• Title/Summary/Keyword: 클라우드 컴퓨팅 구조

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Design and Implementation of virtualized infrastructure manager based on Micro Service Architecture (마이크로 서비스 아키텍쳐 기반 가상 인프라 매니저 설계 및 구현)

  • Na, TaeHeum;Park, PyungKoo;Ryu, HoYong
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.809-814
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    • 2018
  • With the proliferation of cloud computing infrastructures, service providers are able to deploy services in on-demand manner. Recently, microservice architecture has been attracting attention in order to maximize the efficiency of resource expansion in cloud infrastructure. Instead of implementing all of the service functions in a single software, service providers can easily and autonomously implement the necessary services by interconnecting the necessary services through an efficiently designed application programming interface (API). Moreover service developer can freely choice programming languages and define software, and functional structures to meet their functional requirements. In this paper, we propose virtual infrastructure manager service based on microservice architecture and evaluates its performance in scalability perspective.

An Efficient IoT Platform for Fog Computing (포그 컴퓨팅을 위한 효율적인 IoT 플랫폼)

  • Lee, Han Sol;Choi, Jeong Woo;Byeon, Gi Beom;Hong, Ji Man
    • Smart Media Journal
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    • v.8 no.1
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    • pp.35-42
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    • 2019
  • With IoT device technology developments, such devices now can perceive the surrounding environment and operate upon the condition, but a method for efficiently processing an enormous amount of IoT device data is required. The existing cloud computing has a transmission delay problem due to load and distance. Fog Computing, an environment to control IoT devices, therefore, emerged to solve this problem. In Fog Computing, IoT devices are located close to each other to solve the shortcomings of the cloud system. While many earlier studies on Fog Computing for IoT mainly focus on its structure and framework, we would like to propose an integrated Fog Computing platform that monitors, analyzes, and controls IoT devices.

A Owner's Privacy Preserving Protocol for u-Fitness-based Exercise Management in Cloud Computing (클라우드 컴퓨팅에서 u-Fitness 기반 운동 관리를 위한 소유자의 프라이버시를 보장하는 프로토콜)

  • Kim, Tae-yeon;Cho, Ki-hwan;Choi, Eun-Bok
    • Smart Media Journal
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    • v.6 no.3
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    • pp.21-28
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    • 2017
  • There is growing interest in the use of cloud services these days because the amount of sensitive physical information related to u-fitness-based exercise management increase in explosive. However, it is possible to illegally access information stored in a cloud server, and to find out who owns the information, even, to illegally deduce an association among the information stored in its memory. The cloud server may also intentionally pass over the owner's legitimate operation requests such as modification and deletion of stored information, and may lose or damage information due to its malfunction. So, it is strongly required to solve the above problems because we can not trust the cloud server entirely. In this paper, we propose a protocol to preserve the privacy of the owner for u-Fitness-based exercise management in a cloud computing environment. And we show that our proposed architecture is applicable in real environment through security analysis and performance analysis.

Traditional Culture's Cloud Digital Archive by approach to the Convergence (융복합 접근을 통한 고전문학 클라우드 디지털 아카이브)

  • Kim, Dong-Gun;Jeong, Hwa-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.116-121
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    • 2012
  • This research aimed an application method to connect traditional culture and information technology that is one of the digital convergence area. For this purpose, we proposed cloud digital archive framework for traditional culture. Actually, cloud computing environment is one of new technology trend and would be a important keyword for information technology. This research focus on functional framework that is able to support service in cloud computing environment to connect pansori archive model, one of traditional culture. We also make a data structure and metadata by each characteristics, and insert a service framework to support pansori archive. This structure consists of data evaluation, preservation, and access process. This archive has a relation model with digital archive and metadata.

Management Techniques of Interest Area Utilizing Subregions in MMORPG based on Cloud and P2P Architecture (클라우드와 P2P 구조 기반의 MMORPG에서 소영역을 활용하는 관심 구역의 관리 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.99-106
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    • 2023
  • In this paper, we propose subregion-based area of interest management techniques for MMORPG(massively multiplayer online role playing games) integrating P2P(peer-to-peer) networking and cloud computing. For the crowded region, the proposed techniques partition it into several subregions and assign a player to manage each subregion as a coordinator. These techniques include a load balancing mechanism which regulates communication and computation overhead of such player below the specified threshold. We also provide a mechanism for satisfying the criterion, where subregions overlapped with each player's view must be switched quickly and seamlessly as the view moves around in the game world. In the proposed techniques where an efficient provisioning of resources is realized, they relieve a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players effectively. Simulation results show that the MMORPG based on cloud and P2P architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.

Method for Mobile node in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 이동노드 지원을 위한 기법)

  • Kim, Kiyoung;Yeom, Saehun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.67-75
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    • 2014
  • In this paper, we proposed offloading delay method which determines effectively offloading timing by measuring of handoff delay and offloading time at mobile node side in mobile environment. The propose method measures each of handoff delay and offloading time and making decision of proper offloading timing on mobile node side. Therefore, it is possible to support cloud computing without changing previous implemented cloud computing structure for fixed node in a mobile environment. We compare the energy consumption of server and node to analyze efficiency of proposed method by using existing method of energy consumption measurement. Simulation results shows the reducing energy consumption more than previous method and operation time similar to previous method.

A Design of Multimedia Content Management through Cloud Computing Paradigm (클라우드 컴퓨팅 파라다임을 통한 멀티미디어 컨텐츠 관리 설계)

  • Tolentino, Randy;Kim, Yong-Tae;Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.343-349
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    • 2012
  • Usage control models are the new breed of access control models that allow description of comprehensive policies for usage of protected content. In this paradigm, decisions regarding access to objects are not limited to request time only. It is coupled with the usage of the protected objects and becomes a continuous process carried out in parallel to the usage. The realization of usage control has been a long standing research problem to overcome the issue of loss of control in secure document dissemination. With the emergence of cloud computing, documents are stored in the cloud, the document viewers and editors themselves reside in the cloud and are accessed from thin clients such as browsers. We note that such scenarios provide an ideal opportunity for the realization of usage control for securing the usage of documents based on the stakeholders' policies. In this paper, we proposed Multimedia Content Management (MCM) for a better realization multimedia content in the cloud based applications. We designed a robust architecture to provide fine-grained control over usage of protected objects through the use of emerging cloud computing paradigm. We present the design principles for this realization and discuss our proposed architecture.

A Study on Structure of Open Mobile Cloud (개방형 모바일 클라우드 구조 연구)

  • Kim, Woo-Joong;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.234-235
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    • 2012
  • 본 논문에서는 모바일 단말에 최적화원 VM(Virtual Machine)인 경량화된 PVI(Private Virtual Instance)를 프로비저닝하여 가상단발상의 Rich 앱에 고성능 컴퓨팅, 스토리지, 네트워크를 제공하고 모바일 클라우드 서비스를 위한 개방형 개발 환경 및 서비스 환경을 제공하는 새로운 모바일 클라우드 모델을 제안한다.

A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.

Bandwidth Adjustment Techniques for MMOG in a Cloud-P2P Hybrid Architecture (클라우드와 P2P 하이브리드 구조의 MMOG를 위한 대역폭 조정 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.55-61
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    • 2024
  • In a hybrid architecture that combines the technological advantages of P2P(peer-to-peer) and cloud computing, it is possible to efficiently supply resources and allocate loads. In other words, by appropriately utilizing the processing power of the players constituting P2P as well as the server in the cloud computing environment, MMOG(Massively Multiplayer Online Game) can be configured that considers the scale of economic cost and service quality. In fact, the computing power and communication bandwidth of servers in the cloud are important demand-based resources. The more it is used when renting, the higher the cost, while the quality of service improves. On the other hand, if the player's processing power is utilized a lot, the quality of service deteriorates relatively while the economic cost decreases. In this paper, a bandwidth adjustment technique between servers and players for MMOG based on this hybrid structure is described. When the number of players running at the same time increases, the players' actions are appropriately distributed to servers and players to effectively utilize the server's computing power and communication volume. Simulation results show that in the MMOG based on cloud and P2P hybrid architecture, the bandwidth of the server is proportionally decreased as the bandwidth directly handled by players is increased.