• Title/Summary/Keyword: 프린트 기법

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A Design of Indoor Location Tracking System for Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경을 위한 실내 위치 추적 시스템의 설계)

  • Woo Sung-Hyun;Jeon Hyeon-Sig;Kim Ki-Hwan;Park Hyun-Ju
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.71-82
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    • 2006
  • This paper propose a realtime tracking algorithm of mobile object in indoor environment. this proposed system selects location data closer to mobile objects in real time that are results of Triangulation method and DCM(Database Correlation Method)method. Also, this system applies adjusted location data selected by using Kalman filter, and in result it improved location accuracy of transfer object. Be studied in existing the Kalman filter have unstable location data until its settlement because of it extracts current values by using the past the information. However, proposed location tracking system don't apply existent Kalman filter to this system and it permits precisional tracking location by uses more effective methods.

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A Robust Image Watermarking Algorithm and System Architecture for Semi-fingerprinting (Semi-fingerprinting을 위한 강인한 이미지 워터마킹 알고리즘 및 시스템 구조)

  • Joung, Gil-Ho;Lee, Han-Ho;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.309-316
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    • 2003
  • In this paper, we propose a new watermarking method based on spread spectrum and a semi-fingerprinting system architecture that can be built using our robust watermarking method. Especially, we describe a method that extends the application area of watermarking technology to more practical application domains by applying the watermarking technology that has been focused mainly on copyright protection to fingerprinting area. Our proposed watermarking scheme uses the method that inserts more data by using random number shifting method. We improved the reliability of acquired data with 20-bits CRC code and 60-bits inserted information. In addition, we designed the system architecture based on the recommendation of cIDf (content ID forum) in order to apply the system on the semi-fingerprinting area.

A Positioning Method based on IPS using High Level Signals (고준위 신호를 활용한 IPS 기반 측위 방법)

  • Han, Chang-su;Yi, Hyoun-sup;Jang, Si-Woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.47-49
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    • 2022
  • IPS is an indoor positioning system that replaces GPS, which is less accurate due to walls and roofs inside buildings. Radio signals such as Wi-Fi are used instead of satellite signals, and complex methods are being used to increase accuracy. In this paper, we present a more efficient positioning method than before by applying high-level signals to high-accuracy fingerprint techniques. A radio map is configured with high-level signals collected by utilizing Wi-Fi APs, which are more than in the past. The suitability of use was confirmed by analyzing the pattern represented by the configured radio map for each location.

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Parameter-Efficient Neural Networks Using Template Reuse (템플릿 재사용을 통한 패러미터 효율적 신경망 네트워크)

  • Kim, Daeyeon;Kang, Woochul
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.5
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    • pp.169-176
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    • 2020
  • Recently, deep neural networks (DNNs) have brought revolutions to many mobile and embedded devices by providing human-level machine intelligence for various applications. However, high inference accuracy of such DNNs comes at high computational costs, and, hence, there have been significant efforts to reduce computational overheads of DNNs either by compressing off-the-shelf models or by designing a new small footprint DNN architecture tailored to resource constrained devices. One notable recent paradigm in designing small footprint DNN models is sharing parameters in several layers. However, in previous approaches, the parameter-sharing techniques have been applied to large deep networks, such as ResNet, that are known to have high redundancy. In this paper, we propose a parameter-sharing method for already parameter-efficient small networks such as ShuffleNetV2. In our approach, small templates are combined with small layer-specific parameters to generate weights. Our experiment results on ImageNet and CIFAR100 datasets show that our approach can reduce the size of parameters by 15%-35% of ShuffleNetV2 while achieving smaller drops in accuracies compared to previous parameter-sharing and pruning approaches. We further show that the proposed approach is efficient in terms of latency and energy consumption on modern embedded devices.

Design and Implementation of eRTOS Real-time Operating Systems for Wearable Computers (웨어러블 컴퓨터를 위한 저전력 실시간 운영체제 eRTOS 설계 및 구현)

  • Cho, Moon-Haeng;Choi, Chan-Woo;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.42-54
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    • 2008
  • In recent years, embedded systems have been expanding their application domains from traditional embedded systems such as military weapons, robots, satellites and digital convergence systems such as celluar phones, PMP(Portable Multimedia Player), PDAs(Personal Digital Assistants) to Next Generation Personal Computers(NGPCs) such as eating PCs, wearable computers. The NGPCs are network-based, human-centric digital information devices diverged from the traditional PCs used mainly for document writing, internet searching and database management. Wearable computers with battery capacity and memory size limitations have to use real-time operating systems with small footprints and low power management techniques to provide user's QoS in spite of hardware constraints. In this paper, we have designed and implemented a low-power RTOS (called eRTOS) for wearable computers. The implemented eRTOS has 18KB footprints and the dynamic power management and the device power management schemes are adapted in it. Experimental results with wearable computer applications show that the low power techniques could save energy up to 47 %.

A Study on the Implementation of Scrum-Based Team Project Management System (스크럼 기반 팀 프로젝트 관리 시스템 구현에 관한 연구)

  • Park, Jin-Woo;Lee, Chang-Kuk;Ryu, Jeong-Su;Hong, Ji-Hwan;Kim, Youngjong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.314-315
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    • 2019
  • 소프트웨어 개발은 협업이 가장 중요시 되는 분야 중 하나로 팀 단위의 소프트웨어 개발의 품질 및 생산성 향상을 위해 팀 단위 프로젝트 방법론이 발달하였다. 방법론의 선택에 따라 개발의 결과물과 만족도에 큰 차이가 나타나게 되는데, 고전적인 폭포수(Waterfall) 방식의 대안인 애자일(Agile) 방법론은 점진적인 개발로 프로젝트 진행도중 발생하는 이슈처리를 효율적으로 해결할 수 있어 현재 많은 개발에 적용되고 있다. 그 중 스프린트 기법을 바탕에 두는 스크럼(Scrum)을 사용하는데 소규모 개발팀은 스크럼(Scurm)의 교육 부담과 스크럼 마스터의 부재로 해당 방법론을 적용하기 어려움을 겪는다. 이에 본 논문에서는 소프트웨어 공학의 애자일(Agile) 방법론 중 하나인 스크럼(Scrum)을 실제 프로젝트 관리 시스템의 도구로 사용하기 위해 웹 응용 시스템으로 구현하고자 하며 해당 서비스가 SW개발뿐 만 아닌 다양한 분야의 프로젝트에 적용될 수 있도록 한다. Spring 프레임워크를 이용하여 서버를 구축하고 AWS EC2를 통해 배포하며, BootStrap과 JQuery를 이용하여 웹을 구성하여 팀 프로젝트에 있어 효율적인 관리 도구가 될 수 있도록 한다.

Indoor Location Data Construction Technique using GAN (GAN을 이용한 실내 위치 데이터 구성 기법)

  • Yoon, Chang-Pyo;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.490-491
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    • 2021
  • Recently, technologies using Wi-Fi fingerprints and deep learning are being studied to provide accurate location-based services in an indoor environment. At this time, the composition of learning data is very important, and it is essential to collect sufficient data necessary for learning. However, the number of specific points for the collection of radio signal data within the area requiring positioning is infinite, and it is impossible to collect all of these data. Therefore, there is a need for a way to make up for insufficient learning data. This study proposes a method of constructing a sufficient number of location data necessary for learning based on insufficiently collected location data.

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Phase Controlled Thin Film Loop Antenna for Multi-media Devices (멀티미디어단말기용 박막형 위상제어루프 안테나)

  • Shin, Cheon-Woo
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.971-978
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    • 2009
  • The paper is a phase controlled loop antenna for multi-media devices. We developed a phase control loop pattern arrangement methods for loop antenna in mobile devices like as a cell phone and PCS, WCDMA. In the loop antenna pattern, arrange close adhesive the loop antenna pattern $180^\circ$ cycle in wave length, the radiated electro-magnetic wave from close adhesive loop pattern become to coherent wave than the phase controlled loop antenna has high efficiency and high radiation gain. To acquire a wide band width on phase controlled loop antenna, we arrange a multiple phase controlled loop pattern that has a different length each other. Different length for each other loop pattern cause a different frequency that we can acquire a wide band width for loop antenna from close adhesive phase control. In experiment, we designed a CDMA850 mobile multi-media antenna in 20mm$\times$20mm area thickness 0.4mm, the radiation efficiency is over 60% and radiation gain is over 0dBi.

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The present status and future aspects of the market for printed electronics (인쇄전자 산업시장의 현황과 전망)

  • Park, Jung-Yong;Park, Jae-Sue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.263-272
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    • 2013
  • Printed electronics creates electrically functional devices by printing on variety of substrates. Printing typically uses common printing equipment or other low-cost equipment suitable for defining patterns on material, such as screen printing, flexography, gravure, offset lithography and inkjet. Compared to conventional manufacturing of microelectronics, printed electronics is characterized by simpler and more cost-effective fabrication of high and low volume products. Now there is huge effort towards printing many other more functional components, from displays to transistors to photovoltaic cells, using the full range of printing technologies - from inkjet to roll to roll analogue print techniques. The market for printed electronics will rise from $1.99 billion in 2010 to $55.10 billion in 2020. In 2030, this industry could be $300 billion - larger than the silicon semiconductor industry - from lighting to displays[8].

Creation of Fashion Items Using Traditional Dancheong Patterns - Focused on Bag Designs - (전통 단청문양을 활용한 패션상품 개발 - 가방 디자인을 중심으로 -)

  • Lee, Jae-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.545-557
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    • 2020
  • With the increasing interest on K-fashion all over the world, it's the important time to create the items which can express the unique identity of Korea for promoting the globalization of Korean fashion. Accordingly, this study aims to suggest the modern applicability of traditional patterns by designing the bags using the Dancheong patterns(traditional multi-colored decorative painting) which can effectively express Korean images in a variety of shapes and definite visual features and then expand the scope of fashion items. To this end, this study concentrated on expressing the Dancheong patterns to fit to the modern fashion trends by re-interpreting them. The bag was designed using the laser cutting technique, without weaving or digital printing, to imbue the technical emotion and 3D effect to the patterns. In accordance with the analysis results, the features of patterns could be delicately expressed around the shaping and structuring method in terms of the design, and the scope of design for leather goods could be expanded using the laser cutting in technical aspects. For the industrial aspects, it is required to develop differentiated goods expressing the unique emotion of the Korean for globalization of Korean design.