capability in Wi-Fi environment. The fingerprint and RF propagation models has been the main approach in determining indoor positioning. With the use of fingerprint, a low-cost, versatile localization system can be achieved without the use of external hardware. However, only a few research have been made on virtual access points (VAPs) among indoor localization models. In this paper, the idea of indoor localization system using fingerprint with the addition of VAP in Wi-Fi environment is discussed. The idea is to virtually add APs in the existing indoor Wi-Fi system, this would mean additional virtually APs in the network. The experiments of the proposed algorithm shows the positive results when 2VAPs are used compared with only APs. A combination of 3APs and 2VAPs in the 3rd case had the lowest average error of 3.99 among its 4 scenarios.

Efficient Multicasting Mechanism for Mobile Computing Environment (무선 AP 정보를 이용한 실외 측위 시스템 설계)

  • Yi, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.411-413
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    • 2010
  • The wireless AP positioning system is under active progress regarding research and commercialization due to its merit of being able to overcome the representing demerits of existing GPS positioning, which are signal distortion and poor signal reception. This system's feature is to collect AP information distributed throughout the real world, store it on database, and execute positioning by comparing with searched AP information. The positioning process uses collected data, whereas comparison of database data uses the fingerprinting method. The fingerprinting method is a probabilistic modeling method that acquires as much of the data collected from one location upon database composition, to store the value's average value and use it in positioning. Yet, using the average value may contain the probability of errors. Such errors are fatal weaknesses for services based on the background of accurate positioning. This paper deals with the characteristics and problems of the previously used wireless AP positioning system, and proposes measures of using AP information for outdoor positioning in order to solve the aforementioned problems.

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A Study on the Fingerprinting scheme without Trusted Third Party (신뢰기관 비참여의 핑커프린팅 기법에 관한 연구)

  • Yong, Seung-Lim
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.81-88
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    • 2009
  • Fingerprinting scheme is a technique which supports the copyright protection to track redistributors of digital content using cryptographic techniques. These schemes enable the original merchant to identify the original buyer of the digital data by embedding fingerprints into digital contents. Asymmetric property of fingerprinting schemes is important to keep the buyer's privacy. In this paper, we propose a symmetric encryption based fingerprinting protocol without trusted third party. Our scheme enables the reduction of computational costs for the encryption using symmetric key encryption scheme. Since a trusted third party doesn't take part in making the fingerprint of each buyer, the protocol doesn't need to control the trusted third party and it is more secure against collusion attack.