• Title/Summary/Keyword: 패스성공률

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Influences on Time and Spatial Characteristics of Soccer Pass Success Rate: A Case Study of the 2018 World Cup in Russia (시간과 공간적 특성에 따른 축구 패스 성공률 분석: 2018 러시아 월드컵 대회 자료를 중심으로)

  • Lee, Seung-Hun;Kim, Young-Hoon
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.475-483
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    • 2021
  • The purpose of this study is to identify the temporal and spatial characteristics of pass accuracy by utilizing the second processing data and official records collected from the 2018 FIFA World Cup Russia video data. For a total of 128 games, the success rate of passes based on the results of the game, passing time, and passing position was two-way ANOVA with repeated measure. The results showed no difference between winning and losing groups, and no interaction effects were found for passing time and location. The difference in passing time was high in the first half, with the highest success rate in the middle of the first half (79.2%) and the middle of the second half (77.9%) in the 15~30 minutes and the 60~75 minutes. Pass success rates were in the order of defense-midfield area (83.9%), midfield-attack area (81.7%), defense area (70.6%) and attack area (61.1%). In conclusion, there was no difference in the passing success rate of the winning and losing teams depending on the characteristics of the relative competitive strength of the World Cup games, and it is believed that follow-up research is needed to analyze the game contents rather than the factors of the winning and losing in the future.

A Study on the Pass Analysis of Football Game using Social Networking Analysis (사회연결망 분석을 활용한 축구경기 패스분석)

  • Lee, Hee-Hwa;Kim, Ji-Eung;Park, Jong-Chul
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.479-487
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    • 2017
  • The purpose of this study was to identify the most influential soccer players by appling social network analysis. The subjects were the German national soccer team and the Korean national soccer team participated in the 2016 Brazil World Cup. The pass collected data provided by FIFA were analyzed by social network analysis using the Ucinet6 program and pass success rate. The results are as follows. First, the soccer player with a lot of passes had a high connection centrality in pass-through networks and high proximity. Second, the German national soccer team has appeared key players as Phillip Lahm and Kroos player, and a key player of the Korean national soccer team was Ki,S.Y. Third, the German national soccer team's quantitative indicator value of proximity center and pass success rate appeared higher than the Korean national soccer team's.

Smart Basketball Device Design for Improving Shooting Success Rate (슈팅 성공률 개선을 위한 스마트 농구공 설계 연구)

  • Lee, Hyung-Ju;Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.6
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    • pp.107-112
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    • 2021
  • The purpose of this to study a more accurate scoring method in accordance with the change in the game due to the fast-break and external shots of modern basketball. We will make to design and develop a smart basketball device with a digital pressure sensor. The basketball is a sport that combines complex techniques such as dribbling, passing, and shooting, and the game wins or loses with the most goals in all sports on the planet. In particular, shooting, which determines the win or loss of a game, is the technique that is most directly linked to the score, so the angle of projection is important to make a more accurate shooting. The purpose of this to develop an assistive device in order for the player to have a certain shooting rhythm by measuring the throw angle through a sensor that can measure the throw angle of the ball during shooting. This smart basketball device, it is possible to increase the accuracy of shooting through a certain throw angle at the basketball game field or during shooting practice, and accordingly, the performance can be expected to improve.

Bi-path Geographic Routing in Realistic Wireless Sensor Networks (현실적인 무선센서네트워크 환경에서의 바이패스 위치기반 라우팅)

  • Bae, Dongju;Ahn, Minjoon;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1065-1067
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    • 2010
  • 실제 무선센서네트워크 환경에서 무선링크는 일반적으로 발생하는 간섭, 감쇠, 멀티패스 등으로 인해 비신뢰성과 비대칭성을 가진다. 기존에 제안된 위치기반라우팅기법들은 이러한 무선링크의 특성을 고려하지 않아, 데이터 전송 성공률과 에너지 효율이 떨어지는 문제를 가진다. 본 논문에서는 무선링크의 비신뢰성과 비대칭성 그리고 거리 값을 고려한 기대전송비용(EC)을 정의하고, 데이터와 ACK 패킷 각각에 대해 예상전송비용이 최소인 경로를 찾아 에너지 효율적인 전송을 한다. 이러한 방법을 통해 센서노드의 제한된 베터리 자원을 효율적으로 사용하고, 네트워크 라이프타임을 증가시킨다.

A Study on DRM Model using Electronic Cash System (영상 이동변위 기반의 휴대 장치의 새로운 사용자 인터페이스)

  • Jin, Hong-Yik;Park, Sea-Nae;Sim, Dong-Gyu;NamKung, Jae-Chan
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.454-461
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    • 2008
  • This paper is regarding a new input interface based on displacement of mobile devices having a camera. The mobile device can capture consecutive images by the camera, the displacement of the device is estimated by computing the displacement between consecutive images in real-time. The proposed system extracts feature points based on SUSAN comer detector which has low computational complexity. We generate Voronoi domain by using the two-pass algorithm to match extracted features. Finally, the displacement of a mobile device is estimated by calculating SAD values between two consecutive images. We evaluated the performance of the proposed algorithm with 1500 images. True matching accuracy of the proposed algorithm is 90% and the computation for each image is conducted in 5m sec.

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A study of method that "One Card All Pass" applies ETCS (Electronic Toll Collection System) (자동요금징수 시스템 전국호환카드 적용방안 연구)

  • Oh, Se-Wan;Kim, Kyoung-Hwa;Cho, Yong-Sung;Lee, Heung-Pyo;Jung, Sung-Hwa
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.1
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    • pp.86-98
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    • 2014
  • Currently, many OBUs(On Board Unit)s were installed on the vehicle because ETCS(Electronic Toll Collection System) using DSRC(Dedicated Short Range Communication) was constructed in the tollgate of the whole country.A research development and the commercialization utilizing the One Card All Pass and those Infrastructures of ETCS, are promoting of ITS services. Although many studies of the application method about the One Card All Pass of ETCS have been made, standards about the application method of the One Card All Pass and payment for the provision of traffic convenience, were not made clear. So we are proposed method that One Card All Pass announced by Ministry of Land, Infrastructure and Transport, takes advantage of the existing DSRC-based to apply ETCS. We have confirmed the performance of the system through a variety of driving test using three test vehicles on trial operation site and ETCS applying application method proposed in this study. As a result of driving test, we have confirmed validity of standard application method proposed in this study through the communication success rate of about 99% and analyzed problem that may occur by applying service parts of ETCS of transportation convenience facilities because of about 1% communication failure rate.

Automated Smudge Attacks Based on Machine Learning and Security Analysis of Pattern Lock Systems (기계 학습 기반의 자동화된 스머지 공격과 패턴 락 시스템 안전성 분석)

  • Jung, Sungmi;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.4
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    • pp.903-910
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    • 2016
  • As smart mobile devices having touchscreens are growingly deployed, a pattern lock system, which is one of the graphical password systems, has become a major authentication mechanism. However, a user's unlocking behaviour leaves smudges on a touchscreen and they are vulnerable to the so-called smudge attacks. Smudges can help an adversary guess a secret pattern correctly. Several advanced pattern lock systems, such as TinyLock, have been developed to resist the smudge attacks. In this paper, we study an automated smudge attack that employs machine learning techniques and its effectiveness in comparison to the human-only smudge attacks. We also compare Android pattern lock and TinyLock schemes in terms of security. Our study shows that the automated smudge attacks are significantly advanced to the human-only attacks with regard to a success ratio, and though the TinyLock system is more secure than the Android pattern lock system.

An analysis of customer needs for the operation of unmanned food stores on a university campus (대학 캠퍼스 내 무인 식품 매점 운영에 대한 고객 요구도 분석)

  • Kim, Se-Eun;Park, Min-Seo;Bae, Hyun-Joo
    • Journal of Nutrition and Health
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    • v.55 no.5
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    • pp.587-600
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    • 2022
  • Purpose: This study was performed to analyze customer needs for the operation of unmanned food stores on a university campus. Methods: A total of 329 responses were collected from customers who had purchased food at the stores. Statistical analyses were conducted using the SPSS program for frequency analysis, χ2-test, t-test, one-way analysis of variance, and Duncan's multiple range test. Results: On average, the overall satisfaction score for lunch and the eating location was 3.91 out of 5 points. Overall satisfaction was significantly higher for home cooking, and lower for eating at convenience stores (p < 0.001), and the score for eating with family was significantly higher than for eating alone or with friends (p < 0.001). On average, the intention to use an unmanned store received a score of 3.98 out of 5 points, while 'home cooking (3.76)' was significantly lower than other eating locations and eating at 'convenience stores (4.38)' was significantly higher than other eating locations (p < 0.05). The desired time of use for unmanned food stores was 'lunch (54.1%)', 'dinner (46.2%)', and 'afternoon snack (41.9%)', and the desired foods were 'doshirak (62.0%)', 'sandwich (56.2%)', 'fruit cup (54.4%)', 'salad (51.7%)', and 'kimbap (50.5%)'. There were significantly more opinions that single-person households would use unmanned food stores for dinner more than family households (p < 0.05), and significantly more willingness to purchase fruit cup (p < 0.05). The average prices (Korean won) that the subjects were willing to pay for the purchase of food were 4,991 for doshirak, 3,403 for salad, 2,745 for fruit cup, 2,609 for sandwich, and 2,235 for kimbap. Conclusion: For the successful operation of the unmanned food stores on the university campus, the store manager should grasp the customer's needs in real-time and establish an effective marketing strategy.