• Title/Summary/Keyword: 팀 활동

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A Study on the Effect of the Level of Learning Organization on Satisfaction of Learning Organization Support Project (학습조직 구축수준이 학습조직화 사업 만족도에 미치는 영향)

  • Lim, Sang-Ho
    • Industry Promotion Research
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    • v.1 no.1
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    • pp.51-57
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    • 2016
  • This study verified the effect of the level of learning organization on satisfaction of learning organization support project and the moderating effect of charismatic leadership. The level of learning organization positively affected satisfaction of learning organization support project. Especially, personal mastery affected creating&spreading knowledge and financial performance, system thingking affected building learning infra, shared vision affected learning culture&activity, teamwork and financial performance. Also, charismatic leadership partially moderated the effect of learning organization. This study provided implications to manage successful learning organization by analyzing causal relationship between learning theory and practical corporate performance.

A method for quantitative measurement of software moduleness (소프트웨어 모듈성을 정량적으로 측정하는 방법)

  • Jung, Pilsu;Ahn, Jongsun;Park, Teahyun;Kang, Sungwon;Eun, Narae;Ko, Sangwon
    • Journal of Software Engineering Society
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    • v.26 no.3
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    • pp.63-76
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    • 2013
  • We need to measure the quality of each module to assess software quality. Especially, in industry, it is important to measure quality of modules quantitatively in order to improve bad modules and reuse good modules. In this paper, we define moduleness as characteristic that modules should be possessed and propose a method to measure software moduleness quantitatively. A case study conducted in this paper shows the usefulness of the method by measuring and evaluating moduleness of modules based on open source software developed by C, C++ and Java languages.

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임팩트 투자의사 결정요인에 관한 연구

  • 고병기;김다혜;성창수
    • 한국벤처창업학회:학술대회논문집
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    • 2023.04a
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    • pp.149-156
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    • 2023
  • 임팩트 투자(impact investment)는 사회적 가치와 재무적 이익을 동시에 추구하는 소셜벤처에 투자하는 행위이다. 그동안 국내에서는 정부 주도로 임팩트 투자 생태계가 조성되고 성장하였다. 선순환 투자 생태계를 위해서는 소셜벤처가 가지는 사회혁신의 가치와 임팩트 투자의 연계가 중요하다. 사회적 형평과 시장의 효율의 두 가치 중심으로 수요와 공급이 맞는 임팩트 투자에 대한 이해가 필수적이다. 특히, 임팩트 투자 지원정책과 투자가 공공에서 민간으로 확대되는 시점에서 임팩트 투자의사 결정요인을 규명하는 차별화된 접근이 필요하다. 이에 본 연구는 임팩트 투자의사 결정요인을 분석하고 우선순위를 도출하고자 하였다. 먼저 문헌분석을 통해 투자 결정에 영향을 미치는 요인을 확인하고 임팩트 투자 심사역을 대상으로 자문·설문조사를 수행한 뒤, 델파이 기법을 적용하여 주요 투자의사 결정요인을 도출하였다. 다음으로는 임팩트 투자 심사역 10명을 대상으로 AHP분석을 실시하여 투자의사 결정요인의 우선순위를 분석하였다. 분석 결과, 상위요인의 중요도는 시장-창업가(팀)-제품·서비스-재무의 순서로 확인되었으며, 세부요인의 중요도는 '시장의 경쟁강도 및 진입장벽-시장성장 및 확장 가능성-팀의 전문성 및 역량-신시장 창출 가능성-영업활동 및 고객관리-창업가의 신뢰성 및 진정성의 순서로 나타났다. 이러한 연구 결과는 임팩트 투자에 대한 지원정책과 투자가 공공에서 민간으로 확대되는 시점에서 고유한 투자의사 결정요인을 규명하여 투자를 희망하는 이해관계자들에게 기초 자료를 제시했다는 데 의의가 있다.

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The Significance of a U.N. Guideline for Long-Term Sustainability of Outer Space Activities (UN 우주활동 장기 지속가능성(LTS) 가이드라인 채택의 의미)

  • Shin, Sangwoo
    • Journal of Aerospace System Engineering
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    • v.13 no.5
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    • pp.49-56
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    • 2019
  • The Long-Term Sustainability (LTS) guidelines have attracted the most attention in the recent formation of international norms of behavior regarding outer space activities. The discussion began at the U.N. COPUOS in 2010. In June 2019, the 21 guidelines were finally adopted. The guidelines include international cooperation to promote and support the observation of the situation of orbiting objects, including space debris, for the purpose of preserving the space environment indefinitely, sharing data and forecasts on space weather, and announcing each country's space policy in accordance with international law. Some guidelines have failed to reach a consensus as the mitigation of space debris is often difficult to separate from space weapons tests. As plans for small satellites and Rendezvous and Proximity Operations have been projected for the future, it is expected that each countries' position on preserving the space environment will become more acute.

Another Challenge to Conservative Sports: Conflicts and Responses of Women Baseball Players (보수적 스포츠에의 또 다른 도전 : 여성야구인들의 갈등과 대응)

  • Kim, In-hyung
    • 한국체육학회지인문사회과학편
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    • v.55 no.2
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    • pp.81-93
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    • 2016
  • This study was aimed to analyze experiences of conflicts that women confront by participating in a conservative sport, baseball, and to figure out how they cope with these conflicts. In this respect, in-depth interviews were performed targeting 18 women who have been participating in a team registered in Women's Baseball Association for more than 1 year. Interview data went through classification of meaning and an analysis process of conceptualization and led to the following conclusion. First, the women's conflicts from their participation in baseball activities were revealed as the conflict between workplace and leisure activity, the conflict between significant others and leisure activity(objection by family and severance of interpersonal relations), and the conflict between sociocultural prejudice and leisure activity. Second, female baseball participants' strategies to cope with conflict situations were classified as making a group of supporters by persuasion and negotiation, active strategies(my own way and priority of life), and evasive measure(telling lies and avoidance of conflicts).

Daytime Activities Support Plan for Meaningful Days of Adult Developmental Disabilities (성인 발달장애인의 의미 있는 낮 시간을 위한 주간활동서비스 지원 방안)

  • Choi, sun-kyoung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.105-114
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    • 2019
  • Daytime activity services based on community care signify 'participatory integrated community care service' fused with diverse forms of community participation and care for adults with developmental disabilities after school graduation. They have the characteristics of lifelong care by life cycle in that adults with developmental disabilities 18 years and older receive daytime care and community participation programs. The purpose of this study is to examine community care based daytime activity services and to search for vitalization plans for daytime activity services that must unfold in the future for care programs that can be meaningful social participation opportunities for adults with developmental disabilities. Through literature review, we analyzed the state of daytime and social activity of adults with developmental disabilities as community care.Based on these findings, we devised ways to improve the daytime activities for the significant daytime of adults with developmental disabilities. At this, it proposed an increase of activity support vouchers, daytime activity service time expansions, expanded budget formulation for an increased number of daytime activity service subjects, expanded applications for the prioritization of the 20% of those with the most severe developmental disabilities and the composition of separate teams, and the role reinforcement of support centers for people with developmental disabilities.

Study of the mediating effect of Physical activity on the relationship of Generalized anxiety disorder and Smartphone overdependence in adolescent - Based on 2020 Adolescent Health Behavior Survey- (청소년의 범불안장애와 스마트폰 과의존의 관계에서 신체활동의 매개효과에 관한 연구 -2020년 청소년건강행태조사를 바탕으로-)

  • Lee, Yung-Yong;Seo, Hee-Jung
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.279-286
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    • 2022
  • The purpose of this study is to examine the mediating effect of physical activity in the relationship between generalized anxiety disorder and overdependence on smartphones in adolescents. To find a way for solving the problems caused by the over-use of smartphones during adolescence, we tried to find the importance of a health promotion program through physical activities. For the purpose of the study, the 2020 Youth Health Behavior Survey data conducted by the Ministry of Education, the Ministry of Health and Welfare, and the Korea Centers for Disease Control and Prevention were used as analysis data for this study. As a result of the study, firstly, generalized anxiety disorder has a negative (-) relationship with physical activity, and physical activity also has a negative (-) relationship with overdependence on smartphones. Secondly, as a result of analyzing the mediating effect of physical activity in the relationship between generalized anxiety disorder and smartphone overdependence experience, the physical activity was found to be a significant factor. Thirdly, it was confirmed that the physical activity has a partial mediating effect in the relationship between generalized anxiety disorder and smartphone overdependence experience. Increasing physical activity through team sports rather than individual sports may help reduce smartphone use.

Analysis of Dance Activities Creativity Education Contents Contained in Physical Education Textbooks for 3rd and 4th Grades of Elementary School (초등학교 3, 4학년 체육교과서에 담긴 무용 활동 창의성 교육 내용분석)

  • Chang, Byung-Kweon
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.2
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    • pp.246-260
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    • 2022
  • This study was conducted to analyze the creativity education contents of dance activities in physical education textbooks for the 3rd and 4th grades of elementary school. For this purpose, 16 types of textbooks and auxiliary data for physical education in the 3rd and 4th grades of elementary school were collected and analyzed using the creative education content analysis frame of the physical education textbook based on the 4P model. In order to secure the integrity of the research, expert consultation was operated. The results of this study are as follows. First, from the viewpoint of creative person, 'inquiry' was the most common in creative mind, and the rest of the elements appeared relatively evenly. As for the subject of activity, 'individual' and 'colleague (team)' showed similar frequencies. Second, from the viewpoint of the creative process, all activity areas appeared as 'learning', and most of the elements of the activity purpose appeared evenly, and the creative process was explored. Third, from the viewpoint of creative output, physical activity performance was the most common activity method, and two or three activity methods were used together. In the creativity factor, all factors appeared evenly, and sensitivity and sophistication were the most common with 4 factors. Fourth, from the viewpoint of the creative environment, most of the activity spaces were no restrictions, and the activity media consisted of many educational contents using the body. Through this study, it was requested that creativity education in dance activities should be expanded quantitatively and intensified in quality, and the necessity of spreading creativity education contents of dance activities to other areas was explored.

A Mathematical Approach of Work Assignment for Human Resource in Software Development (소프트웨어 개발인력 배치를 위한 수학적 업무 배정 방법)

  • Chen, Xiang;Lee, Sang-Joon;Seo, Seong-Chae;Kim, Byung-Ki
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.205-214
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    • 2013
  • Team collaboration is becoming commonplace and it is spotlighted in agile software development projects as well. More efficient teamwork in terms of effective team operation and project performance is very important. Heuristic software development staffing method has been used, but algorithm approach is needed to compensate for it. In this paper, we propose a mathematical approaches for staffing developers in teamwork-based software development projects. This consist of six process, and activities in each processor is defined as a mathematical function placement, and functional deployment matrix is used. A case study is presented in order to prove the usefulness of this approach. This paper is a significant research because a mathematical approach of work assignment is developed for human resources by quantitative logic and it deviate from intuitive or heuristic methods used previously.

Effects of Gifted Students' Creative Problem Solving Ability by Team-Based Learning (팀기반학습이 영재학생의 창의적 문제해결력에 미치는 영향)

  • Jin, Young-Hun;Son, Jeong-Woo
    • Journal of Gifted/Talented Education
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    • v.21 no.3
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    • pp.703-718
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    • 2011
  • Team-Based Learning can play an important role in gifted education, because that improve decision making, coordination and problem-solving ability through shapely team activity. So, when a program that founded on Team-Based Learning applied to gifted students, investigated the improved effects of creative problem solving ability. Developed programs consisted of total 10 times and were conducted the lesson for 13student (male 3, female 10) of 4, 5th grade gifted students class in S elementary school, Sancheong-gun. The improved effects of creative problem solving ability were selected as the self-checking tool of creative problem-solving ability. Due to a small number of students, nonparametric test has done with the results of before and after, it showed significantly improvements in significance level of 5%. In particular, there was a significant improvement in the field of divergent thinking, critical logical thinking. Therefore, the programs based on Team-Based Learning are effective for enhance creative problem solving ability of gifted students, they will be used widely in the classroom to require creative problem solving ability or the acquisition of knowledge of gifted students.