• Title/Summary/Keyword: 콘텐츠 구성

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Study of Stock Information Applications' User Experience -Focused on Finance Expert Users of Kakao Stock and JeungGwon Tong- (주식 정보 애플리케이션 사용자 경험 연구 -카카오증권과 증권통의 금융 전문가 사용자 중심으로-)

  • Park, Joo-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.393-398
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    • 2016
  • Stock information applications allow users to look up and find current stock information whenever and wherever. This study researched what kind of user experience the finance experts get when using these applications and what they suggest. The research was conducted through an in-depth interview of 8 finance experts, who worked minimum of three years, and used both Kakao Stock and JeungGwon Tong, the most used stock information applications, for a minimum duration of six months. The results show the user experience of Kakao Stock rated a bit higher than JeungGwon Tong. Since the objective of such applications are to show stock informations, the experts all rated the pleasurable and meaningful aspects rather low. They suggested, the developers should provide a more advanced and accurate information. They also suggested user interest recognized content be presented along with more convenient user interface to elevate usability. Hopefully, this study becomes a base to further study of user experience of various on and offline stock information services and they become a reference to develop a service with great user experience.

DNN based Speech Detection for the Media Audio (미디어 오디오에서의 DNN 기반 음성 검출)

  • Jang, Inseon;Ahn, ChungHyun;Seo, Jeongil;Jang, Younseon
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.632-642
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    • 2017
  • In this paper, we propose a DNN based speech detection system using acoustic characteristics and context information of media audio. The speech detection for discriminating between speech and non-speech included in the media audio is a necessary preprocessing technique for effective speech processing. However, since the media audio signal includes various types of sound sources, it has been difficult to achieve high performance with the conventional signal processing techniques. The proposed method improves the speech detection performance by separating the harmonic and percussive components of the media audio and constructing the DNN input vector reflecting the acoustic characteristics and context information of the media audio. In order to verify the performance of the proposed system, a data set for speech detection was made using more than 20 hours of drama, and an 8-hour Hollywood movie data set, which was publicly available, was further acquired and used for experiments. In the experiment, it is shown that the proposed system provides better performance than the conventional method through the cross validation for two data sets.

Development of an Efficient Media Streaming Relay Engine Using Buffer Control in Wireless Networks (미디어 버퍼 제어를 이용한 효율적인 무선 네트워크 스트리밍 중계 엔진 개발)

  • Je, Huigwang;Kwon, Dongwoo;Kim, Hyeonwoo;An, Donghyeok;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1580-1588
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    • 2016
  • Recently, as the proliferation of mobile smart devices, multimedia content sharing technologies between mobile smart devices have provided. For efficient content sharing in wireless networks, the hierarchical streaming network has been proposed. However, member devices in a network group experience frequent delay while playing multimedia content files because of excessive network resource occupation between a relay and member devices. In this paper, we propose an efficient multimedia streaming relay method using media buffer control to reduce network congestion during streaming from the relay device to the member devices. We also measured the number of buffering and buffering time of the proposed relay engine and compared them with the performance of the existing relay engine.

A Method for Evaluating Online News Value and Personalization (온라인 뉴스 가치 평가 및 개인화 기법)

  • Choi, Kwang Sun;Kim, Soo Dong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8195-8209
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    • 2015
  • The purpose of this paper is to propose a method for recommendation and personalization of important news articles based on evaluating news value. Evaluation of news is the approach by which editors select news articles for cover-story in traditional offline news papers area. For this, my study proposes a suite of methods to select and personalize a set of news based on evaluating news articles, not just on the personal preference for them. The aforementioned the value of news articles including social impact, novelty, relevance to each audience, and human interest, all of which have been factorized in many previous studies, is a main concept for a procedural and structural application methodology deduced in this study. After a comparative case study with other online news services, it was shown that my research provides more effective way to select important news articles in terms of user satisfaction than others.

A study of Communication System between each Game Characters (게임캐릭터의 실시간 대화시스템에 대한 고찰)

  • Choi Sam-Ha;Kim Kyung-Sik
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.39-46
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    • 2005
  • Communication is an element of the story-telling in processing of the game as well as basic role of information exchange. In case of communication-based adventure games which are processed through communication, the communication is playing the role beyond its basic role up to providing a limited information on quests and solutions in Massively Multiplay Online Role Playing Game(MMORPG). Even though the communication is one of most important element for absorbtion into game, current communications with Non Playable Characters in games are just monotonous event-driven method following pattern based on prepared game scenario. In this research, we have analyzed natural language processing systems which are being used in the area of Artificial Intelligence for the purpose of more realistic communications in games, and have studied methods to apply these communications on games.

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A Study on Appropriate Device Authentication Scheme Based PKI for Exchangeable CAS (XCAS) (다운로드형 수신제한시스템(XCAS)에 적합한 PKI기반의 장치 인증기법에 대한 연구)

  • Hwang, Yu-Na;Jeong, Han-Jae;Won, Dong-Ho;Kim, Seung-Joo
    • The KIPS Transactions:PartC
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    • v.17C no.4
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    • pp.347-360
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    • 2010
  • A condition access system (CAS) refers to a hardware-based system that allows only authenticated users to have access to contents. The CAS has many disadvantages found in that in the replacement of multiple service operator (MSO) a set-top box should be also changed and the smart-card often causes malfunction. To deal with the problems, exchangeable CAS (XCAS) was developed in 2009. However, in the XCAS, no method to authenticate a proper set-top box has been put forward. In this paper, we propose a novel program for set-top authentication in the XCAS. Additionally, we offer a format of certificate of authentication, and procedures of issuing the certificate for broadcasting services suitable for the XCAS. The technical method of authentication a set-top box that will be discussed is of high efficiency since in the MSO it requires only two subjects to communicate during the authentication in the MSO.

A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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Community Radio's Interaction with Local Community Residents A Field Report on Mapo FM's Case (공동체 라디오와 지역 공동체 구성원의 상호작용에 대한 현장연구 마포 FM 사례를 중심으로)

  • Ban, Myeong Jin;Kim, Young Chan
    • Korean journal of communication and information
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    • v.78
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    • pp.79-115
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    • 2016
  • This study, by proposing a case study of community radio, attempts to expand the horizon of academic and social discussion on the medium that has been disproportionately skewed towards discourses on alternative media, technology, and programming content. As residents of local community actively participate in the production process, they reconstruct their cultural identities. In that sense, community radio is a medium that makes it possible the re-negotiation and reconfiguration of cultural identities of local residents. That is to say, a case study on the specific ways in which community residents appropriate community radio in reconstructing their identities offers us some entry points where we may come up with a new perspective on the identity of community radio. The results of fieldwork show that community radio, as it is closely intertwined with the residents' participatory cultural practices, is a medium of 'lived culture' -i.e., a medium that contributes to the making of civility, communitarianism, and social network. Community radio, then, may be redefined as an interactive medium that contributes to the formation of social rapport and solidarity.

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The effect of the entry programming course on the flow of elementary pre-service teacher (엔트리 프로그래밍 교육이 초등예비교원의 몰입에 미치는 영향)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.403-413
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    • 2017
  • The purpose of this paper is to verify whether the entry programming course applied with the flow based learning type is to affect the flow of students' learning. The subjects of the study were the students in the 3rd grade of the National University of education who had not experienced the coding before, and conducted two hours of programming lessons per week for three months. Learning contents and learning materials of beginner course in Entry Homepage were used as learning materials. The teaching and learning process consisted of clear goals setting, motivation, follow-up and immediate feedback, providing application problems, and providing reflection time for students. As a result of the study, the nine factors of flow were compared before and after the experiment. The seven factors - A balance between challenges and skills, Immediate feedback, Action and awareness are merged, Distractions are excluded from consciousness, No worry of failure. Self-consciousness disappears, The activity becomes autotelic-were obtained.

A Comparative Study on the MICE Industries of Korea and America for Development of Strategic Policies of Korean MICE Industry (한국과 미국 MICE산업 비교 분석을 통한 우리나라 MICE산업의 융합적 정책 및 전략 개발 연구)

  • Park, Yong-Hee
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.355-363
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    • 2018
  • This study is to provide insights for developing strategies and policy of MICE industry in Korea. Identifying current global statuses, trends, characteristics and analysing the strategic opinions of MICE experts', some strategies and policies were driven, which to activate MICE industry. Compared to Korea, America has comparative advantages in the size and configurations of MICE infrastructure. In order to get competitive edge, Korea needs to utilize various fused contents and stories of K-Series in MICE industry. Unique Venue and MICE destination development, which provide special experiences during the MICE participation, family friendly and children education oriented MICE environment policies are needed. Also, providing fun and Entertainment for MICE participants, demand for 'Green MICE' and medical tourism for the participants should be counted in developing strategic MICE policies.