• Title/Summary/Keyword: 토대 개념

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Experimental Analysis of Korean and CPMP Textbooks: A Comparative Study (한국과 미국의 교과서 체제 비교분석)

  • Shin, Hyun-Sung;Han, Hye-Sook
    • Journal of the Korean School Mathematics Society
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    • v.12 no.2
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    • pp.309-325
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    • 2009
  • The purpose of the study was to investigate the differences between Korean mathematics textbooks and CPMP textbooks in the view of conceptual network, structure of mathematical contents, instructional design, and teaching and learning environment to explore the implications for mathematics education in Korea. According to the results, Korean textbooks emphasized the mathematical structures and conceptual network, on the other hand, CPMP textbooks focused on making connections between mathematical concepts and corresponding real life situations as well as mathematical structures. And generalizing mathematical concepts at the symbolic level was very important objective in Korean textbooks, but in the CPMP textbooks, investigating mathematical ideas and solving problems in diverse contexts including real- life situations were considered very important. Teachers using Korean textbooks preferred an explanatory teaching method with the use of concrete manipulatives and student worksheet, however, teachers using CPMP textbooks emphasized collaborative group activities to communicate mathematical ideas and encouraged students to use graphing calculators when they explore mathematical concepts and solve problems.

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Gaming Space into a Cultural Place: A study on the transformation process of digital gaming space into a place focused on the framework of Mechanics-Dynamics-Aesthetics (MDA프레임워크를 통한 디지털게임 공간의 장소성 발생 구조에 관한 연구)

  • Yi, Young-A;Kwon, Doo-Hee;Choi, Hye-Lim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.738-747
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    • 2021
  • Space and place have distinctively different meanings from each other. As virtual reality has become a routine of daily life, placeness concepts have been introduced on discussion tables. Yet, place has not been widely discussed in conceptual approaches Thus, using the concepts of space and place this study attempts to figure out the structure and the processes of how users recognize digital space and give placeness. For the study purpose, it identifies core elements of placeness attribution in digital game places, and then explains the development processes of space into place through characteristics of MDA(Mechanics-Dynamics-Aesthetics)framework. Based on present theoretical concepts and their application process this study also demonstrates the transformation process through which physical space becomes a place in the similar context with a necessary condition in order for a space to be a place. This study confirms that digital games can be transformed into a space that creates placeness in the process. Considering that players' affinity and nostalgia are generated through the placeness acquiring process in digital game space, the processes eventually imply an extension of largely meaningful and influencing contents as digital games induce players' immersion.

The Context and Reality of Memes as Information Resources: Focused on Analysis of Research Trends in South Korea (정보자원으로서 '밈'의 맥락과 실재 - 국내 연구동향 분석을 중심으로 -)

  • Soram Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.3
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    • pp.227-253
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    • 2023
  • The study is a preliminary study to conceptualize memes as information resources for literacy education in information environment changed with digital revolution. The study is to explain the context and reality of memes in order to promote the utilization of memes as information resources. The research questions are as follows: First, what topics are 'memes' studied with? Second, what things are captured and studied as 'memes'? The study conducted frequency and co-occurrence network analysis on 145 domestic studies and contents analysis on 73 domestic studies. The results are as follows: First, memes were mainly studied in the fields of 'humanities', 'social sciences', 'interdiciplinary studies', and 'arts and kinesiology'. Studies based on Dawkins' concept of memes (around 2012), studies on introducing the concept of memes to explain the spread of Korean Wave content (around 2015), and independent studies of memes as a major research topic in cultural sociology (around 2019) were performed. Second, memes are linguistic. Language memes (L-memes) are 102 (37%), language-visual memes (LV-memes) are 23 (8%), language-visual-musical memes (LVM-memes) are 21 (8%). Keyword 'language meme' ranked high in frequency, degree centrality and betweenness centrality of co-occurrence network. In other words, memes are expanding as a unique information phenomenon of cultural sociology based on linguistic characteristics. It is necessary to conceptualize meme literacy in terms of information literacy.

Mathematical language levels of middle school students (중학생들의 수학적 언어 수준)

  • 김선희;이종희
    • Journal of Educational Research in Mathematics
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    • v.13 no.2
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    • pp.123-141
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    • 2003
  • This study investigated the understanding level and the using level of mathematical language for middle school students in terms of Freudenthal' language levels. It was proved that the understanding level task developed by current study for geometric concept had reliability and validity, and that there was the hierarchy of levels on which students understanded mathematical language. The level that students used in explaining mathematical concepts was not interrelated to the understanding level, and was different from answering the right answer according to the sorts of tasks. And, the level of mathematical language that was understood easily as students' thought, was the third level of the understanding levels. Mathematics teachers should consider the students' understanding level and using level, and give students the tasks which students could use their mathematical language confidently.

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A study on evaluation framework of environmental formative works in urban space (도시 환경조형물 심의현황에 관한 고찰 - 대도시 건축물 미술장식제도를 중심으로 -)

  • Yoon, Ki-Hwan;Kim, Jin-Seon
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.315-324
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    • 2005
  • This research aims to investigate evaluation framework of environmental formative works that are regulated by law in urban space, and to suggest the directions of improving the framework for better city environments. The concept of environmental formative works in urban space was identified and social situations and factors including visitors and the cognitive process of urban environments, were analyzed. This research suggests a new method based on the analysis of existing regulations and problems of environmental art or formative works. The public regulations and evaluation methods of the Korean major cities including Seoul, Daejeon, Busan and Gwangju, were examined on environmental formative works. The objective was to suggest an evaluation framework for creating human values of urban culture environment instead of focusing on the matters between the owner of the architecture and the artist of formative works. By identifying socio-cultural value of art decoration related regulations and improving the level of the public formative art evaluation scheme, this study helps addressing the administrative problems and constructing a conceptual framework of evaluation to improve urban culture environment for both human and environment.

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The Effects of the Types of Source-Based Trust on Knowledge Sharing of Public Employees: Based on Officials' Perceptions in Local Government (공공조직 구성원의 신뢰기반에 따른 신뢰유형이 지식공유에 미치는 영향 - 지방공무원의 인식수준을 중심으로 -)

  • Kim, Gu
    • Informatization Policy
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    • v.20 no.4
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    • pp.23-50
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    • 2013
  • The main purpose of this study is to empirically examine and to develop the optimal model about an influential relationship between the types of source-based trust and knowledge sharing of local government officials. Procedural and distributive justice-based calculative trust in organization, cognition-based trust in organization, cognition-based trust in supervisor, cognition-based trust in coworkers, and emotion-based trust in coworkers were set up as independent variables of this research model, and sharing of tacit knowledge and explicit knowledge based on the knowledge content as dependent variables. The research results shows that the suitability of each model has approximate value to the required level, and that emotion-based trust in coworkers significantly affects knowledge sharing for both the individual and integrated factors in hypothetical influential relationship. This study is expected to help to enable knowledge sharing in various situations by dividing the concepts of trust that affect knowledge sharing into a few types, and deriving the influential model of knowledge sharing by types.

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Designing and Implementing High School Geometry Lessons Emphasizing the Connections between Euclidean and Analytic Geometries (GeoGebra를 활용한 논증기하와 연결된 해석기하 수업자료 개발 및 적용)

  • Kim, Eun Hye;Lee, Soo Jin
    • Journal of the Korean School Mathematics Society
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    • v.19 no.4
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    • pp.373-394
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    • 2016
  • The "Figure Equation" chapter of current high school curriculum prevents students from relating the concept with what they studied in middle school Euclidean geometry. Woo(1998) concerns that the curriculum introduces the concept merely in algebraic ways without providing students with opportunities to relate it with their prior understanding of geometry, which is based on Euclidean one. In the present study, a sequence of GeoGebra-embedded-geometry lessons was designed so that students could be introduced to and solve problems of the Analytic Geometry by triggering their prior understanding of the Euclidean Geometry which they had learnt in middle school. The study contributes to the field of mathematics education by suggesting a sequence of geometry lessons where students could introduce to the coordinate geometry meaningfully and conceptually in high school.

A Case Study aimed at Junior High School 3rd Grade Student's Understanding of Variability (중학교 3학년 학생들의 변이성 이해에 대한 사례 연구)

  • Song, Seon-A;Lee, Kyung-Hwa
    • School Mathematics
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    • v.9 no.1
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    • pp.29-44
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    • 2007
  • The aim of statistics education is to enhance statistical thinking. Variability is the key components of statistical thinking. The research has been reviewed preceding research about variability of data. Proceeding from what has been considered above, this research developed learning materials that investigated the concept of variability as it relates to Freudenthal's context by having students sort a particular context. The research is executed the case study evidently aimed at Junior High School 3rd Grade Student's Understanding of Variability. The study of variability in data can be an important start to reach a testing of statistical hypothesis; students reduce data and draw graphs by relating probability distribution to relative frequency and normal distribution. Thus, this study offers basic materials into developing both contents and methods of education need to consider with this sense of purpose held by students to achieve this goal.

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Behavior of Soil-reinforced Retaining Walls in Tiered Arrangement (계단식 보강토 옹벽의 거동 특성)

  • Yoo, Choong-Sik;Kim, Joo-Suk
    • Journal of the Korean Geotechnical Society
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    • v.18 no.3
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    • pp.61-72
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    • 2002
  • This paper presents the results of investigation on the behavior of soil-reinforced segmental retaining walls in tiered arrangement using the finite element method of analysis. 2D finite element analyses were performed on tiered walls with two levels of offset distance. Cases with equivalent surcharge as suggested by the NCMA design guideline were additionally analyzed in an attempt to confirm the appropriateness of the equivalent surcharge model adopted by NCMA. Deformation characteristics of a tiered wall with small offset distance suggest a compound mode of failure and support current design approaches requiring a global slope stability analysis for design. Also revealed is that the interaction between the upper and lower walls significantly affects not only the performance of the lower wall but also the upper wall, suggesting that the upper walls should also be designed with due consideration of the interaction.

Collaborative Dispositions of Participatory Arts in Contemporary Practices -Based on Nicolas Bourriaud's Notion of Postproduction- (동시대 예술 형식의 상호성과 공유 가능성 -니콜라 부리오의 포스트프로덕션 개념을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.88-101
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    • 2018
  • The collective narratives on global crisis such as the displaced, uneven distribution of resources, invasion of human rights is more than a recurring theme or polemics in the fields of contemporary arts. In the latest projects from Olafur Eliasson, Rirkrit Tiravanija and Ai WeiWei, art works are presented as performative 'platforms' for tackling these undiscriminating reality of human conditions. Here, 'the users' as driving forces of possible change, are postulated as prospective actors/players who lead and collaborate to defy the status-quo. Crossing over the on/off lines, the everyday-activities of exchanging, sharing and networking are strategically deployed and its meaning reconfigured within the context of post/production discourse. This historical, yet unsettling juncture between art and life, dystopian reality and utopian idealism has its formal-conceptual links to Russian Constructivism, Brechtian Learning-Play and Joseph Beuys' Social Sculpture. Based on Nicolas Bourriaud's notion of Postproduction, this paper aims to provide a diachronic analysis on collaborative dispositions of participatory arts practices.