• Title/Summary/Keyword: 표정 요소

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The Study of Efficient Estimation of GPS Photogrammetry (GPS 항공사진측량의 효율성 평가에 관한 연구)

  • Kim, Young-Suk;Shon, Ho-Woong
    • Journal of the Korean Geophysical Society
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    • v.9 no.2
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    • pp.121-128
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    • 2006
  • Recently, spillways are need to control stable water level for supporting main dams because of floods by unusual change of weather such as Typhoon Rusa. This study has been focused on the amount of leakage through the rock mass distributed fractures and joints under the opened emergency spillway. It is very important to evaluate the amount of leakage as these affect stability of spillway by interaction between effective stress and pore pressure. The commercial program MAFIC has been used for analyzing groundwater flow in fractured rock mass. The results showed that the values of range, average and deviation of leakage were 2.85∼ 3.79×10-1, 3.32×10-1 and 1.70×10-2 m3/day/m2 respectively. Secondary, we have estimated the effect of grouting after the transmissivity(Tf) of joint 1 as main pathway of leakage known from above results was changed from 1.78×10-7 to 1.59×10-9 m2/s. The results showed that the values of range, average and deviation of leakage were 7.80×10-4∼1.53×10-3, 1.18×10-3 and 1.32×10-4 m3/day/m2 respectively. As the result, the amount of leakage after grouting has been decreased by a ratio of 1 to 277.

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Moderating Effects of User Gender and AI Voice on the Emotional Satisfaction of Users When Interacting with a Voice User Interface (음성 인터페이스와의 상호작용에서 AI 음성이 성별에 따른 사용자의 감성 만족도에 미치는 영향)

  • Shin, Jong-Gyu;Kang, Jun-Mo;Park, Yeong-Jin;Kim, Sang-Ho
    • Science of Emotion and Sensibility
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    • v.25 no.3
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    • pp.127-134
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    • 2022
  • This study sought to identify the voice user interface (VUI) design parameters that evoked positive user emotions. Six VUI design parameters that could affect emotional user satisfaction were considered. The moderating effects of user gender and the design parameters were analyzed to determine the appropriate conditions for user satisfaction when interacting with the VUI. An interactive VUI system that could modify the six parameters was implemented using the Wizard of OZ experimental method. User emotions were assessed from the users' facial expression data, which was then converted into a valence score. The frequency analysis and chi-square test found that there were statistically significant moderating gender and AI effects. These results implied that it is beneficial to consider the users' gender when designing voice-based interactions. Adult/male/high-tone voices for males and adult/female/mid-tone voices for females are recommended as general guidelines for future VUI designs. Future analyses that consider various human factors will be able to more delicately assess human-AI interactions from a UX perspective.

The Relationship between Students' Images of Science and Science Learning and Their Science Career Choices (중학생들의 과학과 과학 학습에 대한 이미지와 과학 진로 선택 사이의 관계)

  • Lee, Jane Ji-Young;Kim, Heui-Baik;Ju, Eun-Jeong;Lee, Soo-Young
    • Journal of The Korean Association For Science Education
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    • v.29 no.8
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    • pp.934-950
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    • 2009
  • This study attempts to identify the relationship between students' images of science and science learning, and their career choices. A total of 163 students (seventh graders) from three different middle schools participated in this study. Students' images of science and science learning were investigated using the Draw-A-Scientist Test (DAST) and the Draw-A-Science-Learner Test (DASLT), respectively. Then, students' drawings were analyzed using the Draw-A-Scientist Test Checklist (DAST-C) and the Draw-A-Science-Learner Test Checklist (DASLT-C). The relationship between each element composing the students' images and their career choices were analyzed. Among several elements constituting the students' image of science, 'expression,' 'lab coat,' 'oddity,' 'knowledge symbol,' 'technology symbol,' 'co-work,' 'danger,' and 'STS' showed significant differences between students who chose a science-related career and students who did not. It was also revealed that the following elements - 'expression,' 'learning type,' 'inquiry symbol,' and 'learning place' - were more significantly associated with a science-related career choice compared to other elements consisting of an image of science learning.

Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character (RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현)

  • Kang, Hyun-Ah;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.63-71
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    • 2007
  • From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player's empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player's empathy, this makes walking motion for the game character applied with 'human-emotion' factors as statistics variation of a game character in RPG genre. After this paper implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this paper divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human's physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with 'human-emotion' factors, the effect of the player's empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.

A Study on the Difference between Emotional Labor and Emotional Intelligence (감성지능과 감정노동은 어떻게 다를까?)

  • Choi, Joung-Im
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.406-410
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    • 2012
  • 최근 기업들의 고객만족은 단발성 고객 유치를 넘어 고객의 기업 충성도를 높이기 위한 '고객 감동 서비스'를 강조하고 있다. 이러한 모토 하에서 많은 기업들은 직원들의 친절 매뉴얼을 만들어 CS(Consumer Service) 근로자들의 서비스 교육을 강화하고 있다. 고객센터에 근무하는 근로자 및 텔레마케터 등으로 대표되는 서비스직 종사자들은 무조건적인 고객을 향한 친절은 물론이고 고객만족을 이끌어 내고 고객을 유치하기 위해 기업들은 근로자들에게 강제적 감정 표현을 강요하기에 이르렀다. 예를 들어 근로자가 실제 느끼는 감정과는 별도로 그 어떤 '진상 고객'을 만나더라도 웃음을 잃지 않고 화를 내지 않기를 교육받는 것이다. 이를 통한 감정노동과 감정지능에 대한 연구가 최근 들어 활발해 지고 있다. 사실 감정노동이라는 것 자체는 서비스산업이 발달하면서 나타나는 불가피한 현상이기는 하다. 서비스산업 노동 자체가 고객과의 대면 상황을 전제로 하기 때문이다. 그러나 자연스러운 수준에서 일어나는 감정 관리, 다분히 인간적인 수준에서의 표정 관리 이상을 서비스산업 노동자들이 강요받고 있다는 것이다. 또한 최근에는 조직구성원의 감성이 조직생활에 영향을 미침을 인식하게 되면서 조직 내의 감성에 대한 관심이 높아지고 있으며 사람, 돈, 정보 등의 물리적 자원 등과 같은 조직을 구성하는 핵심요소와 함께 지식과 감성과 같은 비가시적인 자원 또한 조직을 구성하는 중요한 요소라는 주장이 제기되었다. 본 연구에서는 서비스 산업의 주된 감정노동과 조직 내에서 중요한 요소로 자리를 잡아가고 있는 감성지능에 대한 개념과 정의를 제시하고 감정노동과 감성지능에 대한 차이점 및 직무스트레스에 주는 영향에 대하여 연구하고자 한다.

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Eyebrow Detection Algorithm Using the Histogram Analysis (히스토그램 분석을 이용한 눈썹 검출 알고리즘)

  • 이강호
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.4
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    • pp.46-51
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    • 2002
  • In this paper, I proposed a eyebrow detection algorithm in human face, that is important element in facial recognition. The proposed algorithm consists of four processes: face region detection using color region segmentation. eye detection by template matching, eyebrow candidate region detection in detected eye region, and eyebrow detection by thresholding using the modified histogram that gets luminance value in the candidate region. The test results show that the proposed algorithm can detect eyebrow region very effectively in facial image.

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Facial Feature Extraction for Face Expression Recognition (얼굴 표정인식을 위한 얼굴요소 추출)

  • 이경희;고재필;변혜란;이일병;정찬섭
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.33-40
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    • 1998
  • 본 논문은 얼굴인식 분야에 있어서 필수 과정인 얼굴 및 얼굴의 주요소인 눈과 입의 추출에 관한 방법을 제시한다. 얼굴 영역 추출은 복잡한 배경하에서 움직임 정보나 색상정보를 사용하지 않고 통계적인 모델에 기반한 일종의 형찬정합 방법을 사용하였다. 통계적인 모델은 입력된 얼굴 영상들의 Hotelling변환 과정에서 생성되는 고유 얼굴로, 복잡한 얼굴 영상을 몇 개의 주성분 갑으로 나타낼 수 있게 한다. 얼굴의 크기, 영상의 명암, 얼굴의 위치에 무관하게 얼굴을 추출하기 위해서, 단계적인 크기를 가지는 탐색 윈도우를 이용하여 영상을 검색하고 영상 강화 기법을 적용한 후, 영상을 고유얼굴 공간으로 투영하고 복원하는 과정을 통해 얼굴을 추출한다. 얼굴 요소의 추출은 각 요소별 특성을 고려한 엣지 추출과 이진화에 따른 프로젝션 히스토그램 분석에 의하여 눈과 입의 경계영역을 추출한다. 얼굴 영상에 관련된 윤곽선 추출에 관한 기존의 연구에서 주로 기하학적인 모양을 갖는 눈과 입의 경우에는 주로 가변 템플릿(Deformable Template)방법을 사용하여 특징을 추출하고, 비교적 다양한 모양을 갖는 눈썹, 얼굴 윤곽선 추출에는 스네이크(Snakes: Active Contour Model)를 이용하는 연구들이 이루어지고 있는데, 본 논문에서는 이러한 기존의 연구와는 달리 스네이크를 이용하여 적절한 파라미터의 선택과 에너지함수를 정의하여 눈과 입의 윤곽선 추출을 실험하였다. 복잡한 배경하에서 얼굴 영역의 추출, 추출된 얼굴 영역에서 눈과 입의 영역 추출 및 윤곽선 추출이 비교적 좋은 결과를 보이고 있다.

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Face Detection Using Skin Color and Geometrical Constraints of Facial Features (살색과 얼굴 특징들의 기하학적 제한을 이용한 얼굴 위치 찾기)

  • Cho, Kyung-Min;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.12
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    • pp.107-119
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    • 1999
  • There is no authentic solution in a face detection problem though it is an important part of pattern recognition and has many diverse application fields. The reason is that there are many unpredictable deformations due to facial expressions, view point, rotation, scale, gender, age, etc. To overcome these problems, we propose an algorithm based on feature-based method, which is well known to be robust to these deformations. We detect a face by calculating a similarity between the formation of real face feature and candidate feature formation which consists of eyebrow, eye, nose, and mouth. In this paper, we use a steerable filter instead of general derivative edge detector in order to get more accurate feature components. We applied deformable template to verify the detected face, which overcome the weak point of feature-based method. Considering the low detection rate because of face detection method using whole input images, we design an adaptive skin-color filter which can be applicable to a diverse skin color, minimizing target area and processing time.

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Bundle Block Adjustment of Omni-directional Images by a Mobile Mapping System (모바일매핑시스템으로 취득된 전방위 영상의 광속조정법)

  • Oh, Tae-Wan;Lee, Im-Pyeong
    • Korean Journal of Remote Sensing
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    • v.26 no.5
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    • pp.593-603
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    • 2010
  • Most spatial data acquisition systems employing a set of frame cameras may have suffered from their small fields of view and poor base-distance ratio. These limitations can be significantly reduced by employing an omni-directional camera that is capable of acquiring images in every direction. Bundle Block Adjustment (BBA) is one of the existing georeferencing methods to determine the exterior orientation parameters of two or more images. In this study, by extending the concept of the traditional BBA method, we attempt to develop a mathematical model of BBA for omni-directional images. The proposed mathematical model includes three main parts; observation equations based on the collinearity equations newly derived for omni-directional images, stochastic constraints imposed from GPS/INS data and GCPs. We also report the experimental results from the application of our proposed BBA to the real data obtained mainly in urban areas. With the different combinations of the constraints, we applied four different types of mathematical models. With the type where only GCPs are used as the constraints, the proposed BBA can provide the most accurate results, ${\pm}5cm$ of RMSE in the estimated ground point coordinates. In future, we plan to perform more sophisticated lens calibration for the omni-directional camera to improve the georeferencing accuracy of omni-directional images. These georeferenced omni-directional images can be effectively utilized for city modelling, particularly autonomous texture mapping for realistic street view.

Enhancing e-Learning Interactivity vla Emotion Recognition Computing Technology (감성 인식 컴퓨팅 기술을 적용한 이러닝 상호작용 기술 연구)

  • Park, Jung-Hyun;Kim, InOk;Jung, SangMok;Song, Ki-Sang;Kim, JongBaek
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.89-98
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    • 2008
  • Providing appropriate interactions between learner and e- Learning system is an essential factor of a successful e-Learning system. Although many interaction functions are employed in multimedia Web-based Instruction content, learner experience a lack of similar feedbacks from educators in real- time due to the limitation of Human-Computer Interaction techniques. In this paper, an emotion recognition system via learner facial expressions has been developed and applied to a tutoring system. As human educators do, the system observes learners' emotions from facial expressions and provides any or all pertinent feedback. And various feedbacks can bring to motivations and get rid of isolation from e-Learning environments by oneself. The test results showed that this system may provide significant improvement in terms of interesting and educational achievement.

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