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A Cross-National Study of Calculus Students' Understanding of the Funciton Concept (함수 개념의 이해에 대한 비교 연구)

  • 윤석임
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.753-762
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    • 1998
  • This Paper reports results of investigating the relationship between students' perfoonance and mathematics imtructiooal system in understanding of the function concept. A written examination measuring calcullli students' understanding of the fimction concept was administered to two groups of students whose educatiooal oockground were different. One group consists of students who completed a pre-calculus course in Korea and the other group completed the same course in the United States. This study investigates how students in two groups acquire an understanding of major aspects of the function concept and provided interesting insights regarding the different background and belief related to their performance. Follow-up interviews were conducted to identify possible explanations for the different performance of the two groups in understanding the function concepts. Results indicate that the differences came from the educational environment and individual belief.

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가축(家畜 Domestic Animal)들의 의사전달(意思傳達 Communication) 행동(1)

  • 김진석
    • Journal of the korean veterinary medical association
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    • v.34 no.10
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    • pp.715-725
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    • 1998
  • 우리 사람들은 자신의 생각을 다른 사람들에게 전하고자 할 때 언어를 주로 이용하고 보조적인 수단으로 몸짓을 한다. 사용하는 언어가 달라 소통이 어려울 때는 부득이 몸짓으로만 서로 의견을 나누게 되는데 손짓과 발짓은 물론 얼굴의 표정까지 동원된다. 물론 언어를 이용한 의사전달 만큼 정확하지도 못하고 시간적으로도 효율적이지 못하지만 그런 대로 급한 문제는 해결할 수 있는 경우가 않다. 동물들이 서로의 의사소통을 위하여 어떤 형태의 언어 및 언어에 가까운 음성기호를 이용할 능력이 있는지에 대하여는 학자들 간에도 논란이 계속되고 있으나 분명한 것은 어떤 방법으로든 동물들도 제나름대로 자신의 의사를 전달하고 또한 상대편이 전하고자 하는 뜻을 파악하여 이에 적절히 대처를 한다는 점이다. 이런 점에서 동물들을 대상으로 하는 학문인 수의분야에서는 우리 인간들에게 익숙한 언어와 행동이 아닌 동물들의 독특한 의사전달 방법을 정확히 이해하는 것이 무엇보다도 중요하다는 점을 인식하는 것이 필요하다 동물의 행동 하나 하나는 인간의 행동과 마찬가지로 나름대로의 의미를 지니고 있다. 이러한 동물의 행동을 인간의 눈 높이에서가 아닌 동물이 표현하고자 하는 행동 언어적인 측면에서의 이해가 필요한 것이다. 야생동물의 행동양식에 대한 연구는 생래학적으로 비교적 많이 이루어진 편이나 가축화된 동물들에 대하여는 체계적이고 비교학적인 연구가 아직도 부족한 실정이다. 특히 우리 나라에서는 이 분야에 대한 연구는 물론 외국의 연구내용에 대하여도 적극적인 소개가 이루어지지 못하였고 아울러 여러 분야에 실제 적용은 더욱 어려웠다. 동물의 건강을 책임지고 있는 우리 수의 분야는 물론, 가축을 사양하는 축산학 분야 및 모든 동물관련 분야에서 효율적이고 바람직한 동물과 인간의 관계를 구축하기 위하여는 무엇보다도 동물의 행동을 인간의 언어사용 측면에서 이해하려는 노력이 필요하다 하겠다. 이러한 일차적인 필요성에 조금이나마 도움이 되고자 하는 바람으로 외국문헌을 중심으로 인간의 생활과 밀접한 관계를 지닌 여러 동물들의 행동과 그 의미를 소개하고자 한다. 아울러, 소개되는 내용은 Domestic Animal Behavior for Veterinarians and Animal Scientists (제3판, Katherine A. Houpt 지음), Animal Behavior (Tim Halliday 지음), Canine and Feline Behavior Problems(Stefanie Schwartz 지음), Journal of Conpendium on Continuing Education for the Practicing Veterinarian,그리고The Merck Veterinary Manual의 Behavior와 같은 참고문헌에 크게 의존하여 기술된 것임을 밝힌다.

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Analysis on Problems of Elementary Mathematics Textbooks - Focused on Addition and Subtraction with Carry on in the Range of Two Digit Numbers - (초등학교 수학 교과서 문제의 정량·정성 분석 - 두 자리 수 범위의 받아올림이 있는 덧셈과 받아내림이 있는 뺄셈을 중심으로 -)

  • Chang, Hyewon;Do, Joowon;Youn, Jeongmin;Lee, Daehyun;Nam, Jihyun
    • Journal of Educational Research in Mathematics
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    • v.27 no.4
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    • pp.747-764
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    • 2017
  • Problems in mathematics textbooks are very important because there is a high reliance on textbooks in elementary school mathematics classes and there is a strong belief that mathematics is to find the solution to problems. Considering this importance, we analyzed problems in elementary mathematics textbooks quantitatively and qualitatively. Concretely, problems of addition and subtraction with carry on in the range of two digit numbers in the mathematics textbooks from the 1st to the 2015 national revised curriculum were analyzed. As a result, the problems in each textbook were found to reveal important features of the textbook reflecting changes in curriculum and educational background. And the problem of textbooks has changed in the direction of enhancing students' reasoning, communication, and problem solving ability. Based on these results, we suggested several implications for dealing with problems in elementary mathematics textbooks.

Degree of the Contribution of Disaster and Safety Education as an Index of Climate Change Vulnerability (기후변화 취약성 평가지표로서 재난안전교육의 기여도 산정)

  • Chung, Gunhui
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5349-5354
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    • 2014
  • Climate change is one of the most important factors increasing a system's vulnerability. Therefore, various methods have been applied to evaluate the vulnerability to develop an appropriate adaptation policy to minimize the effects of climate change. On the other hand, it has barely been used to examine the suitability of the selected proxy variables to calculate the vulnerability. In this study, it was shown that the degree of disaster and safety education should be considered as one of the proxy variables in non-structural measures when the vulnerability is calculated using an expert survey. As a result, the degree of the contribution on the climate change vulnerability can be different according to the education target and the characteristics of various systems. The results might be useful for developing a climate change adaptation policy in a specific area.

Development of MDA-based Subsurface Spatial Ontology Model for Semantic Sharing (시멘틱 공유를 위한 MDA기반 지하공간정보 온톨로지 모델 개발)

  • Lee, Sang-Hoon;Chang, Pyoung-Wuck
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.121-129
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    • 2009
  • Today, it is difficult to re-use and share spatial information, because of the explosive growth of heterogeneous information and specific characters of spatial information accumulated by diverse local agency. A spatial analysis of subsurface spatial informa-tion, one of the National Spatial Data Infrastructure, needs related spatial information such as, topographical map, geologic map, underground facility map, etc. However, current methods using standard format or spatial datawarehouse cannot consider a se-mantic hetergenity. In this paper, the layered ontology model which consists of generic concept, measuremnt scale, spatial model, and subsurface spatial information has developed. Also, the current ontology building method pertained to human experts is a expensive and time-consuming process. We have developed the MDA-based metamodel(UML Profile) of ontology that can be a easy under-standing and flexiblity of environment change. The semantic quality of devleoped ontology model has evaluated by reasoning engine, Pellet. We expect to improve a semantic sharing, and strengthen capacities for developing GIS experts system using knowledge representation ability of ontology.

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A study on shape changes of hangul signature under the influence of alcohol (한글서명의 알콜 섭취에 의한 외형 변화율에 대한 연구)

  • Roh, Seung-Chan;Park, Sung-Woo;Kim, Jung-Ho
    • Analytical Science and Technology
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    • v.23 no.6
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    • pp.607-614
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    • 2010
  • Handwriting identifications are often faced with difficulties in evaluating handwriting by persons under the influence of alcohol. Cerebellar dysfunction is associated with deficits in the control of movement extent, as well as changes in the amplitude and relative amounts of acceleration and deceleration and action tremor. Although numerous articles are available on the subject of alcohol influence on handwriting quality, most of them were based on empirical data such as experience method, without any statistical evaluation. In this study, Hangul signature giyeok and nieun of consonant were measured in samples of handwriting. The result of this study can be used as a basic data of comparison on handwriting by identifying consistency of features and relative individualization of.

The Effects of the Situation-Based Mathematical Problem Posing Activity on Problem Solving Ability and Mathematical Attitudes (상황제시형 수학 문제 만들기(WQA) 활동이 문제해결력 및 수학적 태도에 미치는 영향)

  • Kim, Kyeong-Ock;Ryu, Sung-Rim
    • School Mathematics
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    • v.11 no.4
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    • pp.665-683
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    • 2009
  • The purpose of this study is to improve forward mathematics study by analyzing the effects of the teaching and learning process applied situation-based mathematical problem posing activity on problem solving ability and mathematical attitudes. For this purpose, the research questions were established as follows: 1. How the situation-based mathematical problem posing activity(WQA activity) changes the problem solving ability of students? 2. How the situation-based mathematical problem posing activity(WQA activity) changes the mathematical attitudes of students? The results of the study were as follows: (1) There was significant difference between experimental group and comparative group in problem solving ability. This means that situation-based mathematical problem posing activity was generally more effective in improving problem solving ability than general classroom-based instruction. (2) There was not significant difference between experimental group and comparative group in mathematical attitudes. But the experimental group's average scores of mathematical attitudes except mathematical confidence was higher than comparative group's ones. And there was significant difference in the mathematical adaptability. The results obtained in this study suggest that the situation-based mathematical problem posing activity can be used to improve the students' problem solving ability and mathematical attitudes

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How Many Korean Science High-school Students Find the Same Scientific Problem as Kepler Found in Optics and Physiology? (얼마나 많은 과학고등학교 학생들이 케플러가 광학과 생리학에서 발견한 과학적 문제를 발견하는가?)

  • Kim, Young-Min
    • Journal of Gifted/Talented Education
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    • v.21 no.2
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    • pp.575-589
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    • 2011
  • The aims of this study are to investigate how Kepler found a scientific problem for the retinal image theory and to investigate how the science high-school students respond when the same situation is applied to them. And their results was compared with general high-school students' results. Kepler found the scientific problem in the eye vision through the critical analysis of contemporary theories of vision, based on his relevant knowledge of optics. When we applied the same situation to the Korean science high school and general high-school students, only a few of science high-school students found the scientific problem as same as Kepler's finding. From the results, it is suggested that in development of creativity teaching material, the situations like Kepler's problem finding need to be included in the programs.

Development of Basic Education Models of Stop-Motion Techniques (스톱모션 기법의 기초 교육모형 개발)

  • Yang, Se-Hyeok
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.258-269
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    • 2007
  • Stop-motion is a technique that should be in the basic stage of the animation education, as it gives a chance for students to learn a three-dimensional sense about the movement, just to name a few, as this technique can give movements to actual objects in real life. As the old animation education is consist of forms to make a short animation. most students got a situation that they should be reeducated about 'movement' at their work after graduation from the school. It is necessary to have a systematic education about basic movement for 16 weeks to solve the problem under these circumstances. Therefore this researcher came to seek a more effective way for students who aim to major in stop-motion as well as students who try to nurture their basic capability of animation. This study aimed to present the optimized education model for the basic stage of the stop-motion technique specifically around expressions such as 'walking/ free-movement/ facial expression'.

Player Adaptive GMM-based Dynamic Game Level Design (플레이어 적응형 GMM 기반 동적 게임 레벨 디자인)

  • Lee, Sang-Kyung;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.3-10
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    • 2006
  • In computer games, the level design and balance of characters are the key features for developing interesting games. Level designers make decision to change the parameters and opponent behaviors in order to avoid the player getting extremely frustrated with the improper level. Generally, opponent behavior is defined by static script, this causes the games to have static difficulty level and static environment. Therefore, it is difficult to keep track of the user playing interest, because a player can easily adapt to changeless repetition. In this paper, we propose a dynamic scripting method that able to maintain the level designers' intention where user enjoys the game by adjusting the opponent behavior while playing the game. The player's countermeasure pattern for dynamic level design is modeled using a Gaussian Mixture Model (GMM). The proposed method is applied to a shooting game, and the experimental results maintain the degree of interest intended by the level designer.

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