• Title/Summary/Keyword: 콘텐츠 활용 분석

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An Analysis of the Effectiveness and Needs of the Contents of Teacher Professional Development Programs (교사 전문성 개발 프로그램의 콘텐츠별 필요성 및 효과성 인식 분석)

  • Song, Kyoung-oh
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.1-10
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    • 2019
  • Recognizing the necessity of content-centered teacher professional development programs in a rapidly changing educational environments, this study analyzed the contents of teacher professional development programs in terms of teachers' participation by program contents and teachers' perception of the necessity and the effectiveness of such program contents. Employing Teaching and Learning International Survey(TALIS), this study analyzed the perception of 4,000 Korean secondary school teachers. The results showed that the programs with the highest teacher participation were mainly subject-centered while the teacher participation rates on the newly required contents such as ICT, intercultural counseling, school management and administration, and new job skills were low. Besides, when teachers were asked to identify the content areas where teacher professional developments are needed, the level of teachers' perception of the programs with low participation rates was accordingly low. Lastly, this study implies that since the years of teaching experience serve as a determinant on the types of the contents that teacher professional developments are needed and on the teachers' perception of the effectiveness of such contents, the course of teacher development should be taken into consideration when the contents of teacher professional development programs are developed.

A Study on the Improvement of Archival Content Services in the Museum of Performing Arts of the National Theater of Korea through Comparisons and Analyses of UK and US Performing Arts Archives (영미권 공연예술아카이브 비교·분석을 통한 국립극장 공연예술박물관 기록정보콘텐츠 개선 방안 연구)

  • Kyunghan, Oh;Geon Kim
    • Journal of Korean Society of Archives and Records Management
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    • v.23 no.4
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    • pp.1-24
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    • 2023
  • At present, domestic archives within the realm of performing arts predominantly focus on recording through videos, yet they often lack comprehensive documentation of crucial production processes and content services. Recognizing the contemporary significance of archival content services, this study analyzes the archival content within the national performing arts archives websites of the United Kingdom and the United States, serving as international benchmarks. The findings extrapolate insights and implications to propose enhancements for the Museum of Performing Arts in the National Theater of Korea. The analysis focused mainly on the missions and visions on the websites, examining 107 contents from the UK National Theater, 27 from the United States, and 9 from Korea. The suggested improvements encompass clarifying target users and execution tasks in the mission and vision statements, fostering expert collaborations, incorporating preview features, curating content with a single theme, and organizing a comprehensive list on the National Theater's YouTube channel.

A Comparative Study of the Digital Content Industry and its Assessment Frame (디지털 콘텐츠 세부산업의 평가프레임 제안 및 유망성 비교분석)

  • Park, Dong-Un;Park, Young-Seo;Kim, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.38-44
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    • 2006
  • With the expansion of internet diffusion, the digital content industry in such sector game, animation and e-learning shows rapid growth and, accordingly it becomes important for policy makers to provide its technical R&D directions ensuring successful commercialization. This paper provides details on the business and industry assessment, and further, proposes substantial support over industries as well as academia. The Business Opportunity Engineering(BOE) process, revised and systemized assessment frame of the seven steps of SRIC-BI process, has been applied to assess and compare the digital content business and industry.

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large-scale interactive display system using gesture recognition module (제스처 인식 모듈을 이용한 대규모 멀티 인터랙티브 디스플레이 시스템)

  • Kang, Maeng-Kwan;Kim, Jung-Hoon;Jo, Sung-Hyun;Joo, Woo-Suck;Yoon, Tae-Soo;Lee, Dong-Hoon
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.803-806
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    • 2010
  • 본 논문에서는 스크린을 터치를 하지 않고 또한 스크린의 영역의 크기에 상관없이 제스처를 이용하여 인터랙션이 가능한 제스쳐 인식 모듈을 이용한 대규모 멀티 인터랙티브 디스플레이 시스템을 제안한다. IR laser를 이용하여 인터랙션 영역을 생성하고 band pass filter를 장착한 적외선 카메라를 이용하여 인터랙션 영역 안의 영상을 획득한다. 획득되어진 영상은 제안하는 영상처리모듈을 이용하여 이진화->블랍-라벨링 과정을 거쳐 잡음을 제거한 후 인터랙션 영역 안에서 이루어지는 인터랙션 좌표를 획득한 후 Packet으로 저장한다. 저장 된 Packet은 네트워크 통신 시스템을 이용하여 Server로 보내어지고 Server에서는 메타포분석모듈을 이용하여 분석하여 결과를 메타포이벤트로 저장한 후 콘텐츠에 보낸다. 콘텐츠에서는 받은 메타포이벤트에 따라서 콘텐츠 결과를 보여 줌으로써 스크린을 터치 하지 않아도 터치 인터랙션이 가능하며 스크린 영역에 제한 없이 많은 사용자가 동시에 사용이 가능한 시스템 사용이 가능하도록 한다. 본 시스템은 향후 보다 다양한 인터랙션과 시스템 크기의 확장으로 보다 많은 사용자가 동시에 사용가능하며 다양한 인터랙션을 사용할 수 있는 인식 디바이스로써 활용이 가능하다.

Analyzing OTT Interactive Content Using Text Mining Method (텍스트 마이닝으로 OTT 인터랙티브 콘텐츠 다시보기)

  • Sukchang Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.859-865
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    • 2023
  • In a situation where service providers are increasingly focusing on content development due to the intense competition in the OTT market, interactive content that encourages active participation from viewers is garnering significant attention. In response to this trend, research on interactive content is being conducted more actively. This study aims to analyze interactive content through text mining techniques, with a specific focus on online unstructured data. The analysis includes deriving the characteristics of keywords according to their weight, examining the relationship between OTT platforms and interactive content, and tracking changes in the trends of interactive content based on objective data. To conduct this analysis, detailed techniques such as 'Word Cloud', 'Relationship Analysis', and 'Keyword Trend' are used, and the study also aims to derive meaningful implications from these analyses.

DRM Standardization and Evaluation Technology (DRM 표준화 및 평가 기술)

  • Oh, W.G.
    • Electronics and Telecommunications Trends
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    • v.20 no.4 s.94
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    • pp.139-154
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    • 2005
  • 인터넷 및 정보통신 기술의 발달로 우리 산업에서 콘텐츠 산업이 차지하는 비중이 날로 증가하고 있고, 질적으로도 중요한 위치를 차지하고 있다. 아울러 콘텐츠 관련 기술도 종래의 단순 요소 기술에서 차세대 IT 환경의 발달과 더불어 복잡하면서도 관련 기술이 통합되는 추세이다. 즉, 초고속, 대용량, 유무선 통합 환경에서는 콘텐츠가 사용자중심, 실감성, 이동성 및 저작권 보장이라는 특성을 갖게 되며 이러한 형태의 콘텐츠를생성/제작, 저장/관리, 보호/유통 및 서비스하는 새로운 기술의 개발이 필요하다. 특히, 매년 생성되는 모든 콘텐츠의 약 80%(1엑사 바이트(ExaByte=$10^18$, 100경 바이트), 1018바이트)를 차지하는 디지털 콘텐츠는, 그 특성상 내용의 손실이 없이 무한복제가 가능하기 때문에 인터넷상에서 유통될 때 디지털 콘텐츠의 저작권을 관리하는 기술이 절실하게 요구된다. 현재, 일반적으로 사용되고 있는 디지털 콘텐츠의 저작권 보호기술 중 대표적인 기술이 DRM 기술이다. 본 고에서는 이러한 DRM 기술에 대해, 최근 IT기술의 발전에 있어서의 DRM 기술의 의미와 역할, 그리고 표준화 및 평가 기술에 대한 국내외 동향과 디지털 비디오 콘텐츠에 대한 활용 예에 대해 설명한다.

Development Direction and Analysis on Current Usage of the Museum Concept in Korea (국내 뮤지엄 개념 사용현황 분석과 미래 발전방향)

  • Oh, Jung-Shim
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.644-654
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    • 2013
  • This study aims to examine the problems that a museum is typically understood as one of cultural facilities in Korea and this phenomenon has been caused from the continued use of the concept of a museum that the Japanese government-general made and indoctrinated. Furthermore, it aims to suggest a new development way of museums through planning the concept of a museum using the concept of contents. Chapter 2 explains a definition of the museum concept and the process of developing from a facility into an institution in modern times. Chapter 3 examines the Korean administrator's perception of a museum on the basis of the concept of a facility and this state stems from habits indoctrinated during the Japanese colonial period. Lastly, chapter 4 examines recent changes of museum concepts under the influence of globalism, post-modernism and the development of digital technology and suggests a development plan of a futuristic museum through planning the concept of a museum using the contents.

A study on how to Promote Smart Tourism through Case Analysis of Smart Tourism Utilizing New ICT Technologies (ICT 신기술을 활용한 스마트관광의 추진사례 분석 및 활성화 방안 연구)

  • Jeong, Byeong-Ok
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.509-523
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    • 2015
  • With the introduction of smart devices as a new channel of information distribution, the mass tourism that has been dominating the travel scene is being transformed into individual tourism. Therefore, it is more than important to establish an advanced smart tourism environment using cutting-edge ICT technologies in order to go into one of tourism developed countries. In line with that, this study draws both local and international cases to show where smart tourism stands now by mapping out problems and solutions by category. Firstly, in terms of infrastructure, establishing distribution platform and big data analyzing systems were suggested. Secondly, to fit the needs of consumers, converged tourism content and user experience based content development are in need. Lastly, in terms of governance forming public-private consultative body and incubating creative tourism companies are suggested. The study results will serve as a fruitful reference to those who want to establish business strategy related to smart tourism.

Method of Service Curation based on User Log Analysis (사용자 이용로그 분석에 기반한 서비스 큐레이션 방법)

  • Hwang, Yun-Young;Kim, Dou Gyun;Kim, Bo-Ram;Park, Seong-Eun;Lee, Myunggyo;Yoon, Jungsun;Suh, Dongjun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.701-709
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    • 2018
  • Our research team implemented and operated the system by analyzing the membership information and identifying the different preferences for each group and providing the results of the recommendation based on accumulated membership information and activity log data to the individual. The utilization log was followed up. We analyzed how many people use recommended services and analyzed whether there are any factors other than the personalization service algorithm that affect the service utilization of the system with personalization. In addition, we propose recommendation methods based on behavioral changes when incentives are given through analyzing patterns of users' usage according to methods of recommending services and contents that are often used based on analysis contents.

The Effects of Ubiquitous learning Characteristics on learning satisfaction in the digital textbook : Focused on the Moderating Effect of computer self-efficacy and digital textbooks usability (디지털교과서 학습에서 유비쿼터스 학습특성이 학습만족도에 미치는 영향: 컴퓨터 자기효능감과 디지털교과서 활용도의 조절효과를 중심으로)

  • Kim, Kyung-Gie;Kim, Su-Min;Kang, Il-Mo;Baek, Hyeon-Gi
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.269-278
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    • 2009
  • This study was conducted to provide standards for the development of contents and systems for digital textbooks by examining the learners' satisfaction from digital textbooks, which are now being distributed to schools, in terms of ubiquitous learning, and by verifying the moderation effect of learners' computer self efficacy and digital textbook usage. SPSS win 13.0 was used for technical statistics, Cronbach's $\alpha$ coefficient calculation and correlation analysis for empirical analysis, and the MMR (moderated multiple regression) analysis was conducted for the hypothesis test. The following principal results were obtained from the hypothesis tests. First, the ubiquitous learning features had direct effects on the learning satisfaction from the digital textbooks. Second, when the ubiquitous learning features had positive effects on the learning satisfaction from digital textbooks, both the computer self efficacy and digital textbook usage reacted with the ubiquitous learning feature and showed moderation effects. These results were statistically significant.

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