• Title/Summary/Keyword: 표현 장르

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SF&Action genre TV animation theme song lyrics feature and activity verification (SF&액션 장르 TV 애니메이션 주제가 가사의 특징과 활동성 검증)

  • Chung, jae-youn
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.57-58
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    • 2019
  • SF&액션 장르 애니메이션 주제가 가사를 메시지의 유형에 따라 분류하고 Song form 별 가사의 역할과 내포된 활동성 표현 포함 비율의 서열을 생성했다. 3가지 세부 장르의 주제, 소재, 캐릭터 유형, 주제가의 유의미한 상관성을 도출하고 장르의 영향력 안에서 자유로울 수 없는 주제가의 제한적 창작형태를 확인하였다.

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A Study on the Audience's Subjectivity on Characteristics of Movie Characters: Focused on Horror Movies (영화장르별 등장인물 특성에 관한 수용자 주관성 연구: 공포영화 장르를 중심으로)

  • Hyun, seung-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.219-220
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    • 2017
  • 영화 장르에 있어 등장인물의 전형적인 이미지는 매우 중요한 관객 수용의 요인이 될 수 있다. 하지만 그럼에도 불구하고 영화 장르별 등장인물의 이미지 표현방법에 대한 관객 인식유형의 연구는 현재까지 많이 이루어지지 않고 있다. 이에 본 연구는 질적방법론 중 하나인 Q방법론을 사용하여 영화 장르 내 캐릭터이미지의 전형성에 대한 수용자의 주관적 감정의 상태를 유형별로 분석해 보았다.

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A Study on the Alt-genre of Digital Game based on User Tags (사용자 태그를 통한 대안적 게임 장르의 가능성)

  • Ahn, Jin-Kyoung
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1443-1451
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    • 2018
  • The genre of digital games is not a fixed and invariable system, but a generative system of revisions and changes. The purpose of this study is to define a concept of alternative genre for digital games. The alternative genre of digital games should be presented in combinations of various genre elements and reflected the genre awareness of the user. In this context, user tags of the game transform the classical genre concept into a family resemblance based categorization and establish a user-driven bottom-up genre system. User tags as the form of alternative genre can spread the 'small' genre through multiplicity of genre elements and strengthen the communicative function of the genre.

Implications of Cinematic Space(House/Home) in Melodrama genre (멜로드라마 장르에서 집에 대한 재현공간의 함축들)

  • Nam, Seung Suk
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.85-86
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    • 2013
  • 이 연구는 더글라스 서크(Douglas Sirk) 감독의 <천국이 허락한 모든 것> (1955)과 이용주 감독의 <건축학 개론>(2012)에서 집에 대한 '재현' 공간을 고찰하였다. 두 멜로드라마 장르 영화는 등장인물들이 대사로 직접 표현한 수 없는 것들을 가구, 소품 등의 미장센, 특히 리모델링을 하는 집을 통해서 보여준다. 집은 욕망을 스타일과 형식을 통해 산출한다는 점에서 멜로드라마 장르의 공간을 특징짓는 서술적 사건과 모티프를 담고 있는 구체적 장소의 역할을 한다. 이러한 맥락에서 이 연구는 멜로드라마 장르에서 집과 풍경들이 어떻게 영화적 공간(cinematic space)을 구성하고 그 재현공간이 갖는 사회적인 의미를 고찰한다.

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Contemporary Acting Characteristics (현대 연기 특성 연구)

  • Park, Hoyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.707-715
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    • 2016
  • The most important role of actors is to transmit the thoughts and feelings to the audience or viewers. The expression methods of acting of each genre are clearly different. In order for the actors to act, crossing over the boundary of each genre such as movies, TV, dramas, musicals, they should understand the characteristics of each of the subdivided genres. If they understand the characteristics of the acting method different from one another and acquire the expression method to adapt to the spatial circumstances of each of the media, it becomes freer to act, crossing over the boundary of each of the genres. For the sake of this, actors must understand and acquire the characteristics of each of the genres. First of all, it is important to understand the difference between acting in the media and acting on the stage and to understand the characteristics of each of the genres.

Considerations on the Origins of Shojo Manga Style: The Works of Nakahara Junichi (일본 소녀만화의 시각적 표현의 원류에 관한 고찰 : 나카하라 준이치의 작품을 중심으로)

  • Kim, So-Won
    • Cartoon and Animation Studies
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    • s.18
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    • pp.1-16
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    • 2010
  • As manga is a genre characterized by combined use of letters and pictures, visual expression, that is style, is one of the most important representative elements, even beyond the structuring of the story. Shojo Manga (lit. Young girl's Manga) in particular is distinguished by visual style clearly differentiated from other manga genres. Shojo Manga uses a variety of unique techniques that cannot be found in other manga genres. The use of starry eyes in the depiction of the characters, taller than life characters, and the creative use of frames which disregard the traditional square shape are some examples. Therefore, the question arises of by whom and when such visual characteristics in Shojo Manga were created. This paper will analyze the figure of Nakahara Junichi (1913-1983), illustrator of Shojo magazines active between the 1930's and 1950's, and who as it has been stated in previous research, influenced the splendorous illustrations of Shojo Manga. Therefore, I will look for the commonalities and differences between Shojo Manga and Nakahara's oeuvre, shedding light on the origins of Shojo Manga and attempting to theorize the relationship existing between them.

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Study on the Performance of Spectral Contrast MFCC for Musical Genre Classification (스펙트럼 대비 MFCC 특징의 음악 장르 분류 성능 분석)

  • Seo, Jin-Soo
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.4
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    • pp.265-269
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    • 2010
  • This paper proposes a novel spectral audio feature, spectral contrast MFCC (SCMFCC), and studies its performance on the musical genre classification. For a successful musical genre classifier, extracting features that allow direct access to the relevant genre-specific information is crucial. In this regard, the features based on the spectral contrast, which represents the relative distribution of the harmonic and non-harmonic components, have received increased attention. The proposed SCMFCC feature utilizes the spectral contrst on the mel-frequency cepstrum and thus conforms the conventional MFCC in a way more relevant for musical genre classification. By performing classification test on the widely used music DB, we compare the performance of the proposed feature with that of the previous ones.

Materiality for Producing the Title Sequence of Film (영화 타이틀시퀀스 제작을 위한 물질성)

  • Shin, Seung-Yun;Kim, Mi-Jin;Mun, Yo-Han
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.160-169
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    • 2013
  • The materials used in the title sequence connotes a style & a content of film comprehensively. Therefore, the effect of emotional expression can be changed according to what materials are selected. Thus, the materials of which 42 title sequences are collected for the last 10 years are classified, and the category of materiality & material degree are defined with the semiotic rectangle. To investigate intensity of the material degree, the survey was done. As a result of the survey, the intensity was classified into 3 levels of material degree. The category of materiality used according to the genre of film was analyzed. As a result of the analysis, the materiality was selected according to the content regardless of genre, but there's any difference in the material degree. The intense material degree was used in a thriller and an SF mystery genre, and the medium one was used in the general genre, but, above all, drama and action genre. The weak one was used in a variety of genre, but specifically horror, SF mystery genre. It is significant that this study suggested the expression method in accordance with selection of materials in producing a title sequence to visualize film symbolically.

The basis analysis for feeling expression an 2D animated cartoon (2D애니메이션의 감정 표현에 대한 기초 분석 - 일본애니메이션 TV물에 표현된 이미지 -)

  • Kim, Jae-Ho
    • Review of Korea Contents Association
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    • v.6 no.3
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    • pp.68-71
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    • 2008
  • 2D애니메이션은 애니메이션의 표현에서 모든 장르에 기초적 이론적 배경에 바탕이 되어 현재에 이르렀다. 현재에는 컴퓨터공학의 발달에 애니메이션의 표현은 무궁무진하게 급속도록 발전되어 왔으며 이러한 특징적 요소에는 서로 공유되는 내러티브의 요소가 있기 때문이다. 하지만 현장에서는 공방스타일의 표현이 우선되어 애니메이터의 표현능력을 답습하는 경우가 일반적이다. 이에 인물표정에 대한 감성과 오성의 기초이론을 바탕으로 도출되어지는 감정표현에 대한 이미지를 정리하고자한다.

An investigation of subband decomposition and feature-dimension reduction for musical genre classification (음악 장르 분류를 위한 부밴드 분해와 특징 차수 축소에 관한 연구)

  • Seo, Jin Soo;Kim, Junghyun;Park, Jihyun
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.144-150
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    • 2017
  • Musical genre is indispensible in constructing music information retrieval system, such as music search and classification. In general, the spectral characteristics of a music signal are obtained based on a subband decomposition to represent the relative distribution of the harmonic and the non-harmonic components. In this paper, we investigate the subband decomposition parameters in extracting features, which improves musical genre classification accuracy. In addition, the linear projection methods are studied to reduce the resulting feature dimension. Experiments on the widely used music datasets confirmed that the subband decomposition finer than the widely-adopted octave scale is conducive in improving genre-classification accuracy and showed that the feature-dimension reduction is effective reducing a classifier's computational complexity.