• Title/Summary/Keyword: 테스트 플랫폼

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Development of Interconnection Technology for Urban Geographic Information on OGC Standards (OGC기반 도시공간정보 데이터 연동서비스를 위한 상호연계기술 개발 연구)

  • Kim, Tae Hoon;Kim, Seong Su;Hong, Chang Hee;Hwang, Jung Rae
    • Spatial Information Research
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    • v.21 no.1
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    • pp.15-22
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    • 2013
  • Recently, there are various attempts to construct a u-City and a smart city. A Spatial information as the city-based infrastructure has been recognized as an essential element. In many cases GIS data being lack of compatibility due to the various format, it is difficult to provide public web services and link the data between government organizations. In this study, we developed a interconnection Server based on OGC standardization to support interoperability in a heterogeneous distributed environment. we hope the interconnection server that will be utilized as u-City platform and response platform for volcanic disaster through the test in the test-bed.

Design and Implementation of Efficient Mobile E-book Viewer Using Mobile App Framework (모바일 앱 프레임워크를 이용한 E-Book Viewer 설계 및 구현)

  • Lee, Ji Hye;Shim, Jae Sung;Park, Seok Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.49-55
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    • 2012
  • A study on e-book viewer terminal in the native language of the platform-dependent studies are based, This is inefficient in memory usage and screen rendering speed, and there are frequent system updates, e-book viewer, the nature of mobile terminal platform application compatibility issues may occur. In this paper, using the mobile app framework in order to design e-book e-book viewer, analyzed the structure of ePub file parser and file more structured modules were designed and MVC. Designed and implemented to test the functionality of the memory information that is currently running to provide the ability to show the relationship of DDMS and layout components were used to show Hierarchy Viewer. As a result, rendering the screen 150%, 84% in the heap memory usage, improved performance was confirmed.

Design and Implementation of JQuery-based Handwritten Signature System for Cross-Browsing (크로스 웹 브라우징을 위한 JQuery기반 자필 서명 시스템의 설계 및 구현)

  • Lee, Ki-Myoung;Choi, Do-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.1-11
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    • 2017
  • Recently that require digital signatures handwritten for personal use customer information and agree to the Terms of Service agreement or a general sign up. Signature system including an existing handwritten signature are a problem, which may be a platform-dependent, as well as the environment in which to perform the signature vary according to device Status of presence because it is being utilized is implemented on the service platform itself within each company. In this paper, we designed and implemented an integrated system handwritten signature as possible using a cross-browser way to store the handwritten two-dimensional coordinates based on the jQuery it is interspecific directly integrated browser environment. iOS, Android, was tested in an integrated web browser in heterogeneous environments, including PC, it was confirmed that all handwritten signature function is working properly.

Deep learning-based product image classification system and its usability evaluation for the O2O shopping mall platform (딥 러닝 기반 쇼핑몰 플랫폼용 상품 이미지 자동 분류 시스템 및 사용성 평가)

  • Sung, Jae-Kyung;Park, Sang-Min;Sin, Sang-Yun;Kim, Yung-Bok;Kim, Yong-Guk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.227-234
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    • 2017
  • In this paper, we propose a system whereby one can automatically classifies categories based on image data of the products for a shopping mall platform. Many products sold within internet shopping malls are classified their category defined by the same use of product names and products. However, it is difficult to search by category classification when the classification of the product is uncertain and the product classified by the shopping mall seller judgment is different from the purchasing user judgment. We proposes classification and retrieval method by Deep Learning technique solely using product image. The system can categorize products by using their images and its speed and accuracy are quantified using test data. The performance is evaluated with the test data. In addition, its usability is tested with the participants.

Implementation and TCP Performance Measurement of RED scheduler using NetFPGA platform (NetFPGA 플랫폼 기반 RED스케줄러 구현 및 TCP 성능평가)

  • Oh, Min-Kyung;Min, Seok-Hong;Kim, Byung-Chul;Lee, Jae-Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.3
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    • pp.27-36
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    • 2012
  • With the increase of various user's requirements, lots of interesting applications on the Internet have been emerging recently. However, Internet has many limitations for providing upcoming new services because it was only designed to provide basic connectivity between research networks and simplified forwarding functions at the first time. Internet has many problems in the aspects of routing scalability, mobility, security and QoS, so lots of researches are being actively performed in many countries to solve these problems. In this paper, we implement RED(Random Early Detection) scheduler using NetFPGA platform and local testbed to provide active queue management. Using the implemented RED scheduler, packets are dropped according to the specified drop probability, so Global Synchronization coming from simultaneous TCP segment losses in a congestion condition can be prevented. With the comparison to the Drop-Tail scheme in the basic router, we show TCP performance can be enhanced in the congestion situation using the NetFPGA-based RED scheduler.

Agent-Server based Protocol Analyzer for LTE Network (LTE 망을 위한 에이전트-서버 기반의 프로토콜 분석기)

  • Pi, Jun-Il;Lee, Nak-Guy;Lim, Jong-Tae;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.30-40
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    • 2011
  • Recently, together with the development of wireless communication technologies and the wide use of smart phones, the demand of the next generation mobile communication has been increased. To construct the next generation mobile communication platform efficiently for a short period from protocol development phase to protocol stability phase, an protocol analyzer is required to verify and analyze the protocol. In this paper, we propose the protocol analyzer of LTE network which is the leader of the next generation mobile communication platforms. The protocol analyzer is a software based agent-server architecture and uses XML metadata which defines intercommunication messages to analyze the protocol of the next generation mobile communications. We can analysis the encoding messages applied to LTE network using the loading of the decoding library. We verify the superiority of the proposed analyzer through an integrated test with LTE network.

Design of an Asynchronous Instruction Cache based on a Mixed Delay Model (혼합 지연 모델에 기반한 비동기 명령어 캐시 설계)

  • Jeon, Kwang-Bae;Kim, Seok-Man;Lee, Je-Hoon;Oh, Myeong-Hoon;Cho, Kyoung-Rok
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.64-71
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    • 2010
  • Recently, to achieve high performance of the processor, the cache is splits physically into two parts, one for instruction and one for data. This paper proposes an architecture of asynchronous instruction cache based on mixed-delay model that are DI(delay-insensitive) model for cache hit and Bundled delay model for cache miss. We synthesized the instruction cache at gate-level and constructed a test platform with 32-bit embedded processor EISC to evaluate performance. The cache communicates with the main memory and CPU using 4-phase hand-shake protocol. It has a 8-KB, 4-way set associative memory that employs Pseudo-LRU replacement algorithm. As the results, the designed cache shows 99% cache hit ratio and reduced latency to 68% tested on the platform with MI bench mark programs.

Implementation of π/4-DQPSK Modem for Maritime Digital Communication in VHF Band (VHF 대역 해상 디지털 통신용 π/4-DQPSK 모뎀 구현)

  • Kwak, Jaemin
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.541-545
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    • 2014
  • Rec. ITU-R M.1842-1 is international recommendation for VHF band communication guideline in maritime mobile service RR Appendix 18 channels. In this paper, we simulate 28.8 kbps VHF ${\pi}$/4-DQPSK digital baseband modem compatible with the recommendation, then it is designed and implemented with FPGA. Cazac sequence is used as a preamble since packet format is not defined untill now in the recommendation. Baseband modem is designed by VHDL language and implemented on NEXYS4 development platform having Atrix7 FPGA chip from Xilinx. For wireless communication test of total prototype system, ADC/DAC board is implemented and EV9730 RF module is utilized. From the experimental results, implemented FPGA modem shows spectral bandwidth of 25 kHz and successful data exchanges between tx and rx communication platform.

XML Digital signature System based on Mobile Environment (모바일 환경에서의 XML 문서 디지털 서명 시스템)

  • Hao, Ri-Ming;Hong, Xian-Yu;Lee, Seong-Hyun;Lee, Jae-Seung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.701-704
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    • 2007
  • Recently, More and more consumer enjoy the finance service such as settling, account transferring, stocks investment, and so via mobile device. In the mobile environment, data transferring between the devices is formatted as XML. However, the common XML file is exposed to the attack such as hacking and malignity code, to satisfy security of mobile environment is very difficult. The problem is more seriously at the open platform such as WIPI that is developed by our country. So there is enough reason to propose one system to protect the import data. In this paper, we development the system to digital signature and signature the XML document in order to protect data, and the system is observing the recommendation of the XML Signature Syntax and Processing by W3C. When designing and composition the system, we use the digital signature algorithm RSA, DSA, KCDSA, and HMAC, etc. we test the system at the open WIPI platform.

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Serious Game Design and Implementation for Kids (유아용 기능성게임 설계 및 구현)

  • You, GiWon;Yoon, SeonJeong
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.19-28
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    • 2015
  • According to the Infant Educational Law, learning of the children are encouraged through playing, but there are not many tools to learn. Educational Serious Game is a game developed for the purpose of learning. And so, in this paper, we produced serious games for education learning for young children. Contents of the game is the digestive system. And we utilized touch and drag which are kinds of intuitive interface of the mobile platform being able to play easy. At the end of each stage, and it contained a scene that can learn the characteristics of the digestive system. After producing this game, we supplemented something that is inadequate through testing. In addition, the learning effect of the game was confirmed by interviews with the teachers. We hope this will be a fun and informative game for the digestive tract to the children.