• Title/Summary/Keyword: 콘텐츠 활용 분석

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Efficiency Analysis of Public Services Regarding Technical and Vocational Education and Training Using DEA : Focusing on Chungnam Province's Case (DEA를 활용한 직업능력개발 공공서비스의 효율성 분석 : 충남 지역맞춤형일자리창출지원사업을 중심으로)

  • Ahn, Kyung-Ae;Ghang, Bong-Jun;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.316-326
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    • 2017
  • In this research, in order to analyze the efficiency of vocational education and training public services, we analyzed 27 projects conducted in Chungcheongnamdo province in 2014 using DEA. Also we compared the efficiency of 2014 projects with 2013 projects, and verified 3 representative DMU's inefficiency to suggest how to improve the efficiency. The DEA examined the efficiency using CCR model, BCC model and SE(CCR / BCC). As a result of this analysis, the total project costs and the number of projects were increased in 2014 from 2013, but it turned out that the number of inefficient projects were increased and the overall efficiency is decreased. Therefore, in order to improve efficiency, we proposed to allocate labor costs and direct project costs appropriately. In the case of large-scale projects, it was confirmed that reducing the scale of the project is important to increase the overall efficiency. Based on this research, we are presenting a research model that analyzes the efficiency of vocational education and training, and expanding the research area of performance management into the area of various public services.

Effect of Care Workers' Awareness of Professionalism on the Service Quality (요양보호사의 전문성 인식이 서비스 질에 미치는 영향)

  • Shin, Tae-Hyu;Choi, Yeong-Jun;Im, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.297-307
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    • 2016
  • This study aims to carry out empirical analysis on the effect of care workers' awareness of professionalism on the service quality, and to provide policy level and action oriented recommendations for the improvement of care workers' awareness of professionalism and service quality based on the key findings. The study targeted care workers who work at the senior citizen care take centers at the S and Y cities in the Jeollanam-do Province, carrying out survey research. A total of 190 questionnaires among the collected questionnaires were used for the analysis. Key research methods included factor analysis, reliability analysis, descriptive statistic analysis, correlation analysis, t/F-verification and regression analysis. The following are the results. First, conviction of the care workers' awareness of professionalism towards public service and the empathy of service quality were manifested at the highest level. Second, there was a difference in the service quality according to the care workers' experience. Third, care workers' awareness of professionalism affected service quality while service quality increased as the awareness of professionalism increased. The research results were utilized to recommend the need to develop and to disseminate structured education program for the care workers, to set the guideline for the care workers' employment form and salary, and to develop structure for the care workers' ethics.

Analysis System of School Life Records Based on Data Mining for College Entrance (데이터 마이닝 기반 대학입시를 위한 학교생활기록부 분석시스템)

  • Yang, Jinwoo;Kim, Donghyun;Lim, Jongtae;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.49-58
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    • 2021
  • The Korean curriculum and admission system have evolved through numerous changes. Currently, the nation's college entrance rate stands at nearly 70 percent, and it is the highest among OECD members. Amid this environment, the importance of school life records is increasing among students who are interested in going to college and who have the highest percentage in the nation's education system. Happiness is not the order of grades, but I can find my future and happiness at the same time through active school life. Through the analysis system of school life records, you can find interests and career paths suitable for yourself, and analyze and supplement factors suitable for the university and department you want to go to, so that you can take a step further in successful advancement. Each item in the school records is divided into three categories to analyze the necessary and unnecessary words. By visualizing and numericalizing the analyzed data, an analysis system is established that can be supplemented in school life. An analysis system through data mining can be utilized by concisely summarizing sentences of different elements and extracting words by applying the multi-topic minutes summary system using word frequency and similarity analysis as an existing prior study.

A Study of Computational Literature Analysis based Classification for a Pairwise Comparison by Contents Similarity in a section of Tokkijeon, 'Fish Tribe Conference' (컴퓨터 문헌 분석 기반의 토끼전 '어족회의' 대목 내용 유사도에 따른 이본 계통 분류 연구)

  • Kim, Dong-Keon;Jeong, Hwa-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.15-25
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    • 2022
  • This study aims to identify the family and lineage of a part of a "Fish Tribe Conference" in the section Tokkijeon by utilizing computer literature analysis techniques. First of all, we encode the classification for a pairwise comparison's type of each paragraph to build a corpus, and based on this, we use the Hamming distance to calculate the distance matrix between each classification for a pairwise comparison's. We visualized classification for a pairwise comparison's clustering pattern by applying multidimensional scale method, and hierarchical clustering to explore the characteristics of the 'fish family' line and lineage compared to the existing cluster analysis study on entire paragraphs of "Tokkijeon". As a result, unlike the cluster analysis of the entire paragraph of "Tokkijeon", which consists of six categories, the "Fish Tribe Conference" section has five categories and some classification for a pairwise comparison's accesses. The results of this study are that the relative distance between Yibon was measured and systematic classification was performed in an objective and empirical way by calculation, and the characteristics of the line of the fish family were revealed compared to the analysis of the entire rabbit exhibition.

Study on Storytelling of VR Cartoons (VR 카툰의 스토리텔링 연구)

  • Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.45-52
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    • 2018
  • The virtual reality (VR) cartoon is a format of VR contents that leverage the characteristics of webtoons that provides the simple story line and graphical storytelling tools to strategically surmount limitations of VR contents design. The VR cartoon enables people to experience the imaginary three-dimensional space in the webtoon as a real space by the transformation of webtoon contents through VR prototyping. The VR cartoon successfully presents focused environment where people can readily pay attention to the contents without notable motion sickness. People have been familiar with the storytelling strategy in the context of published cartoons and webtoons, likely we've understood the narrative of a movie through the continuous scenes projected in the screen. Indeed, it has been recognized as a popular toolset of communication, where visual images are sequentially delivered by replacing multiple planar spaces to tell a story narrative. While there are discrete panels with the time and space resolution in the graphical cartoons, people can distill a commit closure based on their past experiences. This is a typical "grammar" of the cartoon, which can be extrapolated to the VR cartoon that provides a seminal storytelling strategy. In this article, we review how the storytelling strategy in webtoons has been transformed into that in VR cartoons, and analyze the key components of VR cartoons. We envision that our research can potentially create keystones to produce variety of new VR contents by reflecting various narrative media including cartoon as a 'sequential art'.

Study on Character Licensing in connection with Animation Gamification - Focus on (애니메이션의 게이미피케이션과 캐릭터 라이선싱 연계 연구 - <터닝메카드>를 중심으로)

  • Lee, Seon-Young;Lee, Seung-Jin
    • Cartoon and Animation Studies
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    • s.41
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    • pp.357-378
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    • 2015
  • The recent domestic toy market is filled with the fever of 'Turning Mecard' produced as a character product of units showing in . The toy market of the domestic character licensing industry has shown such rapidly changing trends during the period of broadcasting contents like animation or special films targeting children. Through these contents, the characters are cognized, and also the immersion and loyalty can be increased depending on the progress of the story, on top of marketing effect while the animation is broadcasted. This effect is called gamification meaning that consumers voluntarily participate in the contents after receiving fun. Through the purchase of character products, the immersion and loyalty participate in the animation. Thus, this study analyzed the gamification elements by examining the animation and toy products of currently gaining popularity in the toy market. In the results of the study, the story structure of has the sustainment just like game, which is connected to its character product. Therefore, the users who have watched build up the relationship with each other, and the competition and reward can be done through the game using the character products, which is connected to such high immersion and loyalty.

A System of Audio Data Analysis and Masking Personal Information Using Audio Partitioning and Artificial Intelligence API (오디오 데이터 내 개인 신상 정보 검출과 마스킹을 위한 인공지능 API의 활용 및 음성 분할 방법의 연구)

  • Kim, TaeYoung;Hong, Ji Won;Kim, Do Hee;Kim, Hyung-Jong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.5
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    • pp.895-907
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    • 2020
  • With the recent increasing influence of multimedia content other than the text-based content, services that help to process information in content brings us great convenience. These services' representative features are searching and masking the sensitive data. It is not difficult to find the solutions that provide searching and masking function for text information and image. However, even though we recognize the necessity of the technology for searching and masking a part of the audio data, it is not easy to find the solution because of the difficulty of the technology. In this study, we propose web application that provides searching and masking functions for audio data using audio partitioning method. While we are achieving the research goal, we evaluated several speech to text conversion APIs to choose a proper API for our purpose and developed regular expressions for searching sensitive information. Lastly we evaluated the accuracy of the developed searching and masking feature. The contribution of this work is in design and implementation of searching and masking a sensitive information from the audio data by the various functionality proving experiments.

A study on ecosystem model of the magazines for smart devices Focusing on the case of magazine business in foreign countries (스마트 디바이스 잡지 생태계 모델 연구 - 외국 잡지의 비즈니스 사례를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2641-2654
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    • 2014
  • In the smart media environment, magazine industry has been experiencing a transition to ecosystem of value network, which includes high complexity and ambiguity. Using case study method, this article conducts research on digital convergence, the model of magazine ecosystem and adaptation strategy of global magazine companies. Research findings have it that the way of contents production of global magazines has been based on collaborative production system within communities, expert communities, creative users, media contents companies and magazine platform. The system shows different patterns and characteristics depending on magazine-driven platform, Platform-driven platform or user-driven platform. Collaboration system has been confirmed in various cases: Huffington Post and Zinio which collaborate with media contents companies, Amazon magazines and Bookish with magazine companies, Huffington Post and Wired with expert communities, and Flipboard with creative users and communities. Foreign magazine contents diverge into (paper, electronic, app and web magazine) as they start the lively trades of their contents on the magazine platform. In the area of contents uses, readers employ smart media technology effectively such as cloud computing, artificial intelligence and module individualization, making it possible for the virtuous cycle to remain in the relationship within communities, expert communities and creative users.

Current Status and User Experiences of the Science-Related YouTube Services by Government-Funded Research Institutes (정부출연연구기관의 과학 유튜브 서비스 현황과 이용자 경험 연구)

  • Byun, Kwanjoo;Oh, Sanghee
    • Journal of Korean Library and Information Science Society
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    • v.52 no.4
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    • pp.277-307
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    • 2021
  • This study aims to understand the current status of science-related channels on YouTube provided by government-funded research institutes and investigate user experiences and behaviors of using the services. We examined the number of subscribers, view counts, and video contents of 26 YouTube channels from the government-funded research institutes. We also designed a user study with the uses and gratifications theory and conducted a semi-structured interview. By grouping videos into five categories: Public Relations, Lectures, Entertainment, Vlogs, and Q&A, most videos were about research projects or institutional promotions. User motivation for using the YouTube channel was to acquire scientific knowledge and information. Users thought that YouTube channels could provide reliable information and satisfy their intellectual curiosity. But they criticized that most videos were uninteresting, and the lack of promotions of the channels made others hesitant to sign up and watch. Findings from this study could help fully understand the current status of the government-funded research institute's YouTube channel and be used as resources for the government's planning and development of various YouTube services.

Effects of Exposure to Cooking Show Contents on the Consumption of Agricultural Products: Focused on Potato Consumption (쿡방 콘텐츠 노출이 농식품 소비에 미치는 효과: 감자 소비를 중심으로)

  • Rah, HyungChul;Kim, Hyeon-Woong;Ko, Hyeonseok;Shin, Jaehoon;Cho, Yongbeen;Nasridinov, Aziz;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.400-407
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    • 2021
  • Recently, mukbang and cookbang or cooking shows on TV and YouTube channels have increased, and the influences of these broadcasts on food consumption have been gradually increasing. There were several news articles on 'Baek Jong-won effect', in which the consumption of the agri-food Mr. Jong-won Baek mentioned on his broadcast soared, and even foods named after him are on the market. In this study, Mr. Jong-won Baek, who produces influential cooking contents through various media, was taken as a representative example. We evaluated if 'Baek Jong-won effect' exists on potato consumption, which Mr. Jong-won Baek broadcasted potato cooking recipes on TV and YouTube. After the potato recipe was broadcasted for the first time on the TV show called HomeFoodRescue, the differences in the amount of money to purchase potatoes before and after the broadcast were estimated by using the money amount to purchase data of Agri-food consumers panel and the difference-in-differences method at 6 time points (3, 6, 9, 12, 24, and 36 months). Among the time points analyzed, the potato purchases at post-broadcast were less than those at pre-broadcast. No results were observed suggesting the existence of 'Baek Jong-won effect' on potato consumption through HomeFoodRescue show in the study.