• Title/Summary/Keyword: 품질정보

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Use of the 20th Presidential Election Issues on YouTube: A Case Study of 'Daejang-dong Development Project' (유튜브 이용자의 제20대 대통령선거 이슈 이용: '대장동 개발 사업' 사례를 중심으로)

  • Kim, Chunsik;Hong, Juhyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.435-444
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    • 2022
  • There are three focuses in the paper. Firstly, the study identified what channels were most viewed by YouTube users to watch the 'Daejang-dong scandal,' which was the most powerful agenda to influence the candidate preference among voters during the 20th presidential election. Secondly, the study analyzed whether the political tone of the first videos was in line with that of the subsequent videos. Finally, we compared the sentiment of comments on the first and subsequent videos. The results showed that TBS 'News Factory' and 'TV Chosun News' represented liberal and conservative factions, respectively. Secondly, the political tone of channels that were viewed subsequently was neutral, but the conservative channel users left more negative comments and that was significant statistically. In addition, about 80% of the conservative and liberal channel users shared the same political tendency with the channel they watched first, and more than 90% of the comments left at the subsequent videos in line with that of at the first news. Based on these results, the study concluded that the voters tended to seek political news that was similar with their political ideology, and it was considered a sort of echo chamber phenomenon on the YouTube. The study suggests that the performance of high-quality journalism by traditional news outlet might contribute to decrease the negative influence of political contents on YouTube users.

Program Development and Field Application for the use of the Integration Map of Underground Spatial Information (지하공간통합지도 활용을 위한 프로그램 개발 및 현장 적용)

  • Kim, Sung Gil;Song, Seok Jin;Cho, Hae Yong;Heo, Hyun Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.483-490
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    • 2021
  • Due to the recent increase in various problems from underground development in urbanized areas, accurate underground facility information management is highly needed. Therefore, in this study, in order to utilize the Integration Map of Underground Goespatial Information in real time on-site, the function of comparing the mutual location of the GPR (Ground Penetration Radar) sensing data and the Integration Map of Underground Goespatial Information, and function of analyze underground facilities, and function of converting surveying data into a shape file through position correction & attribute editing in a 3D space, and the function of submitting the shape file to the Integration Map of Underground Goespatial Information mobile center was defined and developed as a program. In addition, for the on-site application test of the development program, scenarios used at the underground facility real-time survey site and GPR exploration site were derived, and four sites in Seoul were tested to confirm that the use scenario worked properly. Through this, the on-site utilization of the program developed in this study could be confirmed, and it would contribute to the confirmation of the quality of Shape-file and the "update automation" of "Integration Map of Underground Goespatial Information". In addition, it is expected that the development program will be further applied to the Underground Facility Map's Accuracy Improvement Diffusion Project' promoted by the MOLIT (Ministry of Land, Infrastructure, and Transport).

Development of an Automated Layout Robot for Building Structures (건축물 골조공사 먹매김 시공자동화 로봇 프로토타입 개발)

  • Park, Gyuseon;Kim, Taehoon;Lim, Hyunsu;Oh, Jhonghyun;Cho, Kyuman
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.6
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    • pp.689-700
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    • 2022
  • Layout work for building structures requires high precision to construct structural elements in the correct location. However, the accuracy and precision of the layout position are affected by the worker's skill, and productivity can be reduced when there is information loss and error. To solve this problem, it is necessary to automate the overall layout operation and introduce information technology, and layout process automation using construction robots can be an effective means of doing this. This study develops a prototype of an automated layout robot for building structures and evaluates its basic performance. The developed robot is largely composed of driving, marking, sensing, and control units, and is designed to enable various driving methods, and movement and rotation of the marking unit in consideration of the environment on structural work. The driving and marking performance experiments showed satisfactory performance in terms of driving distance error and marking quality, while the need for improvement in terms of some driving methods and marking precision was confirmed. Based on the results of this study, we intend to continuously improve the robot's performance and establish an automation system for overall layout work process.

A Study on the Comparison of the Virtual Reality Development Environment in Unity and Unreal Engine 4 (유니티와 언리얼 엔진 4 에서의 가상현실 개발환경에 관한 비교연구)

  • Yunsik, Cho;Jinmo, Kim
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.5
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    • pp.1-11
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    • 2022
  • Game engines have the advantage of enabling efficient content production, such as reducing development time, with minimal visual quality guarantees and support for multi-platforms. Recently, game engines have provided various functions that can easily, quickly, and effectively produce immersive content using virtual reality (VR) HMD. Therefore, this study conducts a comparative study on the development environment in VR content production using Oculus Quest 2 HMD, focusing on Unity and Unreal game engines, which are widely used in the content production industry, including games. First, we compare the basic setup process of building a development environment using Oculus Quest 2 HMD and a dedicated controller based on a VR template project that includes the minimum functions and settings provided by each engine. Next, we present a simple experience environment that can interact in a virtual environment and compare the development environment to use a dedicated controller and the process of building a development environment that directly utilizes hands through the hand tracking function provided by Oculus Quest 2. Through this process, we will understand the basic process of building a VR development environment, and at the same time, we will check the characteristics and differences of the engine and use it as a research that can be applied to various immersive content production.

A study on the effect of introducing EBS AR production system on content (EBS AR 실감영상 제작 시스템 도입이 콘텐츠에 끼친 영향에 대한 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.711-719
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    • 2021
  • EBS has been producing numerous educational contents with traditional virtual studio production systems since the early 2000s and applied AR video production system in October 2020, twenty-years after. Although the basic concept of synthesizing graphic elements and actual image in real time by tracking camera movement and lens information is similar to the previous one but the newly applied AR video production system contains some of advanced technologies that are improved over the previous ones. Marker tracking technology that enables camera movement free and position tracking has been applied that can track the location stably, and the operating software has been applied with Unreal Engine, one of the representative graphic engines used in computer game production, therefore the system's rendering burden has been reduced, enabling high-quality and real-time graphic effects. This system is installed on a crane camera that is mainly used in a crane shot at the live broadcasting studio and applied for live broadcasting programs for children and some of the videos such as program introductions and quiz events that used to be expressed in 2D graphics were converted to 3D AR videos which has been enhanced. This paper covers the effect of introduction and application of the AR video production system on EBS content production and the future development direction and possibility.

A study of artificial neural network for in-situ air temperature mapping using satellite data in urban area (위성 정보를 활용한 도심 지역 기온자료 지도화를 위한 인공신경망 적용 연구)

  • Jeon, Hyunho;Jeong, Jaehwan;Cho, Seongkeun;Choi, Minha
    • Journal of Korea Water Resources Association
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    • v.55 no.11
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    • pp.855-863
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    • 2022
  • In this study, the Artificial Neural Network (ANN) was used to mapping air temperature in Seoul. MODerate resolution Imaging Spectroradiomter (MODIS) data was used as auxiliary data for mapping. For the ANN network topology optimizing, scatterplots and statistical analysis were conducted, and input-data was classified and combined that highly correlated data which surface temperature, Normalized Difference Vegetation Index (NDVI), Enhanced Vegetation Index (EVI), time (satellite observation time, Day of year), location (latitude, hardness), and data quality (cloudness). When machine learning was conducted only with data with a high correlation with air temperature, the average values of correlation coefficient (r) and Root Mean Squared Error (RMSE) were 0.967 and 2.708℃. In addition, the performance improved as other data were added, and when all data were utilized the average values of r and RMSE were 0.9840 and 1.883℃, which showed the best performance. In the Seoul air temperature map by the ANN model, the air temperature was appropriately calculated for each pixels topographic characteristics, and it will be possible to analyze the air temperature distribution in city-level and national-level by expanding research areas and diversifying satellite data.

The Importance of Qualitative Approach to Managing the Regulatory Lag of Convergence New Products: Focusing on the Certification of Compliance of New Products of Industrial Convergence (융합 신제품 규제 시차 관리를 위한 정성적 접근의 중요성: '산업융합 신제품의 적합성 인증제도'를 중심으로)

  • Kim, Hyung-Jin
    • Informatization Policy
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    • v.29 no.3
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    • pp.26-47
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    • 2022
  • "The certification of compliance of new products of industrial convergence" (hereinafter referred to as "certification of compliance") is a legal certification system in accordance with the Industrial Convergence Promotion Act through which a convergence new product can be officially certified without legislation when the certification standards applicable to the product are not yet provided. Unlike other certification systems, the certification of compliance is characterized by the role of resolving the certification difficulties driven by the regulatory lag of convergence new products. Nevertheless, studies that analyzed the certification of compliance in detail from the viewpoint of regulatory improvement were surprisingly rare. Through the sequential matching of the steps of certification of compliance with the process from the occurrence of a regulatory problem to resolution, our study provided clear understanding as to how the regulatory lag could be reduced by the procedure for certification of compliance. Furthermore, we divided the perspective on regulatory lag management into quantitative and qualitative, and the structures and practices of certification of compliance were then analyzed from the two perspectives. By doing this, the present study emphasized that the fundamental reason the certification of compliance could effectively solve the regulatory lag problem of convergence new products was not only the quantitative elements such as legal deadlines for each step but also several qualitative approaches to securing the quality of every stage.

A Technique for Interpreting and Adjusting Depth Information of each Plane by Applying an Object Detection Algorithm to Multi-plane Light-field Image Converted from Hologram Image (Light-field 이미지로 변환된 다중 평면 홀로그램 영상에 대해 객체 검출 알고리즘을 적용한 평면별 객체의 깊이 정보 해석 및 조절 기법)

  • Young-Gyu Bae;Dong-Ha Shin;Seung-Yeol Lee
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.31-41
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    • 2023
  • Directly converting the focal depth and image size of computer-generated-hologram (CGH), which is obtained by calculating the interference pattern of light from the 3D image, is known to be quite difficult because of the less similarity between the CGH and the original image. This paper proposes a method for separately converting the each of focal length of the given CGH, which is composed of multi-depth images. Firstly, the proposed technique converts the 3D image reproduced from the CGH into a Light-Field (LF) image composed of a set of 2D images observed from various angles, and the positions of the moving objects for each observed views are checked using an object detection algorithm YOLOv5 (You-Only-Look-Once-version-5). After that, by adjusting the positions of objects, the depth-transformed LF image and CGH are generated. Numerical simulations and experimental results show that the proposed technique can change the focal length within a range of about 3 cm without significant loss of the image quality when applied to the image which have original depth of 10 cm, with a spatial light modulator which has a pixel size of 3.6 ㎛ and a resolution of 3840⨯2160.

Analysis of the Hydrological Components of the Chatancheon Catchment for the Year 2021 (2021년 차탄천 유역의 수문성분 분석)

  • Kim, Dong Phil;Chung, Il Moon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.408-408
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    • 2022
  • 환경부 홍수통제소의 경우는 전국단위의 강수량(지상, 레이더), 하천수위, 유사량 관측과 국부적으로 증발산량과 토양수분 관측이 이루어지고 있는 상황이며, 기상청 및 다른 공공기관도 각 목적에 맞게 수문기상관측이 이루어지나 유역(또는 지역) 단위의 물순환 과정(강우량, 유출량, 증발산량, 지하수함양량, 토양수분량 등 포함)을 규명하는 조사·연구는 매우 미비한 실정이다. 개별적인 물순환 성분별 수문조사에서 벗어난 전체적인 관점을 고려한 유역단위의 물순환 과정을 규명하는 것은 매우 중요하다. 즉 물순환 성분별 명확한 수문량 산정 결과는 수자원 개발과 물환경 보전에 중요한 정보를 제공할 수 있다. 따라서 물순환 성분별 명확한 분석을 위해서는 중·소규모 유역 단위를 대상으로 지속적이고 신뢰성 있는 자료의 획득과 축적이 중요하므로 중·소규모 유역 단위의 대표성 있는 시험유역의 운영은 매우 의미가 있다고 볼 수 있다. 본 논문에서는 한국건설기술연구원에서 운영하는 차탄천 유역(보막교 수위관측소 기준, 유역면적 88.17km2, 유로연장 18.69km, 유로경사 1.62%, 경기도 연천군 소재)의 2021년 수문관측자료를 이용하여 지표수 물순환 성분인 강우량, 하천유출량, 증발산량의 자료를 산정하였다. 기본 관측자료인 강우량은 각 지점강우량의 관측자료의 비교·검토 등 품질관리를 통해 자료를 확정하고 유역평균강우량을 산정하였다. 하천수위는 기준수위표와의 검토를 통해 자료를 확정하였으며, 하천유출량은 기존 유량측정성과와 단면검토를 통해 수위-유량관계곡선식을 개발하고, 확정된 수위자료를 적용하여 산정하였다. 그리고 증발산량은 유역내의 기상관측자료와 유역인근 3개 관측소(동두천, 파주, 철원)의 기상자료를 이용하여 잠재증발산량을 산정하여 추정한 값이다. 각 물순환 성분별로 생성된 2021년의 차탄천 유역(보막교 수위관측소 기준)의 총강우량은 1,149.8mm이며, 하천유출량은 701.2mm(총강우량 대비 61.0%), 실제증발산량(잠재증발산량 추정값)은 381.3mm(33.2%)이며, 그 외는 유역 손실량이다. 이와 같이 산정된 물순환 성분별 자료는 유역의 물순환 과정 규명을 위한 기초자료로 매우 유용하게 활용될 수 있으며, 유역 물관리를 위한 의사결정 과정에 중요한 역할을 할 수 있을 것으로 기대된다.

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Changes of Antioxidant Contents during Grain Filling in Different Plant Types of Sesame (참깨 초형별 등숙에 따른 항산화성분 함량의 변화)

  • Ryu, Su-Rho;Lee, Jung-Il;Choi, Chang-Yeol;Kang, Sam-Sik
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.38 no.1
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    • pp.23-30
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    • 1993
  • This study was conducted to obtain the fundamental information on antioxidant component as affected by process of grain filling in different plant types of sesame. Sesamin and sesamolin as antioxidant components, oil content and seed weight were investigated for two plant types with different by branching habit. The sesamin and sesamolin contents in grains followed a pattern of increase immediately after flowering in branch type and monocapsule habit than non-branch type and tricapsule habit. But they started to decrease around 45 days after flowering, which oil content and seed weight continued to increase until maturity. The sesamin content increased quickly up from 10th to 40th day after flowering and showed almost maximum at 43th day after flowering. The sesamolin content increased quickly up from 20th to 30th day after flowering and showed almost maximum at 45th day after flowering. The oil content increased quickly up from 20th to 30th day after flowering and showed almost maximum at 47th day after flowering. The seed weight increased quickly up from 20th to 40th day after flowering and showed almost maximum at 48th day. The sesamin content, sesamolin content, oil content and seed weight showed almost maximum at from 43th to 48th day after flowering. So that this period was considered to be of physiological maturity.

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