• Title/Summary/Keyword: 팀역량

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The Pilot Operation and Educational Environmental Factors of Programming Curriculum Using Programming Suitability (프로그래밍 적합도를 활용한 프로그래밍 교육 과정 시범운영과 교육적 환경 요소)

  • Oh-Young Kwon;Eun-Jin Park
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.499-504
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    • 2022
  • Artificial intelligence is expanding its reach throughout our society, and education is no exception to its scope of application. In line with this trend, we conducted a computer programming class for teachers in graduate school. The final purpose of this class is to develop the programming skills of teachers who teach students to code artificial intelligence programs. This paper studies how the logical thinking and mental consistency of teachers, who are learners, are related to programming aptitude and describes education environmental factors of the class. It was confirmed that logical thinking and mental consistency were proportional to the programming score. This proportional relationship is expected to apply to students learning programming languages. When team formation is required in programming classes, it is expected that better learning effects will be achieved if students with excellent logical thinking and mental consistency are included in each team.

iRF: Integrated Red Team Framework for Large-Scale Cyber Defence Exercise (iRF: 대규모 사이버 방어 훈련을 위한 통합 레드팀 프레임워크)

  • Jang, In Sook;Cho, Eun-Sun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.1045-1054
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    • 2021
  • As APT attacks become more frequent and sophisticated, not only the advancement of the security systems but also the competence of the cybersecurity officers of each institution that operates them is becoming increasingly important. In a large-scale cyber defence exercise with many blue teams participating and many systems to simulate and defend against, it should be possible to simulate attacks to generate various attack patterns, network payloads, and system events. However, if one RT framework is used, there is a limitation that it can be easily detected by the blue team. In the case of operating multiple RT frameworks, a lot of time and effort by experts for exercise setup and operation for each framework is required. In this paper, we propose iRF(integrated RT framework) that can automatically operate large-scale cyber defence exercise by integrating a number of open RT frameworks and RT frameworks created by ourselves.

An Analysis of Concentrate Competency in Bidding Process for Overseas Project of Domestic Construction Companies (국내건설기업의 해외 프로젝트 입찰단계 우선집중역량 분석)

  • Kim, Ji Hyung;Kim, Yea Sang
    • Korean Journal of Construction Engineering and Management
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    • v.15 no.3
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    • pp.23-30
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    • 2014
  • Overseas construction orders of domestic companies had been increased significantly in a short period from $10.9 billion in 2005 to $64.9 billion in 2012. However experts are concerned that quality of growth will not support quantitative growth. This study suggest concentrate competencies for not only winning in bid but also successful execution of domestic companies. 4 Steps which are Pre-Marketing, Bid-Preparation, Bidding, Contract Phase are defined for competency assessment. After drawing specific tasks by phase, survey asking importance and capability of the tasks to the person in charge of bidding and site was conducted by utilizing Likert 7 point scale. According to the result of IPA analysis, domestic construction companies need to ensure internal competencies; Project risk review, Bid team organization, and external competencies; Client needs grasp, Localization strategy, Cooperation establishment. Hearafter domestic construction companies will be able to utilize the result of the study for setting bidding strategy for winning in bid and improving earning rate.

Technology Commercialization from Research Institutes to ICT-based Spin-offs (ICT기반 연구소기업의 기술사업화)

  • Park, Jae-Sue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.6
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    • pp.690-696
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    • 2019
  • New companies expecting market penetration by adopting technology commercialization process could face high uncertainty and constraints. In particular, ICT-based firms that enter competitive markets must deal with more complex situations. Although in-depth research has been done to solve the problem, there is still a lack of understanding of how startups' technology commercialization process is successful. To discuss the issue, this paper presents the technology commercialization model and determinants.(policy, finance, work team, organizational culture, overcoming the difficulties etc.) the suitability of the framework. From this analysis it emerged that the sustainability of organizational capabilities is as important as the adherence to the technology commercialization process for companies. As the organizational capacity has decreased, the driving force for technology commercialization has weakened. Therefore, the technology commercialization process does not guarantee the success of the market entry but is understood as a means of market access. If the organizational capacity is not strengthened, there is no successful technology commercialization process.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

A Study on the Educational Methods of Convergence Major Based Learning (CMBL) for University Students (지역 연계 융합전공수행 기반 대학 교육 방안 연구)

  • Hyun-ju Kim;Jinyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.49-56
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    • 2023
  • The purpose of this study is to develop convergence major-based learning (CMBL), which selects performance tasks related to local problems at hand and solves them based on convergence major performance, and builds a suitable teaching and learning model. We developed a CMBL class with a team project-type class that finds and solves practical problems in the region to cultivate overall problem-solving capabilities for convergence major competencies. Additionally, for this class, the instructor played a role as a bridgehead to explore and connect the community's sites, and students visited connected institutions in person to identify problems they need based on understanding and empathy for the subjects through field observation and qualitative interviews, and developed a CMBL class teaching and learning model necessary to directly solve them by using their major capabilities to the fullest. Therefore, we intend to present the future-oriented direction of university convergence education required by the community by forming a group of students with various majors to cultivate the ability to solve realistic problems in the community.

Effects of Game Development Organization on Game Development Result (게임개발 조직의 특성이 게임개발 성과에 미치는 영향)

  • Baek, Seunghee
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.83-94
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    • 2018
  • This study is to find out how to improve the efficiency of game development by analyzing the effects of the characteristics of game development organization on game development performance. The characteristics of the game development organization were set as independent variables, consisting of game project management characteristics, PM characteristics, game development team characteristics, and organizational culture. Game performance is divided into game project performance and game development final performance. As a result, the characteristics of the four game development organizations were found to be a significant factors in the game project performance and game development final performance. This study suggests that the environment that can focus on game development and appropriate management education for managers are needed to enhance the competence of members in game development team.

Sport Situational Analysis Using Artificial Intelligence : Focused on Football Expected Goal (인공지능을 이용한 스포츠 상황 분석 서비스 : 축구의 기대 득점을 중심으로)

  • Kim, Jin Sob;Kim, Min Jun;Lee, Kwanhyeong;Yoon, Yongsoo;Moon, Jaehyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.826-829
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    • 2020
  • 스포츠팀 운영에 있어서 경기 중 상황에 대한 통계와 분석을 통해 좋은 성과를 내는 것은 스포츠 야구 종목의 Sabermetrics를 통해 이미 증명된 바가 있다. 한편, 축구에서는 최근 들어 선수의 역량을 평가하기 위하여 객관적인 시각에서 슈터(Shooter)에게 주어진 기회, 즉 슈팅 상황을 바라보는 기대 득점(Expected Goal; 이하 xG)이라는 지표가 등장하였으나, 객관성이라는 평가 의도와 다르게 경기 내 각각의 슈팅 상황을 정의하는 것에 있어 축구 분석관들의 주관성에 의존하는 한계성을 지녔다. 본 논문은 xG를 산출하는 방식에 있어서 기존의 주관성을 배제하고 인공지능을 통해 상황을 정의하여 객관적인 평가지표를 지향하며 유의미한 통계적 수치를 지닌 xG를 도출함으로써 결과 위주의 분석만이 존재하던 축구 종목에 있어서 경기 중 상황에 대한 객관적인 판단 및 정의에 대한 방향성을 제시한다. 또한, 본 논문에서의 인공지능은 국내 K리그 슈팅 데이터를 통해 학습되어 K리그 내 전략적인 상황들에 대한 특화된 xG를 도출하며, 이를 웹을 통해 K리그 내 선수 개개인에 대해서 시계열, 상대 팀, 슈팅 위치별 그래프로 시각화하여 제공하는 시스템을 구축함으로써 K리그를 기준으로 선수에 대한 평가 및 경기 운영에 기여할 수 있는 기대 득점 분석 서비스를 제공한다.

임팩트 투자의사 결정요인에 관한 연구

  • 고병기;김다혜;성창수
    • 한국벤처창업학회:학술대회논문집
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    • 2023.04a
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    • pp.149-156
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    • 2023
  • 임팩트 투자(impact investment)는 사회적 가치와 재무적 이익을 동시에 추구하는 소셜벤처에 투자하는 행위이다. 그동안 국내에서는 정부 주도로 임팩트 투자 생태계가 조성되고 성장하였다. 선순환 투자 생태계를 위해서는 소셜벤처가 가지는 사회혁신의 가치와 임팩트 투자의 연계가 중요하다. 사회적 형평과 시장의 효율의 두 가치 중심으로 수요와 공급이 맞는 임팩트 투자에 대한 이해가 필수적이다. 특히, 임팩트 투자 지원정책과 투자가 공공에서 민간으로 확대되는 시점에서 임팩트 투자의사 결정요인을 규명하는 차별화된 접근이 필요하다. 이에 본 연구는 임팩트 투자의사 결정요인을 분석하고 우선순위를 도출하고자 하였다. 먼저 문헌분석을 통해 투자 결정에 영향을 미치는 요인을 확인하고 임팩트 투자 심사역을 대상으로 자문·설문조사를 수행한 뒤, 델파이 기법을 적용하여 주요 투자의사 결정요인을 도출하였다. 다음으로는 임팩트 투자 심사역 10명을 대상으로 AHP분석을 실시하여 투자의사 결정요인의 우선순위를 분석하였다. 분석 결과, 상위요인의 중요도는 시장-창업가(팀)-제품·서비스-재무의 순서로 확인되었으며, 세부요인의 중요도는 '시장의 경쟁강도 및 진입장벽-시장성장 및 확장 가능성-팀의 전문성 및 역량-신시장 창출 가능성-영업활동 및 고객관리-창업가의 신뢰성 및 진정성의 순서로 나타났다. 이러한 연구 결과는 임팩트 투자에 대한 지원정책과 투자가 공공에서 민간으로 확대되는 시점에서 고유한 투자의사 결정요인을 규명하여 투자를 희망하는 이해관계자들에게 기초 자료를 제시했다는 데 의의가 있다.

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The Effects of the Entrepreneurial Team's Diversity on Business Performance of New Venture (벤처 창업팀의 다양성이 창업 성과에 미치는 영향에 관한 연구)

  • Cho, Sungju;Lee, Sang-Myung
    • Korean small business review
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    • v.42 no.1
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    • pp.107-133
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    • 2020
  • Many researchers conducted studies on the relationship between entrepreneur's characteristic, capability, strategy and performance of new venture. However, the development of scientific technique and the complexity of the business environment have stimulated entrepreneurial teams rather than individuals. Therefore, the necessity of theoretical and practical study on the effect of the characteristics of an entrepreneurial team on the new venture companies was suggested. Initial research on entrepreneurial team diversity has primarily addressed the impact of demographic diversity on performance. In order to verify the research model of this study, 287 delegates of new venture companies that participated in the projects at the 18 Centers for Creative Economy & Innovation in 17 regions of the country conducted validity and reliability test based on the questionnaire to which they answered. The result shows that only gender diversity among demographic diversity affected non-financial performance. Information diversity influenced career diversity on financial performance and diversity in education on non-financial performance. Also, the higher the previous sharing experience, the better the financial performance. Value diversity has negative effect on both financial and non-financial performance. Based on the results, theoretical and practical implications are derived. Also suggested are methodological limitations and future research directions.