• Title/Summary/Keyword: 평면 추적

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Monopulse Beamforming Network for Target Angle Tracking (표적 입사각 추적을 위한 모노펄스 빔형성 네트워크)

  • Moon Sung-Hoon;Han Dong-Seog;Cho Myeong-Je
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.1
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    • pp.53-64
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    • 2004
  • This paper proposes a monopulse beamforming network to estimate a target angle in interference conditions. The proposed system estimates the target direction of arrival (DOA) with two separate beamformings for azimuth and elevation with a planar may. The elevation is extracted from adaptive beamforming in the azimuth direction and the azimuth from adaptive beamforming in the elevation direction. Unlike conventional monopulse beamforming techniques using complex correction formulas or a cascaded architecture of an adaptive array and a mainlobe canceller, the proposed system is very efficient from the computational complexity. The advantage is from fact that the monopulse ratio of the proposed system does not depend on the adapted weights. Moreover, the proposed system can estimate the DOA of the target even for multiple mainlobe interferences since it does not need my kinds of mainlobe maintenance technique.

Numerical simulation of wave transformation with the internal wave maker (내부조파를 활용한 파랑 변형 수치모의)

  • Ha, Tae-Min;Cho, Yong-Sik
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.43-43
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    • 2011
  • 최근 컴퓨터 기술의 발전으로 수심방향으로 완전한 운동방정식인 Navier-Stokes 방정식을 이용하는 3차원 수치모형에 의한 연구가 기초과학 분야인 수학에서부터 공학은 물론 의학 분야까지 광범위하게 진행되고 있다. 3차원 수치모형을 이용한 연구는 이론적으로 매우 우수하긴 하나 정확도 높은 결과를 얻기 위해서는 매우 조밀한 격자를 필요로 하기 때문에 아직까지 막대한 계산시간이 필요하다는 단점이 있으나 근래의 컴퓨터 기술이 엄청난 속도로 발전하고 있는 점을 감안할 때 적용 가능성은 계속 높아지고 있다. 이러한 흐름에 따라 해안공학 분야에서도 3차원 수치모형을 이용한 다양한 연구가 시도되고 있다. 복잡한 해안구조물로 인한 파랑변형 및 구조물의 안전성 등을 검토할 때 기존의 평면 2차원 수치모형이나 연직 2차원 수치모형으로는 재현이 힘들어 상대적으로 수치모형을 활용한 연구의 효용성이 낮았던 것에 비해 3차원 수치모형을 활용할 경우 복잡한 지형 및 구조물의 형상을 재현할 수 있기 때문에 좀 더 유용하게 사용될 수 있다. 한편, 파랑변형을 다루는 수치모형실험을 수행할 때 외부조파를 사용할 경우 구조물이나 지형에 의해 반사되어 나온 파랑이 조파지점에 도달할 때 실험영역으로 재 반사되는 문제가 발생한다. 이를 해결하기 위해 내부조파기법의 개발에 대한 연구가 필수적이었으며, 2차원 수치모형을 중심으로 그 연구가 매우 활발하게 진행되어 왔으나 Navier-Stokes 방정식 모형의 경우 상대적으로 연구가 미흡하였다. 본 연구에서는 3차원 Navier-Stokes 방정식 모형에서 내부조파기법을 도입하여 목표 파랑을 조파하였다. 수치모형은 Navier-Stokes 방정식을 엇갈림 격자체계에서 계산하는 유한차분모형으로 자유수면 추적에는 2차 정확도의 VOF(volume-of-fluid) 기법을 사용한다. 수치모형실험 결과를 일정한 수심을 전파하는 정현파의 해석해와 비교하였으며, 수치모형실험 결과가 비교적 정확하게 목표 파랑을 조파할 수 있음을 검증하였다.

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Variation of Incident Wave Angle in the Surf Zone Observed from Digital Videos (해안 비디오로부터 관측된 쇄파지역에서 입사각의 변화)

  • Yoo, Je-Seon;Shin, Dong-Min;Cho, Yong-Sik
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.21 no.2
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    • pp.154-163
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    • 2009
  • Incident wave angles are conventionally estimated by the directional spectrum analysis of wave data collected from in-situ sensors. The in-situ measurements are limited in monitoring incident wave angles in the wide surf zone, since the techniques are typically expensive, labor-intensive, and point-measuring. In this study, estimation of incident wave angles using wave crest features captured in digital video imagery is proposed to observe incident wave directions over the surf zone. Line signatures of wave crests having high image pixel intensities are extracted by moving an interrogation window to identify high intensity pixels in sequential video images. Wave angles are computed by taking the first derivative of the extracted crest signatures, i.e. local slope of the crest signatures in the two-dimensional physical plane. Compared to the wave angle estimates obtained by the directional spectrum analysis, video-based wave angle estimates show good agreements in general.

Design of a Sliding Mode controller with Self-tuning Boundary Layer (경계층이 자동으로 조정되는 슬라이딩 모우드 제어기의 설계)

  • 최병재;곽성우;김병국
    • Journal of the Korean Institute of Intelligent Systems
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    • v.6 no.2
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    • pp.3-12
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    • 1996
  • Sliding mode controller(SMC) is a simple but powerful nonlinear controller, because it guarantees the stability and the robustness. However, it leads to the high frequency chattering of the control input. Although the phenomenon can be avoided by introducing a thin boundary layer to the sliding surface, the method results in a steady state: error proportional to the boundary layer thickness. In this paper, we proposed a new sliding mode controller with self-tuning the thickness of a boundary layer. It uses a fuzzy rule base for tuning the thickness of a boundary layer. That is, the thickness is increased to some degree to reject a discontinuous control input at the initial state and then it is decreased as the states approaches to the steady states for improving the tracking performance. In order to assure the control performance, we perf'ormed the computer simulation using an inverted pendulum system as a controlled plant.

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A Study on the Ray Based Broad Band Modeling for Shallow Water Acoustic Wave Propagations (천해 음파전달 모의에 적합한 음선기반 광대역 신호 모델링 기법에 관한 연구)

  • Park Cheol-Soo;Cho Yong-Jin;Ahn Jong-Woo;Seong Woo-Jae
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.6
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    • pp.298-304
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    • 2006
  • This paper proposes a ray-based forward modeling scheme which is suitable for the shallow water acoustic wave propagation simulations. The proposed model comprises of ray tracings for the layered media of which sound speed profiles are interpolated linearly. considerations of plane and spherical wave reflection coefficients. and calculations of the phases and the amplitudes of eigen rays. The main characteristic of the scheme is fast simulation time due to direct calculation of the broad-band time signals in the time-domain, i.e. without transformation of the frequency-domain solutions to the time si 밍 131s. Finally, we applied the model to 4-types of test environments and compared the resulting signals with those of ORCA and Ram in order to validate the proposed model.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

CComparative evaluation of the methods of producing planar image results by using Q-Metrix method of SPECT/CT in Lung Perfusion Scan (Lung Perfusion scan에서 SPECT-CT의 Q-Metrix방법과 평면영상 결과 산출방법에 대한 비교평가)

  • Ha, Tae Hwan;Lim, Jung Jin;Do, Yong Ho;Cho, Sung Wook;Noh, Gyeong Woon
    • The Korean Journal of Nuclear Medicine Technology
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    • v.22 no.1
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    • pp.90-97
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    • 2018
  • Purpose The lung segment ratio which is obtained through quantitative analyses of lung perfusion scan images is calculated to evaluate the lung function pre and post surgery. In this Study, the planar image production methods by using Q-Metrix (GE Healthcare, USA) program capable of not only quantitative analysis but also computation of the segment ratio after having performed SPECT/CT are comparatively evaluated. Materials and Methods Lung perfusion scan and SPECT/CT were performed on 50 lung cancer patients prior to surgery who visited our hospital from May 1, 2015 to September 13, 2016 by using Discovery 670(GE Healthcare, USA) equipment. AP(Anterior Posterior)method that uses planar image divided the frontal and rear images into three rectangular portions by means of ROI tool while PO(Posterior Oblique)method computed the segment ratio by dividing the right lobe into three parts and the left lobe into two parts on the oblique image. Segment ratio was computed by setting the ROI and VOI in the CT image by using Q-Metrix program and statistically analysis was performed with SPSS Ver. 23. Results Regarding the correlation concordance rate of Q-Metrix and AP methods, RUL(Right upper lobe), RML(Right middle lobe) and RLL(Right lower lobe) were 0.224, 0.035 and 0.447. LUL(Left upper lobe) and LLL(Left lower lobe) were found to be 0.643 and 0.456, respectively. In the PO method, the right lobe were 0.663, 0.623 and 0.702, respectively, while the left lobe were 0.754 and 0.823. When comparison was made by using the Paired sample T-test, Right lobe were $11.6{\pm}4.5$, $26.9{\pm}6.2$ and $17.8{\pm}4.2$, respectively in the AP method. Left lobe were $28.4{\pm}4.8$ and $15.4{\pm}5.6$. The right lobe of PO had values of $17.4{\pm}5.0$, $10.5{\pm}3.6$ and $27.3{\pm}6.0$, while the left lobe had values of $21.6{\pm}4.8$ and $23.1{\pm}6.6$, thereby having statistically significant difference in comparison to the Q-Metrix method for each of the lobes (P<0.05). However, there was no statistically significant difference in Right middle lobe (P>0.05). Conclusion The AP method showed low concordance rate in correlation with the Q-Metrix method. However, PO method displayed high concordance rate overall. although AP method had significant differences in all lobes, there was no significant difference in Right middle lobe of PO method. Therefore, at the time of production of lung perfusion scan results, utilization of Q-Metrix method of SPECT/CT would be useful in computation of accurate resultant values. Moreover, it is deemed possible to expect obtain more practical sectional computation result values by using PO method at the time of planar image acquisition.

3D Physical User Interface System using a Dominant Eye and an Index Fingertip (주시안과 검지 끝 점을 이용한 3차원 물리 사용자 인터페이스 시스템)

  • Kim, Kyung-Ho;Ahn, Jeeyun;Lee, Jongbae;Kwon, Heeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.138-146
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    • 2013
  • In this paper, we propose a new 3D PUI(Physical User Interface) system in which the index fingertip points and moves a mouse position on a given monitor screen. There are two 3D PUI schemes to control smart devices like smart TVs remotely, the relative pointing one and the absolute pointing one. The former has a problem in that it does not match the human perception process, and the latter requires excessive movement of the body. We combined the relative one and the absolute one, and develop a new intuitive and user-friendly pointing method, 3D PUI. It requires an establishment of a pyramid shape visible area (view volume) to point a mouse position on a screen with the dominant eye. In order to maintain the real-time view volume, however, it requires large computation depending on the movement of the dominant eye. We optimized the computation of the view volume in which it determines the internal and external position on the screen. In addition, Kalman filter is applied with tracing of the mouse pointer position to stabilize the trembling of the pointer and offers the user ease of use.

Vertical Buoyant Jet in Tidal Water -Crossflowing Environment- (흐름 수역(水域)에서 연직상향부력(鉛直上向浮力)?)

  • Yoon, Tae Hoon;Cha, Young Kee;Kim, Chang Wan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.7 no.1
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    • pp.11-22
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    • 1987
  • A plane buoyant jet discharged vertically upward into a crossflow is analyzed by numerical solution of the governing equations of continuity, momentum and constituent transport. The turbulent transport is modelled by the Prandtl's mixing length theory. In the numerical solution procedure, the governing equations are transformed by stream function and vorticity transport, non-dimensionalyzed by discharge velocity, slot width, and parameters representing flow characteristics, and solved by Gauss-Seidel iteration method with successive underrelaxation. The numerical experiments were performed for the region of established flow of buoyant jet in the range of discharge densimetric Froude number of 4 to 32 and in the range of velocity ratio of 8 to 15, which is the ratio of discharge velocity to crossflow velocity. Variations of velocities and temperatures, flow patterns and vorticity patterns of receiving water due to buoyant jet were investigated. Also investigated are the effects of velocity ratio and discharge densimetric Froude number on the trajectories of buoyant jet. Computed are velocities, temperatures and local densimetric Froude numbers along the trajectory of the buoyant jet. Spreading rate and dispersion ratio were analyzed in terms of discharge densimetric Froude number, local densimetric Froude number and distance from the source along the jet trajectory. It was noted that the similarity law holds in both the profiles of velocity and temperatures across the jet trajectory and the integral type analysis of Gaussian distribution is applicable.

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Experimental Investigation on Behavior of Single Horizontal Buoyant Jet (단일수평부력제트의 거동에 관한 실험적 연구)

  • Seo, Il-Won;Kim, Ho-Jung;Kwon, Seok-Jae
    • Proceedings of the Korea Water Resources Association Conference
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    • 2005.05b
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    • pp.1011-1015
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    • 2005
  • 본 실험에서는 부력 조건이 달라질 때 단공방류구에서 정체수역으로 수평방류되는 부력제트의 거동을 규명하였다. LIF (Laser Induced Fluorescence) 시스템을 이용하여 수행하였는데, LIF 시스템은 고해상도의 이미지를 취득할 수 있어 데이터의 정확도가 높으며, 동시에 한 평면상의 농도장을 일시에 측정할 수 있는 장점이 있는 기술이다. LIF 시스템은 크게 세부분으로 구성되어 있는데 방출시스템, 포착시스템, 처리시스템이 그것이다. 실험 조건을 고려해서 온수를 이용하여 주변수와의 밀도차를 재현하였으며, LIF 시스템의 추적입자로 형광염료 Rhodamine B를 사용하였다. 또한, 실험 데이터 취득과정에서 필요한 검정과정을 수행하였는데, LIF 시스템에서 검정과정은 레이저 입사광의 강도가 불균등한 분포를 가지는 점과 주변수의 매질에 의한 근의 감쇠가 발생하는 문제를 해결하기 위한 것이다. LIF 시스템은 부력제트의 농도장을 매우 정밀하게 측정할 수 있는데, 방류밀도 Froude 수가 변함에 따라 측정된 순간이미지를 통해 제트의 진화과정을 상세하고 가시적으로 확인할 수 있었다. 검정과정을 거친 농도 종단면에서 중심선의 연장선이 LIF 시스템에 의해 측정된 순간이미지의 중심선 궤적과 거의 일치하는 것도 알 수 있었다. 또한 LIF 시스템을 통해서 취득된 단일수평부력제트의 궤적과 중심선 희석률을 기존의 상용모형인 VISJET과 CORMIX1에 의해 예측된 결과와 비교$\cdot$분석한 결과, 제트 중심선 궤적의 경우, LIF 시스템을 이용한 측정값은 대체로 VISJET 모형의 결과와 일치하는 것으로 밝혀졌다. 중심선 희석률의 경우, LIF 측정값은 대체로 CORMIX1 모형, Cederwall(1968)의 경험식과 일치하는 경향을 보였다.0\%$일 때가 밸브를 $60\%$$80\%$ 개폐시켰을 때보다 $0.3kg/cm^2,\;0.29kg/cm^2$ 낮게 나타나 밸브를 전체 개방 했을 때 관로내의 수압이 상수설계기준에 적합한 수압을 유지함을 알 수 있다. 상수관로 설계 기준에서는 관로내 수압을 $1.5\~4.0kg/cm^2$으로 나타내고 있는데 $6kg/cm^2$보다 과수압을 나타내는 경우가 $100\%$로 밸브를 개방하였을 때보다 $60\%,\;80\%$ 개방하였을 때가 더 빈번히 발생하고 있으므로 대상지역의 밸브 개폐는 $100\%$ 개방하는 것이 선계기준에 적합한 것으로 나타났다. 밸브 개폐에 따른 수압 변화를 모의한 결과 밸브 개폐도를 적절히 유지하여 필요수량의 확보 및 누수방지대책에 활용할 수 있을 것으로 판단된다.8R(mm)(r^2=0.84)$로 지수적으로 증가하는 경향을 나타내었다. 유거수량은 토성별로 양토를 1.0으로 기준할 때 사양토가 0.86으로 가장 작았고, 식양토 1.09, 식토 1.15로 평가되어 침투수에 비해 토성별 차이가 크게 나타났다. 이는 토성이 세립질일 수록 유거수의 저항이 작기 때문으로 생각된다. 경사에 따라서는 경사도가 증가할수록 증가하였으며 $10\% 경사일 때를 기준으로 $Ro(mm)=Ro_{10}{\times}0.797{\times}e^{-0.021s(\%)}$로 나타났다.천성 승모판 폐쇄 부전등을 초래하는 심각한 선천성 심질환이다. 그러나 진단 즉시 직접 좌관상동맥-대동맥 이식술로 수술적 교정을 해줌으로써 좋은 성적을 기대할 수 있음을 보여주었다.특히

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