• Title/Summary/Keyword: 특허소송

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A Study on Patent Dispute Countermeasures of Chinese Companies (중국 기업의 특허분쟁 대응 방안에 대한 연구)

  • Park, Eun-Mi;Shim, Yun-Soo;Seo, Joung-Hae
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.102-108
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    • 2021
  • In this research, we would like to understand the measures to be taken in the event of a patent dispute by Chinese companies that are growing rapidly and competing with Korean companies in the global market, at a time when the fusion and compounding technology are accelerating. For this reason, the patent dispute countermeasures shown in the previous research were derived through deep interviews with experts, and a questionnaire survey was conducted with patent practitioners of Chinese companies. As a result of the analysis, the importance of cross licensing, patent invalidation proceedings, proceedings through collaboration with other companies, royalty payments, and patent invalidation proceedings in the case of a patent dispute in the Chinese industry is high. Shown. The results of this study provide practical guidelines to help corporate patent practitioners understand the best course of action in the event of a patent dispute, respond in a timely manner, and save time and money. It seems that it can be done.

특허청 소식

  • Korea Invention Promotion Association
    • 발명특허
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    • v.31 no.5 s.359
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    • pp.28-29
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    • 2006
  • 특허청 산업재산권분쟁조정위원회 '특허분쟁해결의 새로운 대안으로 떠올라'/ 해외에서 지재권 침해소송, 특허청이 도와 드립니다/ 국유특허 무료로 사용하세요

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A case study of Abusing of Game Technology License - The Konami's Music Game Licence Lawsuit Approach - (게임 기술 특허 남용에 대한 사례연구 -코나미사의 음악게임 특허 소송 사례를 중심으로-)

  • Jeon, Hong Sik;Koh, Chan
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.81-88
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    • 2014
  • The patent right is that creators are received the right of monopoly for supporting their creation work perseveringly but sometimes it causes infringement of freedom of creation. In this study, we examine the patent of music game in arcade game field and also examine Konami's, which is a main producer in this field, institutes many lawsuits repeatedly. It brought on diversion of rivals and depression of game market. We examine the abuse of music game patent through the case of Konami. We examine the negative influence through all music game market that creativity blocked by repetitive patent lawsuit institutes from little change of operation device and music game hardware even though it is reasonable for guarantee of new technology patent in game field which is a idea industry. We examine the lawsuit cases of abuse of music game patent in Korea, China and Japan and we analyze market change through the cases. We recommend policy for this industry development.