• Title/Summary/Keyword: 콘텐츠 활용 분석

Search Result 4,161, Processing Time 0.033 seconds

An Educational Needs Analysis of Home Economics Teachers for Food Literacy Education in Secondary School Home Economics (중등 가정과 푸드리터러시 함양 식생활교육에 대한 가정과 교사의 교육 요구도 분석)

  • Song, Yunmi;Lee, Kyung Won
    • Journal of Korean Home Economics Education Association
    • /
    • v.35 no.2
    • /
    • pp.41-59
    • /
    • 2023
  • This study aimed at analyzing the educational needs of home economics teachers for food literacy cultivation education in secondary school home economics. A total of 192 home economics teachers were surveyed about their perceptions of importance and performance of food literacy education content categories and elements, and their priorities were identified. Among the 38 content elements presented, home economics teachers recognized that the current performance level was significantly lower than that of the importance over 34 content elements. Based on the Borich educational needs assessment and the Locus for Focus Model, we identified five content elements with 'very high' educational needs ('food security/food sovereignty', 'reducing food-related waste', 'food waste management and recycling', 'food-related waste recycling', and 'country of origin information'), and four content elements with 'high' educational needs ('genetically modified food', 'ethical food consumption', 'food additives', and 'eco-friendly agricultural products'). These results indicate that dietary education in secondary school home economics should emphasize both the production and disposal of food. The findings of this study suggest implications for the needs for a new dietary education in secondary school home economics that allows students to learn all stages of food system. These results can also be used as a basis for dietary education for cultivating food literacy in secondary school home economics education.

A Study on the Derivation of Plans for Operational Improvement Based on the Analysis of the Current Status and Cases of the National Policy Research Portal (NKIS) (국가정책연구포털(NKIS) 현황 및 사례 분석을 통한 운영 개선 방안 도출에 관한 연구)

  • Noh, Younghee;Chang, Inho;Kang, Ji Hei;Kwak, Woojung
    • Journal of Korean Library and Information Science Society
    • /
    • v.53 no.1
    • /
    • pp.55-79
    • /
    • 2022
  • In this study, the current status of operation was analyzed with a view to analyze the areas in need of improvement and the status of portals of similar institutions. Based on which, a proposal was made to help improve the function of utilization as well as search the products of studies by and for the research institutes funded by the government having jurisdiction by applying the information service technology developing in line with the fourth industrial revolution for the purposes of aiding and fostering with efficiency toward achieving the goal of establishment for such institutes, while strengthening the utility of NKIS. First, in order to secure the membership, it is necessary to find the targets for policy information and promotion, and it is also necessary to increase the demand for policy information, such as by preparing the people friendly policy reports, infographics, and information delivery in an easy manner. Second, it is necessary to provide customized services in the manner which reinforces reports and policy data on the social issues and education topics, which are among the interests of the primary user base by considering the ratio of visiting occupations. Third, for the diversification and expansion of video data services, it is necessary to prepare alternatives, such as by setting regulations and encouraging the institutions of jurisdiction to upload the video data. Fourth, it will be necessary to improve the overall public relations service. It is also necessary to proceed with the NKIS' publicity webtoon serialization with the latest contents or abolish the current webtoon promotion, while it is necessary to derive the plans for the efficient implementation of the contest, further to the need to discuss the secondary publicity after the contest rather than halting after it.

A Study on the Attributes of Fashion as an Artistic Medium Characterized by Berlin's Contemporary Art - Centered on the Artworks of Julius von Bismarck and Hito Steyerl - (베를린 현대미술에 나타난 패션의 예술매체적 속성 고찰 - Julius von Bismarck와 Hito Steyerl의 작품을 중심으로 -)

  • Jaehee Jung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.413-427
    • /
    • 2023
  • This study, centered on the artworks of Julius von Bismarck and Hito Steyerl, elucidates the aesthetic role that fashion plays in Berlin's contemporary art as an art medium. To this end, the following research questions are addressed: What are the characteristics of Berlin's contemporary art and contemporary fashion? What are the artistic styles and features of Julius von Bismarck and Hito Steyerl, and what attributes of fashion as an artistic medium are embedded in their works? How can the attributes of fashion, leveraged as an artistic medium in Berlin's contemporary art, be identified? The research methodologies used in this study include literature review, content analysis, and case analysis. The analytical findings of this study reveal that 1) Berlin has established itself as an international center of culture, yielding keen insights into artistry with reflections on technological media, and 2) the contemporary artworks of Julius von Bismarck and Hito Steyerl in Berlin feature some significant attributes of fashion as an art medium such as contemporary antisociality, metaphorical theatricality, and the tangible and intangible properties of algorithms.

Research Trends and Issues in Elementary Physical Education in the New Normal Era (뉴노멀시대 초등체육교육의 연구동향과 과제)

  • Bong-Jin Koo;Yoon Ho Nam
    • Journal of Industrial Convergence
    • /
    • v.22 no.1
    • /
    • pp.137-148
    • /
    • 2024
  • This study aims to analyse the research trends and identify issues in elementary physical education in the new normal era. For this purpose, the taxonomic analysis method proposed by Spradley (2016) was applied, and 43 Korean academic articles were finally categorised and analysed. The findings are as follows. First, due to the changes in the educational environment caused by COVID-19, most of the remote and online physical education classes were conducted as content-oriented classes. It was found that there was a lack of communication between teachers and students in online physical education classes. Second, the difficulties of remote and online physical education classes and online and offline combined physical education classes, as well as research on how to overcome and improve them, were concentrated. Third, the need for evolution of physical education teachers and training of future professionals in line with the methodological transformation of primary physical education and the current situation was raised. In addition, the number of studies utilising blended learning, flipped learning, and new technologies, which have gained attention in primary physical education due to COVID-19, has increased. Based on the findings, we proposed the direction and future tasks of elementary physical education in the new normal era.

Analysis of Behavioral Characteristics by Park Types Displayed in 3rd Generation SNS (제3세대 SNS에 표출된 공원 유형별 이용 특성 분석)

  • Kim, Ji-Eun;Park, Chan;Kim, Ah-Yeon;Kim, Ho Gul
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.47 no.2
    • /
    • pp.49-58
    • /
    • 2019
  • There have been studies on the satisfaction, preference, and post occupancy evaluation of urban parks in order to reflect users' preferences and activities, suggesting directions for future park planning and management. Despite using questionnaires that are proven to be affective to get users' opinions directly, there haven been limitations in understanding the latest changes in park use through questionnaires. This study seeks to address the possibility of utilizing the thirdgeneration SNS data, Instagram and Google, to compare behavior patterns and trends in park activities. Instagram keywords and photos representing user's feelings with a specific park name were collected. We also examined reviews, peak time, and popular time zones regarding selected parks through Google. This study tries to analyze users' behaviors, emerging activities, and satisfaction using SNS data. The findings are as follows. People using park near residential areas tend to enjoy programs being operated in indoor facilities and to like to use picnic places. In an adjacent park of commercial areas, eating in the park and extended areas beyond the park boundaries is found to be one of the popular park activities. Programs using open spaces and indoor facilities were active as well. Han River Park as a detached park type offers a popular venue for excercises and scenery appreciation. We also identified companionship characteristics of different park types from texts and photos, and extracted keywords of feelings and reviews about parks posted in $3^{rd}$ generation SNS. SNS data can provide basis to grasp behavioral patterns and satisfaction factors, and changes of park activities in real time. SNS data also can be used to set future directions in park planning and management in accordance with new technologies and policies.

The Effect of a STEAM-based Elementary Mobile Algorithm Class for Flipped Learning on Students' Problem Solving Ability (플립러닝을 위한 STEAM 기반 초등 모바일 알고리즘 학습이 문제해결력에 미치는 영향)

  • Chae, Kyungjeon;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.4
    • /
    • pp.463-474
    • /
    • 2017
  • Software integration becomes very important in these days. Since the 4th industrial revolution has begun and influences its heavy effects on our daily life, software education has been introduced in the 2015 national revised curriculum. The purpose of this study is to verify the effects of a mobile web application for the elementary algorithm class based on STEAM on the problem solving process of elementary school students. To do so, in this study we constructed an algorithm learning contents based on STEAM for new software education and developed a mobile web application for flipped learning to improve their problem solving ability. Further, an experimental group and a controlled group are selected respectively from the 5th grade elementary school students. Then, a new flipped learning class using our mobile materials was applied to the experimental group while a traditional lecture class using the activity papers was applied to the controlled group. Finally the paired samples t-tests were carried out. As a result, we found that there was a statistically significant difference in problem solving process between the two groups. Based on our experimental research and the results of statistical analysis, the mobile web application class based on STEAM turned out to be effective in improving the problem solving ability of elementary school students.

Consideration for cognitive effects in smart environments for effective UXD(User eXperience Design) (스마트환경의 효과적인 UXD를 위한 인지작용 고찰)

  • Lee, Chang Wook;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.11 no.2
    • /
    • pp.397-405
    • /
    • 2013
  • The development of the technology of the 21st century, wireless Internet technology development in smart environments, was rapidly settled. In such an environment, the user is faced with many smart devices and smart content. This study is the analysis of the smart environment and smart devices, and user-to-user cognitive out about the effects reported. Cognitive effects observed behavior, technology, and user-centered system design, and plays a very important role to play in educating the users. And theoretical consideration about the UX (User eXperience) and UXD (User eXperience Design), by case analysis on the technical aspects of 'effective' visual aspect of interoperation aspects (interaction), and the cognitive effects of UXD (User eXperience Design) examined. As a result, on the visual aspects of the user experience based on the design that can be used to know, and be sound or through interaction with the user of the machine-to-machine interaction (and interaction) that must be provided, such as location-based or speech recognition technology will help you through the convenience of the user. Through this research, the smart environment and helping act of understanding, effective UXD (User eXperience Design) to take advantage of to help.

Spatio-temporal Data Visualization Survey for VR and AR Environment (VR 및 AR 환경에서의 시공간 데이터 시각화를 위한 동향 분석)

  • Song, Hyunjoo
    • Journal of Broadcast Engineering
    • /
    • v.23 no.1
    • /
    • pp.36-44
    • /
    • 2018
  • VR(Virtual Reality) and AR(Augmented Reality) devices are becoming more common, and the need for proper contents presentation techniques in such environments has been growing ever since the popularization of the devices. One of the contents is the spatio-temporal data, which has become more prominent since it could be both generated and consumed by a large number of ordinary users. In this work, the researcher analyzed the characteristics of spatio-temporal data as a source for visualization in VR and AR environment, and categorized prior visualization methods for such data, which were devised for traditional monitors. The researcher also reviewed the hardware specification of state-of-the-art devices, and examined the possibility of adopting the previous visualization approaches. This work is expected to contribute in designing spatio-temporal visualization for VR and AR environment by utilizing their unique characteristics.

A Study on the Effect of Presentation Modes of Health Information on Information Perception (건강정보 제시유형이 정보의 인지에 미치는 영향에 관한 연구)

  • Nam, Jae Woo;Kim, Seonghee
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.24 no.4
    • /
    • pp.217-238
    • /
    • 2013
  • We investigated how combining different types of images with written text affects the comprehension of health related information. The types of images were picture, photograph, and X-ray. 47 four year college students were recruited for the experiment. The independent variables in this study included information presentation format, vividness of image, and the degree of awareness for the disease. The dependent variables were recognition and recall for information. The results showed that the information with images in recognition and recall had higher score than information with written text only. In regard to the effect of different kinds of images on comprehension of health information, information with picture had higher score than the information with photograph and X-ray. The vividness of image were found to work as a negative factor on the recognition of information. Finally, the degree of awareness of disease also failed to have any significant effect on subjects' recall and recognition. This research has implications for the contents design of health related website.

TRED : Twitter based Realtime Event-location Detector (트위터 기반의 실시간 이벤트 지역 탐지 시스템)

  • Yim, Junyeob;Hwang, Byung-Yeon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.4 no.8
    • /
    • pp.301-308
    • /
    • 2015
  • SNS is a web-based online platform service supporting the formation of relations between users. SNS users have usually used a desktop or laptop for this purpose so far. However, the number of SNS users is greatly increasing and their access to the web is improving with the spread of smart phones. They share their daily lives with other users through SNSs. We can detect events if we analyze the contents that are left by SNS users, where the individual acts as a sensor. Such analyses have already been attempted by many researchers. In particular, Twitter is used in related spheres in various ways, because it has structural characteristics suitable for detecting events. However, there is a limitation concerning the detection of events and their locations. Thus, we developed a system that can detect the location immediately based on the district mentioned in Twitter. We tested whether the system can function in real time and evaluated its ability to detect events that occurred in reality. We also tried to improve its detection efficiency by removing noise.