• Title/Summary/Keyword: 콘텐츠 정보 품질

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Automatic Stereo Matching for Auto-stereoscopic 3D display (무안경식 3D 디스플레이를 위한 자동 스테레오 정합)

  • Choi, Ho Yeol;Park, Jiho;Kim, Y.H.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.140-141
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    • 2012
  • 최근 영상분야의 키워드는 초고품질화, 초실감화, 스마트화로 대표될 수 있다. 그 중에서도 무안경식 3D는 초실감화를 이루기 위한 핵심응용분야 중 하나이다. 하지만 무안경식 3D 단말기가 성공적으로 보급되기 위해서는 연구되어야 할 분야가 여전히 존재한다. 그 중에서도 본 논문에서는 고화질의 무안경식 3D 스마트 콘텐츠 제작에 필요한 자동 스테레오 정합 기법을 제안하였다. 이전까지 연구된 변이지도 추출을 위한 알고리즘은 전역적 최적화 방법을 사용할 시 영상의 해상도와 깊이 정도에 따른 연산량의 증가로 많은 수행시간이 요구되었다. 또한 좌/우 영상의 intensity 정보만으로는 정확한 변이지도 추출이 어렵다는 한계점이 존재하였다. 이러한 이유로 본 논문에서는 스트림 영상에서 프레임 간의 정보를 이용하여 신뢰지도와 경계정보를 생성하였으며 belief propagation 스테레오 정합 방법을 이용하여 고화질의 정확한 변이지도를 추출하였다. 또한, 알고리즘의 연산량에 대한 문제를 해결하기 위한 고속화 방안으로, 최근 많은 연구가 이루어지고 있는 GPU(graphics processing units) 를 이용한 병렬처리를 연구하였다. 마지막으로 연구결과의 신뢰성을 향상하기 위하여 다양한 데이터를 이용한 실험을 통해 고화질의 영상정보를 고속으로 추출할 수 있음을 확인하였다.

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Purchasing Behavior Analysis on Internet Shopping Mall of Iranian Young Adults (인터넷 쇼핑몰에서의 이란 젊은 성인층의 구매 행태 분석)

  • Sahraeidolatkhaneh, Atieh;Han, Kwan Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.73-81
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    • 2016
  • The electronic commerce environment allows customers to search for information and purchase products and services via direct contact with internet markets. Purchasing through the internet is not a real experience of purchasing, but is based on some pictures, information and advertisements of products. To improve E-commerce environment in Iran, purchasing behavior of Iranian young adults in the internet shopping mall is analyzed in this study. The factors which influence the motivation of internet shopping and the selection of internet shopping mall is investigated, and statistical tests were applied between these factors and other variables such as gender, job, age and education. The results of the tests showed that there is a gender difference on one of the shopping mall selection factor (i.e., abundant information about products); also there is a gender difference on the one of the shopping motivation factor (i.e., possibility of comparing products). Besides, there is a job difference (student or non-student) on the factor of 'Purchase frequency per month'. Other facts are also found that Iranian consumers are not sure about a product's quality, so they refuse to buy products such as foods, clothes and other products. Additionally, they are dissatisfied about the safety of internet shopping malls.

TFRC Flow Control Mechanism based on RTP/RTCP for Real-time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 TFRC 흐름제어 기법)

  • Choi, Hyun-Ah;Song, Bok-Sob;Kim, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.57-64
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    • 2008
  • In this paper, to resolve the problem caused by a network state information inaccuracy the slow delay time that conclusion of network state of one way delay time which accuracy delay time information, according to network state changes on the based TFRC flow control, and suggest that flow control mechanism to adjust transfer rate fit of real time multimedia data. In simulation, to measure of netowork state information that on the average about 12% difference of compared RTT and $OWD{\times}2$. When used RTT, used fair bandwidth TFRC much better than TCP about 32%, when used OWD, difference about 3% used fair bandwidth. Thus, conclusion of accuracy network state that used fair bandwidth according to network state changes on the based TFRC, users can support service of high quality that flow control mechanism to adjust transfer rate fit of real time data.

Cooperative Video Streaming and Active Node Buffer Management Technique in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.11-19
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    • 2019
  • Recently, hybrid CDN/P2P video streaming architecture is specially designed and deployed to achieve the scalability of P2P networks and the desired low delay and high throughput of CDNs. In this paper, we propose a cooperative video streaming and active node buffer management technique in hybrid CDN/P2P architecture. The key idea of this streaming strategy is to minimize network latency such as jitter and packet loss and to maximize the QoS(quality of service) by effectively and efficiently utilizing the information sharing of file location in CDN's proxy server which is an end node located close to a user and P2P network. Through simulation, we show that the proposed cooperative video streaming and active node buffer management technique based on CDN and P2P network improves the performance of realtime video streaming compared to previous methods.

A Mobile Application Model for Local and Tour Information Services (향토관광정보서비스를 위한 모바일 앱 모형)

  • Yi, Yong Jeong;Yi, Dajeong;Lee, Changho;Yoon, Sohyun
    • Journal of the Korean Society for information Management
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    • v.36 no.1
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    • pp.247-267
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    • 2019
  • There has been low use of local information services that public libraries provide, and most of those services are limited only through in-house reading or checkout. Motivated by these issues, the study has developed a mobile application (app, hereafter) entitled as LibPass (a combination of Library and Pass) to propose new local information services that reflect the information needs of users. Regarding the design of LibPass, contents of LibPass are composed of the characteristics of local resources so that users can easily search for information about local culture and tour resources through mobile app. That is, it aims to provide efficient information services on local resources by providing information on accommodations, outdoor programs, and specialized libraries, as well as introducing tour resources. Above all, the services are provided with a single card issued by the National Library of Korea and is convenient to use anywhere in the country. It not only secures reliability and currency by utilizing various contents developed by public institutions, but also provides functions to facilitate specialized services for the local information of libraries. Based on the previous research, the present study derives the factors of quality evaluation of mobile tour information services; it constructs objects of LibPass application by analyzing existing applications and develops the prototype based on logical entity relationship model. This model can contribute to the increased use of local information services and, promotes the public's positive perception of the libraries through user-friendly applications.

A Data Migration Model and Case Study for Building Management System of Science and Technology Contents (과학기술정보콘텐츠 통합관리시스템 구축을 위한 데이터 마이그레이션 모델 수립 및 적용 사례)

  • Shin, Sung-Ho;Lee, Min-Ho;Lee, Won-Goo;Yoon, Hwa-Mook;Sung, Won-Kyung;Kim, Kwang-Young
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.123-135
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    • 2011
  • The domestic market of database in Korea is estimated to be over 3.663 trillion won. The data migration is getting to be more important along with the continuous growth of the database industry. g-CRM and private recommending function are examples of the service that can be given through coupling among customer database, product database, geographic information database, and others. The core infrastructure is also the database which is integrated, perfect, and reliable. There are not enough researches on efficient way of data migration and integrating process and investigation of migrated data though trends of database in IT environment as above. In connection with this issue, we have made a model for data migration on scientific and technological contents and suggest the result of data migration process adapting that model. In addition, we verified migration's exhaustiveness, migration's consistency, and migration's coherence for investigation of migrated data and database. From the result, we conclude data migration based on proper model has a significant influence on the database consistency and the data values correctness and is essential to maintain high qualified database.

The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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A Study on the Comparison of the Virtual Reality Development Environment in Unity and Unreal Engine 4 (유니티와 언리얼 엔진 4 에서의 가상현실 개발환경에 관한 비교연구)

  • Yunsik, Cho;Jinmo, Kim
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.5
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    • pp.1-11
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    • 2022
  • Game engines have the advantage of enabling efficient content production, such as reducing development time, with minimal visual quality guarantees and support for multi-platforms. Recently, game engines have provided various functions that can easily, quickly, and effectively produce immersive content using virtual reality (VR) HMD. Therefore, this study conducts a comparative study on the development environment in VR content production using Oculus Quest 2 HMD, focusing on Unity and Unreal game engines, which are widely used in the content production industry, including games. First, we compare the basic setup process of building a development environment using Oculus Quest 2 HMD and a dedicated controller based on a VR template project that includes the minimum functions and settings provided by each engine. Next, we present a simple experience environment that can interact in a virtual environment and compare the development environment to use a dedicated controller and the process of building a development environment that directly utilizes hands through the hand tracking function provided by Oculus Quest 2. Through this process, we will understand the basic process of building a VR development environment, and at the same time, we will check the characteristics and differences of the engine and use it as a research that can be applied to various immersive content production.

The Study On Quality Control of Magnetic Resonance Imaging System (자기공명영상장치의 정도관리에 관한 연구)

  • Jeong, Cheon-Soo;Lim, Cheong-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.178-186
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    • 2009
  • The quality control is needed to ensure the accuracy of medical information and achieved by evaluating the performance of and maintaining the system and practicing various measurements and evaluations. The Korean Institute for Accreditation of Medical Image, therefore, have held educational program for quality control of special medical equipments. The major of programs participants, however, are radiology specialists with only small number of radiological technologists from some hospitals, furthermore, the follow-up education and the share of information between participants and non-participants are insufficient in general, thus, the knowledge level of radiological technologists, regardless of their participation, is relatively low. This study carried out the questionnaire research for the 500 radiological technologists registered in Korean Society of MRI Technology, on the basis of 2008, and performed analysis for five months from May to Oct., 2008. The questionnaires were delivered by post to each radiological technologists and the response rate was 36%(n=180). The results of this revealed that the 86.7% of respondents felt the necessity of inspection on quality management, while only the 27.8% completed the educational program for manager of special medical equipment. and only the half(53.9%) had the knowledge about inspection on quality management. The completion of educational program had no correlations with sex, age, size of occupying hospital, the number of radiological technologists in occupying site and MRI laboratory, career year of general radiologist and in MRI laboratory, and the presence of biomedical engineering department in occupying hospital. The 78.0% of participants at the educational program for quality management held by the Korean Institute for Accreditation of Medical Image had the knowledge about inspection on quality management(p<.05) whereas the 43.9% of the hospitals held such program and the 54.4% of radiological technologists from those hospitals had related knowledge, which indicated that such programs held by hospitals had not effects on the knowledge level of radiological technologists. This indicates also that the contents, methods, and other conditional factors of educational programs are important for the outcome of them.

Enhancement Method of Depth Accuracy in DIBR-Based Multiview Image Generation (다시점 영상 생성을 위한 DIBR 기반의 깊이 정확도 향상 방법)

  • Kim, Minyoung;Cho, Yongjoo;Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.237-246
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    • 2016
  • DIBR (Depth Image Based Rendering) is a multimedia technology that generates the virtual multi-view images using a color image and a depth image, and it is used for creating glasses-less 3-dimensional display contents. This research describes the effect of depth accuracy about the objective quality of DIBR-based multi-view images. It first evaluated the minimum depth quantization bit that enables the minimum distortion so that people cannot recognize the quality degradation. It then presented the comparative analysis of non-uniform domain-division quantization versus regular linear quantization to find out how effectively express the accuracy of the depth information in same quantization levels according to scene properties.