• Title/Summary/Keyword: 콘텐츠의 질

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A Study on Methods for Activating Libraries' YouTube Channel (도서관 유튜브(YouTube) 채널의 활성화 방안에 관한 연구)

  • Ro, Ji-Yoon;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.37 no.3
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    • pp.1-24
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    • 2020
  • The social media paradigm centered on videos continues to deepen due to the diversification of 5G devices, high-definition and immersive SNS. The purpose of this study is to propose various utilization strategies and measures through the analysis of the current status of YouTube channel operation and provided contents operated in public libraries. In this study, 44 libraries in Korea that have opened and operated Library YouTube Channel and 12 libraries that actively utilize library YouTube channels with more than 1,000 subscribers were surveyed for the current status of subscribers, views, video count data, and contents and delivery methods of Library YouTube Channel. Based on the analysis results, the library's YouTube channel was proposed to utilize the library's YouTube channel, 1) to secure the specificity and purpose of the library's YouTube channel, 2) to promote and enhance access to the YouTube channel, 3) to improve the YouTube channel to user-friendly interface, 5) to plan and provide library expertise and educational contents, 6) to operate the integrated YouTube channel, and 7) to provide user-based content.

The Research Regarding the Effect of Consumers' Motives on Perceived Usefulness of Word-of-Mouth Marketing in Online Shopping Mall Contents (온라인쇼핑몰 콘텐츠에서 소비자 동인이 구전마케팅의 지각된 유용성에 미치는 영향에 관한 연구)

  • Chun Myung-Hwan
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.19-28
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    • 2005
  • It is true that internet provides consumers with an efficient way to search information with minimal effort and cost, which facilitates better decision making. Especially, previous studies revealed that the online word-of-mouth marketing is widely used as a source of consumers' information seeking and purchase decision making. Even with this importance of the online word-of-mouth communication on internet few researches have systematically addressed the issue. This study investigates the effect of consumers' motives on perceived usefulness of word-of-mouth marketing in online shopping mall contents. The results are as follows: First, choice uncertainty, perceived sacrifice, and social pressure play an important role for perceived usefulness of word-of-mouth marketing. Second, perceived usefulness has directly affected consumers' quality perception. Thus, it is essential for internet companies to find ways to encourage their customers to engage in word-of-mouth communication on their websites.

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A Study of a Hierarchical Grade-based Contents Forwarding Scheme for CCN Real-time Streaming Service (CCN 실시간 스트리밍 서비스를 위한 계층별 차등기반의 데이터 전송 기법 연구)

  • Kim, Taehwan;Kwon, Taewook
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1219-1230
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    • 2017
  • Real-time streaming services over the Internet have increased with the explosive growth of the various mobile platforms, with a focus on smart phones, and the demand for them is growing. In addition, the bandwidth occupied by the streaming services over the Internet had already surpassed 50% in 2010. Because of the shortage of network bandwidth for multimedia services traffic, restrictions on quality and capacity will become more and more serious. CCN is a future Internet architecture that improves how existing host-based Internet architecture handles content-oriented structure, but it is designed for the transmission of general contents and is not suitable for transmitting real-time streaming contents. In this paper, we focus on the inefficient aspects of CCN and propose a hierarchical grade-based scheme for real-time service for a more efficient environment in real-time streaming services. Experiments have shown better performance in terms of bandwidth, network load, and reliability.

User control based OTT content search algorithms (사용자 제어기반 OTT 콘텐츠 검색 알고리즘)

  • Kim, Ki-Young;Suh, Yu-Hwa;Park, Byung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.99-106
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    • 2015
  • This research is focused on the development of the proprietary database embedded in the OTT device, which is used for searching and indexing video contents, and also the development of the search algorithm in the form of the critical components of the interface application with the OTT's database to provide video query searching, such as remote control smartphone application. As the number of available channels has increased to anywhere from dozens to hundreds of channels, it has become increasingly difficult for the viewer to find programs they want to watch. To address this issue, content providers are now in need of methods to recommend programs catering to each viewer's preference. the present study aims provide of the algorithm which recommends contents of OTT program by analyzing personal watching pattern based on one's history.

Data Error Compensation Estimation Technology for Providing High Quality Contents in IoT Environment (IoT 환경에서 고품질 콘텐츠 제공을 위한 데이터 오류 보상 추정 기술)

  • Kim, Jeong Su
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.333-338
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    • 2019
  • Cultural contents are the most important factor in high speed and high quality data communication. High-quality content includes VR and AR technology, and a variety of high-quality content can be streamed over wireless mobile phones via smartphones. In addition, network and wired/wireless communication are inevitably required in an Internet of Things (IoT) environment in which things are connected to a wireless Internet. IoT is used in various network technologies such as 4G, 5G mobile communication, WIFI wireless LAN, Bluetooth and so on. It is a technology that can use the connection between things anytime, anywhere, and can be achieved in a wireless mobile communication environment. Therefore, in this paper, we study data error compensation estimation method which can reduce data error based on mobile communication channel environment analysis so that high quality contents can be serviced even in high speed mobile environment.

Study of films marketing made from original games (게임 원작으로 만든 영화 콘텐츠의 흥행성 연구)

  • Wang, Shu;Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.417-426
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    • 2019
  • The purpose of this study is to analyze the success and failure of the movie made by the original game by comparing the box office environment of the movie made by the original game and to derive the necessary elements to make a good original movie. The specific analytical content studied the specific successes and failure factors of the remake of the game with , , and . Analyzes of the research show that the audience can be divided into game fan and non - game fans, and how to reflect the expectation on both sides of the movie is an important factor in making the movie. Also, games of different styles and genres from other themes can not be created in the same way as remixing movies, but flexible diversity and management are needed. Unconditional scenarios of games or game switching of movies can not be popular among the public, and it is very important to analyze specific target audiences.

The effect of self-objectification through the user's postural habit analysis on the practice of correct posture: App service proposal through EMG sensors and wearable devices (사용자의 자세 습관 분석을 통한 자기 객관화가 바른 자세 실천에 미치는 영향: 근전도센서 및 웨어러블 기기를 통한 앱 서비스 제안)

  • Ye-eun Ko;Ye-jun Kim;Seon Kim;Jae-sun Yi
    • Industry Promotion Research
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    • v.8 no.1
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    • pp.11-22
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    • 2023
  • This study proposes service content that helps people stay in the right posture in their daily lives to manage the pain of musculoskeletal diseases. Resistance factors and induction factors were analyzed through a survey of 143 people and Ethnography. Based on this, we propose an app service that helps practice the right posture by using EMG sensors and wearable devices. This study is meaningful in alleviating musculoskeletal pain and further improving the quality of life by helping to practice and maintain the right posture with service content based on self-objectification through user posture habit analysis.

경쟁정보 전문가가 누릴 자율 공간 필요

  • Korea Database Promotion Center
    • Digital Contents
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    • no.2 s.81
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    • pp.40-45
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    • 2000
  • Competitive Intelligence이 기업 활동의 한 부분으로서 의사결정 과정에서 중요한 측면을 지니고 있는, 정보를 수집하고 다루고 활용하는 총체적 기술로 요약할 수 있다. 이 글에서는 어떠한 정보를 다루어야 하는지 알아본다. 따라서 정보의 선택과 정보의 질에 관련한 문제를 살펴본다. 비형식이거나 형식적인 수많은 여러 정보원들을 식별하고, 이 정보원들을 평가하고 정보원들이 내포하고 있는 정보들을 평가하는 작업에 관한 문제를 다루도록 한다. 또한 "정보 왜곡"에 관련한 정보의 부정적 측면에서 정보를 다루어 본다. 그리고 Competitive Intelligence 활동의 한계와 윤리문제에 관해 다룬다.

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The Concept and Trend of TV Portal Service (TV 포털 서비스의 개념 및 동향)

  • Kim, J.K;Min, O.G.;Kim, H.Y.
    • Electronics and Telecommunications Trends
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    • v.21 no.5 s.101
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    • pp.50-60
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    • 2006
  • 현재 새로운 형태의 방송 통신 융합 서비스라 할 수 있는 TV 포털 서비스의 전개가 시작되고 있다. TV 포털 서비스는 인터넷 포털 및 디지털 방송을 사용자에게 보다 편리한 인터페이스를 통해 거실의 TV에서 제공하는 서비스이며, 고화질 미디어, 양방향 데이터, 게임, 교육 등의 서비스를 제공하므로 멀티미디어 저작, 전자상거래, 가전, 콘텐츠 공급자 등의 다양한 산업 분야에 새로운 시장을 형성할 수 있는 계기가 될 것으로 전망된다. 본 동향분석에서는 이의 개념 및 현황을 조사 분석한 내용을 기술하였다.

An adaptive scaler for UHD video (초고해상도 영상에 적합한 적응형 스케일러)

  • Yoon, Sung-Jun;Han, Jong-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.173-176
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    • 2015
  • 최근 고화질 영상의 수요가 증가함에 따라, UHD급 디스플레이의 디지털 기기가 등장하기 시작했다. 하지만 기존의 스케일러 모듈에 사용된 보간법들로는 기존의 저해상도의 영상 콘텐츠로부터 고품질의 영상을 획득하기가 어렵다. 따라서 본 논문에서는 고품질의 영상을 획득 가능한 초고해상도 영상에 적합한 스케일러를 제안한다.

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