• Title/Summary/Keyword: 팀 활동

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ISO에서의 그래픽스 표준화활동의 현황

  • Kim, Gyeong-Su;Park, U-Jeon
    • ETRI Journal
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    • v.8 no.1
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    • pp.53-58
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    • 1986
  • ISO(International Standard Organization) TC97/SC21/WG2는 컴퓨터그래픽스 표준화를 담당하고 있다. 본고에서는 ISO의 자료를 중심으로 해서 그래픽 정보의 표현, language binding. device interface 및 시스팀간 이식성 제고를 위한 여러가지 표준화 활동의 개요를 정리하였다.

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The Effect of Performing Leader's Role on Academic Achievement and Satisfaction in Small Group Collaborative Learning in Virtual Reality (가상현실을 활용한 소집단 협력학습에서 팀 구성원으로서의 역할 수행이 학업성취도와 만족도에 미치는 영향)

  • Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.67-76
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    • 2017
  • To conduct research using small group learning with advanced technology in school, small group collaborative learning was conducted in virtual reality called Second Life for high school history class to verify the effects of the role of group members (leader, group member) in collaborative learning activities in this study. Two classes of the second grade of high school were selected randomly and 20 groups were also randomly assigned, and each group was consisted of three members (1 leader and two group members). Academic achievement and satisfaction with academic activities were used to verify the effect of the role as measurement tools, and collected quantitative data were tested by independent sample t. As a result, it was found that performing the role of leader in collaborative learning activities in virtual reality was effective in promoting enhancing students' academic achievement and increasing satisfaction level. Lastly, utilization and improvement of small group collaborative learning using virtual reality in the field of education were discussed.

Analysis of the Scientific Research Process of a Participant in Undergraduate Research Program by Cultural Historical Activity Theory (문화역사적 활동이론을 통한 학부생 연구지원 프로그램 참여자의 과학연구 수행과정의 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.38 no.3
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    • pp.343-354
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    • 2018
  • In this study, the first experience of the whole research process of a novice scientist (student A) who participated in the Undergraduate Research Program (URP) was analyzed. The data were collected through observation, interviews, and document analysis with the cultural historical activity theory being used as a theoretical lens. At the beginning of novice's research, the mentor guided him in setting a research goal and provided mediating artifacts. Student A formed a research team based on the vertical relationship without a shared mental model. Two major contradictions occurred and they were the sources of changes of student A's activity system. The first contradiction was between the mentor's educational philosophy and the mentee's educational needs, which was resolved in a way that student A asked and used the mentor's network to obtain his needs about task-specific details. The second contradiction arose because the team members wanted horizontal relationship while student A wanted to stick to the vertical relationship. After student A accepted the opinions of the team members, they cooperatively changed the division of labor in the activity system. Student A decided to become a scientist and not a physics teacher, even if his major is physics education after finishing his URP research process. His URP experience also created and expanded his network in the academic field, and his negative attitude toward collaboration changed positively. Through the analysis of the structure and changes in the activity system of URP research, implications for instructional method and support system of the apprenticeship can be obtained.

Identifying the Types of Activities of Payment Contract for Ecosystem Services (생태계서비스지불제계약의 활동 유형 발굴)

  • Shim, Y.J.;Sung, J.W.;Lee, K.C.;Hong, J.P.;Jung, G.J.;Kim, H.S.;Cho, G.Y.;Eo, Y.J.;Park, H.J.;Joo, W.Y.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.23 no.1
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    • pp.13-26
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    • 2021
  • This study was conducted to identify various types of activities of payment contract for ecosystem services. As supporting services, 12 types of activities were derived: fallow, eco-friendly crop cultivation, shelter creation management, etc. As regulating services, 5 types of activities were derived: stream environment purification, creation and management of riparian vegetation, creation and management of forests for responding to climate change, etc. As cultural services, five types of activities were derived: creation and management of landscape forests, creation and management of ecological trails, managing ecosystem conservation, etc.

전략경영정보(戰略經營情報)의 효과적 관리(管理)

  • Redman, Louis N.
    • Journal of Information Management
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    • v.15 no.4
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    • pp.189-194
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    • 1982
  • 경기(競技)필름은 팀의 성과(成果)를 평가(評價)하는데나, 어떤 스포츠환경(環境)에서의 의사결정(意思決定)을 위해 하나의 귀중한 자원(資源)이 된다. 경영정보(經營情報)시스팀은 하나의 경영활동(經營活動)을 평가(評價)하는데 있어서 이와 똑같은 목적을 위해 도움을 주며, 소중한 자원(資源)인 것이다. 옛날의 한 금언(金言)을 의역(意譯)해본다면, 문제(問題)는 이겼느냐, 또는 졌느냐가 아니라 어떻게 그 게임을 운영(運營)(management)했느냐 하는 점이다. 잠재력(潛在力)을 평가(評價)하고, 나중의 작전계획(作戰計劃)을 개발 하는데 있어 반드시 기억해 두어야 할 말이다. 우리가 그 시스팀의 욕구(欲求)를 식별(識別)해냈다고 할 때, 성과(成果)가 진정하게 측정(測定)되었는가 하는 것은 기대(期待)에 비해 나타난 결과들을 평가(評價)해봄으로써 판단할 수 있다. 기업경영(企業經營)의 성공(成功)은, 이 비교(比較)가 얼마나 잘 될 수 있는가에 달려있으며, 제자원(諸資源)의 질(質)을 높이고, 새로운 기회(機會)을 개발하는데 있어, 정보(情報)를 얼마나 효과적(效果的)으로 활용(活用)하는가에 또한 달려있다고 하겠다. 잘 정의(定義)돼 있고 초점이 맞는 경영정보(經營情報)시스팀은 이러한 목적(目的)을 위해 필수불가결한 것이라 하지 않을 수 없다.

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