• Title/Summary/Keyword: 콘텐츠 비즈니스

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New Firm of Korean Movie Industry, Next Entertainment World's Strategy (한국 영화 산업의 신생 기업, N.E.W.의 성장 전략)

  • Han, Jae Hoon;Chung, Jee Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.62-72
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    • 2015
  • The purpose of this study is to discuss new entrants' role in a business ecosystem and to analyze growth strategies of a new entrant in the movie industry. When participants of a business ecosystem complement one another with their own unique capabilities, they can coevolve and develop the business ecosystem. Especially, new entrants armed with competitive advantages are the key success factor for improving robustness of business ecosystem. Korean movie industry is dominated by a few large enterprises and thereby threatening fair trade. In an effort to encourage new entrants in the industry, this study analyzed success factors of a film distributor, Next Entertainment World(NEW). The success factors include unique criteria in selecting scenarios, quality management, rapid decision making process, and competent management team. Implications for the results and the future study are discussed.

Analysis of Representation Methods for Semantic Constraints to Enhance the Quality of XBRL Services (XBRL 서비스 품질 향상을 위한 의미제약 표현 방법 분석)

  • Kim, Hyoung-Do
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.274-284
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    • 2008
  • XBRL is an XML-based language, actively used for diverse business reporting applications including financial reporting. It can be flexibly applied to each application by defining concepts and their relationships existing within the application. In these business reporting processes, it is very important for senders and receivers to validate the consistency and completeness of reporting contents in the syntatic and semantic levels. The basic method is to directly represent and validate the semantic constraints using application program codes. However, the method makes it difficult to represent, change, share semantic constraints. While XML constraint languages for XML documents such as XSLT and Schemantron support explicit representation and sharing of semantic constraints, they are limited in the efficiency and effectiveness of representing XBRL semantic constraints. This paper reviews XBRL formula, actively being discussed recently for standardization, and discusses the representation capability and limitations through a case analysis, which applies XBRL formula to business documents in the area of financial reporting.

The Future of BlockChain Technology Leading Innovation in the Industrial Ecosystem (산업 생태계의 혁신을 선도할 블록체인 기술의 미래전망)

  • Kim, Jung-Sook
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.324-332
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    • 2018
  • Blockchain technology has the potential to revolutionize trust models and business processes in a variety of industries. However, it is considered to be the initial stage of the system that pursues autonomy rather than efficiency, and it is necessary to monitor and inspect the distributed ledger technology from the price and introduction time as compared with the existing relational DB transaction technology. However, domestic and foreign private sectors have already been activated by applying block-chain technology in the national domain, and the block chain is devoid of doubt that it is an exaggerated technology, characterized by the invariance of the record, transparency, and autonomous execution of business rules. It has begun to be utilized in history, identity, certification and auditing in the financial industry as well as various industries. In this paper, we analyze the problems such as security weakness, insufficient regulatory environment, technical consensus and lack of common standard. In addition, the business sense and possibility of the block chain technology is expected to be the innovation of the industrial ecosystem by entering into the reality system from the concept through monitoring the actual introduction performance in the field of copyright, logistics, health care and environment.

The Effects of Small Business CEO's Start-up Environment on Fear of Business Failure and Entrepreneurial Failure (소상공인 경영자의 창업환경이 실패부담감과 창업실패에 미치는 영향)

  • Song, Kyong-Suk
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.393-407
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    • 2015
  • This study is intended to look into the effects of small business startup environments on failure burden and startup failure. To achieve this, a survey was carried out to 300 small business CEOs in Seoul. The results were as follows. First, the effect of startup environments on failure burden showed that management environment, business environment, internal organizational environment and external organizational environment had a negative effect on failure burden. Second, the effect of startup environments on financial and non-financial losses showed that startup management environment, startup business environment and internal organizational environment had a negative effect on financial and non-financial losses. Third, the effect of failure burden on startup failure showed that failure burden had a positive effect on financial and non-financial losses. Consequently, this study indicates that internal organizational commitment and communication are important attributes affecting failure burden, financial and non-financial losses, compared with management quality, entrepreneurship and business environment.

Analysis of Gaze Related to Cooperation, Competition and Focus Levels (협력, 경쟁, 집중 수준에 따른 시선 분석)

  • Cho, Ji Eun;Lee, Dong Won;Park, MinJi;Whang, Min-Cheol
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.281-291
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    • 2017
  • Emotional interaction in virtual reality is necessary of social communication. However, social emotion has been tried to be less recognized quantitatively. This study was to determined social gaze of emotion in business domain. 417 emotion words were collected and 16 emotion words were selected to Goodness of Fit. Emotion word were mapped into 2 dimensional space through multidimensional scaling analysis. Then, X axis defined dimensions of cooperation, competition, and Y axis of low focus and high focus through the FGD. 52 subjects were presented to stimuli for emotion and gaze movement data were collected. Independent t-test results showed that the gaze factor increased in the face, eye, and nose areas at cooperation, and the gaze factor increased in the right face and nose areas at the low focus. It is expected that this will be used as a basic research to evaluate emotions needed in business environment in virtual space.

Sustainable Digital Fabrication Communities: Focusing on the Comparison of Fablabs in Korea and Japan (지속가능한 디지털 제작 커뮤니티: 한·일간 팹랩 비교를 중심으로)

  • Kim, Yun-Ho;Lee, Myung-Moo
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.44-57
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    • 2022
  • Fablab is a global network of digital fabrication facilities. Fablab is a digital workshop for individual manufacturing. In addition, Fablab is a next-generation digital infrastructure that connects education, training, R&D and production. The Fablab is a facility lab that makes the products you want, and it is a space where users-led products or services are discovered for the community. Furthermore, through various citizen-led projects, it is playing the role of innovation that changes the region and society. In this study, we examine the operating conditions of Fablabs in Korea and Japan (Fablab Seoul, Fablab Busan, Fablab Kamakura and Fablab Kitakagaya). It also explores the business model and sustainable development potential of each fablab. To this end, first, we compare and analyze the use of fablabs in both countries. Second, the purpose of the fablabs of both countries is analyzed. Third, we analyze the business models that the fablabs of both countries are taking for sustainable development through Lean Canvas. Based on the results obtained through case analysis of both countries, we make suggestions for the development of fablabs in Korea.

A Study on the Development of the 『Guunmong』 Story's Digital Image-Contents by Collective Intelligence (집단지성기반의 『구운몽』 디지털 이미지 콘텐츠 개발 방안 연구)

  • Lee, Jung-Gon;Jeong, Dae-Yul
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.11
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    • pp.501-512
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    • 2019
  • The purpose of this study is to explore the necessity and method of the development of modern digital image contents using the story of the literary work 'Guunmong'' by Kim Man-joong. Collective intelligence technique is one of the most recommended. Today, most cultural content development is achieved through the application of digital technology through collaboration of various people from the planning stage to the completion stage. Most prototypes of local cultural contents are developed based on the literary works of artists from the region or background of the region on the works. These local cultural resources can be developed into experiential tourism products and used for the development of local cultural industry. This study first examines the availability of collective intelligence method as a way to effectively develop local cultural contents, and proposes application of image-telling technique and using web-toon characters in digital image contents development. In order to prove the practical applicability of the proposed method, we present an example of cultural contents development of 'Guunmong'. Finally, we propose a new business model based on collective intelligence to develop a system of creation and distribution of the cultural contents through the continuous collaboration.

Characteristics of Smartphone User in Application Usage and Implications for Applications Business Model (스마트폰 사용자들의 앱 이용 특성과 앱 비즈니스 모델에의 시사)

  • Yun, Hyung Bo;Wang, Boram;Park, Jiyun
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.32-42
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    • 2013
  • As the smartphone market grows, the needs for its new business model are also increased. However, most previous researches on smartphone applications focused on Technology Acceptance Model(TAM) and Rogers' Diffusion of Innovation Theory so that there was lack of researches on characteristics for actual smartphone users. In this research, we divided the smartphone applications into five category functions (Call & Text/Music & Video/Information Search/Game/Social Network Service (SNS)). We analyzed characteristic differences of users who used the each application category and found that the differences were statistically significant in both demographic and smartphone usage characteristics (frequency of downloading applications, and download experience of paid applications). Additionally, the smartphone usage characteristic is closely related to the usage duration. The representative result is that the characteristics of people used Music & Video function actively were women in their 20s who downloaded applications more than three times per week, and had a download experience of paid applications. It is positive result for players in the application markets, because it means the users are willing to pay for downloading the paid applications. However, large companies already occupied most of the market share in music applications so that small and medium-sized players should develop an innovative and distinguishable business model in order to success. We believe this research result would provide significant implications for the players in planning the successful business model and developing an user-specific application product.

ERD Representation using Auto-Generated Form and SQL (자동 생성 폼과 SQL을 이용한 ERD 표현)

  • Ra, Young-Gook
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.61-75
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    • 2009
  • Generally, the development of the database application includes the requirement analysis phase of creating ERD (Entity Relationship Diagram) and process models, coding, and testing. From the above phases, the analysis phase is not most formalized. It is usually hard task because (1) customers don't know the details of the desired system; (2) developers can't with ease understand the business logic of the customers; (3) the outcomes of the analysis, which are ERD and process models, are not easy to understand to the customers. This paper propose that the executional forms, which are better to understand the systems, should be presented to the customers instead of the ERD. These forms should accept the data input so that customers can review the various aspects of the outcome models. The developers should be able to instantly implement the business logic and also should be able to visually demonstrate the logic in order to get the details of it. For this goal, the customer supplied business logic should be able to be implemented by the references between forms, actions, constraints from the perspective of the data flow. The customers try to execute the forms implementing the business logic and review their supplied logic find new necessary business logic of their own. Iterating these processes for the requirement analysis would result in the success of the analysis which is sufficiently detailed without conflicts.

Various Applicabilities on Dance Contents through Cases of Gaga (가가(Gaga)의 사례를 통한 무용콘텐츠의 다양한 활용 가능성)

  • Kim, Eun Jung
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.578-584
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    • 2016
  • The Purpose of this study is to suggest various kinds of applicability by analyse a case of application, Gaga movement Language of Ohad Naharin. There are experiences based on participation on Gaga Workshop in Tel Aviv, 2015, Gaga People Website that Gaga Movement Ltd. have for running programs, Dance Journals and Theses for materials. As a result, Gaga was applied to performing arts, education and Tourism. It evolved movement in dance works and narrowed the distances between dancers and audiences in performing arts. Gaga/Dancers was for dance education contents for professional dancers. Gaga/people was for Dance education contents for public. Last, Gaga was applicable to tourism as it combined with regional nature of desert, in Gaga in Desert. This achievement is originated by the way of Gaga Movement Ltd. business Most of all, it was the attitude of returning their achievement of dance in art. It is considered that various kinds of application on dance contents enriches culture in society.