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경.중수로 연계 핵연료 주기 (DUPIC)관련 핵물질 보장조치 (Safeguards)

  • 나원우;이용덕;차홍렬;김호동;홍종숙;박현수
    • Nuclear Engineering and Technology
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    • v.27 no.3
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    • pp.447-452
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    • 1995
  • 경·중수로 연계 핵연료 주기 (Direct Use of Spent PWR Fuel in CANDU : DUPIC ) 기술개발의 핵물질 보장조치(Safeguards)는 경수로 사용후 핵연료를 중수로에 재 활용하기 위한 DUPIC 공정에 대한 최적 보장조치 시스템을 구축하여, 국제 원자력 기구(IAEA) 및 국제 원자력 사회에서 핵 투명성확보 및 신뢰도를 향상시키는 것을 기술개발의 목적으로 하고 있다. DUPIC 공정은 고립된 차폐시설내의 고준위 방사선장 하에서 가동되므로 타 시설에 비해 핵 물질 전용 가능성은 희박하지만, 전 공정이 원격제어 되야 하고, 조업조건이 정복해야 하므로 기존의 보장조치 기술보다 더욱 발전된 계량관리시스템, 측정시스템 및 감시시스템 등을 개발하여야 한다. 이를 위해 본 연구에서는 각 항목에 대한 요소 분석 및 각 항목별 향후 연구방향에 대해 분석하였다. DUPIC 공정 전반에 대한 핵물질 계량관리를 위해 물질수지구역 (Material Balance Area : MBA) 및 주요측정 지점 (Key Measurement Point : KMP )을 설정하여 각 측정지점별 측정방법 및 재고검증(Inventory Verification) 방법을 분석하였다. 최적 측정시스템을 개발하기 위해 적용 가능한 비파괴분석 방법들을 분석한 결과, 핵분열성 물질 함량을 정량적으로 측정할 수 있는 수동적 중성자 측정법이 가장 적합하다는 결론을 얻었다. 또한, 감시시스템을 개발하기 위해 전용전략의 주요 요소 및 전용경로 등을 분석하였으며, 핵물질 및 시설에 대한 물리적 방호체제를 DUPIC시설에 적용하기 위하여 물리적 방호에 필요한 방호체제 요소를 분석하여 DUPIC 시설을 위한 가상적인 방호체제를 구축하였다.

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Drought states visualization considering water use sectors (물이용 특성을 고려한 가뭄상황 표출 방안)

  • Kang, Jaewon;Park, Jisung;Seo, Aesook;Cho, Younghyun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.363-363
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    • 2017
  • 각 기관에서는 가뭄상황을 모니터링하기 위해서 기관의 역할에 맞는 방식으로 가뭄지수를 산정하여 표출하고 있다. 국민안전처에서는 2016년 3월부터 부처간 협동으로 우리나라의 가뭄 상황을 기상학적 가뭄, 농업적 가뭄, 수문학적 가뭄으로 구분하여 행정구역단위로 주의, 심각, 매우심각의 3단계로 표출하여 활용하고 있다. 저류시설 등을 고려하여 가뭄지수를 도출하고 가뭄을 세가지 속성으로 나누어서 표출하는 것은 타당하지만, 동일한 행정구역 상에서 각 가뭄속성을 표현하는 것은 실제적인 가뭄상황의 판단과 적절한 전략적 대응을 위해서는 개선될 필요가 있다. 본 연구에서는 토지이용도를 기반으로 용수 이용 상황과 용수공급을 위한 사회기반시설을 고려해서 가뭄상황의 표현을 위한 구역의 재설정과 각 구역별로 적절한 가뭄지수의 적용 및 상황파악에 도움을 줄 수 있는 통계적 지표를 동시에 제공할 수 있는 프레임워크를 설계하고 이를 테스트베드를 대상으로 시범적으로 구현하였다. 산림이나 초지 지역, 관개시설에 의한 용수공급을 받는 논지역, 강수의존형 논지역과 밭지역, 광역상수도나 지방상수도에 의한 공급지역, 기타 생공용수 공급지역 등으로 구분하여 기상학적 가뭄, 농업적 가뭄, 수문학적 가뭄 상황이 동일 행정구역내에서도 서로 다른 값을 가질 수 있도록 하였다.

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Discharge estimation using index velocity method in the confluence of main river and tributary affected by backwater (상호 배수영향을 받는 본류와 지류의 합류부에서 지표유속법을 이용한 유량산정)

  • Hwang, Jae Sung;Cho, Sang Uk;Song, Jae Hyun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.438-438
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    • 2022
  • 본류와 지류가 만나는 하천의 합류부는 물의 흐름에 변화가 생겨 수면 변화가 상류에 미치는 배수현상이 나타난다. 또한 한강과 평창강이 만나는 영월 지역의 경우 각 유역 면적이 비슷하기 때문에 홍수 사상에 따라 상호 배수 영향을 주어 상류 수위에 영향을 준다. 그러므로 하천 유량을 산정하는 기존 방법인 수위-유량관계곡선(stage-discharge relation curve)을 이용한 환산 유량은 실제 측정 유량과 차이가 있다. 본 연구에서는 2021년 강우 사상에 따른 영월군(영월대교) 지점, 영월군(팔괴교) 지점 간 수위관측소 수위 비교, 각 지점의 수위관측소 수위와 유량관측소 수위 비교, 각 지점의 수위-지표유속관계를 분석하여 기간별 상호 배수 영향을 검토하였고, 연속적으로 유속을 직접 측정하여 얻은 유속과 평균유속 간의 관계를 이용한 지표유속법(index velocity method)의 적용을 검토하였다. 검토 결과 배수 영향 발생 시 지표유속법을 이용하여 산정된 유량과 수위-유량관계곡선식으로 산정된 유량 간의 차이가 발생하였고, 배수 영향 기간에는 지표유속법을 활용하여 유량을 산정하는 것이 타당한 것으로 분석되었다.

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A Study on the Character Creation of Traditional Incantatory Pattern for Individual Character Industry (Individual Character 산업을 위한 전통 주술 문양의 캐릭터 개발 연구)

  • 신승택
    • Archives of design research
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    • v.16 no.1
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    • pp.127-136
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    • 2003
  • Each country, each organization and individual have pursued their own identity, which require a unique design discriminated from other countries, cultures and people. As character related industries including character, cartoon, animation and CF appeared everywhere, development of character of mascot concept which can highlight individual personality has been required. This study is to meet these requirements and develop character of Korean subject as the concept of mascot or guard angel in order to develop the unique design with discriminative features from individual identity. For this, this study named it "Individual Character", analyzes the Korean traditional incantatory patterns and develops three patterns such as line art character, five-color 2D character and letter '||'&'||' picture 3D character as a form having individual character with the twelve gods of the earth through examination of materials of traditional patterns home and aborad. These three-typed characters seek strategies by types and are applied to calender, ceramic, metal, animation source, living goods and accessories. Application to commodities include line art and the products of 20 and 3D types based on re-design and add metal, paper, web and ceramic. Therefore this study finds that "Individual Character' using traditional incantatory patterns can discover the cultural identity and originality through Korean design creation and application of "Individual Character" to character industry can develop the pluralistic characters with a material and it can be extended to consumption goods.onsumption goods.

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Supporting Policy for GeoSpatial Information Convergence Industry by Comparing Laws about Convergence Industry (융합산업 관련 법제도 비교를 통한 공간정보융합산업 지원방안)

  • Song, Ki Sung;Woo, Hee Sook;Kim, Byung Guk;Hwang, Jeong Rae
    • Spatial Information Research
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    • v.23 no.6
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    • pp.9-17
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    • 2015
  • The convergence industry is a combination of technologies or industries of the same type or various types, thereby maintaining and/or expanding the existing values or creating fresh values. As the industry is drawing greater attention over the world, each country is making huge efforts to provide support for it. GeoSpatial Information is a representative convergence industry characterized by being utilized as a basis for other industrial fields by being linked and fused with other industries and technologies. It is well recognized as being a promising industry that will likely lead the national economy in the future. GeoSpatial Information is necessary to analyze the distinctive features and obstacle factors of the convergence industry. Because it will be able to induce a smooth convergence among different industries. In this paper, we has segmented the support elements through a comparative analysis of the legal system related to (Nano Technology, Information and Communication Technology, Culture Technology, etc)the convergence industry. Based on this proposed policy support for GeoSpatial Information Convergence industry. We expect that this study will be used as basic data of the policy established to effectively support for the GeoSpatial Information convergence industry.

Reliability and Validity of the Korean Version of the Fear of Daily Activities Questionnaire for Patients with Low Back Pain (허리통증 환자의 한국판 일상동작 공포설문지의 신뢰도와 타당도)

  • Cha, Yong-Jun;Kim, Kyoung
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.224-232
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    • 2011
  • The purpose of this study was to test the reliability and validity of the Korean version of the fear of daily activities questionnaire (FDAQ) for low back pain patients. Seventy-three subjects with low back pain were participated in this study. The subjects completed ten standardized self-administered questionnaires that measure fear of specific daily activities. The reliability of the acquired data was determined by the intra-class correlation coefficient (ICC) and the Cronbach's ${\alpha}$ for internal consistency. Constructive validity was analyzed by factor analysis, and concurrent validity was acquired from comparison FDAQ scores to the visual analogue scale (VAS) and Oswestry disability index (ODI) scores. The test-retest reliability of the Korean version of the FDAQ showed good ICC (2,1)= 0.96 (95%CI 0.94.0.98) and Cronbach's alpha value was 0.93. Factor analysis suggested two factors solution consisting of spinal loading and spinal movement/posture, it explained 76.1% of the total variance. The concurrent validity was moderately related with pain and disability. Therefore, the Korean version of the FDAQ is a useful method for measuring the fear of daily activities of patients with low back pain.

Quality of Life Scale for Adults with Developmental Disabilities - Development and Validation - (성인발달장애인의 삶의 질 측정을 위한 척도 개발)

  • Jung, Soyon;Seo, Honglan;Kim, Jeong In
    • 재활복지
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    • v.20 no.4
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    • pp.107-134
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    • 2016
  • The primary purpose of this study is to develop a quality of life scale for adults with developmental disabilities and to test its validity and reliability. For this purpose, the authors generated a initial item pool composed of 62 items based on the conceptual model of Felce and Perry (1995). The initial items were evaluated by three reviewers, and then the items were revised based on their feedbacks. Utilizing a survey questionnaire including the scale items, data on 430 adults with developmental disabilities were collected in collaboration with 33 social welfare agencies and residential facilities for people with disabilities. Through descriptive analysis, correlation analysis, and relevant theories, the qualities of each item were examined, and then the best 20 items were selected. Cronbach's ${\alpha}$ for the final scale was .87. The results of confirmatory factor analysis showed that the 5-factor model fitted the data reasonably well, In addition, criterion validity of each subfactor of the scale was successfully established, employing t-test, one-way ANOVA, and correlation analysis. In discussion, implications and limitations of this study were examined.

The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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Comparison Researches for Installation of the Module Angles and Array Spacing on Photovoltaic Power System (태양광 발전시스템에서 모듈 설치 각도와 어레이 간격의 비교 연구)

  • Choi, Dong-Jin
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.1
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    • pp.162-168
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    • 2009
  • This thesis is based on the research and experiment of the optimal efficiency generation of electric power. The research and experiment were conducted to search the optimal generation of electric power from a specific amount of solar energy from Photovoltaic Power System with a solar position tracker were used. The changes in the array angles and spacing of the PV Module were also taken into account as well. Here are the findings and the conclusions. First of all, based on experiment using the various anglers, the efficiency generation of electric power increased to a maximum of approximately $12{\sim}17$[%] more at the PV module inclination angle of 30[$^{\circ}$] than at the inclination angles of 20[$^{\circ}$] and 40[$^{\circ}$]. As a result, we have found that installing the PV module inclination at the angle of 30[$^{\circ}$] brought about the most efficient conversion effect of the Photovoltaic Power System. But, when the solar cell is installed on a roof or rooftop where snow builds up, it is the most appropriate to install the solar energy at an 35[$^{\circ}$] angle so that snow slides down and not build up on the module.

Three Stage Neural Networks for Direction of Arrival Estimation (도래각 추정을 위한 3단계 인공신경망 알고리듬)

  • Park, Sun-bae;Yoo, Do-sik
    • Journal of Advanced Navigation Technology
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    • v.24 no.1
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    • pp.47-52
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    • 2020
  • Direction of arrival (DoA) estimation is a scheme of estimating the directions of targets by analyzing signals generated or reflected from the targets and is used in various fields. Artificial neural networks (ANN) is a field of machine learning that mimics the neural network of living organisms. They show good performance in pattern recognition. Although researches has been using ANNs to estimate the DoAs, there are limitationsin dealing with variations of the signal-to-noise ratio (SNR) of the target signals. In this paper, we propose a three-stage ANN algorithm for DoA estimation. The proposed algorithm can minimize the performance reduction by applying the model trained in a single SNR environment to various environments through a 'noise reduction process'. Furthermore, the scheme reduces the difficulty in learning and maintains efficiency in estimation, by employing a process of DoA shift. We compare the performance of the proposed algorithm with Cramer-Rao bound (CRB) and the performances of existing subspace-based algorithms and show that the proposed scheme exhibits better performance than other schemes in some severe environments such as low SNR environments or situations in which targets are located very close to each other.