• Title/Summary/Keyword: 플랫폼 디자인

Search Result 330, Processing Time 0.027 seconds

Development of Supportive Device Design for Artificial Hand Based on Virtual Simulation (가상 시뮬레이션을 이용한 의수 보조 장치 디자인 개발)

  • Lee, Ji-Won;Han, Ji-Young;Na, Dong-Kyu;Nah, Ken
    • Journal of Digital Convergence
    • /
    • v.15 no.10
    • /
    • pp.455-465
    • /
    • 2017
  • This study focuses on design development and verification through virtual simulation based on 3D model data in the cloud platform as a method of utilization of engineering technology of design in the fourth industrial revolution era. The goal of research is to develop and examine a design for the needs of the target that has never been met before through virtual simulations that can be conducted in practice. As a research method, we analyzed secondary data to identify the needs of the target, and did literature research for the ergonomic data and target body development stages. In addition, the design development process of this study was shown meaningful result in design, structure, safety, material, durability through loop test of 7 virtual simulations. This study can be applied to the automated process system based on 3D model data in the 4th industrial revolution era and can be used as an element of the cyber physics system for the additional research.

An Educational Platform for Digital Media Prototype Development: an analysis and a usability study (디지털 미디어 콘텐츠 개발을 위한 교육용 플랫폼의 활용성)

  • Kim, Na-Young
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.77-87
    • /
    • 2011
  • The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of contents gives a newer and useful opportunity for learning to the students who recently study the digital media area. As the main technology of the recent digital media that attract many students' attention, we are presenting virtual reality display, movement cognition, physical engine and the gesture interface, and developed the consolidated platform based on these four technologies, and designed them in a way that can be more easily implemented in a simpler way. In order to study the efficiency of the platform with the objective of the development of digital media contents, we have developed four different prototype contents, and have measured based on the user's preference, efficiency and satisfaction. In the results of usability evaluation, functionality, effectiveness, efficiency, satisfaction were rated as 'high'. This results shows that the suggested 3D platform environment provides students to develop a rapid prototype fast and easy, and this may have a positive influence on students major in the digital media to conduct creative development research.

The Research of New Multimedia Design Development on Internet - Focus on the Type - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 서체의 활용을 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
    • /
    • v.11 no.3
    • /
    • pp.47-55
    • /
    • 1998
  • Homepage design on the Web is incredibly growing fast as the integrative information method than any other media. At the beginning the homepage was designed by text mostly, however, it has been changed to use the multimedia. Design in the Web is changed by the development of computer technology. Rnal destination of Web is an user platform that consists of pixel of monitor screen. Monitor requires different approach from printing material because of the limited of range of presentation and the property of light. This paper has studied to find the possibilities of expression of type which can be the basic structure for HTML. By the case study of homepage, it has analyzed the kind of types, presentation method, the number of frequency, and variation of design.

  • PDF

회원사 소개 - 중소중견기업편 - 시크제네시스(SeqGenesis)

  • 한국식품연구원
    • Bulletin of Food Technology
    • /
    • v.26 no.4
    • /
    • pp.344-348
    • /
    • 2013
  • 시크제네시스(SeqGenesis)는 2011년 7월 설립된 대전소재 생물정보분석 전문기업으로, 국가 연구기관에서 다수 미생물, 인간, 동물, 식물에 대한 오믹스 통합 데이터베이스 및 생물정보 분석 플랫폼 개발, 영양유전체 연구지원 시스템 구축, 분석알고리즘 개발 등 다양한 생물정보분석에 대한 경력을 가진 전문연구원으로 구성되어 있다. 현재 차세대시퀀싱(NGS)데이터 분석, 마이크로바이옴(microbiome) 분석, 고밀도 마이크로어레이 프로브 디자인 및 분석, 생물 정보 컨설팅, 오믹스 데이터베이스 구축 등 연구 지원 파트너로서 생물정보분석 서비스를 하고 있다.

  • PDF

Digital Costume Platform for the Expansion of Stage Representation Technology using LEDs (LED를 사용한 무대 표현 기술 확장을 위한 디지털 의상 플랫폼)

  • Oh, Seung-Won;Hahn, Min-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.2
    • /
    • pp.52-59
    • /
    • 2012
  • Recently, LEDs are used in various fields such as lightings, billboards, displays, and so on. In this paper, we tried to combine a costume with LEDs in a performance environment. To meet the environmental requirements, we propose a digital costume platform which consists of wireless network, an embedded system, a control jacket, a digital skin, and a pattern authoring tool. It is utilized for making a digital costume with LED lighting effects. The embedded system controls LED lighting according to the signals from a show control system through wireless networks. The control jacket can carry the embedded system and connect it with LEDs. The digital skin means a costume with LEDs. The LEDs were designed to fit in performance concept in point of aesthetic. The pattern authoring tool enables users to make timeline-based changing patterns of LED lighting. The proposed platform is a new lighting element in performances. It can expand stage representation techniques and be used as a special effect. It will play a role as a moving light in performances. We evaluated stable operations of our platform by employing it in live performances.

AI Platform Solution Service and Trends (글로벌 AI 플랫폼 솔루션 서비스와 발전 방향)

  • Lee, Kang-Yoon;Kim, Hye-rim;Kim, Jin-soo
    • The Journal of Bigdata
    • /
    • v.2 no.2
    • /
    • pp.9-16
    • /
    • 2017
  • Global Platform Solution Company (aka Amazon, Google, MS, IBM) who has cloud platform, are driving AI and Big Data service on their cloud platform. It will dramatically change Enterprise business value chain and infrastructures in Supply Chain Management, Enterprise Resource Planning in Customer relationship Management. Enterprise are focusing the channel with customers and Business Partners and also changing their infrastructures to platform by integrating data. It will be Digital Transformation for decision support. AI and Deep learning technology are rapidly combined to their data driven platform, which supports mobile, social and big data. The collaboration of platform service with business partner and the customer will generate new ecosystem market and it will be the new way of enterprise revolution as a part of the 4th industrial revolution.

  • PDF

The Formal Specification and Analysis of RADIUS security protocol over SSL using SPEAR (SPEAR를 이용한 SSL상의 RADIUS 보안 프로토콜 명세 및 분석)

  • 김일곤;이지연;최진영
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04a
    • /
    • pp.880-882
    • /
    • 2002
  • 최근 사용자 정보의 안전한 정보 전송 및 네트워크 시스템의 안전성을 보장하기 위한 방법으로 각종보안 인증 프로토콜에 대한 연구가 진행 중에 있다. 그 중에서 AAA 는 다중 네트워크와 플랫폼에서 인증(Authentication), 권한 부여(Authorization), 자원 체크(Accounting)의 기능들을 제공하는 모든 프로토콜을 말한다. 이 논문에서는 AAA 프로토콜의 대표적인 예인 RADIUS(Remote Authentication Dial-in User Service)를 보안 프로토콜 디자인 및 분석 도구인 SPEAR(Security Protocol Engineering & Analysis Resource)를 이용해 SSL 상에서 동작하는 RADIUS 보안 프로토콜의 문제점 및 성능을 디자인 단계에서부터 분석하여 보안 프로토콜의 안정성을 보다 향상시키고자 하였다

  • PDF

A Study on Platform Design Factors to Raise Public Awareness of the Horse Industry (말 산업의 대중인식 제고를 위한 플랫폼 설계요인에 관한 연구)

  • Kim, Mikyung;Park, Gumran
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.3
    • /
    • pp.343-353
    • /
    • 2022
  • This study examines which factors will act as important factors for the public in designing a platform in the future to raise public awareness of the horse industry, and through this, a study on platform design factors of the horse industry to present insights on optimal platform design. For this study, structured questionnaires were distributed to 300 domestic adults who were interested in the horse industry to collect data, and the research questions set by using the statistical processing program SPSS 22.0 Ver were verified. As a result of the study, the usefulness of information in the central route and the playfulness of the information source among the peripheral routes were the most influential factors for consumer attitudes, and the up-to-dateness of information in the central route on consumer behavioral intentions. It was found that the attractiveness of the information source among the surrounding routes was the most influential factor. In addition, it was found that the positive attitude of consumers toward the horse industry platform is a factor that has a positive effect on the purchase intention and positive word of mouth intention for the horse industry in the future. Based on these results, this researcher needs to design content that can unravel useful information related to the horse industry in an interesting way to raise public awareness of the horse industry, and to provide the latest trends related to the horse industry at all times to draw real demand It should be possible and suggested that a design configuration that can make the platform feel more attractive is needed.

A study of other backers' social group size and social presence on web-based crowdfunding platforms impacting participation intent (웹기반 크라우드펀딩 플랫폼에서 프로젝트 후원자 사회 집단 크기와 사회적 실재감이 소비자 참여의도에 미치는 영향 연구)

  • Shim, Woo Joo;Lee, Eun-Jung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.397-404
    • /
    • 2021
  • The web-based crowdfunding platform provides small-cap companies the opportunity to reduce financial risks and to reliably produce new products through pre-orders. Meanwhile, crowdfunding projects are also helping companies as a channel to test new products before mass production. Despite these advantages, from the point of view of businesses and consumers, it is true that web-based crowdfunding platforms have limitations in the retail environment. For example, the limited social elements of a web-based platform are somewhat in conflict with the basic characteristics of crowdfunding projects - which inevitably demand high social influences for the success. As such, understanding the mechanisms of social factors of crowdfunding platforms from the consumers' perspective is important. Therefore, in this study, we empirically tested the effect of social factors of crowdfunding platform on consumer participation and evaluation. Based on the Social Influence Theory and Social Presence Theory, we developed a conceptual framework where the social group size and social presence of other backers were the independent variables and the purchaser's intention to participate as the dependent variable. In the results, the size of the social group size and the perceived social presence have a significant positive effect on purchaser's participation intent. In addition, the social presence had a greater influence on the purchaser's intention to participate than the size of the sponsor's social group. We believe that our findings contribute to the extant literature by empirically demonstrating the valid effect of social factors of crowdfunding platforms on consumer evaluations.

A Study on Characteristics of Exterior Design in Passenger Ships (여객선 외관 디자인의 특징에 관한 연구)

  • Byun, Lyang-Soun;Park, Jae-Hee
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.65-72
    • /
    • 2005
  • The expected demands for the new styling design can be studied by examining the recent deliveries and the new buildings on order. These ships are setting the trend for the operation of passenger ships. There has been a rapid increase in size and produce of ship some remarkable exterior design image. These ships follow very similar design concept, even if their operator compete with each other in the same market. But also new innovative design solution have been introduced to catch the interest of the passengers. The propose of this study is to investigate the exterior styling design in passenger ships, which result form examining the exterior elements such as funnels, pods, hulls, trademark, colours, flowing curvilinear lines and from. Each different passenger ship lines require different design style for different markets, while ships of different sizes and categories obviously require different solution. When a new class is created later, key design element will be retained, with some items being changed and new ideas introduced.

  • PDF