• Title/Summary/Keyword: 콘텐츠 활용 분석

Search Result 4,161, Processing Time 0.03 seconds

Improvement of the Data Authentication of CCN (CCN 데이터 인증 기술의 성능 개선 연구)

  • KIM, DAEYOUB
    • Journal of Digital Convergence
    • /
    • v.15 no.8
    • /
    • pp.341-349
    • /
    • 2017
  • CCN proposes that intermediate network nodes on a network path for a transmitted data-packet cache the data-packet. If the nodes receive request packets for the cached data, the nodes can directly respond to the request-packets using the cached data. Since a request-packet can be responded by one of the intermediate nodes on a path of the request-packet, both faster response time and decreased data transmission amount are expected comparing to the existing host centric networking. However, CCN is vulnerable against forgery attacks because data-packet receivers cannot identify a data provider. Hence, a data authentication scheme is essentially needed to make CCN more secure. But such a data authentication process is one of the main causes of CCN-based service delays. This paper first analyzes the problems of a CCN data authentication scheme, then proposes an improved authentication operation scheme for efficiently authenticating data, and finally evaluates its performance.

The effects of an increase in self - determination experience on the behavior of young children with autism spectrum disorder by telepresence robot. (텔레프레젠스 로봇을 이용한 자기결정 경험의 증대가 자폐범주성 장애유아의 행동에 미치는 효과 (자기결정 활동 멀티미디어 콘텐츠의 적용을 통하여))

  • Kim, Su-Jin
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.12 no.1
    • /
    • pp.38-45
    • /
    • 2018
  • The purpose of this study was to investigate the effects of an increase in self - determination experience on the behavior of young children with autism spectrum disorder by telepresence robot. As for research method, the study used AB design, two selected children engaged in activities with a telepresence robot in free play time in the morning. The activities were conducted in 19 sessions, twice a week, 15 to 40 minutes each. To investigate the effect of the activity on the child's behavior was observed using the behaviors of free play time and work time in the afternoon. All the process was recorded by a camera and then analyzed by frequency recording. The results of the study are as follows. First, the participation of young children with autism spectrum disorder in free play time increased. Second, choice-making or preference behavior of young children with autistic spectrum disorder were increased. This study suggests that increasing the self-determination experience of young children with autism spectrum disorders using telepresence robots increases their participation and increases their choice-making or preference behavior.

Functional Planning of Larchiveum that Integrates the Functions of Archives, Libraries and Museums (기록관, 도서관, 박물관의 기능을 융합한 라키비움의 기능 계획)

  • Choi, Youngsil;Rieh, Hae-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.23 no.4
    • /
    • pp.457-477
    • /
    • 2012
  • As the cases of merging and cooperation of archives and libraries increase abroad, research and discussions about integration of complex information services among information centers, such as archives, libraries and museums started to emerge. In a similar vein, the need for integrated cultural information centers are suggested in Korea as the museums encounter the need for expansion of contents, and libraries try to diversify their functions, yet regional public archives has not been established. In this context, the concept of 'Larchiveum(libraries + archives + museums)' was proposed as an alternative that integrates and provides various information functions and resources, and research related to this started to emerge. At present, however, the Larchiveum has not been realized, the specific pathway to realize this kind of institution need to be discussed. This study analyzes the functional characteristics and elements of archives, libraries and museums, and based on these, the functional requirements of the larchiveum are drawn, and are reflected on the Larchiveum's functional planning for space planning in this study.

Combined Approach of Subjective Survey and Objective EEG Measurement to Measure Presence Increment using Color in Moving Images (영상콘텐츠에서의 색감이 프레즌스 증감에 미치는 영향 측정을 위한 설문지와 뇌파측정의 결합측정기법)

  • Jeon, Seongsin;Kim, Seong Whan
    • Journal of the Korea Computer Graphics Society
    • /
    • v.23 no.5
    • /
    • pp.51-56
    • /
    • 2017
  • In this paper, we define "presence" as a physiological and emotional feeling which feels that he or she is immerged in a specific artworks when he/she is very interested in the artwork. To measure the presence, we use a combined approach of subjective survey and brain signals (EEG). Subjective survey includes PQS (presence questionnaire survey) and IDQS (individual differences questionnaire survey). We experimented with 30 random populations, and we performed Cronbach's ${\alpha}$ test to verify the validity of the survey results. We also cross-checked the survey with EEG test for the populations. From our experimentation, we conclude that opponent color (e.g. yellow and blue) makes strong excitation on presence. In this paper, we believe that there are strong presence even in the abstract images, and it can be stronger than photo-realistic images if we well-design color, forms on the artwork.

A Study on the Mode of Address and Meaning Creation of Underlight in Broadcasting Lighting (방송조명에서 언더라이트의 표현 양식과 의미 창출에 관한 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.21 no.5
    • /
    • pp.749-759
    • /
    • 2016
  • As image contents in broadcasting have been created in HDTVs and monitors have been commercialized, facial expression of objects in broadcasting lighting has become a very significant task. Figure modeling of objects in HDTVs requires smoother and cleaner video images owing to the expansion of precision of image expression by light. Lighting methods that enlighten characters in the digital generation have come to require a new change. Character modeling methods used on expression features of underlight are receiving attention for aesthetic expression of figures in HD images. Accordingly, the influence of underlight light source intensity, distance, and size on character modeling characteristics was experimentally measured and comparatively analyzed. The experiment results show that good results can be obtained only when the intensity is 17%∼25.5% in contrast to total brightness, distance is beyond 40cm, and the size is at least 20cm, to exhibit the optimum effect of underlight. This data will become material with high usage to gain smoother and cleaner images of characters in future high-quality images.

A Study on the Improvement of University Institutional Repositories (dCollection) based on its Current State (대학 기관 리포지토리의 운영 현황 분석 및 개선 방안에 관한 연구 - dCollection을 중심으로 -)

  • Kim, Hyun-Hee;Joung, Kyoung-Hee;Kim, Yong-Ho
    • Journal of the Korean Society for information Management
    • /
    • v.23 no.4 s.62
    • /
    • pp.17-39
    • /
    • 2006
  • Building institutional repositories is known as one of powerful methods for realizing the open access movement. The Korean Education and Research Information Service(KERIS) proposed to organize institutional repositories into a consortium, called 'dCollection (Digital Collection),' composed of 62 universities since 2003. The purpose of this study is to investigate the current state of 40 member universities of dCollection using the evaluation model including 4 categories and 39 indicators , and, based on the survey outcomes, to pinpoint the procedural or performance weak points of the dCollection systems in order to find its customized solutions focusing on the improvement of use and self-archiving rates.

Development and Achievement of Head-Up Display in Public Transit for Reducing Accidents (버스 교통사고 감소를 위한 대중교통 HUD 기술 개발과 성과)

  • Roh, Chang-Gyun;Park, Bum Jin;Kang, Weon-Eui
    • Journal of Korean Society of Transportation
    • /
    • v.32 no.5
    • /
    • pp.513-521
    • /
    • 2014
  • Korea's traffic congestion costs including other social costs due to accidents, environmental pollution and increased demand is increasing every year. In this regard, direction of government policy was geared toward suppression of vehicle demand and activation of public transportation, which is determined to be the best solution with limited supply of infrastructure such as road facilities. This study aims to implement public transport bus-only Head-Up Display (hereafter called HUD) technology which displays public transport information required for a bus driver on the front glass of a bus. The public transport bus-only HUD not only prevents gaze dispersion of bus drivers but also helps to reduce the heavy workload of bus drivers by providing information required for driving. Ultimately, the final research purpose is a reduction of bus traffic accidents by 50% caused by negligence in keeping eyes forward or sideways.

Research of EPG Time Accuracy for Terrestrial Broadcasting Re-transmission (지상파방송 재전송을 위한 EPG 시간 정확성 연구)

  • Seok, Jin-Hwan;Won, Chung-Ho;Yoon, In-Seop;Han, Chan-Ho
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.17 no.1
    • /
    • pp.40-45
    • /
    • 2016
  • In accordance with the digital broadcast data converted, the number of the service provider, and content channel for interaction with the viewer has increased exponentially. Electronic program guide in such a multi-channel time(Electronic Program Guide, EPG) is an essential requirement, and also from day to day EPG generation technique according to the user's requirements. But the current situation is getting EPG to viewers outside for reasons such as absence, lack of accurate information, organizing techniques utilized lack of standard systems. In this article, we describe the State and EPG solution to the problem of these terrestrial stations. This, the EPG information and the actual broadcast time of the terrestrial channel 6 using a ground wave receiving method for a direct comparison was studied the problems and the average error of the current start. Also this research perform to enhance accuracy of EPG information.

A Study on the 4D Traffic Condition Board based on a Mash-up Technology (Mash-up 기술을 이용한 4D Wall-Map 구성체계)

  • Kim, Joo-Hwan;Yang, Seung-Mook;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.8 no.3
    • /
    • pp.27-33
    • /
    • 2009
  • Content used in mashups is typically obtained from a third party source through a public interface or API (web services). Other methods of obtaining content for mashups include Web feeds (e.g. RSS or Atom), and screen scraping. A mashup or meshup Web application has two parts: A new service delivered through a Web page, using its own data and data from other sources. The blended data, made available across the Web through an API or other protocols such as HlTP, RSS, REST, etc. There are many types of mashups, such as consumer mashups, data mashups, and Business Mashups. The most common mashup is the consumer mashup, which are aimed at the general public. Examples include Google Maps, iGuide, and RadioClouds. 4D Wall-map display is data mashups combine similar types of media and information from multiple sources into a single representation. This technology focus data into a single presentation and allow for collaborative action among ITS-related information sources.

  • PDF

Impact on Female Consumer Behavior and Purchase Intention : The experience of AR makeup based on marital status (결혼유무에 따른 증강현실(AR) 메이크업 체험이 여성 소비자 행동과 구매의도에 미치는 영향)

  • Kim, Eun-Joo
    • Journal of Digital Convergence
    • /
    • v.18 no.3
    • /
    • pp.49-57
    • /
    • 2020
  • Over time, the beauty industry has entered a mature industry and cannot survive unless it changes. In reality, the AR market for virtual experimental marketing is growing in the beauty industry, and global companies like FACEBOOK in the US are investing heavily in AR. Therefore, this study utilizes augmented reality technique to find out how the experience of using AR application affects female consumers' satisfaction and how they feel. This study will focus on how the relationship with purchase intention is mediated. In addition, we will help to suggest the development direction of augmented reality with makeup by analyzing the overall factors at the time when new technology, augmented reality marketing is becoming active.