• Title/Summary/Keyword: 태블릿 PC

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A Study on Implementation of NAS-based K-12 Learning Management System for Supporting Developing Countries (개발도상국 지원을 위한 NAS기반의 K-12 학습관리 시스템 구현 방안에 대한 연구)

  • No, In-Ho;Yoo, Gab-Sang;Kim, Hyeock-Jin
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.179-187
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    • 2019
  • Developing countries, including Africa, are experiencing very little human resources development due to the deprivation of equal educational opportunities, poor educational conditions, and the gap in information technology with developed countries. Developing countries that do not have excellent human resources are lagging behind in globalization competition with developed countries, and the problem of 'human resource development' in developing countries can not be avoided. In developing countries, education budgets are too low to meet education needs and compulsory education, and therefore they are not adequately responding to the increasing demand for education. The lack of education budget is due to the lack of education infrastructure. In this study, the NAS based server is configured to configure functions such as educational content and learning management, and the client area is presented with solutions for various media such as tablet, PC, and beam projector. And to support optimized e-learning services in developing countries by constructing a SCORM-based platform.

Evaluation of ATM usability test for improving financial life of Impaired elderly (인지저하 노인들의 금융생활 라이프 향상을 위한 ATM 사용성 평가)

  • Choi, Yoo-jung;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.77-82
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    • 2020
  • As Korea enters an aging age, social efforts to improve the IADL of the elderly are increasing. In this study, to improve the performance of financial management activities that the elderly is particularly burdened, we aim to learn the elderly through ATM simulation education contents so that they can use ATM smoothly. To this end, interviews were conducted with seniors to derive four major financial activities (deposits, withdrawals, deposit inquiries and bank account arrangements), and developed tablet PC-based ATM education contents identical to the existing bank ATM interfaces. The experiment was conducted on 20 elderly people in the Elderly Day Care Center, and their satisfaction, fatigue and performance were measured before and after education. The results of this study can provide ATM design guidelines for the elderly who have difficulty using ATM.

An Analysis of Google Cloud Data from a Digital Forensic Perspective (디지털 포렌식 관점에서의 구글 클라우드 데이터 분석 연구)

  • Kim, Dohyun;Kim, Junki;Lee, Sangjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1662-1669
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    • 2020
  • Google cloud includes data uploaded and synchronized by users, as well as synchronization history of all cloud services, users' smartphone usage, and location information. Therefore, Google cloud data can be useful for digital forensics from a user behavior analysis perspective. Through this paper, we have identified the types of cloud data that can be acquired using Google's Takeout service and developed a tool that can be usefully utilized in digital forensics research and investigation by screening and analyzing the data required for analyzing user behavior. Because Google cloud data is synchronized through Google accounts regardless of the type of computing device, Google service data used on various devices such as PCs, smartphones, and tablet PCs can be acquired through Google accounts without the device. Therefore, the results of this paper's research are expected to be very useful for digital forensics research and investigation in the current situation.

Performance Analysis of a Korean Word Autocomplete System and New Evaluation Metrics (한국어 단어 자동완성 시스템의 성능 분석 및 새로운 평가 방법)

  • Lee, Songwook
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.6
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    • pp.656-661
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    • 2015
  • The goal of this paper is to analyze the performance of a word autocomplete system for mobile devices such as smartphones, tablets, and PCs. The proposed system automatically completes a partially typed string into a full word, reducing the time and effort required by a user to enter text on these devices. We collect a large amount of data from Twitter and develop both unigram and bigram dictionaries based on the frequency of words. Using these dictionaries, we analyze the performance of the word autocomplete system and devise a keystroke profit rate and recovery rate as new evaluation metrics that better describe the characteristics of the word autocomplete problem compared to previous measures such as the mean reciprocal rank or recall.

Implementation of the Realtime Learning Evaluation System and Interaction for Smart Learning (스마트러닝을 위한 실시간 학습평가 및 상호작용 시스템 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.6
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    • pp.245-252
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    • 2013
  • We developed a system which supports the functions of real-time evaluation and feedback for smart learning. The system is consisted of an application for tablet PC and smart phone and the server, and the client exchanges data with the server through wireless communication. Whereby, the proposed system enabled realtime interaction and feedback between learner and teacher or between learners. As a result, the instruction for each learner's level is available using the system, and then it could enhance the level of academic achievement and learning interest.

Multicast Algorithm based on Visual Information over Wireless N-Screen Networks (시각적 정보량 기반의 무선 N-스크린 환경에서의 멀티캐스트 기법)

  • Lee, In-Woong;Kwon, Beom;Oh, Hee-Seok;Lee, Kwang-Hyun;Oh, Taegeun;Lee, Sang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.43-44
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    • 2013
  • 최근 멀티미디어 콘텐츠(영화, 음악 등)를 스마트폰이나 태블릿 PC, 랩탑 등의 기기에서 끊김 없이 연속적으로 받을 수 있는 N 스크린에 대한 관심이 커지고 있다. 기존에도 화질에 대한 향상을 위한 부선 자원 관리 문제를 푼 경우는 있었지만 다양한 기기의 해상도를 고려하는 N스크린 서비스의 화질 불균형 문제를 해결하고자 하는 노력은 부족했다. 본 논문은 N스크린 멀티캐스트 환경에서 기기의 해상도와 각 그룹마다 시용자의 만족도를 고려한 다중 레이어의 중요도를 새롭게 정의하고, 정의된 중요도에 따라 각 멀티캐스트 그룹의 통신 대역폭과 모듈레이션을 조정해 사용자의 만족도를 최대화하는 과정을 소개하고 있다. 또한 시뮬레이션 과정을 통해서 시각적 중요도를 가장 많이 증가시킬 수 있는 방법으로 자원을 할당하는 것이 실제로 멀티캐스트를 그룹 구성원들에게 화질의 이득을 가져오는 것을 확인하였다.

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A study on the development of digital board game contents for music education of elementary schoolchild to improve cognitive recognition (인지능력 향상을 위한 초등학생 음악교육용 디지털 보드게임 콘텐츠 개발 연구)

  • Park, Eunee;Jeong, Won Jun;Oh, Seok-Hee
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.133-142
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    • 2020
  • Digital educational game market is growing as it expands to smart platforms such as smart phones and tablet PCs. As games have become digital in the classroom evolving to two-ways. In this paper, it designed that enables elementary students to acquire musical knowledge related to musicians through digital board games. By collecting achievement cards of musicians associated with. Elementary students repeatedly gain relevant musical knowledge in the end. The developed game was simulated using Petri net to check the gameplay flow.

A Study on Power Dissipation of The Microprocessor Based on Trace-Driven Simulation (명령어 자취형 모의실험을 기반으로 하는 마이크로프로세서의 전력 소비에 대한 연구)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.191-196
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    • 2016
  • Recently, power dissipation is a very significant issue not only in embedded systems and mobile devices but also in high-end modern processors. Especially, by the prevalent use of smart phones and tablet PCs, low power consumption of microprocessors is requisite. In this paper, a fast power measurement tool for a high performance microprocessor based on the trace-driven simulator has been developed. The power model of the microprocessor consists of complex combinational circuits, array structures, and CAM structures. Using SPEC 2000 benchmarks as input, the trace-driven simulation has been performed to estimate the average power dissipation of each program.

The DRAM Effects on The Performance of Multicore Processors (멀티코어 프로세서의 성능에 대한 DRAM의 영향)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.203-208
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    • 2017
  • Recently, the importance of DRAM is very significant in multicore processors which are widely used in computers, laptops, tablet PCs, and mobile devices. To keep up with this, both industry and academia have actively studied various types of future DRAMs. Therefore, accurate DRAM model is requisite when evaluating the multicore processor performance. In this paper, a multicore processor trace-driven simulator which can couple with the cycle-accurate DRAM simulator has been developed. Using SPEC 2000 benchmarks as input, the effect of cycle-accurate DDR3 model on the multicore processor performance has been evaluated.

Implementation of Korean Support System for Language Disorders (언어 장애인을 위한 한국어 지원 시스템의 구현)

  • Choi, J.H.;Choo, K.N.;Woo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.1
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    • pp.29-35
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    • 2012
  • Most Augmentative and Alternative Communication(AAC) use exclusive equipment or studied desktop, tablet PC based windows. Besides, the preceding study offers proper noun dictionary so, henceforward study has problem to innumerable proper noun processing. This paper suggests a method of proper noun processing using a mobile smart equipment. And via the button with virtual keyboard input method and the errors that can occur is also proposing a complementary way. AAC system to check availability for application on Android has been implemented. Experimental results, depending on user location and selection of proper nouns in the around could produce a sentence is derived.

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