• Title/Summary/Keyword: 콘텐츠 교육 과정

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Design of Virtual Experience Contents for an Environment Education (환경교육을 위한 가상체험 컨텐츠의 설계)

  • Ryu, Kyung-Chang
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.555-558
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    • 2010
  • 본 논문에서는 무분별한 경제 개발로 인해 변형된 자연환경의 변화를 비교체험 할 수 있도록 조선시대의 모습을 재연하여 과거와 현재의 변형된 자연환경을 비교 체험할 수 있도록 3D 기술을 이용하여 사이버공간에서 학습할 수 있는 가상체험 3D 콘텐츠를 설계하였다. 본 논문에서 연구된 콘텐츠를 이용하여 초 중등학생 및 성인을 대상으로 환경교육을 실시할 수 있는 교육활동자료로 활용하고, 일상생활 속의 환경보전에 대한 내면화 과정을 통하여 환경보전에 대한 인식과 태도를 형성하고 환경보호를 위한 지식과 기능을 학습하고 환경보호 행동을 실천할 수 있도록 돕는데 그 목적이 있다.

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A Study on the Development of Educational Digital Media in Brewing Coffee Using 3D Animation (3D 애니메이션을 이용한 커피 추출 교육용 디지털 콘텐츠 개발 연구)

  • Seo, Hye-Seung;Baek, Hyeon-Gi
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.359-371
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    • 2012
  • The coffee market has been rapidly growing up recently as well as the coffee industry which makes the number of educational institutions increasing in Korea. On the other hand, the classes lean too much on the practical exercise so the coffee education is urgently needed to define precisely and systematize academically. This study is accomplished on the basis of the teachers and students requirement analysis. The features that sets this study apart from the existing educational digital media is that the definite teaching-learning methods and teaching strategies were developed first. Furthermore, the physical and chemical phenomenon of coffee brewing were simulated by 3D animation software based on the visual languages. The general process of this media production was composed by the mutual relationship of the teacher's needs, educationist's strategies and media producer. After applying the digital media to students in the lesson of coffee science theory it was effective to increase their concentrativeness, interesting and learning motive. This media is also receiving the positive evaluation by the teachers to help the students in understanding the coffee science.

Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

Curriculum model plans to extend the IP training base (IP(지식재산권) 교육 저변확대를 위한 교과운영모델 방안)

  • Jo, Jaeshin;Song, Yosoon
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.329-338
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    • 2016
  • As the creative economy is considered important recently, learner-centered IP(Intellectual Property) education has proliferated rapidly to universities, and there are greater attention and demand on IP education. On the other hand, there are lack of curriculums and an accreditation for IP education. This paper is to propose IP education module and emphasize the need of the accreditation for IP education and its authentication plan. This paper will also show the need of specialists and educational curriculum in the field of IP, the current status and the analyse of the IP education, and the trend of IP courses in intellectual-property-leading universities. It subsequently examines the domestic education accreditation system and the National Competency Standard(NCS) curriculum and suggests the IP education 8 courses model as a curriculum management model, the standard curriculum of the IP educational system, and the instructional module.

A Study on the Improvement of Curriculum of Music College (음악대학 교과과정 개선방안에 대한 연구)

  • Kim, Hyeon-Su;Lee, Dong-Su
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.151-152
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    • 2019
  • 본 연구는 음악전공생들이 졸업 후에도 음악 산업 내 다양한 분야에서 능력을 발휘할 수 있도록 국내 음악대학 교과과정 개선방안에 주요 목적을 두고 있다. 이를 위해 국내 음악대학 현황, 대학구조조정과 음악대학의 변화, 국내외 음악대학 교과과정과 관련한 선행연구를 실시하였다. 이 후 음악교육전문가 10인 대상으로 음악대학 커리큘럼에 대한 심층인터뷰를 수행하였으며 개선방안을 제시하였다.

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An Implementation of Animation Contents for Improving an Effectiveness of Programming Learning (프로그래밍 학습을 효율적으로 증진시켜주는 애니메이션 콘텐츠 구현)

  • Jeon, JaeWook;Yang, Weonseok;Lee, Yousang;Moon, ILhyeon;Choi, Kwansun;Kim, Dongsik;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.39-48
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    • 2007
  • Due to the rapid proliferation of the web in recent years, many educators seek to improve the effectiveness of their instruction by providing innovative web-based course material to their students. Lots of web-based education contents are developed especially. They help to teach and train students. They expand widely due to repetition learning any time, any where. In this paper we implemented usage of C functions, quizes for checking comprehension of statements in C programming lecture and developed scenario helping concepts, algorithm comprehension. We made them web-based visual representation. They were implemented as FLASH animations or Java applets. They were well received by students.

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Translating the NCS-based Curriculum Introduction Process with the Actor-Network Theory: Focusing on the Case of S College (행위자-관계망 이론으로 NCS기반 교육과정 도입과정 번역하기: S대학 사례를 중심으로)

  • Lee, Jong Woon;Park, Se Yeon;Hwang, Hye Rim
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.391-404
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    • 2022
  • Actor-network theory (ANT) pays attention to the relational effect between human and non-human actors, and transforms numerous networks between these actors by treating non-humans as human-like actors. This paper investigated various non-human actors related to the context before and after the introduction of NCS-based curriculum through ANT. This approach is because as a new system is introduced, the impact on the existing network and conflict situations can be looked at more closely. To this end, the researcher reviewed data from October 2014, when S College discussed whether to introduce an NCS-based curriculum, to February 2017, when practical operation was carried out and graduates were produced. In order to understand ANT theory, we analyzed based on the four stages of translation as claimed by Callon in the ANT theory. As a result, some meanings were confirmed in the case of reforming the curriculum of S College where the NCS-based curriculum was introduced. First, it is an in-depth analysis of the situation surrounding the curriculum, which has been overlooked by research on the existing curriculum. Second, it contributed to interpreting the 'hidden meaning' beyond the 'superficial meaning' of the curriculum within the university. Third, it was possible to indirectly check the conflicts and conflicts with the existing system that appeared in the process of introducing the new system to the College.

Development of Educational Content for Dental Extraction Skill Training Using Virtual Reality Technology (가상현실 기반의 치아발치 수기 훈련을 위한 교육콘텐츠 개발)

  • Park, Jong-Tae;Kim, Ji Hyo;Lee, Jeong-hyun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.218-228
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    • 2018
  • The purpose of this study was to present a educational content developed for training of dental extraction skill in a virtual environment. The development of the content consists of five steps: learning content analysis, draw a design model, development, test of validity, rectification and complete of the content. We developed the virtual reality (VR) simulator with producing an animation of surgical stages on the 3D models of human face for simulating dental extraction procedure. The results of validity tests for the content were mean 4.81 (SD, 0.72) for interface validity and mean 4.66 (SD, 0.71) for content validity, which represents strong evidence for the validity of the content. The data of the study indicates that the educational content developed for training of dental extraction skill using VR technology can be suitable to improve surgical skill of dental extraction in clinical field. We expect that further development of the education contents based on the VR technology to improve various surgical skills in clinical field will be addressed in the future.

A Comparative Analysis of Animation Education in Korea and China -Focusing on the Curriculum for Animation Major (한·중 애니메이션 교육 비교분석 -전공 교과과정을 중심으로)

  • Song, Tao;Lee, Sang Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.505-515
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    • 2017
  • As animation industry continues to evolve in China, the demand for excellent manpower is on the increase. However, there is a difficulty in cultivating practical talents because many colleges and universities in China do not have the systematized animation education. This study compares the curriculum for animation major in Korea and China in order to find out the major problems and the improvement plans of animation education in China. It was shown that the curriculum in China mainly consisted of the subjects to learn technical skills and lacked the subjects to enhance students' creativity. Especially, universities in China did not offer the practice environment in which students apply and utilize what they learned. As a result, students had less opportunity to experience creative process of making animation. In order to solve these problems, it is necessary to make the balanced basic curriculum, link the practice courses with the creativity courses, develop the specialized learning methods and provide the training opportunities through industry-university cooperation. The results of this study suggest that good quality animation education is an important element for universities and animation industry to continue to prosper together.

The Development of a Job Model Centric Educational Program for a 4 Year Interior Design University Course: Based on a Case Study of an Interior Design Major at K University (직무모형을 중심으로 한 4년제 대학 실내디자인 관련 전공교육과정 개발 연구 -K대학교 실내디자인전공 사례를 중심으로-)

  • Jung, Sung-Wook;Kim, Suk-Young
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.546-555
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    • 2019
  • This study aims to suggest a development process for the interior design major course at K University's school of design to educate specialists who can answer the needs of the industrial field. The study procedure first analyzed the internal and external environment to establish queries and development direction. A job model for the interior design industry was constructed while course modules were deducted based on job characteristics and was used to form a curriculum based on a 4 year course. Required personnel includes 'Interior Design Business and Marketing Specialists', 'Interior Design Space Planning Specialists' and 'Interior Design Construction Management Specialists'. 40 modules were drawn following the detailed job model structure. 1st year students are to follow a common curriculum, 2nd years the major foundation, 3rd years major intensive, and the 4th years major application. The practical importance of the research is to suggest a development process of major modules based on the standard job model and the organization structure of the interior design industry.