• 제목/요약/키워드: 패션 공학

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무릎 통증이 있는 엘리트 배드민턴 선수를 위한 건식 E-textile 전극의 EMS(Electirc muscle stimulation) 보호대 설계 및 효과 (A Study on EMS Protective Gear Design and Its Effects for Elite Badminton Players with Knee Pain)

  • 이주일;박진희;김주용
    • 패션비즈니스
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    • 제27권5호
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    • pp.93-107
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    • 2023
  • This study aimed to design a knee brace with dry electrode EMS (Electrical Muscle Stimulation) for elite badminton players suffering from knee pain and assess its effectiveness in relieving pain and improving mobility. The assessment measured knee joint range of motion (ROM), Sargent jump height, and pain perception using a visual analog scale (VAS). Four experimental groups were established: stability, pain induction after 100 squats, muscle soreness induction with a regular knee brace, and muscle soreness induction with the EMS knee brace. The most suitable knee brace was selected from four samples to design the EMS knee brace. The conductive fabric was integrated into the inner surface of the knee brace to enhance EMS conductivity for the quadriceps muscles. Tensile strength tests showed that the dry electrode did not significantly affect the physical functionality of the knee brace.Regarding knee joint ROM and Sargent jump height, the EMS knee brace outperformed muscle soreness induction with a regular knee brace and wearing a standard knee brace. VAS measurements demonstrated that the EMS braces effectively alleviated pain perception in most cases. The results indicate the potential for developing EMS braces to alleviate pain and prevent injuries for athletes across various sports.

전도성 고분자와 절연성 고분자의 특성 및 동향 (Properties and Trends in Conductive and Insulating Polymers - A Review)

  • 장아영;이지수;이상오;이재웅
    • 한국염색가공학회지
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    • 제35권4호
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    • pp.274-283
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    • 2023
  • Conductive polymers are polymers that conduct electricity like metal conductors. Unlike typical organic polymers, they are polymers that have the electrical, magnetic, and optical properties of metals or semiconductors. For Example, these conductive polymers include Polypyrrole (PPy), Polyaniline (PANI), and Polythiophene (PT). On the other hand, Insulating polymers do not conduct electricity well while providing insulation, which is the opposite of conductivity. With the exception of conductive polymers, most polymers are non-conductors. Insulating polymers include polyimide (PI), polystyrene (PS), and poly(vinyl alcohol) (PVOH, PVA, or PVAl). Although many different polymers exist, we have simply illustrated the properties and recent developments of conductive and insulating polymers, which have opposite properties.

연관 규칙을 활용한 고객구매 제품 분석 (Customer Purchase Behavior Modeling using Association Rule Mining)

  • 조병석
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 추계학술발표대회
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    • pp.322-324
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    • 2008
  • 패션 시장은 항상 경쟁이 치열하고 고객의 변화 및 이탈이 심한 시장이다. 경쟁의 요소가 품질 등의 가격적인 요소에서 디자인 및 서비스 등 비 가격 적인 요소의 중요성이 부각되고 있다. 이에 따라 고객 정보에 대한 분석을 기반으로 한 마케팅 및 판매 전략이 중요한 것은 두말할 필요가 없다. 정보 기술과 다양한 분석 기법은 다양한 방법으로 고객의 행동을 분석하여 고객의 구매 형태를 분석 및 예측하여 고객별로 차별화된 마케팅과 서비스를 제공할 수 있도록 한다.

의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현 (Design and Implementation of 2.5D Mapping System for Cloth Pattern)

  • 김주리;정석태;정성태
    • 한국정보통신학회논문지
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    • 제12권4호
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    • pp.611-619
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    • 2008
  • 본 논문에서 구현한 2.5D 맵핑(mapping) 시스템은 다양한 질감과 패턴에 따른 패션 의상의 모델 사진 이미지를 그대로 살려 외각선 영역 위에 드레이핑(draping)함으로써 새로운 디자인을 창출할 수 있고, 직접 샘플이나 시제품을 제작하지 않고도 시뮬레이션만으로 의상 작품을 확인할 수 있다. 또한 원단 디자인과 최종 제품의 상태를 정확하게 예측할 수 있는 기능을 제공하며, 원단과 모델 사진 이미지의 데이터베이스 구축으로 쉽고 빠르게 드레이핑함으로써 패션 업계의 경쟁력 향상과 비용 절감 효과를 가져 올 수 있다. 2.5D 맵핑 시스템은 보다 자연스러운 드레이핑을 위하여 메쉬 워프 알고리즘 모듈, 명암 추출과 적용 모듈, 맵핑 영역 추출 모듈, 메쉬 생성과 변형 모듈, 2.5D 맵핑 모듈로 구성하여 구현하였다. 향후 연구과제는 2.5D 맵핑 시스템의 구현 기술을 기반으로 하여 3D 의복 기술과 3D 인체 구현 기술을 접목한 3D 패션 디자인 시스템을 연구하여 2.5D 맵핑 기술의 표현 한계를 극복할 계획이다.

LDAM 손실 함수를 활용한 클래스 불균형 상황에서의 옷차림 T.P.O 추론 모델 학습 (Learning T.P.O Inference Model of Fashion Outfit Using LDAM Loss in Class Imbalance)

  • 박종혁
    • 한국융합학회논문지
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    • 제12권3호
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    • pp.17-25
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    • 2021
  • 의복을 착용하는데 있어 목적 상황에 부합하는 옷차림을 구성하는 것은 중요하다. 따라서 인공지능 기반의 다양한 패션 추천 시스템에서 의복 착용의 T.P.O(Time, Place, Occasion)를 고려하고 있다. 하지만 옷차림으로부터 직접 T.P.O를 추론하는 연구는 많지 않은데, 이는 문제 특성 상 다중 레이블 및 클래스 불균형 문제가 발생하여 모델 학습을 어렵게 하기 때문이다. 이에 본 연구에서는 label-distribution-aware margin(LDAM) loss를 도입하여 옷차림의 T.P.O를 추론할 수 있는 모델을 제안한다. 모델의 학습 및 평가를 위한 데이터셋은 패션 쇼핑몰로부터 수집되었고 이를 바탕으로 성능을 측정한 결과, 제안 모델은 비교 모델 대비 모든 T.P.O 클래스에서 균형잡힌 성능을 보여주는 것을 확인할 수 있었다.

에르고노믹 패션 디자인연구 - 바디컨셔스 액티브 스포츠웨어를 중심으로 - (A Study on Ergonomic Fashion Design - Focused on Body Conscious Active Sportswear -)

  • 김현주;나현신
    • 한국의류산업학회지
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    • 제16권3호
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    • pp.434-445
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    • 2014
  • The meaning of this research is to make recognition for necessity of ergonomic fashion design research. And the purpose is to provide the guidelines for ergonomic fashion product development. For this, literature research and analysis of empirical illustration of product design indicating ergonomics characteristic are implemented. Among the body-conscious active sportswear, cycle wear, swim suit, and skin scuba wet suit were selected and analyzed. Then they were explained according to the ergonomics characteristics arranged previously. Lastly, the features of ergonomic fashion design were arranged by composition elements of the clothing such as pattern, sewing, material and detail. The characteristics of ergonomic design derived from literature and advanced researches are efficiency, usability, functionality and safety. Through research and analysis, the characteristics of ergonomic fashion design are as followings. In pattern, it is related to the 3D structure division pattern, the reduction pattern design, the closing & opening part design for easy detachment, the receipt and the changeable design. In sewing, it is related to the use of latest sewing techniques and the finish using silicon or rubber band. In material, it is related to the use of high performance fabrics and the proper arrangement of these. In detail, it is related to the convenient detail, the storage detail, the adjustable detail, and the body protection detail.

패션필름에 나타난 촉지각 경험 유발 요인 (What Causes Haptic Experience in Fashion Film?)

  • 권지안;이수용;임은혁
    • 한국의류학회지
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    • 제43권4호
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    • pp.474-490
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    • 2019
  • Fashion films with screen limits have a way of changing communication methods through sensorial organs in order to go beyond limits. This study shows that such change is possible if fashion films are based on haptic factors. This study examines haptic factors of fashion films from the three perspectives of filming factors of different shot size, synesthetic, and cinematic screen methods. First, when the subject to be emphasized is enlarging, the observer comes to project themselves to the situation and incurs a haptic sensation. Second, when associating an experience by personal recollection or social customs when more than two senses are stimulated simultaneously, haptic sensations, triggered by multiple senses, takes place. Third, a blurred image shows haptic sensations through inducing observers to see into the meaning of a shot. As a result, the senses of the observer enlarge and enhance a communication ability through absorbing and accepting a fashion film. Furthermore, fashion films are effective in understanding the cultural forms of the age.

메타버스 투자를 위한 주요 요인 분석: 패션브랜드 기업 관점 (Analyzing Key Factors for Metaverse Investment: A Perspective from Fashion Brand Companies)

  • 이소현;나미정;윤상혁
    • 한국IT서비스학회지
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    • 제23권2호
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    • pp.63-81
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    • 2024
  • With the advancement of Information and Communication Technologies (ICT) and Artificial Intelligence (AI), the metaverse has emerged as a transformative model across various sectors, offering a three-dimensional virtual world where activities mirroring the real world occur. This study delves into the significant factors influencing fashion brand companies' investments in the metaverse, an evolved concept from Virtual Reality (VR) that extends beyond gaming to include real-life activities through avatars. This study highlights the surge in virtual fashion engagements, as evidenced by increased avatar updates and purchases of digital fashion items on platforms like Roblox. Luxury brands are steadily entering the metaverse indicating a new revenue stream within the fashion industry. This study employs a mixed-methods approach, integrating text mining and interviews to identify key factors for fashion companies considering metaverse investments. By proposing strategies based on these findings, this study not only enriches academic discourse in fashion, e-commerce, and information systems but also serves as a guideline for fashion companies aiming to navigate the burgeoning digital market, contributing to the generation of new revenue streams in the fashion sector.

이미지에서 3차원 인물복원 기법을 사용한 패션쇼 애니메이션 생성기법 (Fashion-show Animation Generation using a Single Image to 3D Human Reconstruction Technique)

  • 안희준;미나르 마드올 라흐만
    • 한국산업정보학회논문지
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    • 제24권5호
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    • pp.17-25
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    • 2019
  • 본 논문은 단일 이미지를 패션쇼 워킹 영상으로 변환하는 기술을 소개한다. 일반인이 가상으로 패션모델이 되어 보는 흥미로운 응용일 뿐 아니라, 나아가 가상 착용기술과 함께 결합하게 되면 의상착용결과의 동적인 확인이 가능한 기술이다. 본 논문에서 사용한 기술은 이미지에서 3차원 인간신체 모델을 추정 복원해 주는 SMPLify 기법에 기초하여, 인체 모델에서 의상을 포함한 사람으로 모델을 확장하고, 이에 애니메이션 기법을 적용하여 구현되었다. 인체와 의상을 포한한 사람의 3차원 모델은 2차원 이미지 상에서 기하변형과 깊이정보를 사용하여 복원하였다. 패션 데이터 셋에 적용해 본 결과 정자세의 경우에는 성공적인 수준의 결과를 보였으나, 상용수준의 성능을 위해서는 이미지의 분할 기술, 매핑기술 및 가려진 영역의 복원기술 등 선 후처리 기술에 보완이 필요한 것으로 확인되었다.

패션산업에서 3D 프린트 제품에 대한 소비자 태도 및 구매의도연구 (A study on consumer attitudes and purchase intentions for 3D printed products in the fashion industry)

  • 김지수;신상무
    • 복식문화연구
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    • 제26권6호
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    • pp.919-933
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    • 2018
  • Recently, the textile and fashion industry has adopted 3D printing technology, through which filaments are accumulated continuously in the form of sections to produce digitalized three-dimensional fashion products. Little research has been done regarding the consumer perspectives on 3D printed fashion product. Therefore, the purpose of this study was to investigate the effects of consumer innovativeness, uniqueness, and perception factors on consumer attitudes and purchasing intentions for 3D printed fashion products. A questionnaire was given to consumers living in Seoul and Kyunggi, South Korea. The data obtained from the 159 completed questionnaires was analyzed by regression analysis, factor analysis, and Cronbach's alpha using SPSS 24.0. The results were as follows: First, consumer innovativeness and uniqueness, in descending order, positively affect the perceived social image. Consumer innovativeness positively affects perceived aesthetics and consumer uniqueness positively affects perceived novelty. Second, social image has a positive effect on consumer attitudes to 3D printed fashion products. Third, consumer attitude positively affects purchasing intentions towards 3D printed fashion products. Fourth, consumer innovativeness and uniqueness, in descending order, have a positive effect on consumer attitudes and purchasing intentions for 3D printed fashion products. Fifth, social image and novelty, in descending order, positively affect purchase intentions for 3D printed fashion products. Therefore fashion firms should develop their marketing strategy to focus on innovative, unique consumers as a main target and aim to enhance buyers' social image by using 3D printed fashion products.