• Title/Summary/Keyword: 탐색행동

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The Effect of YouTube BJ Attributes on Information Usefulness, Information Search Satisfaction and Behavioral Intention -Focused on e-Sports Content (유튜브 BJ 속성이 정보의 유용성, 정보탐색만족도 및 행동의도에 미치는 영향 -e-스포츠콘텐츠 중심으로)

  • Kim, Soo-Eun;Lee, Hee-Hwa
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.465-475
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    • 2020
  • The purpose of this study was to investigate how the attributes of YouTube BJs, specifically those dealing in e-sports content, affects information usefulness, information search satisfaction, and behavioral intention. To achieve this purpose, data from 229 students collected by convenient sampling of college students were used for final analysis, and analyzed using SPSS 23.0 and AMOS 23.0 programs. The results of the study are as follows: First, the friendliness of the BJ had a significant positive (+) effect on the information usefulness, the information search satisfaction, and the behavioral intention. Second, it was found that the reliability of the BJ did not significantly affect the information usefulness, the information search satisfaction, and the behavioral intention. Third, the information usefulness had no significant effect on behavioral intention, but Information search satisfaction was found to have a significant positive (+) effect on behavioral intention. Therefore, the results of this study are expected to contribute to establishing a strategy for e-sports content production based on the attributes of BJs.

The Effects of Expected Affect and Consumption- Process-Behavior on the Post-Consumption Affect and Perceived Outcomes (소비후의 감정과 성과지각에 대한 기대감정과 소비과정행동의 효과)

  • 최낙환;나광진
    • Asia Marketing Journal
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    • v.3 no.4
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    • pp.16-37
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    • 2001
  • 많은 소비자 행동연구에서 연구가 본질적으로 구매 전 평가와 선택에 집중된 경향이 있으며, 또 감정보다 인지의 역할에 관한 연구가 많다. 소비과정에 관한 감정적 연구가 중요함에도 기존의 연구에서는 이러한 소비자의 감정적 요인과 같은 심리적인 요인이 소비과정행동에 어떠한 영향을 미치는가에 관한 연구는 매우 적다고 할 수 있다. 따라서 본 연구는 제품이나 서비스가 선택되고 난 후에 소비과정을 거쳐서 나타나는 소비 후 감정(소비 감정)에 영향을 미치는 요인들을 감정적 관점에서 소비과정행동을 중심으로 탐색하였다. 구매 후 소비 전 기대감정은 소비 후 소비감정과 어떠한 관계가 있는가에 대하여 직접적인 관계와 간접적인 관계로 나누어 스포츠 센타를 연구대상서비스로 선정하여 탐색하였다. 긍정적 기대감정은 긍정적 소비감정에 직접적인 효과가 있었지만, 부정적 기대감정은 긍정적 소비감정에 직접적인 효과가 없었다. 간접효과를 보면 긍정적 기대감정과 부정적 기대감정 모두 소비의지와 소비과정행동의 적극성을 매개로 목적달성정도에 영향을 미치고 또 목적달성정도에 따라서 긍정적 소비감정수준이 달라지는 것으로 나타났다. 특히 주목이 되는 내용은 긍정적 소비감정의 수준에 소비과정 행동의 적극성이 직접적으로 영향을 미치지 못하고 목적달성 정도를 매개로 간접적으로 영향을 미친다는 점이다.

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A Study on the Cognition of the Spatial Structure and Wayfinding in the Interior Space of General Hospital (2) - Analysis by Wayfinding Behavior around Sign - (종합병원 내부공간의 공간파악과 탐색에 관한 연구 (2) - 사인을 중심으로 한 탐색행동 분석 -)

  • Jung, Soo-Kyung;Lee, Nak-Woon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.5 no.8
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    • pp.23-32
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    • 1999
  • It's difficult to understand the interior of complex facilities such as general hospital, because interior spatial composition in hospital tends to be focused. So it is important to find out how people understand the structure of interior spaces. Therefore, this study aims to analyze spatial information from the sign data concerned with sighting and thinking of subject who make way-finding as a first-time visit from an entrance to a goal by way-finding method and clarify plan of sign in two general hospital which have typical plans in Korea.; One is corridor type and the other is hall type.

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A Study on the Effects of Digital Platform Capabilities and Customer Orientation of Financial Institutions on Service Innovation Behavior (금융기관의 디지털플랫폼역량과 고객지향성이 서비스혁신행동에 미치는 영향연구)

  • Kim, Sang-Chul;Seo, Young-Wook
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.207-217
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    • 2020
  • The purpose of this study is to examine the structural relationship between the digital platform capabilities of financial institutions and the impact of customer orientation on service innovation behavior through exploitation/exploration. A survey was conducted on employees of financial institutions to verify the research model, and the final 280 copies of the questionnaire were analyzed using SPSS 25 and SmartPLS 2.0. As a major research result, First, digital platform competency has a positive effect on exploitation and exploration. Second, customer orientation has a positive effect on exploitation, but not on exploration. Third, both exploitation and exploration have a positive impact on service innovation behavior. Through this research, this study shed new light on the relationship between digital platform capability and customer orientation that affects service innovation behavior of financial institutions, and expanded the scope of research through empirical research. Future research will require research attempts on various variables and research samples.

Distributed Autonomous Robotic System based on Artificial Immune system and Distributed Genetic Algorithm (인공 면역 시스템과 분산 유전자 알고리즘에 기반한 자율 분산 로봇 시스템)

  • Sim, Kwee-Bo;Hwang, Chul-Min
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.164-170
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    • 2004
  • This paper proposes a Distributed Autonomous Robotic System(AIS) based on Artificial Immune System(AIS) and Distributed Genetic Algorithm(DGA). The behaviors of robots in the system are divided into global behaviors and local behaviors. The global behaviors are actions to search tasks in environment. These actions are composed of two types: dispersion and aggregation. AIS decides one among above two actions, which robot should select and act on in the global. The local behaviors are actions to execute searched tasks. The robots learn the cooperative actions in these behaviors by the DGA in the local. The proposed system is more adaptive than the existing system at the viewpoint that the robots learn and adapt the changing of tasks.

Development of Distributed Autonomous Robotic Systerrt Based on Classifier System and Artificial Immune Network (분류자 시스템과 인공면역네트워크를 이용한 자율 분산 로봇시스템 개발)

  • Sim, Kwee-Bo;Hwang, Chul-Min
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.699-704
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    • 2004
  • This paper proposes a Distributed Autonomous Robotic System(DARS) based on an Artificial Immune System(AIS) and a Classifier System(CS). The behaviors of robots in the system are divided into global behaviors and local behaviors. The global behaviors are actions to search tasks in environment. These actions are composed of two types: aggregation and dispersion. AIS decides one among these two actions, which robot should select and act on in the global. The local behaviors are actions to execute searched tasks. The robots learn the cooperative actions in these behaviors by the CS in the local. The proposed system is more adaptive than the existing system at the viewpoint that the robots learn and adapt the changing of tasks.

The Effects of Sensory Integration Therapy on Social Behaviors and Feeding of Children with Intellectual Disorder (감각통합치료가 지적장애아동의 사회행동과 식사하기에 미치는 영향)

  • Kim, Keum-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.634-641
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    • 2017
  • This case study investigated the effects of sensory integration therapy on social behaviors and feeding of children with intellectual disabilities who lack sensory processing abilities. The study was conducted done from September to December, 2016, and an ABA(two sessions, nine sessions, two sessions/total 13 sessions) design was used among Single Subject Research Design. Nine sessions of sensory integration program were conducted for 50 minutes each, and Wilbarger's Protocol was employed 2-3 times per day. To understand children's basic development levels, observation evaluation of each area and social maturity scale were conducted in the early stage. To Understand the children's sensory processes ability, a Sensory Profile(SP) was developed, while the activities of daily living and task performance ability scale were evaluated using the Functional Independence Measure for children(WeeFIM) and Canadian Occupational Performance Measure(COPM), respectively. Search behavior and feeding, which are social behaviors of children, were evaluated through observation. The results showed that the sensory integration program improves social behaviors of children and enables them to eat. The children's feeding was stable from the 5th session after the intervention, and the search behaviors started to change from 3 weeks after the intervention and became stable after 7 weeks. These results indicate that the sensory integration program is effective in mediating difficulties that children with intellectual disabilities who lack sensory processing ability experience in daily living.

Behavior Control Algorithm of Swarm Robots for Space Search (공간 탐색을 위한 군집 로봇 행동 제어 알고리즘)

  • Tak, Myung-Hwan;Kim, Jin-Kyu;Joo, Young-Hoon;Shin, Sang-Keun
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1894-1895
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    • 2011
  • 본 논문에서는 군집 로봇을 이용하여 주어진 공간을 효율적으로 탐색하기 위한 행동 제어 알고리즘을 제안한다. 제안한 방법은 군집 로봇의 운동방정식을 이용하여 각 로봇의 이동 상태를 파악하고 로봇에 장착된 센서 범위를 이용하여 군집 로봇간의 이동 규칙을 계획한다. 계획된 이동 규칙은 초기의 밀집된 위치에서 로봇이 자율적으로 이동하여 로봇간의 충돌을 회피하고 최적의 거리를 유지하면서 공간을 효율적으로 탐색하기 위한 행동 제어 방법을 제안한다. 마지막으로 시뮬레이션을 통하여 그 응용 가능성을 증명한다.

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Area-Based Q-learning for Multiple Robots Control (다수 로봇 제어를 위한 면적 기반 Q-learning)

  • Yoon Han-Ul;Jang In-Hoon;Sim Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.04a
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    • pp.198-201
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    • 2005
  • 본 논문에서는 다수개의 로봇을 효율적으로 제어하기 위한 면적기반 Q-learning에 대해 논한다. 각 로봇은 $60^{\circ}$의 각을 이루도록 배치된 6개 센서를 가지고 있고 이를 통해 자신과 주변환경 사이의 거리를 센싱한다. 다음으로, 이 획득된 거리 데이터들로부터 6방향의 면적을 계산하여, 이후의 진행에 있어 보다 넓은 행동 반경을 보장해주는 영역으로 이동한다. 이 이동을 어떤 상태에서 다른 상태로의 전이로 간주, 이동 후 다시 6방향의 면적을 계산하여 이전 상태에서 현재 상태로의 행동에 대한 Q-Value를 업데이트 한다. 본 논문의 실험에서는 5개의 로봇을 이용해 장애물 사이에 숨어있는 물체를 찾아내는 것을 시도하였고, 3개의 서로 다른 제어 방법 - 랜덤 탐색, 면적 기반 탐색, 면적 기반 Q-learning 탐색 - 에 따른 결과를 나타내었다.

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An Exploratory Factor Analysis on the Collaborative Information Behaviors of an Online Community Responding to the MV Sewol Tragedy (세월호 비극에 대한 온라인 커뮤니티의 협력적 정보행동에 관한 탐색적 요인 분석 연구)

  • Jisue Lee
    • Journal of Korean Library and Information Science Society
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    • v.54 no.1
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    • pp.191-220
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    • 2023
  • This research attempts to identify how members of an online community collaboratively engaged with particular social information behaviors and accomplished a defined collective action. While responding to the Sewol Ferry tragedy, MissyUSA members quickly communicated and mobilized a collective action, a full-page ad campaign in The New York Times. As a follow up study, this secondary analysis quantitatively analyzes the primary data from a previous study to explore potential relationships or underlying factors among the various identified information behaviors. In this study, nineteen of the previously identified information behaviors were analyzed using exploratory factor analysis, yielding a total of eight factors. The two major factors of shared representation/collective identification and mobilizing resources verified the findings of the previous study and are in line with the findings typical of political science. The three factors of collaborative decision-making, reaction to tension, and brainstorming were factors that maximized communication and mobilization online, without any face-to-face communication or physical organization. Three emergent factors of outburst of dissent, boycott, and planning explained how members used negative emotions of anger, referential information for boycott, and incubated next collective actions. Through exploratory factor analysis, this study verifies and expands on the findings of the previous study by identifying several emergent factors that relate to the collaborative information behaviors of an online community engaged in a collective action.