• Title/Summary/Keyword: 통합학습모형

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Building of Remote Control System for Steering Gear Using Miniature Ship (모형선박을 이용한 원격 조타제어시스템의 구축)

  • 서기열;홍태호;김화영;박계각
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.287-291
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    • 2003
  • 현대의 선박운항에 있어서 선내 노동의 경감과 운항의 안정성 및 경제성 확보를 위하여 선박 자동화 및 원격 조종화가 이루어지고 있다. 또한, 선박조종 및 작업제어를 위하여 컴퓨터를 이용한 통합제어 시스템에 관한 연구도 활발하게 진행되고 있다. 그러나 소형선박 빛 어선과 같은 환경에서의 지능형 시스템에 관한 연구는 많이 부족한 실정이다. 인공지능기법을 이용하여 보다 인간 친화적인 시스템을 구현하고, 음성인식기술을 이용하여 원격으로 선박 조타기를 제어하여 조업자의 부담경감 및 인원절감의 효과를 가져올 수 있는 선박 조종시스템의 개발이 절실하다. 본 논문에서는 PC를 기반으로 하여 원격으로 모형 선박의 조타기를 제어하는 시스템을 구축하였다. 구체적인 연구 방법으로는, 음성인식기술과 지능형 학습 기법을 바탕으로 음성지시기반학습 시스템을 구축하고, 퍼지 조타수 조작모델을 구현하여 PC 기반 원격 제어시스템을 구현하였다. 또한, 구축된 원격 조타제어시스템을 축소된 선박모형(Miniature Ship) 시스템에 적용하여 그 효용성을 확인하였다.

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A Study of the Union Reading Contents Management Based Knowledge Creating Processes (지식창조프로세스 기반 통합형 독서콘텐츠 관리)

  • 장우권
    • Journal of Korean Library and Information Science Society
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    • v.34 no.4
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    • pp.179-202
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    • 2003
  • Reading is a typical representative knowledge and information activities. It is a put of the presents man and by itself Read-learning is the cognitive and social activities of the creating platonic world. However, in the education training of students become a visible problems of read-learning too many. To solve the problems have to pull off a systematical plan in read activities. This aims to purpose the model of the union reading contents management as the method for the read activity based on the problems analysis of read-learning activity. It is reading contents management as the model knowledge cresting processes.

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A model of Worksheets with Various Levels Considering Contexts and Inquiry of the Learning Tasks for Elementary Science Classes (학습 과제의 맥락과 탐구의 수준을 고려한 자연과 학습지 모형)

  • Lee, Myeong-Je;Lee, Je-Yong
    • Journal of The Korean Association For Science Education
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    • v.19 no.3
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    • pp.448-460
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    • 1999
  • Worksheets with various levels are major instructional material in open classroom, but sometimes they have been arbitrarily developed in elementaryschools. Especially, pedagogical elements of science course seem to have been neglected in developing science learning papers. To solve these problems, a model of worksheets was developed considering the contextual nature of science knowledge and educational constructivism. The frame of this model is composed of inquiry skill and context, which are two dimensions of each learning task. The level of each worksheet was determined by the level of inquiry skills and the familiarity of contexts.

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Development of Regression Models Resolving High-Dimensional Data and Multicollinearity Problem for Heavy Rain Damage Data (호우피해자료에서의 고차원 자료 및 다중공선성 문제를 해소한 회귀모형 개발)

  • Kim, Jeonghwan;Park, Jihyun;Choi, Changhyun;Kim, Hung Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.38 no.6
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    • pp.801-808
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    • 2018
  • The learning of the linear regression model is stable on the assumption that the sample size is sufficiently larger than the number of explanatory variables and there is no serious multicollinearity between explanatory variables. In this study, we investigated the difficulty of model learning when the assumption was violated by analyzing a real heavy rain damage data and we proposed to use a principal component regression model or a ridge regression model after integrating data to overcome the difficulty. We evaluated the predictive performance of the proposed models by using the test data independent from the training data, and confirmed that the proposed methods showed better predictive performances than the linear regression model.

Development and Application of Interactive Prototyping Programming Learning Model based on Physical Computing (피지컬 컴퓨팅 기반의 인터랙티브 프로토타이핑 프로그래밍 학습모형 개발 및 적용)

  • Seo, Jeonghyun
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.297-305
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    • 2018
  • Physical computing is the concept of expanding computing to humans, environments, and objects. It draws attention as a programming learning medium based on physical outputs in integration of hardware and software. This study developed a programming learning model based on interactive prototyping using the characteristics of physical computing with a high degree of technical freedom and analyzed its learning effect in an experiment. To examine the effect of the experimental treatment, this researcher divided fifty nine 5th-grade elementary students into an experimental group and into a control group. the interactive prototyping programming learning model was applied to the experimental group, and a linear sequential programming learning model was applied to the control group. Information Science Creative Personality Test was conducted before and after the experimental treatment. Analysis of Covariance was conducted with the pre-test scores of the two groups. As a result, it was proved that there was the effect of learning at the significance level of .05. It indicates that the physical computing based interactive prototyping programming learning model is applicable to the programming learning for 5th-grade elementary students.

A Study on Authentic Assessment Model Development in School Mathematics (학교수학에서의 참평가(authentic assessment) 모형 개발에 관한 연구)

  • Son, Jung Hwa;Kang, Ok Gi
    • School Mathematics
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    • v.15 no.1
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    • pp.77-99
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    • 2013
  • The purpose of this study is to develop authentic assessment model of school mathematics completed an integral part of the classroom in the real situation to do authentic assessment about students's mathematics learning ablity. To do this, it is performed literature researches on authentic assessment system of school mathematics, situation cognition class design model, Lincoln & Guba's the forth generation assessment model, NAEP high ability assessment model, Guliker & Bastiaens & Kirschner's authentic assessment model. And it is extracted authentic assessment elements of school mathematics from them, and it is developed authentic assessment model completed an integral part of the classroom in the real situation. This authentic assessment model of school mathematics is confirmed the proper model in assessing mathematical activities and achievement by applying authentic assessment tasks with class's integrated part, and each factor and phase was regarded as the proper thing in the teaching and learning for experts in studies of mathematical education.

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A Study on Factors Influencing the Performance of Computer-Practice Education in Vocational High Schools (실업계 고등학교 컴퓨터 실습교육의 성과에 영향을 미치는 요인에 관한 연구)

  • Park, Sang Cheol;Choi, Hyun Mi;Kim, Jong Uk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.55-63
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    • 2005
  • The purpose of this study is to explore which factors influence the performance of computer practice-education in vocational high schools. We collected 604 response data from total 7 vocational high schools in Seoul City to test empirical analysis using SEM(Structural Equation Modeling) frequently used in social-science area. According to our results, all independent variables(learner's response learner's motivation, learner's attitude, learning contents, intention to learn, learner's ability and learning behavior) were found positively influencing learning performance of students. Based upon them we contributed our research model to combine TRA theory in psychology with Holton theory for academic implications. And also, from the perspective of practical implication, we can expect that our results will provide some useful guidelines for operating effective computer-practice education.

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The Integrative Review of Team Learning Behavior (팀 학습 행동의 통합적 고찰)

  • Jungwoo Park
    • Knowledge Management Research
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    • v.25 no.2
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    • pp.95-114
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    • 2024
  • Because it is difficult to respond to a constantly changing environment with individual ability and creativity alone, many organizations are forming teams and seeking ways to make the teams more active. Team learning behavior allows team members to and create better performance based on such accumulated knowledge and experience within a team. In particular, the process of team learning not only explicit and formalized knowledge but also implicit and informal experiences is important from the perspective of knowledge management. However, there were limitations in utilizing research results on team learning behavior because the concepts were fragmented and the measurements were different for each researcher. In this study, an integrated model was presented by examining concepts related to team learning behaviors. Moreover, the measurement model of team learning behaviors was validated for the Korean context. The measurement model consisted of five factors: sharing and elaboration, constructive conflict, team reflection, team activity, and storage and utilization. This tool was confirmed through exploratory factor analysis and confirmatory factor analysis. The results of this study are expected to have implications for team researchers and practitioners who diagnose and improve the level of team learning behavior within an organization.