• Title/Summary/Keyword: 텍스트 이미지

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Study of emoticon as an emotional sign under the digital communication environment (디지털 커뮤니케이션 환경에서 감성기호로서 이모티콘에 관한 연구)

  • 조규명;김경숙
    • Archives of design research
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    • v.17 no.1
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    • pp.319-328
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    • 2004
  • The communication environment made by digital technologies has made it possible to exchange information and deliver messages fast and easily among people of various classes in virtual space beyond time and space. Net-generation, who is accustomed to this virtual space, couldn't be satisfied with the linear text-oriented language any more, and began to make signs by use of computers in order to differentiate itself from others and to express its desires. Among the signs, emoticon created by joint of popular culture and digital communication centering around young generation is a new visual sign and emotional sign that can deliver a sender's feelings contained in a message. This paper has studied social phenomena, their relationships with emoticon and background of its creation through documentary review of media development, changes in the communication environment and popular culture. Furthermore, it has analyzed the meaningful action and roles of emoticon as a sign in terms of semiotics and also, studied a possibility of using emoticon as a new emotional sign. The study results say that emoticon can play the roles of a non-linguistic sign just like general signs that make mutual exchange through meaningful action, and also that it can be used to effectively deliver messages not only in virtual space, but also in advertising, posters, magazines and CI. However, emoticon is better at emotional expressions yet than other textual signs or visual signs, but in order to position itself as a universal and popular sign, emotional expressions should be clear, any difference in understanding messages should be removed, and message delivery should be more efficient.

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File System Support for Multimedia Streaming in Internet Home Appliances (인터넷 홈서버를 위한 스트리밍 전용 파일 시스템)

  • 박진연;송승호;진종현;원유집;박승민;김정기
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.246-259
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    • 2001
  • Due to recent rapid deployment of Internet streaming service and digital broadcasting service, the issue of how to efficiently support streaming workload in so called "Internet Home Appliance" receives prime interests from industry as well as academia. The underlying dilemma is that it may not be feasible to put cutting edge CPU, boards, disks and other peripherals into that type of device. The primary reason is its cost. Usually, Internet Home Appliances has its dedicated usage, e.g. Internet Radio, and thus it does not require high-end CPU nor high-end Va subsystem. The same reasoning applies to I/O subsystem. In Internet Home Appliances dedicated to handle compressed moving picture, it is not equipped with high end SCSI disk with fast rotational speed. Thus, it is mandatory to devise elaborate software algorithm to exploit the available hardware resources and maximize the efficiency of the system. This paper presents our experiences in the design and implementation of a new multimedia file system which can efficiently deliver the required disk bandwidth for a periodic I/O workload. We have implemented the file system on the Linux operating system, and examined itsperformance under streaming I/O workload. The results of the study show that the proposed file system exhibits superior performance than the Linux Ext2 file system under streaming I/O workload. The result of this work not only contribute to advance the state f art file system technology for multimedia streaming but also put forth the software which is readily available and can be deployed. deployed.

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Implementation of Character and Object Metadata Generation System for Media Archive Construction (미디어 아카이브 구축을 위한 등장인물, 사물 메타데이터 생성 시스템 구현)

  • Cho, Sungman;Lee, Seungju;Lee, Jaehyeon;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1076-1084
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    • 2019
  • In this paper, we introduced a system that extracts metadata by recognizing characters and objects in media using deep learning technology. In the field of broadcasting, multimedia contents such as video, audio, image, and text have been converted to digital contents for a long time, but the unconverted resources still remain vast. Building media archives requires a lot of manual work, which is time consuming and costly. Therefore, by implementing a deep learning-based metadata generation system, it is possible to save time and cost in constructing media archives. The whole system consists of four elements: training data generation module, object recognition module, character recognition module, and API server. The deep learning network module and the face recognition module are implemented to recognize characters and objects from the media and describe them as metadata. The training data generation module was designed separately to facilitate the construction of data for training neural network, and the functions of face recognition and object recognition were configured as an API server. We trained the two neural-networks using 1500 persons and 80 kinds of object data and confirmed that the accuracy is 98% in the character test data and 42% in the object data.

The Image of Ruralism in Korea through a Text Mining for Online News Media analysis (인터넷 뉴스 데이터 텍스트 분석을 통해 본 우리나라 농촌다움에 대한 이미지 연구)

  • Son, Yong-hoon;Kim, Young-jin
    • Journal of Korean Society of Rural Planning
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    • v.25 no.4
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    • pp.13-26
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    • 2019
  • The rural areas in South Korea have changed rapidly in the process of national land development. Rural landscapes have become discoloured, and their attractiveness has decreased as cities have expanded. But the attractiveness or multifunctional values of rural areas has become more important in contemporary society around the world. According to this social demand, the efforts of conserving the rural landscape are of high priority and the recovery of ruralism in the area is required. This study has tried to understand how the public image of ruralism in South Korea has been influenced by the news media. The study retrieved news articles using the web searching portal site from the six keywords, commonly used to refer to ruralism, including 'rural landscape', 'rural community', 'rural tourism', 'rural life', 'rural amenity', and 'rural environment'. News data from the six keywords were also collected respectively from within the year-period of 2004-05, 2007-08, 2012-13, and 2016-17. In the text mining analysis, the nouns with high Degree Centrality were figured out, and the changes by year-period were identified. Then, LDA topic analysis was performed for text datasets of six keywords. As a result, the study found that the news articles gave an informed focus on only a handful of issues such as 'poor rural living condition', 'regional or village improvement projects', 'rural tourism promotion projects', and 'other government support projects'. On the other hand, nouns related to virtues and values in the rural landscape were less shown in news articles. These results have become more apparent in recent years. In the topic analysis, 35 topics were identified. 'village development projects', 'rural tourism', and 'urban-rural exchange projects' were appeared repeatedly in several keywords. Among the topics, there are also topics closely related to ruralism such as 'rural landscape conservation', 'eco-friendly rural areas', 'local amenity resources', 'public interest values of agriculture', and 'rural life and communities'. The study presented an image map showing ruralism in South Korea using a network map between all topics and keywords. At the end of the study, implications for Korean rural area policy and research directions were discussed.

A Study on the Analysis Methodology of Works of Deconstructive Graphic Deign - Focusing on Aesthetics of Reception by Wolfgang Iser - (해체적 그래픽디자인의 작품 분석 방법론 연구 - 볼프강 이저의 수용미학을 중심으로 -)

  • Kim, Jiwon
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.88-104
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    • 2021
  • The visual expression of deconstructive graphic design influenced by postmodernism differs from the traditional ways of graphic expression that consist of precise images and text and is challenging and highly experimental. The characteristics of the formative nature of such deconstructive graphic design emphasized the importance of the reader as the principal agent of aesthetic experience in the appreciation of works. For this study, a new ideological framework was developed regarding the ambiguity arising due to visual experimentation in deconstructive graphic design, assuming the central theory to be the Reception Theory (Aesthetics of Reception) centering around the recipient who is the reader. The characteristics of Iser's Reception Theory are substituted as a theoretical category and an interpretation of the works of ambiguity in deconstructive graphic design is carried out. Although Aesthetics of Reception is a literary theory about the interaction between the artist and the reader, as a method for interpreting deconstructive graphic design influenced by postmodernism, it laid a theoretical foundation and enriched the interpretation of works. Moreover, the four characteristics of Iser's Reception Theory were used to create a framework that suggested a new direction for the approach based on the reader's interaction in the process of interpreting works of modern graphic design.

A Study on Analysis of Research Data Repository in Humanities and Social Sciences (re3data를 기반으로 한 인문사회 RDR 연구)

  • Cho, Jane;Park, Jong-Do
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.2
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    • pp.69-87
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    • 2019
  • As the discussions on sharing research data prevail by the chance of the inauguration of the International Open Data Charter, research support organizations in the United States, the United Kingdom, and Japan are encouraging researchers to deposit their findings in a credible repository. Humanities and social sciences field, in which research data sharing culture and storage infrastructure are immature compared to life science and natural science, also needs to establish and operate a reliable storage infrastructure to guarantee the continuous access and utilization of data. This study analyzed the overall operational status of 305 subject repositories registered in re3data for the humanities and social sciences and clustered them according to the operational level using 5 indicators. As a result, 70% of the population were identified as universal clusters, and 20% of the excellent cluster was found to have the largest number of linguistic fields and the German-operated. In addition, this study confirmed through correspondence analysis that there is a relation between the sub-theme fields of humanities and social sciences and the types of data to be archived. The history and art domians are related to images, and social studies are related to statistical data. Linguistics has also been analyzed to be related to audio, plain text, and code.

A Study on the Kiosk UI Reflecting the Elderly's Characteristics (고령자의 특성을 반영한 패스트푸드점 키오스크 UI 연구)

  • Hong, Seung Yoon;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.556-563
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    • 2019
  • This study was conducted to improve the use experience of elderly people in fast food kiosks which are actively utilizing 'un-tact' technology. First, the Kiosk design analysis criteria were discussed through literature research. Then, the UI screens of McDonald's, Lotteria and Burger King, which are currently serving kiosks in Korea, were divided into colors, layouts and buttons. Next, the usability evaluation and survey of the elderly revealed problems with the interface design of the current kiosk. As a result, older people do not recognize buttons without an outline as buttons, and errors occur when layout changes or when viewing is complicated. In addition, horizontal navigation and vertical layout menus were error-free, and the design of buttons was error-free with the same color for the same function. Research shows that the Kiosk UI design is preferred by older people. First, buttons in the form of outline or solid are recommended. Second, vertical binding of buttons combined with images and text is recommended. Third, the screen layout should be consistent with the direction of view flow and manipulation, and should avoid increasing the number of menus and information. Fourth, page navigation is recommended in horizontal form and menu arrangement is vertical form. Finally, buttons that perform the same function are efficient for buttons to use the same color, and for different functions, applying a complementary colors can reduce confusion.

A Study on the Semiotics and Poetic Meaning of Literature Content - at the Center of Moon Sam­seok's Children's Poetry - (문학콘텐츠의 기호학적 시적의미 연구 -문삼석의 동시(童詩)를 중심으로-)

  • Sung, Hyun-Ju
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.72-79
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    • 2019
  • This study tries to study the poetic beauty of the space deconstructed by the medium appearing in Moon Sam-seok's children's poetry to help with simultaneous education and guiding methodology. The research method is based on the assumption that semiotics spatial image is read. In other words, we intend to derive the poetic beauty of the space in which the great pole space built by is deconstructed by the intervention of by the medium term . Among Moon Sam-seok's series of works, the research text is "The Wind and the Fire," "The Wind and the Empty Bottle," "The Wind and Salt," "The Wind and the Rock." According to the study, the wind deconstructed a space that was differentiated by the presence or absence of matter into a "coexistence space." These poetic spaces symbolize poetic beauty as ideal places of life that coexist in a distinction but not discrimination. Second, the wind has eliminated the gap between alienation, suffering and solitude. In other words, the wind deconstructed poetic space produced poetic beauty with the 'space of communication' based on homogeneity of the nature of existence. In conclusion, Moon's poetic speech can be seen that he intended to express the discreteness of the poetic space as 'communication' and 'common life' by deconstructing it with deviation and convergence by introducing a medium.

Usability Evaluation of Artificial Intelligence Search Services Using the Naver App (인공지능 검색 서비스 활용에 따른 서비스 사용성 평가: 네이버 앱을 중심으로)

  • Hwang, Shin Hee;Ju, Da Young
    • Science of Emotion and Sensibility
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    • v.22 no.2
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    • pp.49-58
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    • 2019
  • In the era of the 4th Industrial Revolution, artificial intelligence (AI) has become one of the core technologies in terms of the business strategy among information technology companies. Both international and domestic major portal companies are launching AI search services. These AI search services utilize voice, images, and other unstructured data to provide different experiences from existing text-based search services. An unfamiliar experience is a factor that can hinder the usability of the service. Therefore, the usability testing of the AI search services is necessary. This study examines the usability of the AI search service on the Naver App 8.9.3 beta version by comparing it with the search services of the current Naver App and targets 30 people in their 20s and 30s, who have experience using Naver apps. The usability of Smart Lens, Smart Voice, Smart Around, and AiRS, which are the Naver App beta versions of their artificial intelligence search service, is evaluated and statistically significant usability changes are revealed. Smart Lens, Smart Voice, and Smart Around exhibited positive changes, whereas AiRS exhibited negative changes in terms of usability. This study evaluates the change in usability according to the application of the artificial intelligence search services and investigates the correlation between the evaluation factors. The obtained data are expected to be useful for the usability evaluation of services that use AI.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.