• Title/Summary/Keyword: 프랙탈 이미지

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The Fractal Video Coding with Rate Control (전송율제어를 갖는 프랙탈 비디오 코딩)

  • Suh, Kim-Bum;Chong, Jong-Wha
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.3
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    • pp.1-10
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    • 2000
  • This paper proposes a novel video coding system with rate control based on fractal algorithm To overcome the demerits of excessive amounts of coded bit generated by previous fractal coding methodology. the proposed system classifies the Image into three classes such as background, motion compensation, and fractal coding area. The motion vector for motion compensation, and the fractal offset value that is difference value between the predicted offset and the least-square approximated value are coded with variable length code The decision method which determines threshold value of partitioning quadtree is applied to the bit-rate control algorithm considering the quantity of currently generated bits and fixed channel bandwidth Experimental result shows that the proposed system enhances compression ratio 1.8 times higher than previous method for the same image quality, and performs efficient rate control for fixed channel bandwidth.

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A Study on the Variance Based Self-similar Block Search for Fractal Image Compression (프랙탈 이미지 압축을 위한 분산 기반 유사 블록 탐색 연구)

  • Ham, Do-Yong;Kim, Jong-Gu;Kim, Ha-Jin;Wi, Yeong-Cheol
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.1
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    • pp.11-17
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    • 2001
  • Fractal image coding provides many promising qualities including the high compression ratio. The coding process however suffers from the long search time of domain block pool because the size of the domain block pool is often very large. In this paper, we introduce a hybrid domain block pool search method that combines the block classification and the variance based searching. This hybrid method makes use of the fact that the variance of a block is independent of the block classification. Thus, this hybrid method enhances the search speed by up to an O(number of classes) factor over the purely variance based searching method. An experimental result shows that our method enhances the search speed by up to 17 times over the purely variance based searching method. We also propose an adjustable variance based searching method that further enhances the search speed without noticeable loss of image quality.

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A study on the natural history virtual reality contents using depaysement (데페이즈망 기법을 활용한 자연사VR 콘텐츠 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.365-371
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    • 2019
  • In this study, VR contents were produced by using the rose which is the material of the tomb of the surrealistic work wrestler of Rene Magritte, an artistic genre, as a motive. In conclusion, the distortion (spatial modulation) of the image scale is connected to the dynamic-curve and texture-soft areas, and the superposition (combination of contradictory images) is called the big-size, irregular-depth area, Are connected to the positions of big-size and irregular-space regions. The theme of the work was Dream, and the plants and roses patterns were produced in each timeline, and overlap, scale, distortion, overlap, distortion, and scale were used.

Reconstruction of 3D Topography from Contour Line Data using Artificial Neural Networks (신경회로망을 이용한 등고선 데이터로부터 3차원 지형 복원)

  • Su-Sun Kim
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.297-308
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    • 2001
  • We propose an algorithm which can reconstruct the 3D information from geographical information. The conventional techniques, the triangular patches and the Random Fractal Midpoint Displacement (RFMD) method, etc., have often been used to reconstruct natural images. While the RFMD method using Gaussian distribution obtains good results for the symmetric images, it is not reliable on asymmetric images immanent in the nature. Our proposed algorithm employs neural networks for the RFMD method to present the asymmetrical images. By using a neural network for reconstructing the 3D images, we can utilize statistical characteristics of irregular data. We show that our algorithm has a better performance than others by the point of view on the similarity evaluation. And, it seems that our method is more efficient for the mountainous topography which is more rough and irregular.

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Measurement of Settling Velocity, Size and Density and Analysis of Fractal Dimension of Cohesive sediment (점착성 유사의 침강속도, 크기, 밀도 측정 플랙탈 차원 분석)

  • Son, Min-Woo
    • Korean Journal of Ecology and Environment
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    • v.44 no.1
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    • pp.58-65
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    • 2011
  • This study aims to investigate the settling velocity of aggregates of cohesive sediment (floc) and its relationship with sediment size, density and fractal dimension. A system of commercial camera and macro-lens is used for the experiment. Through the image-analysis technique, the image taken by the camera system is analyzed. For the experiment, kaolinite and a natural sediment sampled at Lake Apopka in Florida have been tested. From this study, it is known that kaolinite and Lake Apopka sediments show different behaviors mainly depending on the organic matter content. Samples of kaolinite with less organic contents show a more definite trend to follow a fractal theory and relatively strong relationships between the settling velocity, density, fractal dimension and floc size compared to the Lake Apopka sediments rich in organics.

A Study on the Coarseness for the Fractal Image Compression (프랙탈 이미지 압축을 위한 Coarseness에 대한 연구)

  • Hahm, Do-Yong;Nam, Hyeon-Woo;Kim, Ha-Jin
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.41-46
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    • 1998
  • An image processing techniques for image compression and its reconstruction are to be considered seriously for the generated huge size data as in the present multimedia environment based on the graphics. So far some approaches for this matter are proposed such as a Wavelet and JPEG method and got desirable result. In this paper, we have studied for the rms(root mean square) metric which is more effective than the existing sup(supremum)metric, and compared with sup metric by means of mathematical verification.

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Moving Image Compression Using Atomic Block (원자 블록 합병을 이용한 동영상 압축)

  • Lee, Dong-Hee;Wee, Young-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.351-354
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    • 2003
  • 이미지 압축에서 레인지 블록들을 분할하는 것은 매우 중요한 문제이다. 본 논문에서는 프랙탈 이미지 압축기법에서 사용하는 분할-합병 기법을 동영상의 압축에 적용하였다. Quad-tree 방식은 top-down 방식으로 유사한 도메인 블록을 찾지 못하였을 경우 그 레인지를 4 등분하여 각각의 도메인 블록을 찾는 방식이다. 분할-합병 기법은 bottom-up 방식으로 Quad-tree 방식과 달리 주어진 크기의 원자 블록(atomic block)들을 도메인과의 유사성에 따라 연결함으로써 레인지를 불규칙적인 형태로 합병할 수 있다. 이 방식을 이용하여 동영상에서의 화질과 압축률의 개선을 기대할 수 있다.

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A Fast Fractal Image Compression Using The Normalized Variance (정규화된 분산을 이용한 프랙탈 압축방법)

  • Kim, Jong-Koo;Hamn, Do-Yong;Wee, Young-Cheul;Kimn, Ha-Jine
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.499-502
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    • 2001
  • Fractal image coding suffers from the long search time of domain pool although it provides many properties including the high compression ratio. We find that the normalized variance of a block is independent of contrast, brightness. Using this observation, we introduce a self similar block searching method employing the d-dimensional nearest neighbor searching. This method takes Ο(log/N) time for searching the self similar domain blocks for each range block where N is the number of domain blocks. PSNR (Peak Signal Noise Ratio) of this method is similar to that of the full search method that requires Ο(N) time for each range block. Moreover, the image quality of this method is independent of the number of edges in the image.

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A Study on Environment Design of Water-Front using Media Art of Fractal Image (프랙탈 이미지의 미디어아트를 활용한 Water-Front 환경디자인에 관한 연구)

  • Joo, Haejeong;Kim, Jong-il;Kim, Jong-chan;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.108-111
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    • 2009
  • By a development of high-advanced science technology, the area of image made inter-area's communication more actively. Such the inter-image exchange facilitated a new combination of areas. By such the development and the activation of public design, the area of image has been extended into the area of environmental design as the public meaning. According to this flow, the media art of using a light has been introduced in the environment of water-front in Korea. Hence, it enhanced the region's identity and gave a special impression to tourists. However, the study on the area of image in the Korean environment aldesign is still in sufficient. Accordingly, the constant expression development absolutely required. For develop ingand researching a variety of expression techniques, the utilization of media art is expected to work as the alternative of image expression technique.

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Construction of Library for 3D Natural Phenomena Using 2D Images (2D 이미지를 이용한 3D 공간상의 자연현상 라이브러리 구축)

  • Kim, Jong-Chan;Kim, Jong-Seong;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.461-470
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    • 2008
  • There are two methods to express natural phenomena using image processing techniques. One is the presentation of simulations for natural phenomena and the other is the display of images based on script. A lot of people used to get the display using vast data and complicated math formulas. When we get the output images in this way, we will have some problems in time and cost. In this paper, we use fluid images excluding using the complicated math formulas, programming, and taking pictures to present the natural phenomena. We construct the library to express the natural phenomena effectively using 2D images and simulation of fog for the background of oriental painting in 3D space.

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