• Title/Summary/Keyword: 콘텐츠 교육 과정

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Development of K-12 Digital Culture Curriculum for AI Edcuation (AI교육을 위한 초등 디지털 문화 교육과정 개발)

  • Soo-Bum Shin;Jeong-Hye Han
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.449-455
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    • 2022
  • The digital culture area is a field of artificial intelligence education and partially overlaps with information ethics, and this study proposed an elementary school-centered digital culture curriculum, a detailed area of artificial intelligence education. First, as a leading overseas case in the field of digital culture, we analyzed the secure online interaction, which is the core content of the K12CS framework in the United States and the UK's computing curriculum. We presented by categorizing it into four digital areas: content, communication method, copyright, and job exploration in accordance with the domestic educational environment and field conditions. In addition, educational goals were stated according to the level of kindergarten and elementary school, and the validity of a group of field teachers majoring in in information and artificial intelligence was investigated to confirm the validity. As a result of the analysis, it was found that all the contents set were suitable except for some of the detailed goals of the first grade elementary school stages. Accordingly, a digital culture curriculum for artificial intelligence education was presented by revising and supplementing the detailed goals of the first graders.

A Study on the Operation of Curriculum for Students with Developmental Disabilities Perception of Special Class Teachers and Integrated Class Teachers (특수교육대상학생 교육과정 운영에 대한 특수학급 교사 및 통합학급 교사의 인식)

  • Jeon, Hae-In;Jeong, Hyo-Chul
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.268-275
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    • 2021
  • In special education, the operation of curriculum for students subject to special education is a role given to special teachers and integrated class teachers, and there are prior studies that many teachers experience difficulties in operating the curriculum. In this study, it was intended to find out the direction of special education courses and appropriate support measures for the operation of special education courses by exploring the experiences of special teachers and integrated class teachers, difficulties and suggestions in operating the curriculum. Participants in this study were special and integrated teachers with more than 15 years of experience, and all interviews were conducted in one-on-one in-depth interviews. After all the interviews have been prepared in full-length versions, the analysis has resulted in six major subjects and twelve subtopics; each teacher has different curriculum operations, difficulties in applying the curriculum, insufficient support systems, professional qualifications, and daily concerns of teachers in integrated classes. In the discussion, the direction of operation of special education courses for students and appropriate support measures for the operation of curriculum were discussed, and the limitations of research were presented and proposed.

Comparative Analysis of Disaster Safety Education Contents of National Curriculum in Korea : Focusing on the 2019 Revised Nuri Curriculum and the 2015 Revised Curriculum (우리나라 국가수준 교육과정의 재난안전 교육내용 비교 분석 : 2019 개정 누리과정과 2015 개정 교육과정을 중심으로)

  • Sung, Mi-Young;Kim, Shin-Hye
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.92-100
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    • 2019
  • The purpose of this study is to analyze the 2019 Revised Nuri Curriculum and the 2015 Revised Curriculum for the comparative analysis of disaster safety education contents in the national level curriculum. The main results of this study are as follows: First, the content of disaster safety education for preschoolers in the 2019 Revised Nuri Curriculum was clarified as 'Knowing how to react in case of accident, fire, disaster, abuse, kidnap etc.' in 'Living safety' category of physical exercise and health sections. Second, in the 2015 Revised Curriculum, disaster safety education contents for elementary school students were found to have the difference between school year in same elementary school curriculum. For first and second graders, 'Disaster safety' was cleary presented in one of major categories of 'Living safety', which was newly created at the creative activity in the Revised 2015 Curriculum. On the other hand, for third to sixth graders, safety education is dispersed in the related subjects such as physical education, science, practical courses or in the creativity activity. Third, the safety contents in the Revised 2015 Curriculum for middle school and high school were also found to be dispersed in social studies, physical education, science, technology-home economics and creativity activity. The results of this study showed that the contents of disaster safety education in the national curriculum did not have continuity and systemicity from kindergarten to high school. Therefore, efforts should be made to ensure continuity and systemicity of disaster safety education contents when the national curriculum is revised in the future.

A Study on the Development and Operation of a Curriculum Based on National Competency Standard (NCS) : Focus on the Case of Department of Real Estate and Urban Future at Hanyang Cyber University (국가직무능력표준(NCS) 기반 교육과정 개발 및 운영에 관한 연구 : H사이버대학 부동산도시미래학부 사례를 중심으로)

  • Ham, Nam-Hyuk;Kim, Jae-Jun;Yuh, Karen
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.694-711
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    • 2016
  • National Competency Standards (NCS) is a good resource for curriculum development and operations corresponding to the industrial damand. Recently, four-year colleges and universities are committed to a restructuring of the industry demand-driven training courses in order to strengthen competitiveness. However, NCS is focused to train the technical personnel in vocational training institutions(ex. College, Polytechnic University). Accordingly, NCS applications of four-year colleges and universities are hard to find. In this study, we propose a new model for NCS-based curriculum development and operations. Also, NCS was utilized to complement the existing curriculum. This paper includes the following contents; 1) NCS-based curriculum development process, 2) NCS-based course development and operation, 3) learner satisfaction analysis. Finally, this study provide practical implications to four-year colleges and universities to consider NCS application.

Exploring the Creative Activities and Sports Club Curriculum in Middle Schools (중학교 창의적체험활동과 학교스포츠클럽 운영 현황 분석)

  • Oh, Eun-Joo
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.425-426
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    • 2014
  • 본 연구에서는 2009 개정 교육과정에서 새롭게 도입된 창의적 체험활동과 학교스포츠클럽 운영 실태에 관하여 고찰하였다. 연구결과 학교스포츠클럽의 시간을 136시간으로 정해놓음으로써 학교에 부담을 주고 있고, 동아리활동이 다양하게 이루어지지 못하고, 스포츠 활동에 치우치고 있으며, 창의적 체험활동을 자유롭게 활용하기 보다는 교육과정에 묶여 있어 자유로운 창의성이 발현되거나 인성중심의 학습이 일어나지 않는 것으로 나타났다.

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Using Number of Cases in Rhythmic Educational Contents (경우의 수를 활용한 리듬 교육 콘텐츠)

  • Lee, Chang-Ku;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.186-193
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    • 2015
  • In many respects, the current music education contents are learned, based on results and also, education of rhythm, which is an important component of music, is mostly implemented using scores that are based on existing results. In this study, two rhythm education contents were extracted using the number of cases in mathematics, which is a principle of the process of creating a rhythm. First, 16 rhythm education contents were extracted by calculating the number of cases to include a note and a rest in a beat except triplet Rhythm. Second, two-beat 225 rhythm education contents were extracted by calculating the number of cases to connect this one-beat contents. Rhythm education was applied to music majors in their early twenties using these two rhythm education contents and the effect was proven by the rhythmic ability test. As stated above, this study suggests advanced education contents using existing principles, which appear by going back to the basics of rhythm.

STEAM Contents for Industrial Location Theory on Reinforce Analysis Feedback (분석 피드백을 강화한 공업입지론 STEAM 콘텐츠)

  • Kang, HyeonJi;Ko, RanHee;Lee, SoYeon;Kang, SinHye;Kwon, SangCheol;Cho, Jungwon
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.227-230
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    • 2017
  • 전 세계적으로 과학, 기술, 공학, 예술, 수학이 융합된 STEAM교육이 강조되고 있는 가운데 우리나라도 STEAM교육의 효율성을 높여줄 수 있는 콘텐츠에 대한 관심과 적용이 늘어가고 있다. 본 논문은 "공업입지론" 내용을 바탕으로 개발된 에듀테인먼트 콘텐츠의 교육적 효과를 향상시키고자 분석 피드백 기능을 강화하였다. 강화된 분석 피드백 기능은 첫째, 학습자가 공장 선택 조건과 각 공장의 장점 확인, 둘째, 상품의 운송조건 제시, 셋째, 학습 결과에 대한 분석이다. 이에 학습자가 콘텐츠를 통해 학습하는 과정에서 분석 피드백을 제공 받아 학습에 대한 이해도 등 교육적 효과를 향상 시키고자 한다.

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A Study on the Evaluation Factors of Teaching Learning in the Planning of Cultural Contents by Using PBL (PBL 접목한 문화콘텐츠 기획의 교수학습 평가 요소 연구)

  • Hangbo, Won-ju;Bae, Hyojin;Park, Youngil
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.362-373
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    • 2021
  • This study sought to explore the enhancement of the introduction of teaching and learning methods for Problem Based Learning (PBL) and the evaluation factors to evaluate them effectively through an understanding lecture in Cultural Content Planning. It was intended to incorporate a practical zero-volume education methodology of problem-oriented learning and sufficient leading learning to reflect storytelling in the entire process of completing a cultural content with culture, cultural content, and content planning. To this end, the role of teaching methods should be faithful to ensure that teamwork and cooperation can be done organically according to the educational field, practice and situation. Students who take classes were asked to meet demand, reflect it through surveys, apply real-world problems, and acquire the entire course. Learners had to cooperate with each other until planning cultural content and completing the results through classes, and they evaluated themselves and colleagues in teamwork until the last result was completed from creative ideas. The results were shared together and the students were able to investigate the necessary PBL evaluation factors for themselves, and the prior research and survey on the method of PBL evaluation was conducted to derive the factors of understanding of cultural content planning. The derived assessment elements were able to identify priorities between the assessment elements using basic statistics, word cloud analysis, and AHP analysis. The components of the assessment derived were communication skills, basic knowledge, reasoning process, expertise, and evaluation techniques. Through this article, I was able to lead the understanding of cultural content planning to problem-oriented learning classes and encourage students to be familiar and smooth.

The evaluation of class design for the computing thinking Using EEG (뇌파분석을 이용한 컴퓨팅 사고력에 대한 수업설계 평가)

  • Mun, sung-yun;Lee, hyuk-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.393-394
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    • 2017
  • 2015 개정 교육과정을 통해 소프트웨어 교육의 일환으로 프로그래밍 교육이 초등학교 정규교과에 도입된다. 프로그래밍 교육이 문제해결력에 미치는 영향에 대한 분석을 통해 효과적인 교수 학습 방법이 제시될 수 있다. 본 연구에서는 엔트리와 엔트리용 센서보드를 활용한 5차시 분량의 학습 프로그램을 개발하고 그것을 적용한 수업을 실시하였다. 수업 전 후에 문제 해결 검사도구를 활용하여 학생들의 감마파와 뇌파집중 지표의 변화를 측정하고 분석하였다. 이를 통해 효과적인 프로그래밍 교육의 필요성을 제안하였다.

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Development of a Game Content Based on Metaverse Providing Decision Tree Algorithm Education for Middle School Students (중학생을 위한 의사결정나무 알고리즘 교육을 제공하는 메타버스 기반 게임 콘텐츠 개발)

  • Hyun, Subin;Kim, Yujin;Park, Chan Jung
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.106-117
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    • 2022
  • In 2021, AI basics were introduced in the high school curriculum. There are many worries that the problem of utilization-oriented education will be repeated with the introduction of artificial intelligence education rather than the principles that occurred when ICT was applied to education in the past. Most of the existing AI education platforms focus only on the use of AI. For artificial intelligence education of middle school students, there are difficulties in learning about the process by which artificial intelligence derives results and learning the principles of artificial intelligence algorithms. Recently, as the educational application of metaverse has become a hot topic, research has been started to improve learning achievement by arousing students' immersion and interest. This research developed educational game contents about decision tree algorithm using metaverse as educational contents that can be used in middle school AI education. By applying games to education, it was intended to increase students' interest and immersion in artificial intelligence, and to increase educational effectiveness. In this paper, the educational effectiveness, difficulty, and level of interest were analyzed for pre-service teachers regarding the developed game content. Based on this, a future principle-oriented artificial intelligence education method was suggested.